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ehofman
ac27ead4a6 Melchior FRANZ:
The attached patch allows to put comments in *.stg files[1]. Lines with
# in the first column (and only there!) are skipped. This has no effect
on overall performance, but has two advantages:

A) possibility to temporarily comment out objects during scenery design,
   (or to put other remarks there);

B) possibility to put marks like "# BEGIN" and "# END" there that allow
   automated merging of local landmarks etc.

--

[1] actually, comments are possible now, too. But they aren't explicitly
    handled and fgfs tries to parse words in "comments" piece by piece. Ugly!

[2] Idea by Chris METZLER, that I make already use of. I have a local
    scenery dir for some tiles with extra objects, such as VOR/DME for
    all of Austria. These are surrounded by "# BEGIN LOCAL" and "# END LOCAL",
    and today I was able to merge the new 0.9.7 scenery with my locally
    changed files.   :-)
2004-12-08 14:45:47 +00:00
ehofman
7a58ef58e7 MSVC fix 2004-12-05 09:34:03 +00:00
curt
75747d3516 A couple more straggling instrumentation clean ups. 2004-12-05 01:04:32 +00:00
curt
c6f0d87a26 A few more radios -> instrumentation name changes thanks to Melchior for
catching these.
2004-12-04 21:06:57 +00:00
curt
a775631226 Create the nodes these modules use if they don't exist already, otherwise
we will segfault when we try to use them later in the routine.
2004-12-03 21:49:21 +00:00
curt
634e79353f Roy Vegard Ovesen:
I've finished the emigration of the radiostack, and I've also removed it
completely. It turned out that the comm radio is completely implemented in
the ATC subsystem. I've changed the affected ATC files to point
to /instrumentation/com, but I guess that the maintainer of the ATC code
should decide wether to make it configureable, and how.

I also had to change some files in Network and Main. The changes in network
should be obvious, but the changes in Main were a bit suspect. The files
included radiostack.hxx, but they weren't directly depending on
radiostack-hxx. They were depending on other files that were included by
radiostack.hxx. I got it to compile, but I'm not sure if I included the
correct directly depending file.

For the data directory I changed every occurrence of /radios/
with /instrumentation/ with this simple one-liner that I found on the net:

find -name '*.xml' -type f | xargs perl -pi -e
's/\/radios\//\/instrumentation\//g'

Instead of me sending all the files that got changed by this I suggest that
you execute the one-liner yourself. Of course I can not guarantee that this
will work perfectly, but I considered hand editing to be not an option (I'm
lazy). I don't want to test every aircraft to see if everything still works,
I think it's better to wait and see if anyone complaints about broken nav
radios/instruments.
2004-12-03 21:21:16 +00:00
ehofman
8ba9f4e3a4 Vivian Meazza:
This is a sub-system which can be added to any carrier.

These files add a functioning Fresnel Lens Optical Landing System (FLOLS).
The orange/red 'source' lights are illuminated according to the position of
the pilot's eye above/below the 3.5 deg glide slope. The apparent position
of the source light relative to the fixed green datum lights allow the pilot
to 'fly the meatball'. The green 'cut' lights flash when the pilot's eye is
below the coverage of the lowest (red) source light.

TODO - add rules for the operation of the wave-off lights.
2004-11-30 12:34:11 +00:00
ehofman
fee003e8cc Melchior FRANZ:
I understand that the new hud/runway feature is still very experimental,
and that the search criteria for the active runway don't necessarily make
much sense. (We are searching for a runway on /sim/presets/airport-id
that matches the current wind direction best, and not the tuned in ILS
runway or something!)

Anyway: the new hud code completely denies the possibility of
globals->get_runways()->search() not finding a runway and returning false.
There's always a runway found at KSFO, but not so at e.g. LOXL, in which
case we are handing garbage over to sg_geodesy.cxx and find ourselves
caught in an endless loop in geo_direct_wgs_84().
2004-11-30 12:14:17 +00:00
ehofman
c537267f96 Durk Talsma:
Okay, here's the latest update to the tarffic manager/AI Manager. AITraffic
can now fly multiple routes and be initialized while sitting statically at
airports.
2004-11-29 09:41:43 +00:00
david
ffafb573b2 Patch from Robert Swam to block enabling stencil at 16 bpp for glut
(allowing FlightGear to work at 16 bpp again for glut users).
2004-11-29 03:17:19 +00:00
ehofman
63c1f4b613 Mathias Fröhlich:
This patch makes the aircraft carrier's hardware  appear in the scenegraph.
2004-11-26 10:24:48 +00:00
curt
91ae7ce82a Add a *really* crude model of ITT, Oil Temp, and Oil Pressure. This
currently just returns a lagged normalized value in the range of 0-1 that
is proportional to N1.  It's up to the engine gauge to scale to the right
range.  This is for lack of a real model of these items so we can have
something to drive the engine gauges.
2004-11-23 21:35:30 +00:00
ehofman
7159e318e1 Mathias Fröhlich:
I have now split out the ground cache functions into src/FDM/groundcache.[ch]xx
Attached are the two files and the patch to integrate that cache into
FGInterface.

The code is nowhere used at the moment, the fdm's need to be updated to use
that ground cache. The JSBSim-dropin.tar.gz from Martins ftp server does this
for example.

The carrier's scenegraph is not yet processed to be visible for ground
intersection testing. So the only benefit up to now is that the api is set
up. Using this I can put the changes to make JSBSim work with that into
JSBSim's cvs. Also I aim to provide Andy a patch to make use of that with
YASim.
2004-11-22 10:10:33 +00:00
curt
16ca655c03 More FreeBSD fixes ... add -lusbhid where needed. 2004-11-21 03:15:19 +00:00
ehofman
4de23ad628 Melchior FRANZ:
Use a suggested exit method as described in the SDL_Quit man page. (fgOSExit() is still uncalled in both fg_os.cxx (glut) and fg_os_sdl.cxx, which makes these functions kind-of useless.) The other changes are fixes for gcc 3.3.4 warnings.
2004-11-20 13:04:26 +00:00
ehofman
b859e77072 MacOS X fix. 2004-11-20 12:47:42 +00:00
ehofman
337d0d1be6 Add some missing bits from Mathias' carrier code. 2004-11-20 12:44:42 +00:00
curt
161fb0c770 Various property name changes relating to moving the kr-87 adf to
/instrumentation
2004-11-19 23:56:12 +00:00
curt
1c2c76709e Roy Ovesen: remove src files from Cockpit and move them over to Instrumentation. 2004-11-19 23:10:44 +00:00
curt
e9b70e3ab8 Changes by Roy Ovesen to begin migrating the avionics out of the Cockpit
directory and over to the Instrumentation directory and make them modular
in the sense of being able to pick and choose what you include with any
particular aircraft.
2004-11-19 23:01:34 +00:00
curt
d05121ef46 Fix my mailing address by replacing it with my web page. 2004-11-19 22:10:41 +00:00
curt
62df58d4f8 I have added Aaron Wilson's virtual 3d runway projection to the HUD.
Aaron says:

I just got the virtual runway hud projection working on all views and
2D & 3D HUDs.  It is working awesome(see below).  I have attached every
file that was modified (hud.hxx, hud.cxx, and the default.xml for the hud)
and every file that was added (hud_rwy.cxx and runwayinstr.xml).

Just a quick overview of how the instrument works.

The virtual runway is projected by getting the "cockpit view" of the
runway in 3D and projecting the points on to the 2D HUD.  Therefore, the
virtual runway will be displayed the same in every view.  For example,
you can land an aircraft from the "Tower View" by flying the HUD.  Also
if you're in "Cockpit View" and it is centered then the virtual runway
lines will perfectly outline the actual runway.  I am getting the active
runway via the wind like done in the ATC classes, which may need changed.
Also, I made the assumption the view 0, in view manager, is always the
cockpit view, which may need changed as well.

The runway configuration file will allow you to specify a center offset
(x,y) and a bounding box (width,height).  You can also configure the line
stipple pattern for the outside and the center line.  For instance, if
you wanted a 0xFAFA pattern, then specify 64250 as the value.  If you
want a solid line, you can specify -1 or 65535 (0xFFFF) and zero will
turn the line off.  It also draws a runway indication arrow when the
runway is not in the HUD or it can be drawn all the time if arrow_always
is true.  The arrow will point in the direction of the runway (2D) by
rotating around the center  at a radius of arrow_radius.  If you wish to
turn the arrow off, you must set the arrow_scale <=0.  The arrow really
should be 3D arrow that points to the runway (or points in the direction
of the aircraft-to-runway vector).
2004-11-19 18:31:02 +00:00
ehofman
ddb15394ee Mathias FröhlichMathias Fröhlich:
Add some controls required for carrier operations:

/controls/gear/launchbar

should be 1.0 if the launchbar is lowered, that means the aircraft should now
be arrested at the catapult.

/controls/gear/catapult-launch-cmd

Should be set to 1.0 when the aircraft should be launched from tha catapult.
2004-11-19 12:33:53 +00:00
ehofman
3c0ab43b43 Mathias Fröhlich:
The moving ai models will jump around realtive to the moving aircraft model.
I can see that with the carrier but others have noticed that too with ai
aircraft before.
The reason is that all SGSystems are called with a dt value which is not
necessarily a multiple of 1/hz.
In contrast, most FDM's use the _calc_multiloop function from FGInterface
which forces the time update to be a multiple of 1/hz for the FDM aircraft.
As a result, in the worst case, the FDM aircraft has moved nearly 1/hz seconds
further than the rest of flightgear (1/120sec*300kts that is about 1.3m).
That patch forces the time update to be a multiple of 1/hz.
2004-11-19 12:33:08 +00:00
curt
4214cd6c10 Migrate FlightGear code to use "#include SG_GL*" defined in
"#include <simgear/compiler.h>".
2004-11-18 19:53:00 +00:00
curt
225af83b32 This code is written on top of a driver interface only available with linux
(/proc file system) so it doesn't make sense to have other OS's trying to
open these files because they could never exist.
2004-11-18 17:40:03 +00:00
curt
a1265ddc1d - ATC-Inputs.cxx: Fix some portability problems for non-linux operating
systems.  Fix a couple bugs/oversights.

- atc610x.cxx: Much code has moved into the configurable input mapper
  (ATC-Inputs.cxx) and the remaining input massaging code has moved into
  the atcsim.nas module.
2004-11-18 05:04:35 +00:00
curt
7f9566111d Tweak the atcsim command line interface. 2004-11-18 05:01:19 +00:00
curt
11548e9e7e Minor white space fix. 2004-11-18 05:00:44 +00:00
curt
d66c4c1d82 Get rid of a stray character that must have introduced itself with my random
keyboard fumbling.
2004-11-16 19:48:42 +00:00
ehofman
3142457537 Remove some changes I had put in to make it compile. those are no longer needed. 2004-11-16 19:48:09 +00:00
curt
2eeddb8c9f Begin work on revamping the ATC hardware interface so it is infinitely more
configurable.
2004-11-16 19:47:11 +00:00
ehofman
9a8eaae03d commit some pending updates from Vivian 2004-11-16 09:33:21 +00:00
andy
d43d10046b Melchior caught a missing return value that is now an error on newer gcc versions 2004-11-15 18:15:33 +00:00
ehofman
2c72f13163 Roy Vegard Ovesen:
We have decided that hardcoded initialization of instruments and systems is
bad. So we remove them.

Hardcoded initialization is bad because it can't be overridden from config
files or from the command line. We prefer to do it through config files that
should be, eventually, aircraft specific (*-set.xml), not global
(preferences.xml).
2004-11-13 15:00:00 +00:00
ehofman
2df4a3b685 Vivian Meazza:
I attach the latest version  of Nimitz. The textures have been improved. A glide-path has been added, it is on by default, but can be switched off by means of the properties browser: /ai/models/ship/controls/glide-path. The origin has been adjusted to the turning pivot and approximate roll center.

Modified AiShip files are also attached. These allow the radius of the turning circle of a ship to be input. The turning circle is adjusted for speed and rudder angle. Roll has been corrected so that a ship leans out of a turn, not inwards like an aircraft. The roll angle is adjusted for speed and rudder angle (yes, application of more rudder reduces roll angle - rudders act as stabilizers).


TODO

Add a relative wind calculation so that a carrier can be turned to the appropriate launch and recovery courses.

Add a 'flight plan' so that the carrier can carry out a racetrack for flight ops.

Add a projector landing sight.

Add auto-land facilities.
2004-11-13 14:45:57 +00:00
david
42322949fa Reverted last changes, because they caused needle flips near 0. 2004-11-10 20:01:28 +00:00
ehofman
5733464305 Melchior FRANZ:
The caption should already be set when the window is opened. This is
important for some window managers. (KDE's kwin, for example, can store
special settings for certain windows, such as "no border" and "always
on top". KDE uses the window title to determine if a special rule is
to be applied. KDE will be made more tolerant, too.)
2004-11-08 17:41:30 +00:00
ehofman
85df309a3b David Culp:
Here are files to get automated contrails working.  I've set up contrails for
the 737, using my simple, untextured contrail model.  Vivian has made another
contrail model, but I'm still trying to get his to work.  I'm hoping others
will try to make contrail models also.

