'keep' defaults to true (which is a bad choice -- we never really want
children saved away when removing a node). This caused gui bindings to fail in some rare cases --> don't keep.
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@ -95,7 +95,7 @@ FGBinding::FGBinding (const SGPropertyNode * node)
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FGBinding::~FGBinding ()
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{
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_arg->getParent()->removeChild(_arg->getName(), _arg->getIndex());
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_arg->getParent()->removeChild(_arg->getName(), _arg->getIndex(), false);
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}
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void
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