Modified Files:
src/Model/panelnode.cxx src/Model/panelnode.hxx: Make it compile also with osg HEAD.
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2 changed files with 11 additions and 9 deletions
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@ -130,12 +130,14 @@ FGPanelNode::drawImplementation(osg::State& state) const
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// coordinates to panel coordinates when the user clicks the
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// mouse.
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// OSGFIXME: we don't need that when we can really pick
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const_cast<osg::Matrix&>(_lastModelview) = state.getModelViewMatrix();
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const_cast<osg::Matrix&>(_lastProjection) = state.getProjectionMatrix();
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state.getCurrentViewport()->getViewport(const_cast<int&>(_lastViewport[0]),
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const_cast<int&>(_lastViewport[1]),
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const_cast<int&>(_lastViewport[2]),
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const_cast<int&>(_lastViewport[3]));
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_lastModelview = state.getModelViewMatrix();
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_lastProjection = state.getProjectionMatrix();
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const osg::Viewport* vp = state.getCurrentViewport();
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_lastViewport[0] = vp->x();
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_lastViewport[1] = vp->y();
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_lastViewport[2] = vp->width();
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_lastViewport[3] = vp->height();
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_panel->draw(state);
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}
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@ -53,9 +53,9 @@ private:
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// The matrix transformation state that was active the last time
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// we were rendered. Used by the mouse code to compute
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// intersections.
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osg::Matrix _lastModelview;
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osg::Matrix _lastProjection;
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int _lastViewport[4];
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mutable osg::Matrix _lastModelview;
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mutable osg::Matrix _lastProjection;
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mutable double _lastViewport[4];
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};
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