Here's some code that defines a top to thermals.  When the top of a thermal is
reached the strength is phased-out linearly over the next 100 feet of
altitude.  At first I tried just capping the thermal at the top, but the
change in thermal strength was too fast for the FDM to handle well.

Included is a new version of the thermal scenario that includes a top
(height-msl) to the thermal.  The default value is 5000 feet.
2004-11-07 14:46:21 +00:00
ehofman
3420e23833 MSVC fix. 2004-11-07 14:23:48 +00:00
david
2f13bafff5 Use angular momentum so that the compass can overshoot and oscillate
before settling.
2004-11-06 16:23:18 +00:00
david
079bc3196e Fixed typo that prevented DME groundspeed display. 2004-11-06 16:22:17 +00:00
david
0f2aad8320 Minor code clean-up. 2004-11-06 16:21:41 +00:00
david
b0c1fb7755 Added acceleration error to compass (most obvious during heavy braking
on the ground) -- this is based on some wild guesses, but it seems
reasonable for now.

The next step will be to give the compass some angular momentum so
that it does not snap instantly to a heading, and so that it can
overshoot a heading and oscillate.
2004-11-05 00:18:58 +00:00
david
04842a0f5b Add errors for pitch, based on a modified equation contributed by
Chris Metzler.
2004-11-04 02:24:46 +00:00
david
956823b161 Begin a rewrite of the magnetic compass code. So far, only northerly
turning error is supported, and I don't know if this works properly in
the southern hemisphere.
2004-11-03 15:59:49 +00:00
david
63cb4e59b7 Begin a rewrite of the magnetic compass code. So far, only northerly
turning error is supported, and I don't know if this works properly in
the southern hemisphere.
2004-11-03 15:15:32 +00:00
david
889dba8d65 Make FlightGear work with 16bpp:
1. Check that SDL actually initializes successfully and sets up its
   video mode.

2. Do not try to enable stencil in 16bpp.
2004-11-03 04:18:27 +00:00
curt
b82cc40c58 Make separate left/right flap surface positions in the net_fdm.hxx
structure for future use.  Right now they are tied together.
2004-10-29 00:13:32 +00:00
ehofman
e3c89b1d33 gcc fixes. 2004-10-28 11:03:15 +00:00
ehofman
73313ed0e1 Boris Koenig:
After applying the attached patches (based on latest CVS) you should
have a new option available within your version that should also
show up using fgfs --help, the syntax is:

    fgfs --min-status={level} --show-aircraft

whereas "level" can be anything between

    "alpha","beta","early-production" and "production"

Of course running something like

    fgfs --min-status=alpha --show-aircraft

should not return any aircraft right now, as none of the
current aircraft definition files in your base-package is using the
required

    <status></status>

tag - but you can easily give it a try by adding something like

    <status>alpha</status>

The tag should be placed as a sub-tag within <sim> - so directly behind
the <description> tag would be just fine and straight-forward.
2004-10-28 09:37:21 +00:00
ehofman
4668174848 Move the submodels from the /systems proprty subtree into /ai instead. 2004-10-28 08:44:24 +00:00
ehofman
670ea7c881 David Culp:
Here's code to support a new AICarrier class, which I think will be
sufficiently different from a basic AIShip that it should have its own class.
2004-10-28 08:33:55 +00:00
ehofman
e5b1ab4831 Vivian Meazza:
As a result of recent requests, I've implemented the ability to switch off
aerodynamic stabilisation:

This has to be added to the submodel.xml files:

<aero-stabilised>false</aero-stabilised>

When false the submodel retains the pitch given at instantiation.

It defaults to true.
2004-10-28 08:29:15 +00:00
ehofman
2a94cedeba Fix some warnings. 2004-10-26 12:09:31 +00:00
ehofman
ba7fd47740 Roy Vegard Ovesen:
I've made an encoder and a transponder. The transponder gets C-Mode altitude
information from the encoder. These two might not be very usefull right now,
but I think they might come in handy when the ATC network gets going.
2004-10-26 12:06:45 +00:00
ehofman
5071415bd1 Melchior FRANZ:
input.cxx allocates memory for js->getNumAxes() axes and for jsCaps.wNumButtons
or MAX_JOYSTICK_BUTTONS buttons per joystick. But it doesn't check if some
xml config defines bindings for more axes/buttons, in which case it writes
to unallocated memory and causes crashes. This is a real world example:
sidewinder-force-feed-pro.xml defines 7 axes, but only newer versions of
this js do actually have that many. Older ones (-> gameport) don't. The patch
drops unused and unusable bindings.
2004-10-24 14:45:52 +00:00
ehofman
0ab2a40c2a Roy Vegard Ovesen:
I've added two new debug log types for the instrumentation and systems. They
used to use the autopilot debug log, because I couldn't figure out how to
make new log types. Well, now I have figured it out.  ;-)
2004-10-24 11:05:14 +00:00
ehofman
ab4f7b4c60 Add commands to load and save property (sub)trees from or to an XML file. 2004-10-24 09:13:17 +00:00
ehofman
29b5147478 Move the submodels code from the Systems manager into it's own Subsystem manager. 2004-10-22 09:58:24 +00:00
ehofman
a938b5b0df Boris Koenig:
This will modify menubar.cxx/hxx so that it exports the
entire menubar (from menubar.xml) to the property tree, so that it can
now be changed dynamically  using Nasal's setprop() instruction and
afterwards running a newly added fgcommand to update the menubar
based on those changes using the appropriate menubar path within
the property tree.

By default the menubar from menubar.xml will be stored within:

    /sim/menubar/default


Erik:

I have moved the loading of menubar.xml into preferences.xml and
made sure that the menubar is destroyed every time a new menubar
is created.
2004-10-22 09:26:51 +00:00
ehofman
3b62b16fe9 Comment out the unalias code also. 2004-10-21 09:27:40 +00:00
ehofman
7d1ec00a2b Frederic Bouvier:
I think I found the problem in props.hxx. I have an exception when copying properties. An alias to a property that has no value trigger this exception. The code that generate that is in AIManager.cxx  :

void FGAIAircraft::bind() {
   FGAIBase::bind();

   props->tie("controls/gear/gear-down",
              SGRawValueMethods<FGAIAircraft,bool>(*this,
                                             &FGAIAircraft::_getGearDown));

   props->getNode("controls/lighting/landing-lights", true)
          ->alias("controls/gear/gear-down");
}

controls/gear/gear-down has no value ( _type == NONE ) and controls/lighting/landing-lights is copied somewhere.


Erik:

Frederic's fix was to change props.hxx but he has expressed his doubts.
For now I've commented out the line that causes the problem so we have more
time to look deeper into the problem.

cvs -z4 -q diff -u props.hxx (in directory I:\FlightGear\cvs\SimGear\simgear\props\)
Index: props.hxx
===================================================================
RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/props/props.hxx,v
retrieving revision 1.4
diff -u -r1.4 props.hxx
--- props.hxx	19 Sep 2004 09:08:12 -0000	1.4
+++ props.hxx	21 Oct 2004 07:10:54 -0000
@@ -622,7 +622,7 @@
   /**
    * Test whether this node contains a primitive leaf value.
    */
-  bool hasValue () const { return (_type != NONE); }
+  bool hasValue () const { return (_type != ALIAS && _type != NONE) || (_type == ALIAS && _value.alias->_type != NONE); }


   /**
2004-10-21 09:21:05 +00:00
ehofman
3d3922cd46 Accelerations should be added to the velocity, not multiplied 2004-10-20 14:27:29 +00:00
ehofman
133a7d4271 Use the right conversion factor and multiply the accelrations by dt. 2004-10-20 09:47:37 +00:00
ehofman
dfb822e461 Directly updating the right properties doesn't work when not uing --fdm=null, create a separate branch instead. 2004-10-20 09:21:08 +00:00
ehofman
96e24a3e8d Melchior:
Don't overwrite user settings from config files.

fgfs had in any case set bump-mapping to false, no matter if this
node did already exist (because it was defined in a config file).
2004-10-20 08:18:29 +00:00
ehofman
dbbad3cdf2 Frederic:
compilation without ENABLE_SP_FMDS defined gave me a lot of link errors. It appeared that symbol used by ADA was still in use in the HUD.

There is also a typo from Curt in instrument_mgr.cxx where he #include "kr_87.cxx" instead of "kr_87.hxx"
2004-10-20 08:15:55 +00:00
ehofman
e2ce033a8c MSVC fix. 2004-10-20 08:12:55 +00:00
curt
9cc4c619cc Fix the kr-87 search functionality so it works in the subsystem/instrumentation
infrastructure.
2004-10-19 19:07:24 +00:00
ehofman
8b53b86aa0 A first stab at an ACMS (Aircraft Condition Monitoring System) Special Purpose support FDM. Move the ADA FDM into the Special Purpose directory and make the SP FDM's a configure option. 2004-10-19 11:10:20 +00:00
curt
1254fdea2a Moved kr_87.[ch]xx and made it a configurable instrumentation item. 2004-10-18 19:58:37 +00:00
curt
8f5cac1403 Move the kr_87 code over to the instrumentation directory. 2004-10-18 19:56:24 +00:00
ehofman
28b751f121 Don't assign a const char* variable to the c_str() value of a temporary (local) string. 2004-10-18 13:29:16 +00:00
ehofman
a112b39c84 Add a tad more information, although it actually might mean nothing at all. 2004-10-17 17:59:02 +00:00
ehofman
2b6b970b80 Frederic Bouvier:
This is a patch to make display list usage optional. They are on by default.
Use --prop:/sim/rendering/use-display-list=false to use immediate mode.
There is also a change in exception handling in main.cxx and bootstrap.cxx
2004-10-17 17:29:34 +00:00
ehofman
7f6466d6f1 Frederic Bouvier:
This is a patch to make display list usage optional. They are on by default.
Use --prop:/sim/rendering/use-display-list=false to use immediate mode.
There is also a change in exception handling in main.cxx and bootstrap.cxx
2004-10-17 17:23:19 +00:00
ehofman
f614545fc5 Roy Vegard Ovesen:
Instrumentation and systems are now configureable from xml files. The two
generic configurations generic-systems.xml and generic-instrumentation.xml
configures the systems and instrumentation as it was hardcoded. You can
override the generic configurations in a similar way as you override the
autopilot configuration.
2004-10-16 12:37:39 +00:00
ehofman
fc2bf98122 prevent a segmentation error under certain circumstances. 2004-10-16 11:24:48 +00:00
ehofman
359fb0d3b7 Fix some bugs 2004-10-15 12:23:36 +00:00
ehofman
ca31288e64 Set the format default to float instead of int. 2004-10-15 11:29:09 +00:00
ehofman
ebae60a00b Add generic input support 2004-10-15 11:11:37 +00:00
ehofman
77d3a549a7 It's usually not a good idea to assign a const char* to a node of a temporary property tree, use string instead. 2004-10-14 09:49:46 +00:00
ehofman
fa7f2468c2 Roy Vegard Ovesen:
I've added some digital filters to the autopilot. They are all low-pass
filters that filter away high frequency signals/noise. There are 4 different
filters:

1. Exponential - The algorithm is essentially the same as the one used in the
   fgGetLowPass() function.

2. Double exponential - Two exponential filters in series. This filter has a
   "steeper" frequency response curve. It filters "better" than the single
   exponential.

3. Moving average - Averages a number of inputs.

4. Noise spike - limits the amount that the output value can change from one
   sample to the next.

Filters 1 and 2 are characterised by it's filter-time in seconds. For filter 3
you have to set the number of input samples to average over. For filter 4 you
set the maximum allowed rate of change as [1/s]. Since the sampling interval
(dt) isn't constant we have to calculate the maximum allowed change for every
update.

Example of a double exponential filter with filter time 0.1 seconds, that is
1/0.1 = 10 Hz.

  <filter>
    <name>pressure-rate-filter</name>
    <debug>true</debug>
    <type>double-exponential</type>
    <input>/autopilot/internal/pressure-rate</input>
    <output>/autopilot/internal/filtered-pressure-rate</output>
    <filter-time>0.1</filter-time>
  </filter>

This would go in the autopilot configuration file.

I've also removed the filtering of the "pressure-rate" helper value, use the
new filters if you want to filter it!  ;-)
2004-10-14 09:19:44 +00:00
ehofman
c0c394c188 PLIB_VERSION is localted in plib/ul.h 2004-10-10 19:19:23 +00:00
ehofman
b7afe856c3 Check for the plib version when using display lists, just to be sure. 2004-10-10 19:06:32 +00:00
ehofman
f61014c2ea Frederic: Add display list support without changing plib. 2004-10-10 17:41:11 +00:00
ehofman
e6c6c666c2 I forgot a linker dependency. It really si time to figure out why these are all needed. 2004-10-08 11:30:07 +00:00
ehofman
5c02b0baf0 Melchior FRANZ:
As I had reported on 2004/8/4 00:02:56 ("yasim + bo105 + vrp + @#%$#@ == argh!")
there must be a bug somewhere in YASim, which is responsible for the Bo105
turning around the FDM origin (nose tip) rather than the CG. Some people assumed
that I was just another victim of the "view offset" illusion, but this wasn't
and isn't the case.

Maik Justus (the rotor man) has now supposedly found the bug in YASim[1].
Look at this code in FDM/YASim/Integrator.cpp:35--66:
2004-10-07 20:34:56 +00:00
ehofman
59348bbeb9 Reverse the declaration order. jpgRenderFrame (form
erly known as trRenderFrame) is now declared as a NULL function pointer and ass
ignment of the proper function is now done in FlightGear (jpgRenderFrame=FGRend
erer::update).
2004-10-06 09:57:37 +00:00
ehofman
57971cbd9b Melchior FRANZ:
- don't set volume twice
- fix compiler warnings (type conversion, initialization order)
- add comment to save sndmgr()->stop from uneducated optimization
- fix inconsistent variable name
2004-10-06 09:30:36 +00:00
ehofman
b22ece2e01 Handle the new linker dependencies after rearranging the FlightGear header files a week or two ago. 2004-10-06 09:23:51 +00:00
curt
41e217fb9a Continued work to clean up the hires screen shot code and move it back towards
a working state.  I still see an anomoly when taking a screen shot from inside
a 3d cockpit, but external (chase/tower) views seem to work well.  I also
added a property to control how many screen-res tiles are generated in the
output.  Theoretically, you can now generate unlimited resolution screen shots,
or limited only by your disk space and patience.

Today I successfully generated a 20*1024 x 20*768 (20480x15360) resolution
screen shot.  If you rendered that at 100 dpi it would cover a poster of
about 17 feet by 12.8 feet.

Good luck trying to display something that big or convert it to anything
useful on a typical PC. :-)
2004-10-06 03:29:14 +00:00
ehofman
600384d5c7 Frederic Bouvier:
automatically generate config.h-msvc6 with the right version number.

This way Curt will pack the right file because it will be
generated every time he will do 'configure'.
2004-10-03 08:20:54 +00:00
david
fcb67de4f5 Restore trRenderFrame (which used to be in main.cxx before the
split).  If SimGear is configured --with-jpeg-factory, then FlightGear
will fail to build unless this function is present.

FIXME: this is very messy architecturally -- find a better solution,
like passing this explicitly as a callback to the libJPEG class
(SimGear should not have a dependency on FlightGear).
2004-10-02 22:35:39 +00:00
ehofman
f6176ec7ef Vivian Meazza:
I've made appropriate changes to Readme.submodels to reflect the
variation of Cd with Mach number.

Spitfire.submodel has been changed to use the variation of Cd with Mach
number

Submodel.cxx has been changed so that the default value of Cd is the
subsonic Cd of a non-boat tailed bullet.
2004-10-02 14:30:18 +00:00
ehofman
1d081cdd93 Move the calculations of Mach to the base class. 2004-10-02 13:34:06 +00:00
ehofman
0304651a9b Add the Mach vaiable. 2004-10-02 12:05:59 +00:00
ehofman
1af8736df6 Vivian Meazza:
I've finished the variation of Cd with Mach number.
The calculations are only applicable to ballistic
objects, and then strictly one shape: non boat-tailed bullets/shells, so
I've put them in AIBallistic rather than AIBAase. For all inputs, Cd
should be the sub-sonic value, so bullets will need changing.

I've just posted a graphical analysis here:

http://myweb.tiscali.co.uk/vmeazza/FlightGear/cd_mach.pdf
2004-10-02 12:02:04 +00:00
daveluff
3bb349179d Use the Transmit-Render functions for tower output instead of directly calling ATCdisplay. This is part of preparations for optionally handing the strings off to a TTS engine if required. 2004-09-30 15:43:32 +00:00
ehofman
6f8cae6b87 Boris Koenig:
I'm attaching a small change to Andy's dialog.cxx that I needed
to make so that it enables XML/Nasal-dialogs to also contain
puLargeInput boxes.

The text will be retrieved/buffered from/within a specified
property tree, like:

<textbox>
    <x>100</x>
    <y>100</y>

    <width>200</width>
    <height>100</height>

    <property>/gui/path-to-text-node/contents</property>

    <slider>15</slider>

    <editable>true</editable>
</textbox>
2004-09-27 14:40:31 +00:00
ehofman
328053fe23 Vivian Meazza:
The calculation of submodel mass from weight has been moved from AIBallistic
to Submodel so that it is calculated only once, rather than on every
iteration as a present. The parameter <contents> has been added, primarily
so that droptanks will have the proper mass. It is the path to an
appropriate property containing a weight in lbs.

Care has to be taken with the use of <contents> because after a reset there
appears to be a delay in submodel instantiation (dt not properly reset???)
and the weight property is not always picked up before it is set to zero in
the key bindings. Slightly hard to explain. It works fine if FGFS has not
been reset though. There is a partial solution which involves the rejigging
of the fuel and gui nasal scripts, but there is still the visible delay in
instantiation to be resolved. I've nearly done the nasal fixes, which will
form part of an update to the Hunter only. I'll probably complete those
later today.
2004-09-27 14:24:20 +00:00
ehofman
06bead966b Cache the renderer in a local pointer. 2004-09-27 09:13:12 +00:00
curt
cc66c8fdca Activate the hi res screen capture functionality again, however it is no
longer working 100% correctly. :-(
2004-09-27 02:39:54 +00:00
ehofman
1974be7faf Make the scenerio's work again (now for real) and a small number of updates. 2004-09-23 09:39:55 +00:00
ehofman
4b5d84d7fb Don't forget to unbind() before deleting the class. 2004-09-23 08:57:46 +00:00
ehofman
5570b16192 MSVC fixes. 2004-09-23 07:48:25 +00:00
ehofman
e0e5b325cb Vivian Meazza:
The value of rho (air density) varies with height. (Including the upper
stratosphere, ust in case someone wants to model ICBMs.) The standard
atmosphere is used (based on a sea-level temperature of 15 deg C.).


Erik Hofman:
I moved this code over the AIBase::update() so all AIModels can make
use of rho, temperature, pressure, etc.
2004-09-22 19:11:36 +00:00
ehofman
82dfd908b7 Make the scenarios work again. 2004-09-22 11:24:45 +00:00
ehofman
9d1b5164e2 fix a segmentation fault situation that is exposed at least on IRIX (but not Linux). 2004-09-22 10:03:26 +00:00
ehofman
26e6b0edcb Vivian Meazza:
I have added <Cd> and <weight> to the input parameters in the submodels.xml
script. Raw data may be used, thus avoiding the need to guestimate <eda>.
Eda remains, but should now be used to enter the proper cross-sectional
area.
2004-09-22 08:47:05 +00:00
ehofman
56f6d3b800 Fix a small number of potential problems. 2004-09-20 19:29:16 +00:00
ehofman
986492d72d Finish what was committed in a broken state yesterday.
Split up main.cxx into a program manegement part (which remains in
main.cxx) and a render part (the new renderer.?xx files). Also turn
the renderer into a small class of it's own. At this time not really
exctining because most of the stuff is still global, but it allows us
to slowly migrate some of the global definitions into the new class.

The FGRenderer class is now managed by globals, so to get the renderer
just call gloabals->get_renderer()

At some pijt it might be a good idea to also turn the remaining code in
main into a class of it's own. With a bit of luck we end up with a more
robust, and better maintainable code.
2004-09-20 13:21:51 +00:00
ehofman
3b3600fd21 Make it compile, link and run again (pfew\!) 2004-09-19 18:34:47 +00:00
ehofman
de47d1a7d8 Revert to CVS as of 5000 seconds ago. 2004-09-19 17:59:40 +00:00
ehofman
b2bc573205 Fix the last remaining link problems. 2004-09-19 17:40:25 +00:00
ehofman
88b8990409 Fix some link errors. 2004-09-19 17:29:07 +00:00
ehofman
887c0c0f65 Fix some link errors. 2004-09-19 17:27:44 +00:00
ehofman
db3bbd25e9 Fix some compile errors. 2004-09-19 17:18:11 +00:00
ehofman
5ff3d39ad5 Shoot, this shouldn't have happened yet, but since it is, add the missing files also. 2004-09-19 17:02:16 +00:00
ehofman
cbdeb3be16 Remove unnecessary inclusions of sg.h ans ssg.h 2004-09-19 16:47:00 +00:00
ehofman
409dee5a9d Remove unnecessary inclusions of sg.h ans ssg.h 2004-09-19 16:33:38 +00:00
ehofman
e6a80d793e Make use of cached pointers instead of the hash table. 2004-09-19 12:29:07 +00:00
ehofman
6d76e9da80 Vivian Meazza:
I had to reverse a number of signs to get it right. I took the opportunity
to add roll to the submodel so that droptanks will come off with the right
orientation. I have neither added the rotational speed to the submodel, nor
yaw, so if you release droptanks with  significant roll rate or yaw angle on
the aircraft the submodel will not be quite right. Straight and level, or
nearly so, is fine.
2004-09-17 16:32:58 +00:00
curt
cc3d0221ea Make a subtle change to tile loading/unloading policy in order to make the tile
paging system much more robust when position change is very rapid and sporadic.

Recall that we must load 3d models in the main render thread because model
loading can trigger opengl calls (i.e. with texture loading) and all opengl
calls *must* happen in the main render thread.

To accomplish this we load the base tile in the pager thread and build a work
queue of external models that need to be loaded.  We never allow a tile to be
paged out of the tile cache until all it's pending model loads are complete.

However, when changing position very rapidly, we can quickly create a huge
backlog of pending model loads because we are changing positions faster than we
can load the associated models for the existing tiles.  The end result is
that tiles that are long out of range can't be removed because there is still
a huge backlog of pending model load requests and memory blows up.

This change being committed allows the tile paging system to remove tiles
if they are out of range, even when there are pending models to load.  The
model loading code in the render thread can now check to see if the tile
exists and discard any model load request for tiles that no longer exist.

This situation should never occur in normal operation, but could occur in
"contrived" situations where an external script was rapidly changing
the simulator position to then be able to query FG terrain height, and doing
this for a large number of points that are distributed across a large area.
2004-09-15 15:52:05 +00:00
ehofman
2836b35989 Sync w. JSBSim CVS 2004-09-15 12:19:46 +00:00
ehofman
2f581faf3e Vivan Meazza:
The maths, so far, is now correct. Roll and pitch are now both in the
correct sense. The aircraft velocity is added correctly to the
submodel velocity, and the submodel is now visible when instantiated.

However, the velocity is measured at the aircraft centre. To be totally
correct we ought to take into account the aircraft's rotational
velocity. We have pitch rate and roll rate available, but not yaw rate
(small anyway).
2004-09-14 08:27:55 +00:00
ehofman
5b340578ae Sync. w. JSBSim CVS. 2004-09-11 12:41:05 +00:00
ehofman
5a2ff68ffc Bump the version number to the current one. 2004-09-11 11:00:02 +00:00
curt
2b22f5678c Preparations for the 0.9.6-pre1 release. 2004-09-10 18:34:00 +00:00
curt
7a011f8354 Remove an unneeded #include. 2004-09-10 18:30:24 +00:00
curt
3a7cef79c8 Add support for "co-pilot" toe brakes. 2004-09-10 17:53:34 +00:00
ehofman
f42e3cb2ac More fixes to get the code working when threads are disabled. 2004-09-10 07:54:45 +00:00
ehofman
d712d18acb David Culp:
Here are some things I've added to the submodel code.

First, I added a first_time value that is true when the trigger is pressed and
false when the trigger is released.  The true value is also made false after
the first pass through release().  Release() then uses this to force the
first dt (per salvo) to be zero.  I was hoping this would make the submodel
appear closer to the airplane, but I don't notice a difference with the
tracers.  In a prior test I found that the first dt is about 2.5 times larger
than subsequent ones.  Maybe this will be effective with slower submodels,
like smoke, contrails, etc.

Secondly, I updated the IC.elevation and IC.azimuth calcs to correctly add in
the yaw and pitch offsets, corrected for bank angle.  Actually this is still
an estimation.  A proper calculation will sum the submodels vector with the
airplane's vector.  Until that's done only models which are fired forward
will have proper IC.
2004-09-09 08:40:08 +00:00
ehofman
bfd8a50294 Frederic Bouvier:
Olivier discovered that environment_ctrl.cxx doesn't compile
when ENABLE_THREADS is not defined. The simple patch to correct
that is attached.
2004-09-09 08:32:11 +00:00
ehofman
9e315c8797 Move depreciated files to the bitbucket. 2004-09-09 08:29:51 +00:00
ehofman
c542be5330 Make sure the pointer is not being used after deletion, and tie the elapsed time to the particular class instance. 2004-09-08 14:02:25 +00:00
ehofman
9e72a38165 Rearrange ID related code. The (this) pointer is now the unique ID of the AIModel which fixes a number of problems along the way. 2004-09-08 13:21:40 +00:00
ehofman
af7c5e48be Internally keep track of the number of models per type. This really speeds up searching for the number of submodels of one type. 2004-09-07 19:56:22 +00:00
ehofman
0d576e1925 Vivian Meazza:
Testing revealed that the code was not reading y-offset - a
typo in the original code, and roll was in the wrong sense. All readily
fixable, and it now works.
2004-09-07 19:10:10 +00:00
ehofman
d158c8168d Make use of a pointer to a structure to pass multiple parameters around. 2004-09-07 09:53:23 +00:00
ehofman
fed4a2c25a Vivian Meazza:
I've added another parameter to the submodel - wind.

It's activated by the entry <wind>true</wind> in the ../submodel.xml file.
If true, the submodel is affected by the local wind, otherwise not. The
parameter defaults to false. This is useful for exhausts and smoke, and
possibly all objects.
2004-09-05 09:45:34 +00:00
ehofman
30f3bd5096 Add the missing buoyancy patch. 2004-09-01 21:05:04 +00:00
ehofman
1853012d90 Vivian Meazza:
Attached are the modified files to add buoyancy as a parameter for a
ballistic object. It may be set by adding

<buoyancy>x</buoyancy> to the submodel .xml file, where x is the appropriate
value (ft per sec2):

	32   neutral buoyancy - contrails
	>32  positive buoyancy - exhaust plumes
	(0   non-op - default value)

If <buoyancy>x</buoyancy> is not used, then there is no effect on the
current ballistic model
2004-09-01 08:32:54 +00:00
ehofman
d2d27f2d76 Tie the count into the property tree instead of using snprintf every frame. Add the life-timer to the property tree under sim/time/elapsed-sec for AI object animation (blending and/or scaling). 2004-08-30 11:13:29 +00:00
ehofman
fdab44652e David Culp: This is n idea from Vivian, it allows setting the count to a negative number which will give unlimited submodels (as long as the trigger is true). This is useful for contrails. 2004-08-30 09:15:04 +00:00
ehofman
af284e4bb9 David Culp: Here are small changes that allow one to set a life-span for submodels. 2004-08-30 09:11:59 +00:00
ehofman
cfc05f5f0d David Culp:
Silly me.  I was starting the timer at zero, so the first tracer didn't fly
until 0.25 seconds after pulling the trigger.  Now the timer starts at the
same value as "delay", so the first round comes out immediately.

Also, I've added an optional configuration attribute that allows you to change
the ballistics of the submodel.  This allows parachutes, or anything else
that has ballistics different from a bullet.  The attribute is called "eda",
which is the equivalent drag area.  Default value is 0.007, which gives the
same ballistics as the current tracers.  Increasing this value gives more
drag.  A value of 2.0 looks good for a parachute.


math stuff
########################################################################
The deceleration of the ballictic object is now given by:

[ (rho) (Cd) ] / [ (1/2) (m) ] * A * (V * V)

where rho is sea-level air density, and Cd and m are fixed, bullet-like
values. So the calculation is:

0.0116918 * A * (V * V)

The value "A" is what I'm calling the "eda" (equivalent drag area).
########################################################################


A parachute model will have to be built so that the parachutist's feet
are in the forward x-direction.
Here is the submodel.xml config I use for "parachutes":

  <submodel>
    <name>flares</name>
    <model>Models/Geometry/flare.ac</model>
    <trigger>systems/submodels/submodel[0]/trigger</trigger>
    <speed>0.0</speed>
    <repeat>true</repeat>
    <delay>0.85</delay>
    <count>4</count>
    <x-offset>0.0</x-offset>
    <y-offset>0.0</y-offset>
    <z-offset>-4.0</z-offset>
    <yaw-offset>0.0</yaw-offset>
    <pitch-offset>0.0</pitch-offset>
    <eda>2.0</eda>
  </submodel>
2004-08-26 16:25:54 +00:00
ehofman
065d4d8da1 David Culp, Vivian Meazza:
Last night I sent these new files to Vivian to fix a problem he found.  Since
we can have more than one submodel we need more than one "count" property.
The new code creates a property systems/submodels/submodel[n]/count for each
submodel.  Vivian is using this count property for his sound.
2004-08-26 12:27:39 +00:00
ehofman
c4aa3fa661 David Culp:
Here is an update for the submodel system.  This will allow submodels to be
defined for any aircraft, and there are no default submodels.  To use this
submodel system you need to set up a binding (slight change in property name
from last one, but you can use any property name you like, as long as it
matches the name in the submodels.xml file, see below):

 <button n="0">
  <desc>Trigger</desc>
  <binding>
   <command>property-assign</command>
   <property>/systems/submodels/trigger</property>
   <value type="bool">true</value>
  </binding>
  <mod-up>
   <binding>
    <command>property-assign</command>
    <property>/systems/submodels/trigger</property>
    <value type="bool">false</value>
   </binding>
  </mod-up>
 </button>


Then in your *-set.xml file you need to define a path to the configuration
file (similar to the way the electrical system is now done):

<sim>
 ...
  <systems>
   <electrical>
    <path>Aircraft/Generic/generic-electrical.xml</path>
   </electrical>
   <submodels>
    <serviceable type="bool">true</serviceable>
    <path>Aircraft/FW190/submodels.xml</path>
   </submodels>
  </systems>
 ...
</sim>


Then you put the submodel configuration file in your aircraft's directory.
I've attached a file, submodels.xml, that can be used to define a gun that
works just like the former one did.


There are two things remaining to be done.  One is to change the function
SubmodelSystem::transform() to properly position the submodel.  This will
require some complicated matrix code that I might borrow from Yasim.
2004-08-26 08:38:43 +00:00
ehofman
5a8f277b88 Include multipass clouds by default, enable it by specifying --prop:/sim/rendering/multi-pass-clouds=true 2004-08-24 09:34:42 +00:00
ehofman
2a610d77e7 Move the atexit() handler over to bootstrap.cxx (which makes libMain.a behave like a real library) and fix a segmentation fault when running 'fgfs -h'. The exit handler tried to change the (still uninitialized) mouse cursor causing a core dump. 2004-08-24 08:40:41 +00:00
ehofman
83ca912de2 Fix another one of those mistakes. I really shouldn't mess with code from others (without looking at it closely) :-( 2004-08-23 17:40:46 +00:00
ehofman
c4c67480ff Fix a mistake and make it possible to activate the submodel subsystem again. 2004-08-23 17:33:36 +00:00
ehofman
be6936be80 Vivian Meazza:
Well here's some tracer stuff. If fiddled around with submodel.cxx. It now
does what it says - you need to put this:

<!-- trial gun system -->
    <systems>
      <submodel>
        <serviceable type="bool">true</serviceable>
        <amount type="int">120</amount>
      </submodel>
    </systems>

In the *-set.xml file NOT within <sim></sim>. Trouble is it still defaults
to serviceable=true, but it also defaults to amount=0. Unless this bit of
code is included it wont run, so other models can't fire inappropriate
tracer. Revised submodel.cxx file attached.

I've changed to a non-billboard solution. I tried to make the viewing angle
of the tracer less than 180 degs, but failed. Close enough I think. It's
still a bit big, but a reasonable compromise. .AC file attached.

I remain concerned about the tracer colour. In practice, red is better (and
it's what I am used to) but David seems set on white, and I don't want to
upset him. I'm going to adjust the texture a bit more tomorrow.
2004-08-23 17:22:55 +00:00
ehofman
7aa1cd9b5a I forgot a small patch. 2004-08-22 17:04:37 +00:00
ehofman
161912ea4c David Culp:
Right now the code is not very configurable, and there is only one submodel per airplane possible. It is implemented as an SGSubSystem, just like the electrics, vacuum, etc. systems.  To make it work you need to make a release binding like this (for my joystick trigger):

 <button n="0">
  <desc>Trigger</desc>
  <binding>
   <command>property-assign</command>
   <property>/systems/submodel/trigger</property>
   <value type="bool">true</value>
  </binding>
  <mod-up>
   <binding>
    <command>property-assign</command>
    <property>/systems/submodel/trigger</property>
    <value type="bool">false</value>
   </binding>
  </mod-up>
 </button>

Then, each airplane that uses the system should have something like this added to its *-set.xml file (note that this does *not* go within the <sim></sim> tags):

 <systems>
   <submodel>
    <serviceable type="bool">true</serviceable>
    <amount type="int">70</amount>
   </submodel>
 </systems>


Future improvements will include:
1)  more configurability, so the user can create multiple submodels, and can assign them different locations, and pitch and yaw adjustments, and nitial velocity.

2) sound?

3) a more accurate calculation of the submodels location at any pitch/roll/yaw.

4) a way to pre-load the model, so the AI code doesn't have to parse the model every time it creates an instance.

I think that's all of it.
2004-08-22 16:22:18 +00:00
ehofman
72b201d96c David Culp:
The AIBase code was updated to fix an uninitialized pointer, and the
AIBallistic code has an improved FDM.
2004-08-21 12:24:54 +00:00
ehofman
4d9a30addc Add the real-weather-fetch options. 2004-08-21 12:00:12 +00:00
ehofman
97114e3159 Disable weather fetching if there are 3 errors within a 3 second period. This also solves the problem where FlightGear 'hangs' when real-weather fetching is enabled, but no network connection is present. 2004-08-21 11:43:48 +00:00
ehofman
4df8f790d5 IRIX users want pretty colors too. 2004-08-19 12:22:52 +00:00
ehofman
5c18572c64 Melchior FRANZ:
All necessary elements for an ADF gauge had been migrated from
Cockpit/kr_87.cxx to Instrumentation/adf.cxx. Migrating the sound
related elements was apparently planned, but not done yet. This
intermediate state broke the ident morse sound: it couldn't get
turned off and it always indicated "SF", regardless of the tuned-in
frequency. The following patches continue the migration:


adf-radio.diff     => Base/Aircraft/Instruments/adf-radio.xml:
---------------------------------------------------------------
* sets maximum volume to 1 (rather than 2); Not only is 1
  loud enough (and 2 unpleasantly noisy), it also prevents
  the knob from being turned to non-existant positions.  :-)
* fixes wrong use of /instrumentation/adf/ident
* the voice/ident selector(?) remains unchanged, but as it's
  not switched to "IDENT", there'll be no ident sound by default
  this is consistent with other sounds and DME.


radiostack.diff    => src/Cockpit/radiostack.[ch]xx:
---------------------------------------------------------------
* comment out use of FGKR_87 class. kr_87.[ch]xx is now no
  longer used. kr-87adf.xml would no longer work, either, but
  isn't used anywhere, anyway. Future adf radios have to use
  the adf instrument, using xml/Nasal for specific hardware
  implementation details.


adf.diff           => src/Instrumentation/adf.[ch]xx:
---------------------------------------------------------------
* adds ident morse sound capability using two new input
  properties:
  - /instrumentation/adf/volume-norm  (double)
  - /instrumentation/adf/ident-audible  (bool)
2004-08-19 11:54:57 +00:00
ehofman
02d721f8c9 The next version of the two hourly metar update from Melchior: add proxy handling. 2004-08-17 12:26:37 +00:00
ehofman
f2199a4f57 Some code cleanups, and add a number of command line options. 2004-08-17 08:45:45 +00:00
ehofman
d88f31fda2 Show the mouse cursor again, just before exiting. This could prevent an X windows crash for certain harware setups. 2004-08-15 16:53:11 +00:00
ehofman
5cd465354c Melchior FRANZ:
this was always only meant to be a test program for the metar lib, but now
that people are referring to it as a means to get metar reports, I think a
usage info is desirable. The list of test ids, on the other hand, isn't
necessary any more. This can still be handled by a Makefile or the commandline.
I'm all for keeping this tool in cvs, however. And also the not-used stuff
therein is a welcome source for how to use the SGMetar class.
2004-08-15 14:37:42 +00:00
ehofman
827cfded73 iFrederic Bouvier: Postpone rendering the scene until the scenery is loaded. This means that the splash screen remains a bit longer, but the scenery loading time is cut in half. 2004-08-15 11:25:15 +00:00
curt
887793655a Add condition lever (for turbo props) to FGNetCtrls class. 2004-08-06 18:09:23 +00:00
curt
7857ef0381 Tweaks for 0.9.5 release. 2004-07-29 21:54:15 +00:00
curt
f9af52b588 Tweaks for 0.9.5-pre3 release. 2004-07-27 21:40:37 +00:00
curt
7ec5cbff7b Default bump mapped clouds to off for the official release. They can still
be turned back on via the rendering options dialog box.
2004-07-27 20:40:33 +00:00
curt
85fe50dcc5 Add support for a turbo prop condition lever.
Add support in the aircraft config file for a low idle and high idle n2.
2004-07-27 20:39:56 +00:00
curt
e5f0163ce0 Change condition lever position from an "int" to a "double". 2004-07-27 20:39:01 +00:00
ehofman
99a7850cc7 Add a few else statements to make the checking work correct. Thanks Tiago Gusmao for detecting this. 2004-07-27 16:35:34 +00:00
ehofman
2bc09e5268 Get rid of the double comma's for the file section of the generic protocol also. 2004-07-25 18:47:18 +00:00
ehofman
dddc4d4b16 Fix a problem where the protocol file could not be found when using the generic protocol over TCP/IP. 2004-07-25 16:38:33 +00:00
ehofman
009afccb37 Reduce the log-level of the airport not found
message.
2004-07-23 18:58:42 +00:00
ehofman
1a87ef23f5 Jim Wilson:
This is a workaround for an issue where the xml dialogs were shrinking on
subsequent pops.

Andy Ross says:

That looks like it should be fine for a release-time workaround.  The
2 pixel border on dialogs is at best a minor feature, and probably
invisible since the sub-frames all have their own padding.

Clearly the right fix would be to find out where the code is getting
confused by the previous layout.  In principle, the layout should be
idempotent: if you don't change the layout constraints, it shouldn't
change its layout.  There's still a bug in there somewhere.
2004-07-23 07:36:32 +00:00
ehofman
ef84402da1 How on earth???? Replace "and" by && and "or" by || to match C++ more closely........ 2004-07-23 07:33:24 +00:00
ehofman
025a1e2491 Durk Talsma:
I've included the latest fixes to the Traffic Manager/AI flightplan generation
code. Most of the code changes are in AIFllightplan.cxx. This is the code
that runs without depending on predefined FlightPlans in
#FG_ROOT/Data/AI/Flightplans.i

As suggested by Dave, I've also added a new property in
preferences.xml: /sim/traffic-manager/enabled, which is used to control
whether or not the traffic manager is active.

I'm still working on a few more 737 traffic patterns, those are going to take
a little longer, so I didn't want to wait sending in this code.

Finally, I haven't put much effort into ensuring "aeronautical correctness" in
this version yet. The code works on my system, but what the AI plane do may
actaully be quite rediculous. But I'd like to leave that for the next
version.
2004-07-22 18:50:29 +00:00
ehofman
9d972d86bf Jim Wilson: This patch prevents FDM execution until intial scenery load completes making
midair starts in the KSFO area possible again.
2004-07-22 16:42:14 +00:00
curt
517a7a3e5a Updates for v0.9.5-pre2. 2004-07-21 21:49:54 +00:00
ehofman
73e70fdb29 Fix a numeric_limits problem for older stdc++ libraries. 2004-07-21 06:56:59 +00:00
curt
77e21b26d2 Curt:
Stub in hooks for Propeller feathering controls and the turbo prop "condition"
lever.

I added a line in FGFDM.cpp to force control properties to exist if they
don't already.  This way you can specify anything you want and find them
in the property browser, otherwise no one else may create them and you are
stuck.

In PropEngine::solve() the code original sets _running = true at the
beginning and then sets running = false at the end.  I changed this to
save the current value at the start, set to true, solve(), and then
restore the original value at the end.  That way if we start off with
_running = true, we don't have to hack up the calc() routine which wasn't
using the value anyway.

Finally I added some very initial support to shut down a turbine engine
(_running = false) when the condition lever goes to zero.
2004-07-20 22:17:58 +00:00
curt
abb0221c74 Make distance penalty math for opposite oriented navaids more correct. 2004-07-20 00:59:17 +00:00
curt
d5a5c9bb0e Ed Sirett submitted a patch to consider antenna orientation when searching
for localizers.  I further hacked this to support GS and DME transmitters
(although Robin's DME transmitter data doesn't convey orientation
unfortunately.)
2004-07-19 18:02:00 +00:00
ehofman
3215084d13 Add the multiplay.* and jpg-httpd.* files to the EXTRA_DIST line so they get included in the official tarball. 2004-07-17 08:32:48 +00:00
ehofman
a0f522e7c8 Add the _os.* files to the EXTRA_DIST list, otherwise they won't end up in the official tarball. 2004-07-17 08:26:04 +00:00
ehofman
6a19060d2c Fix an indexing problem. 2004-07-16 20:02:36 +00:00
curt
6076c83904 Various tweaks for v0.9.5-pre1. 2004-07-15 18:07:02 +00:00
ehofman
1d2af567bf Frederic Bouvier:
I have 3 issues that are fixed by this set of patches.

1. In extensions.cxx
  #else if !defined( WIN32 )  must be changed by
  #elif !defined( WIN32 ) because the text after #else
  seems to be ignored

2. banner is not available on windows, only cygwin

3. ANSI escape sequences are not interpreted on the
   windows console. We just have garbage that is hard
   to read.
2004-07-03 10:59:34 +00:00
ehofman
5c685b34de Sync. with JSBSim CVS again. This fixes some small issues. 2004-06-27 19:35:54 +00:00
david
25ac349fe4 On a reinit() subsystem event, reconfigure the joystick and other
inputs.  This makes it possible to hot-plug a new joystick while
FlightGear is running (as long as the user explicitly reinits the
input subsystem).
2004-06-24 02:08:38 +00:00
curt
258cd292c6 When searching for nav records ignore stations > 300nm away. 2004-06-20 18:58:44 +00:00
david
2bcec1fbbc Ignore generated files. 2004-06-15 12:48:22 +00:00
curt
19dff3ac44 Alternator should still put out some output when RPM < 800. (Yes I know this
is hard coded for the C172, but so far no one has asked to do this more
generically.)
2004-06-14 21:36:10 +00:00
curt
e32c5d965f Pending white space tweaks I forgot to commit the other day. 2004-06-14 18:47:21 +00:00
curt
886d003688 - Track a saved mouse pointer location from the previous frame so we can detect
motion.

- Track a timeout value so we can optionally hide the mouse pointer after
  some user specified timeout period.

- in doMouseMotion() always update m.x and m.y even if we return early because
  pui wanted the event.  Without this, we can't reliably detect motion vs.
  inactivity.

- in _update_mouse() add a dt parameter so we can decriment the timeout value
  in "real" time.

- in _update_mouse() optionally hide the mouse pointer if m.timeout goes to
  zero.  Restore the pointer (and the timeout counter) if the mouse is moved.
2004-06-14 18:46:58 +00:00
curt
0fa47dbbdc Change the fps toggle property name a bit and add a toggle switch in the
gui/dialog/rendering box.
2004-06-14 16:38:44 +00:00
curt
1fa0f4157c Make the onscreen fps display toggleable via a boolean property. 2004-06-14 16:25:32 +00:00
ehofman
8e1482f746 Sync w. JSBSim CVS 2004-06-14 11:40:45 +00:00
ehofman
56f085b6f1 Melchior FRANZ:
Remove an unused test, counter_hack is initialized to 0 and the test never reaches the increment section but instead will always call loader.update();
2004-06-13 18:47:55 +00:00
ehofman
22c0529280 Work around a potential never ending loop problem. A proper fix will be in the next JSBSim update. 2004-06-13 18:44:21 +00:00
ehofman
dbfc0eb287 Put the sqrt() back in. That was part of another attempt to optimize the code, but it hadn't fully matured yet. 2004-06-12 11:37:47 +00:00
ehofman
c43e514e87 No need to do he calculations twice. FGAIBAse::update() handles them already. 2004-06-12 11:34:05 +00:00
ehofman
24820e6d5a Move the radar update code to the AIBase class. There seems to be a problem where all targets disappear whenever one of them disappears, but that was present in the previous update also. 2004-06-11 13:49:07 +00:00
ehofman
11290e8022 Remove an unnecessary property set. 2004-06-11 08:09:55 +00:00
curt
756f05501b Oops, fix a bug (introduced recently) that could cause the glide slope
indicator to read incorrectly for many approaches.
2004-06-10 19:51:27 +00:00
ehofman
4fe886f008 Introduce a radar/in-range boolean property, end check this to see whether the CPU intensive radar calculations need to be done. If not, skip them. 2004-06-10 19:14:19 +00:00
curt
6c8f7fab01 DME units report a distance based on the assumption that the ground station
will delay it's reply by 50ms.  The ground station can change it's reply delay
to trick the airborn dme unit into reporting a distance that is offset from
the true distance by some constant value.  In FG we model this by subtracting
a fixed distance from the actual distance.

It is thus possible in our implimentation for the displayed distance to become
negative.  This patch clamp DME distance to a minimum value of 0.00 so it can
never go negative.
2004-06-09 20:21:18 +00:00
curt
225298a09e Often, the elevation of an ILS component is not listed in our nav database.
A good elevation is critical for proper glide slope modeling.  This patch
assigns the average field elevation to any ILS component that doesn't have
a valid elevation.

Also, for an ILS approach, use the GS transmitter elevation for glide slope
calculations rather than the localizer elevation, in some cases this can
make a big difference.
2004-06-09 03:13:13 +00:00
curt
a01bbf5a28 iSwitch position changes. 2004-06-09 00:49:04 +00:00
ehofman
ff9258528c Melchior FRANZ:
Wouldn't it be better to prepare the whole list of paths (or two
separate ones for Terrain/Objects if necessary) in FGGlobals::set_fg_scenery,
and to pass the vector<string>s to FGTileEntry::load? It doesn't seem to make
a lot of sense to split the path up, modify it, mount it together to one string
again, and then let FGTileEntry::load split it up again.

Here we go:

Main/globals.cxx
================
As fg_scenery is now a string_list, we don't need initialization. Furthermore,
this list is cleared with every set_fg_scenery() call.

ctor: create default dir from fg_root if necessary. Otherwise check all paths
of --fg-scenery/FG_SCENERY: If the path doesn't exist, ignore it. If it contains
a dir Terrain and/or Objects, then only add that to the list. If it contains
neither, then use the path as is.


Scenery/tileentry.cxx
=====================
Trivial: don't split a "base path", but use the given path_list as is.
(I considered a variable name "path_list" better suited than "search".)


Scenery/FGTileLoader.cxx
========================
No more fiddling with sub-paths. This has to be delivered by get_fg_scenery
already.
2004-06-08 15:32:09 +00:00
ehofman
43df8a9cc0 Remove some debugging code. 2004-06-07 09:55:55 +00:00
ehofman
079890e955 Make use of the new SGPath::add() function and automatically append 'Terren' and 'Objects' the the scenery path when one or both of those subdirectories exsist. 2004-06-07 09:52:11 +00:00
ehofman
1bdcbd69f3 Windows uses ';' instead of ':' as a path separator. 2004-06-06 19:34:31 +00:00
ehofman
86a24bc9e8 Search in share/FlightGear instead of lib/FlightGear 2004-06-06 19:31:42 +00:00
ehofman
372920236f Make it possible to split the Scenery into Scenery/Terrain and Scenery/Objects in preparation for the next scenery release. 2004-06-06 19:15:04 +00:00
ehofman
a3c8bc99a2 Incorporate some of the changes from the Linspire diff. 2004-06-06 14:28:45 +00:00
ehofman
dda15ac488 David Culp:
Here's some additions to AI that allow refueling from an AI tanker (the actual
onload of fuel must be handled by the user's FDM of course, this just lets
the FDM know that the user is in position to refuel).

I've added a new class of AIAircraft called "tanker".  It uses the same
performance struct as a jet transport.  An AI tanker is just like an AI jet
transport, except it uses the already-existing radar data to control the
boolean property systems/refuel/contact.  The code change was minimal.

An AI tanker can be created like this:

  <entry>
   <callsign>Esso 1</callsign>
   <type>aircraft</type>
   <class>tanker</class>
   <model>Aircraft/737/Models/boeing733.xml</model>
   <latitude>37.61633</latitude>
   <longitude>-122.38334</longitude>
   <altitude>3000</altitude>
   <heading>020</heading>
   <speed>280</speed>
   <roll>-15</roll>
  </entry>

This puts a tanker over KSFO at 3000 feet, in a left-hand orbit.  When the
user gets within refueling range (contact position) then the property
systems/refuel/contact will be true.  Otherwise it is false.

The dimensions of the refueling envelope are pretty rough right now, but still
usable.  The user must be behind the tanker (ie. radar y_offset > 0).  The
user must be at or below the tanker's altitude (ie. radar elevation > 0).
The user's lat/lon must be within 250 feet of the tanker's lat/lon (ie. radar
range_ft < 250).  This last requirement is loose because the radar data is
only updated every 100 ms, which is accurate enough for radar use, but
which is sloppy for air refueling.  This could be tightened up by increasing
the radar update rate to once every sim cycle.

I'm going to add a light to the T-38 instrument panel that will monitor the
property systems/refuel/contact.  This will make it easier to explore the
boundaries of the refueling envelope.
2004-06-06 08:50:17 +00:00
ehofman
38f5e2c1dd MSVC fixes 2004-06-06 08:35:09 +00:00
ehofman
0d3bd26188 Ingnore some generated files." 2004-06-05 08:51:29 +00:00
ehofman
b3e9697262 Add the AIModel based air traffic subsystem from Durk Talsma. 2004-06-03 17:59:14 +00:00
ehofman
3c1a7174fb David Culp:
Here's some new AI stuff.

1)  AI objects must now be defined in a scenario file, not in preferences.xml
or a *-set file.  (Of course this doesn't prevent objects from being created
dynamically, as with Durk's traffic manager).

2)  A new demo_scenario file is attached.  It creates 3 aircraft, a sailboat,
and a thunderstorm.

3)  Objects without flightplans live forever.

4)  FGAIShip::ProcessFlightplan() is not yet implemented.

5)  preferences.xml should now define only <enabled> and <scenario>
2004-05-29 11:39:10 +00:00
curt
d1944b338b Remove some left over debugging output. 2004-05-28 21:47:11 +00:00
curt
a08f4c084b Allow a "threshold" value to determine which localizers to snap to the
runway heading or not.
2004-05-28 20:57:05 +00:00
ehofman
0074269d11 Fix a gxx 3.3 compiler problem. 2004-05-28 19:03:55 +00:00
curt
a3cde21637 Curt Olson:
These change add some code that at initialization time will snap all
localizers into perfect alignment with their runways.  It's my experience
that the DAFIF/FAA data reports runway and localizer headings to a level
of precision that is great for making charts, or adjusting your OBS, etc.
But the level of precision of this data can be far enough off to make you
visibly *un*aligned with the runway when the CDI needle is centered.

There are probably cases where the localizer isn't really perfectly
aligned with the runway, or intentionally misaligned to avoid obstacles
or terrain.  So I have made this configurable for those that trust the
data more than I do.  Just set "/sim/navdb/auto-align-localizers" to
true/false in the preferences file to turn this feature on or off in the
code.
2004-05-28 16:24:43 +00:00
ehofman
70a6f2c014 Use SGRawValueMethods rather than SGRawValueFunctions because that allows one to pass the 'this' pointer. Remove some debug code. 2004-05-28 08:46:33 +00:00
curt
1b5483bc63 And again ... 2004-05-28 05:33:10 +00:00
curt
197cef01d3 One more ... 2004-05-28 05:31:11 +00:00
curt
6ec9e2dcdc Oops, and another similar one. 2004-05-28 05:29:04 +00:00
curt
90c5f1f22d Fix a compile error I missed in the first round. 2004-05-28 05:27:40 +00:00
curt
b2b33f7582 This set of changes impliments the following:
- FG now directly supports Robin's native nav database file format.
- His latest data now separates out dme, gs, loc, and marker beacon
  transmitters rather than lumping them all into a single "ILS" record.
- These new data structure changes prompted me to do some code restructuring
  so that internally these different types of navaids are all kept as
  separate lists and searched and handled separately.
- This structural change had a cascading affect on any code that
  references or uses the nav databases.  I've gone and "touched" a lot of
  nav related code in a lot of places.
- As an added bonus, the new data (and code) adds DME bias so these will
  all now read as they do in real life.

- Added Navaids/navdb.cxx and Navaids/navdb.hxx which provide a front
  end loaders for the nav data.
- Added Navaids/navrecord.hxx which is a new "generic" nav data record.
- Removed Navaids/ils.hxx, Navaids/ilslist.cxx, Navaids/ilslist.hxx,
  Navaids/mkrbeacons.cxx, and Navaids/mkrbeacons.hxx which are all now
  depricated.
2004-05-28 05:24:54 +00:00
ehofman
b7acd97f2c Add the this pointer to the tied function calls. This makes it possible to make a distinction between the different aircraft models. 2004-05-27 13:16:53 +00:00
curt
78e6d35998 Move navaids and fixes out of "global" name space into the FGGlobals
structure.
2004-05-26 18:15:19 +00:00
curt
88f6b4e23b Add simple icing state. 2004-05-26 18:13:34 +00:00
curt
d777d035a9 Update fix management code to read Robin's native fix.dat format. 2004-05-26 16:40:27 +00:00
ehofman
20e35b175e Don't inline static functions. 2004-05-25 08:58:36 +00:00
ehofman
db22fb21c5 In the situation where a class gets deleted, the _slef pointer is set to 0. Make sure we check for that situation before using it. 2004-05-24 14:36:35 +00:00
ehofman
22cd6dfb2a David Culp:
1.  Removed aircraft roll on ground.
2.  Decreased descent pitch angle.
3.  Updated flightplans to include <on-ground>
4.  Fixed property indexing, so all AI aircraft have their own property branch


The default value of <on-ground> is false, so you only need to specify it when
on the ground.  For takeoff you need to specify <on-ground>true</on-ground>
for the first waypoint, and for the acceleration waypoint.  For landing you
need to specify it for the touchdown point and any taxi points.


One problem.  WARNING **** There is a bug in the way the property system
works, which causes a segfault, but I don't know if the problem is in the
property code, or in how I'm using it.  After an AI object terminates, if you
access the property tree through the property browser the sim will segfault.
2004-05-21 16:50:19 +00:00
ehofman
b7352ead12 Updates for the bump-mapped 2d cloud code. 2004-05-21 14:57:42 +00:00
ehofman
e7795093e7 Initialize the bump-mapped 3d clouds to true. 2004-05-20 14:13:36 +00:00
ehofman
14d28907dd Add a property to be able to turn the bump-mapped cloud code on and off at runtime. 2004-05-20 13:27:40 +00:00
ehofman
8beb280625 Oops, change type. 2004-05-19 14:10:31 +00:00
ehofman
4d3e523f90 Add AI models enableing/disableing command line option and support code. 2004-05-19 13:55:49 +00:00
ehofman
0fda8efa03 Reduce the update delay from 500 ms to 100 ms. 2004-05-19 08:12:21 +00:00
ehofman
eb0b1492a2 Fred found some iterated related problems. With a bit of luck this solves the segmentation fault problem. 2004-05-19 08:01:02 +00:00
ehofman
009fa7371d Some small updates that hopefully solve the segmentation fault at the end of the flightplan. 2004-05-18 09:09:08 +00:00
andy
3ef1c6f540 Fix a bug with propeller gearing. The torque computations weren't
properly correcting for the gear ratio.  This is the source of the
problems Vivian and Jim were having with the Spitfire and Mustang.
2004-05-18 01:46:36 +00:00
ehofman
0fd9f0a704 David Culp:
First, preferences.xml will define the scenario filename.

For now, the other way of defining ai objects still works, so the sailboat
stays in preferences.xml.  Later, I'll move the sailboat into the demo
scenario.  If no scenario filename is given, then no scenario will be
processed.

I changed the demo scenario to create two 737's, one takes off on runway 01L,
and the other takes off on runway 01R.  This will make a good demo for the ai
system.  One problem, if you takeoff on 28L/R right away, you might run into
the taking-off 737's, or be scared.
2004-05-17 08:45:33 +00:00
andy
4c2f5ce59e Don't set values on "live" text objects to prevent confusion when a
dialog-apply happens.
2004-05-15 21:41:42 +00:00
andy
e590737451 Fix a bug where the interpreter could read a garbage buffer from the stack. 2004-05-15 21:40:58 +00:00
ehofman
c3c61ae657 Use lower case letters instead. 2004-05-15 12:46:25 +00:00
ehofman
1dfe93d550 David Culp:
Here's the newest AI stuff.

The AIManager at init() creates a new scenario.  Right now the
default_scenario is hard coded in, but eventually the AIManager should get
the scenario filename from preferences.xml.

The scenario defines which AI objects will be created.  Right now it only
creates AIAircraft, but this is easily extended.  The scenario also defines
which flightplan will be assigned to the airplane.  Scenario config files go
in data/Data/AI.

The Airplane gets a pointer to a FlightPlan object.  Each airplane should get
its own flightplan object, even if two airplanes have the same flight plan.
This is because  the flightplan maintains the iterator pointing to the
current waypoint, and two airplanes might be at different locations (for
instance if they were created at different times).  The flight plan files go
in data/Data/AI/FlightPlans.

When the airplane gets to the waypoint named "END" it vanishes.  The
AIAircraft destructor deletes its flight plan (if it has one).

The last waypoint is a place holder only.  I called mine
<WPT><NAME>"EOF"</NAME></WPT>.
2004-05-15 09:07:55 +00:00
andy
bc22a50cde Fix the slider to request a non-zero length, and make its width a
little larger.

The text widget can now be meaningfully associated with a property; in
PUI, it's "value" isn't the same thing as its label, but we can hack
things to treat them symmetrically.

Commit an experimental "live" property that can be set on widgets to
cause them to update their values every frame.  This works great for
text widgets, as above.  Note that this synchronization is input-only:
no support is provided (or needed -- the GUI only changes when the
user does something) for writing those properties out every frame.
2004-05-14 17:16:35 +00:00
curt
3f3d3b2c6f Better support for pausing/unpausing sound.
Add support for controlling global volume of FlightGear.
2004-05-14 15:51:43 +00:00
curt
2fce07a4ce main.cxx - small tweak to sound updating logic.
options.cxx - change property name /sim/sound/audible to /sim/sound/pause
2004-05-14 15:50:28 +00:00
curt
ec8c167a27 Code at this level shouldn't care if the sound manager is paused or not.
Just forge ahead as if sound is playing, let the sound manger worry about
the details.
2004-05-14 15:49:10 +00:00
ehofman
410e02ceaf Add some floating point (exception) optimizations for IRIX machines. 2004-05-14 11:58:57 +00:00
andy
269134465a Oops, need config.h before pu.h or else the build will fail on
glut-less systems.
2004-05-12 20:51:47 +00:00
andy
eeeee3a53e GUI layout management and a few visual/eye-candy modifications. See
DOCS/README.layout in the base package for details, along with the
modified dialog files.
2004-05-12 15:36:07 +00:00
curt
944a82b576 Clean up some sound buffer allocation/deallocation issues. 2004-05-10 21:24:30 +00:00
andy
aadb3cb94f Fix from Melchior: It replaces the ridiculous 5 seconds by
the 30 seconds that Maik had originally intended, according to the comment.
This is important for the pending sound and rotor disc changes (and of course
for realism).
2004-05-06 16:28:08 +00:00
ehofman
4cc32d837a Add a macintosh identifier for joystick axis numbering support. 2004-05-06 16:07:30 +00:00
ehofman
0c13fcb3f9 Roy Vegard Ovesen:
Fix the leg distance calculation to display nautical miles instead of meters.

It turns out that Simgear already has a range normalize function, so I use
that one instead.
2004-05-06 09:29:26 +00:00
ehofman
8db96e10fb Add /sim/initialised which is set to true when we're ready to go. 2004-05-05 09:01:21 +00:00
curt
72f7595273 Add calls to jsInit() which is a noop on all platforms but Mac. 2004-05-04 19:02:19 +00:00
andy
09d4176e96 GUI windows are now draggable. This missing feature has annoyed me
for a while, it turned out to be pretty easy to implement.  Also, the
property picker is now non-modal, I presume the modality wasn't an
intentional feature.
2004-05-03 00:40:50 +00:00
andy
2aaa1803d3 Reverse the sense of manual propellers. Low numbers == fast
propeller, silly.
2004-05-01 15:18:27 +00:00
andy
e14aa3627f Oops, I broke engine starting. 2004-05-01 14:30:00 +00:00
ehofman
c7d6fa2164 Roy Vegard Ovesen:
I've added a vertical navigation capability to the GPS module. One can input
two waypoints, wp[0] and wp[1], with altitude. If the altitudes differ, then
the altitude deviation from a "straigth" line from wp[0] to wp[1] is
calculated. The true course and course deviation from wp[0] to wp[1] is also
calculated. All this can be found in the wp subdir where one also finds the
wp[0] and wp[1] subdirs.

All this has to be done through the property browser. Maybe I should make a
gui window for the GPS!
2004-05-01 09:40:09 +00:00
andy
0bd25eb082 It can't be turned off, so force the running flag to true to avoid an
uninitialization stupidity.
2004-05-01 04:59:09 +00:00
andy
a3ba94c39e Initial checkin of a TurbineEngine implementation. This hasn't been
tested at all yet, but it doesn't seem to have broken anything so it
should be safe.  See the README in the base package for docs.
2004-05-01 00:26:33 +00:00
andy
9f2a8d4651 Attempt at a fix for the propeller torque problems in the
"slow/windmilling propeller" regime.  I'm happy with the foundations
of the solution, but this hasn't been complete tested yet.  The
solution behavior seems fine on the planes I tried.
2004-05-01 00:25:56 +00:00
andy
b1c964030d Refactoring in preparation to add a turbine engine to YASim. The
PistonEngine class has grown an "Engine" superclass.  Some other stuff
moved around too, and I cleaned up some property naming while I was in
there.  This hasn't been tested very thorougly, hopefully I didn't
break anything.
2004-04-30 19:06:29 +00:00
ehofman
a6466e7d2f MSVC fix. 2004-04-30 08:44:59 +00:00
ehofman
2a4fd79bb4 Remove the references to fg_os.hxx since the UL_USE_XXX variable is located in the config.h file since the changes for confgure.ac. 2004-04-30 08:44:35 +00:00
andy
7ceb85d454 Changes to get FlightGear (well, the src directory at least) to
configure and compile out-of-the-box on a MinGW target:

Use -lSDL instead of -lglut32 on windows builds when --enable-sdl
is set.

Link against alut.dll in addition to openal32.dll.

Replace BSD bcopy() with ANSI C memmove() in a few places.  This is
simpler than trying to abstract it out as a platform dependency in a
header file; bcopy() has never been standard.

The ENABLE_THREADS handling has changed to be set to 0 when threads
are not in use.  This breaks expressions like #ifdef ENABLE_THREADS.
Replace with a slightly more complicated expression.  It might have
been better to fix the configure.ac script, but I didn't know how and
this whole setting is likely to go away soon anyway.

The MinGW C runtime actually does include snprintf, so only MSVC
builds (and not all WIN32 ones) need _snprintf in JSBSim/FGState.cpp

Building on a platform with no glut at all exposed some spots where
plib/pu.h was being included without a toolkit setting (it defaults to
glut).  Include fg_os.hxx first.

And when still using glut, glut.h has a bizarre dependency on a
_WCHAR_T_DEFINED symbol.  It it's not defined, it tries to redefine
(!!) wchar_t to disasterous effect.
2004-04-30 00:52:11 +00:00
ehofman
e83af4e235 Make sure pu.h doesn't include glut by accident. 2004-04-29 09:36:27 +00:00
ehofman
2069bf3eb1 Replace axe by axis. Make sure the right number of joystick buttons is used. The number of defined buttons does not always equal the maximum number of allowed buttons. 2004-04-29 09:10:06 +00:00
ehofman
dd2e2c21a6 Revert the previous patch. The <target-platform> tag is not supported
anymore. Instead Frederic Bouvier suggests to add a <number> tag to
the axis definition which accepts values for <windows> and <unix>
for now but which can be extended later on:

<axis>
 <desc>Rudder</desc>
 <number>
  <unix>2</unix>
  <windows>3</windows>
 </number>
 <binding>
  <command>property-scale</command>
  <property>/controls/flight/rudder</property>
  <offset type="double">0.0</offset>
  <factor type="double">1.0</factor>
  <power type="double">2.0</power>
 </binding>
</axis>
2004-04-28 08:03:40 +00:00
curt
dd4d116e00 Set a rapid fall off rate for interior cockpit sounds so they won't be heard
from the tower view.
2004-04-28 03:57:50 +00:00
curt
0aabc112b4 Make several assumptions:
1. The listener is always positioned at the origin.
2. All sounds eminate from the aircraft's model position.
3. Sound positions are relative to the listener location.
2004-04-27 20:49:00 +00:00
ehofman
baa49ad145 Make it possible to define a <target-platform> tag in the joystick configuration file. This would make it possible to have different configuration files for Windows. Possible values are: Windows, UNIX or All. Not specifying the tag equals to 'All'. 2004-04-27 08:43:20 +00:00
curt
0483333a6b Get ATIS voice working again. 2004-04-26 22:02:30 +00:00
curt
8ab1e47021 Hook in the fgOSExit() function. 2004-04-25 02:17:03 +00:00
curt
2f1e2bc6e9 Register an atexit() function so we can delete the global constructor.
This also gives us a proper hook if we want to clean up SDL (Andy?)
2004-04-25 02:06:55 +00:00
ehofman
70cb759ea8 Frederic Bouvier discovered a buffer overflow in the airport select dialog. 2004-04-24 21:25:54 +00:00
curt
df472fe0f5 Changes to go along with small interface changes in simgear/sound/libsgsound
(which is now written on top of OpenAL.)
2004-04-24 19:28:12 +00:00
curt
4e14316256 Fix a property name that was missed in an earlier change. 2004-04-20 22:54:44 +00:00
curt
e5a57189c9 Stub in controls for second engine master bat/alt switches. 2004-04-20 22:54:20 +00:00
curt
795abb81a4 Change the message passing structure just a bit in order to remove a possible
time dependency ambiguity on the remote end.
2004-04-20 22:53:38 +00:00
curt
bded088de1 Fix an MSVC compile error. 2004-04-19 02:24:22 +00:00
curt
be7e5e4990 Small rewrite of waypoints parsing fix to move global list to the globals.hxx
file.
2004-04-18 18:01:10 +00:00
curt
4a41f96631 Roy Vegard Ovesen:
I've added a tracking bug to the gps. This is of course very similar to a
heading bug for a DG. I don't know if this is the common name, but I feel
that for a gps the name tracking bug is more accurate than heading bug. A
true bug error and a magnetic bug error is calculated and shifted into the
-180 to 180 range so that they can be used by autopilots.

I've also fixed a property name that crept in when I had to change back to
indicated-***. Back then I accidentally changed the desired course name to
"indicated-course". The property that is supposed to be the input for the
desired course should naturally be named something like "desired-course", and
definitely _not_ "indicated-course". If this name change breaks anything it
should be fixed in the other end.

I've also commented out a lot of #includes that I don't think is needed. I'm
on Suse 9.0 now, and it builds fine here, but this might be a problem for
different platforms    I guess we have to cross our fingers.
2004-04-16 22:12:26 +00:00
curt
994f4a16c4 Avoid an autoconf warning about using a "reserved" word in a variable name. 2004-04-16 18:53:36 +00:00
curt
3db9dc5a23 Durk Talsma:
Enclosed you find a tar ball of the two files I changed to get the
--waypoint and --flight-plan command line option to work again.
2004-04-15 22:09:46 +00:00
andy
7b3c6c0ff7 Units bug. 2004-04-14 17:05:33 +00:00
ehofman
bd3c57beee Frederic Bouvier:
my code was accidentally drawing the cockpit twice
in view 0. This patch should fix the problem of
lights not seen through canopies or prop discs.

It was also drawing the lights ( ground and rw )
after the clouds, so they were not obscured by
them.
2004-04-14 07:59:50 +00:00
curt
088a7a83b4 Add a pressure rate helper function for Roy's KAP140 autopilot model. 2004-04-12 19:17:47 +00:00
daveluff
7019fcdc15 Fix a seg fault that could be caused if all no AI models were in existance. Ssg could then free the memory pointed to by our pointer behind our back, causing it to crash when next approaching a controlled airport requiring an AI model. Fix is to hold one ref to each model in the AIMgr at all times. 2004-04-11 15:20:36 +00:00
andy
d27ba7f2d2 Numeric keypad handling 2004-04-09 15:57:16 +00:00
andy
53e470ad0c Don't ask for 32 bit depth buffer. Some cards do only 24, leaving 8
for the alpha channel.
2004-04-09 14:52:03 +00:00
ehofman
b0a3ce0fc0 First attempt to make it possible to use either SDL or glut at compile time. 2004-04-07 14:42:41 +00:00
andy
049fda00cf Fix more brain damage with keyboard handling. I think everything is
working now.
2004-04-06 23:47:56 +00:00
andy
96afa68cad Fix brain damage in previous fix. 2004-04-06 22:17:25 +00:00
andy
163d2c5105 Fix bug where key releases got reported as presses. 2004-04-06 21:55:49 +00:00
andy
395c9bc638 API changes to get fullscreen mode working with SDL. It can't switch
modes after creating the window, so it needs a flag in
fgOSOpenWindow().
2004-04-06 14:28:22 +00:00
ehofman
34b0b5220c Windows fix. 2004-04-06 14:25:33 +00:00
andy
86d4fcf5b6 Added mouse cursor definitions stolen from the X11 cursor font (via a
pointer from Melchior to a font editor that could read .pcf and
generate image files)
2004-04-06 04:06:11 +00:00
andy
941f99308d Oops. A change to an upstream header seems to have remove glu.h, which
these files require.  Dunno why my build didn't pick up the transitive
dependency.
2004-04-06 03:51:11 +00:00
andy
897cc6295c Need to include fg_os.hxx, so the PUI initialization picks the right library. 2004-04-05 21:51:16 +00:00
andy
52a2f92009 Early-access version of an SDL implementation of the fg_os API. It works,
but is not integrated into the build process.  It also lacks support for
changing mouse cursors, which works rather differently in SDL vs. Glut.
2004-04-05 21:39:32 +00:00
andy
f46f962ca0 Revert the hard-coded keybindings I just replaced, and turn them into real
command bindings accessible from XML.  This still probably isn't a final
solution (which would drive the HUD from propery values), but it's a step
in the right direction anyway.
2004-04-05 19:38:50 +00:00
andy
27290ab0ef Restore the hard-coded HUD keybindings that I inadvertently killed
during deglutification.
2004-04-05 18:54:53 +00:00
curt
0490631250 Jim Wilson:
This update contains a change to not overwrite the altitude-ft preset during
"onground" start.  The change also prevents a ground trim issue with the
JSBSim fdm when a "reset" is done by FlightGear.
2004-04-05 16:47:13 +00:00
ehofman
e30112a5ca Frederic Bouvier:
this patch is to clear a problem that I sometimes
encounter : FG locks when hitting the cancel button
of a dialog. In fact, an interator is always invalid
when it was used to erase a member of a collection.
The braces are here to help my debugger, and I also
removed a warning about unused variable.
2004-04-05 11:29:12 +00:00
ehofman
966e0bdd4d Frederic Bouvier:
I restored the output to cout / cerr
for the options and the warning for the version mismatch.
There is a dummy SG_LOG to allow the windows version to
popup the console.

The snapshot rendering use multipass now.
2004-04-03 09:27:38 +00:00
ehofman
7902c04905 Plib is willing callbacks to return 0, 1 or 2 and not simply a boolean 2004-04-02 19:49:51 +00:00
ehofman
ace81503d6 Match the changes in SimGear to fix an NVidia problem. 2004-04-02 19:44:42 +00:00
ehofman
7c616bb5bd Frederic Bouvier:
Cure the performance penalty that leads to draw the aircraft twice.
Also cure the transparency bug over the aircraft.
2004-04-02 16:50:38 +00:00
curt
aa2541a776 Towards better support for a per engine master bat/alt switch. 2004-04-02 16:20:46 +00:00
curt
8d952961cf reflect net_ftm/net_ctrls changes. 2004-04-02 16:20:17 +00:00
curt
ec036a7be8 native_ctrls:
- We need to be able to support a per engine master bat/alt switch.
- Forgot to write the gear level state into the network structure.

native_fdm:
- renamed EGT->egt for consistancy.
- added manifold pressure to the structure.
2004-04-02 16:19:59 +00:00
curt
b5c9a3c0e2 Clean up some debugging output. 2004-04-02 16:17:08 +00:00
ehofman
4e6a009476 Frederic Bouvier:
Add a select method to FGAircraftModel to draw the aircraft
  or not when calling ssgCullAndDraw on the whole scene.
2004-04-02 14:43:31 +00:00
ehofman
b34f0711c4 Frederic Bouvier:
Add a static function that will be installed as a callback to
  cull or not the terrain leaves in tiles.
  Add a function to set the filter.
2004-04-02 14:42:42 +00:00
ehofman
c98daef926 Frederic Bouvier:
Add a pretrav callback to the first kid of geometry that should
  be the terrain_branch. The callback is a static function in
  FGTileMgr
2004-04-02 14:42:03 +00:00
ehofman
924e95fec2 Frederic Bouvier:
Call sgLoad3DModel from simgear instead of duplicating code.
2004-04-02 14:41:35 +00:00
ehofman
dba02e35d4 Frederic Bouvier:
FG_ENABLE_MULTIPASS_CLOUDS must be defined to enable
 the algorithm. I made this because the stencil buffer
 must be initialized at the beginning of the program and
 OpenGL can fallback to software rendering if it can't
 find a visual with stencil buffer. I didn't touch the
 configure script, so CXXFLAGS=-DFG_ENABLE_MULTIPASS_CLOUDS
 must be set before running ./configure.

 If FG_ENABLE_MULTIPASS_CLOUDS is defined, the main render
 loop begins by reading the /sim/rendering/multi-pass-clouds
 property. It is a boolean property so there are only two
 quality levels. false means no multi pass and no use of
 the stencil buffer, true means an additionnal pass for
 both upper and lower cloud layers.

 The algorithms are as follow :
  /sim/rendering/multi-pass-clouds=false
   1. draw sky dome
   2. draw terrain only
   3. draw clouds above the viewer
   4. draw models except the aircraft
   5. draw clouds below the viewer
   6. draw the aircraft.
  The cloud rendering doesn't update the depth buffer.
  This means that models overwrite clouds above the viewer.
  This is only noticeable for tall buildings and when
  flying very low. Also, drawing low clouds after models
  means that they are not blended with models' translucent
  surfaces. Large transparent area require alpha test
  enabled and AI aircraft canopy are making holes. The
  pilot's aircraft being rendered at the end, there is no
  problem with canopy or prop disc.

  /sim/rendering/multi-pass-clouds=true
   1. draw the sky dome
   2. draw the terrain only
   3. draw all clouds
   4. draw models except the aircraft
   5. redraw the clouds where the models where drawn ( stencil
      test on )
   6. draw the aircraft
  The assumptions made by this algoritm are that the terrain
  is not transparent ( should be true in all cases and
  that there are no clouds between the aircraft and the viewer.
  Assuming these facts, there should be no blending bugs.

  The screenshot rendering is not updated yet.
2004-04-02 14:40:54 +00:00
curt
92010f9f94 Clean up a couple bugs in the multiengine handling of the net_fdm.hxx
external interface.
2004-04-02 01:54:38 +00:00
andy
95e8b63988 I was too agressive in the fg_os port. Glut doesn't support grabbing
the keyboard modifiers outside of a key event handler, so adding the
fgGetKeyModifiers() call to doMouseMotion was broken.  The user could
see "phantom" modifier keys.
2004-04-01 23:28:47 +00:00
andy
ae2dbe4f25 Re-enable glut game mode for now 2004-04-01 15:44:13 +00:00
curt
2acdd02879 Clean up various compiler warnings that have crept into the code. This
by no means get's them all, but it's a start.
2004-04-01 15:27:53 +00:00
andy
db79413b6e Win32 typos crept in during the patch. Fix from Frederic Bouvier. 2004-04-01 15:14:34 +00:00
curt
a3b6a593d6 Don't include an unnecessary header. 2004-03-31 23:53:51 +00:00
andy
c0b4531d04 Yank out all the glut dependencies and concentrate them in a (easily
reimplementable) Main/fg_os.cxx file.
2004-03-31 21:10:32 +00:00
ehofman
d430290e48 Frederic Bouvier:
trying the --show-aircraft option, I noticed that I had
no output. This is because there are still output to
cout or cerr, that are not triggering my console patch
for windows. The patch attached use SG_LOG instead.
A request to hit a key is also added because otherwise,
the console window will disappear as soon as the program
stop.

This problem is minor though given the fact that fgfs.exe
is shipped with fgrun that do show the available aircraft
in a much nicer manner.
2004-03-30 09:05:05 +00:00
daveluff
e1d1bdc1da A few abs->fabs where we are passing a double in 2004-03-29 10:25:21 +00:00
daveluff
0bea768f24 Patch from Fred Bouvier to use multi-platform ul library from plib for directory searching instead of ifdefs 2004-03-29 10:20:19 +00:00
andy
dc41cdb948 More work to get the starter behavior right, without breaking David's
work on the pa28 idle and without creating ridiculous side effects
(like being able to fly the aircraft with the starter motor, heh).
This one looks pretty good for now, pending work on the propeller to
get its low speed drag in line with reality.
2004-03-27 18:34:04 +00:00
andy
c62048d5e2 YASim now supports the new fuel.nas fuel management system. It
reads the /consumables tree for input to determine weights, but
places output only in /engines/engine[n]/fuel-consumed-lbs where
it gets picked up by the Nasal code.
2004-03-27 04:07:18 +00:00
andy
17b6142a76 Tune up the starter torque to match the recent changes to engine
friction.  We should get these better calibrated at some point...
2004-03-26 22:53:41 +00:00
andy
3ddfd77781 Forgot to handle "unspecified" properties in getprop(). Treat them
as strings.
2004-03-24 19:06:54 +00:00
andy
b3ce2c3cfe Failed timers should log errors rather than silently eating them. 2004-03-24 18:37:58 +00:00
daveluff
e8ccfb6d20 Round millibars to nearest whole number, and make inches default even in UK until the altimeter on the panel gets a millibar adjuster 2004-03-24 00:28:52 +00:00
daveluff
b6d30b7224 Convert altimeter to millibars for the UK 2004-03-23 23:36:27 +00:00
daveluff
a8b25e57ff Add altimeter to the ATIS. Always does inches at the moment. 2004-03-23 23:25:37 +00:00
curt
349195795e Jim Wilson:
This is a fix for my earlier "Remove some hardcoded dependencies between fdm,
viewer and acmodel" patch.  The problem was discovered when testing the
wrightFlyer.
2004-03-23 13:19:40 +00:00
curt
2b721e8443 Return to original property names. 2004-03-23 02:44:24 +00:00
daveluff
22d8f5a72c Fix another possible ATC stackdump 2004-03-22 22:09:47 +00:00
daveluff
7e395b47b7 Fix some warnings 2004-03-22 20:57:27 +00:00
curt
bcc42cbe4c Various final tweaks for the 0.9.4.pre1 release. 2004-03-22 20:19:18 +00:00
curt
ba840da288 plib-1.8.0 no longer defines the cchar type (which we used because we were
deriving a class and the base class used this type.)  Return to using
const char and hope people compiling against earlier versions of plib
have compilers that think typedef const char cchar; char *abc; is equivalent
to const char *abd;
2004-03-22 15:00:42 +00:00
ehofman
f08625d64d A hack to prevent a devide by zero sotuation. Should we still leave the balloon in CVS without WeatherCM? 2004-03-22 10:59:08 +00:00
curt
0857271582 Jim Wilson:
This patch adds the ability to do a simple scaling of input without having to
add hardcoded helpers.  Example:

    <reference>
      <prop>/autopilot/settings/vertical-speed-fpm</prop>
      <scale>0.01667</scale>
    </reference>
2004-03-21 21:05:06 +00:00
ehofman
deccb6c9a7 Fix a problem where the windspeed could be negative in the property tree. Animations relying on this property could become stressed because of that. 2004-03-21 10:57:44 +00:00
ehofman
cf96deac29 Frederic Bouvier:
The message 'Alert: catching up on tile delete queue'
comes from the fact that 48 tiles are scheduled and
added to the cache at startup before the plane location
is initialized. My proposed patch is to initialize
SGLocation with an invalid position and detect this
fact before scheduling tiles. I prefer to do that
rather than testing for lon and lat being 0,0 because
it is a valid position and someone could want to fly
near Accra.
2004-03-20 22:42:41 +00:00
ehofman
52cb1190d0 Frederic Bouvier:
This patch is for windows only. It hides the console window
until there is a message to print. It only support SG_LOG,
that I think is the right way to display something in FG.
2004-03-20 22:39:30 +00:00
daveluff
e2c4a83040 Some more tweaks to the landing clearance code 2004-03-20 04:12:05 +00:00
daveluff
db2ef57049 Delay deletion of AI traffic until after it has had time to release the frequency after its last transmission. This is a bit of a band-aid for more deep-seated problems with the dialog model, but it will solve some problems for now 2004-03-20 03:13:29 +00:00
daveluff
80761c515e Release the frequency after finishing a transmission 2004-03-20 02:56:13 +00:00
daveluff
fc36c51e89 Slightly more robust handling of runway vacation 2004-03-20 02:55:25 +00:00
daveluff
4d25095e76 Convert some char* return types to string 2004-03-19 13:46:15 +00:00
curt
f7fc455b0d Jim Wilson:
Remove some hardcoded dependencies between fdm, viewer and acmodel classes and
replaced them with property references.   Fix roll offset in viewer.
2004-03-19 03:30:18 +00:00
curt
2845a75753 Jim Wilson:
Add FGPredictor class to xmlauto.  Add support for horizontal navigation based
on flight track as opposed to heading.  Add crosstrack-error support to nav.
Simplify error adjust calculation for horizontal nav (better interception).
Fixed potential divide by zero that was producing nan issues in the xmlauto
code.
2004-03-19 03:23:28 +00:00
curt
a1a68b9c93 Various preparations for the next release. 2004-03-18 02:37:01 +00:00
curt
fe7321e91e Add extern "C" wrappers. 2004-03-16 20:44:00 +00:00
david
25290c4467 Remove the old WeatherCM module. 2004-03-16 20:19:07 +00:00
daveluff
738b81dc49 Fix a possible crash 2004-03-16 10:35:29 +00:00
ehofman
3d65e2dac9 Cugwin fix (min macro conflicts with a
windows one)
2004-03-16 10:02:46 +00:00
curt
fbee3d10f0 Rob Deters: UIUC updates from March 1, 2004. 2004-03-16 04:01:38 +00:00
curt
00002357b3 Roy Vegard Ovesen:
I've done som more work on the gps instrument.

- You can now input airport-, nav- or fix-ID to select a waypoint.
- You have to specify either "airport", "nav" or "fix" in the waypoint-type
  property (some fixes and navs have identical IDs).
- Formatted the time to waypoint output.
- Cleaned up and changed some propery names (wp-heading -> wp-bearing).

- I've also added a name member to the FGNav class so that the gps instrument
  can get the name of the nav.
- Changed the airport name parsing in simple.cxx.
2004-03-15 19:23:39 +00:00
curt
ea39c09192 Make sure delta_u_n and u_n are always explicitely initialized. 2004-03-15 19:15:40 +00:00
curt
a5f9927727 Roy Vegard Ovesen:
I've done some changes to xmlauto.cxx.

Only calculate the derivate filtering if derivate time Td is greater than
zero. This means that one can set Td=0.0 in the xml file to completely remove
the derivate action. (Setting Td to zero in the current version would lead to
a division by zero and crash.)

Setting the integrator time Ti to zero doesn't make sense, right! I've
modified so that setting Ti to zero results in the integral action being
completely removed.
2004-03-15 19:09:44 +00:00
daveluff
1347ca930f Work around for the AI-traffic due to precision issues generated by the radio frequency dialog 2004-03-15 11:14:03 +00:00
ehofman
c37874e140 Fix an issue where math.h doesn't define sqrt in namespace std (at least on MSVC) and remove DOS line-endings. 2004-03-15 09:24:57 +00:00
curt
d77e8c75a1 - Filter the fuel switch position to allow it to slowly transition through
null space without killing the engine (hardware specific problem.)
- NMEA output: I'm slightly confused but it appears that a real GPS outputs
  traditional unix line endings on it's gps strings, we were outputing DOS
  CR/LF which was causing some confusion.  This changes the line ending
  convention to match that of a real gps.
- Calculate true ground track and speed for NMEA.
2004-03-14 23:04:32 +00:00
curt
5c0ae1c6f6 Resolve a meters vs. feet interpretation problem with nav station elevations. 2004-03-14 23:01:44 +00:00
curt
2caa017a79 Change nav->get_elev() to nav->get_elev_ft() to convey the actual units
explicitely.  This value has always been feet, but there were a couple places
in the code that assumed this elevation was meters.  The result was that you
could park directly over the top of the Black Forest VOR (112.50) NE of KCOS
and get a dme reading of 2.5 or so.  This problem is now resolved.
2004-03-14 23:01:09 +00:00
curt
78155104e8 I found a meter/feet conversion problem with DME elevations. These changes
should resolve the problem.
2004-03-14 22:58:58 +00:00
ehofman
f63d336ebc Sync. with JSBSim CVS. 2004-03-14 14:57:07 +00:00
ehofman
a97b69056e Fix a string clearance issue with certain compilers. 2004-03-12 17:33:30 +00:00
daveluff
ead3dd3d5c Don't clear the user to land following downwind report if there is other traffic on final to land first - instruct the user to follow the other traffic and clear the user to land once the other traffic is clear of the runway instead. 2004-03-12 15:59:14 +00:00
daveluff
9e968eaec7 Fix a situation where the AI aircraft sometimes wouldn't be visible when they should 2004-03-12 15:58:00 +00:00
daveluff
7a044b3faa Start adding a better framework for ATC-initiated communication. There should be no user-visible change from this commit 2004-03-10 16:01:17 +00:00
daveluff
1e3a4f312b Add an option for the user to inform the tower (s)he is going around after downwind or final has been reported 2004-03-09 16:20:55 +00:00
ehofman
6a08c79fcc David Culp:
I added some things to the AI stuff to improve the AIThermal processing.
Before, all the thermals were processed in order, and the last one overwrote
the prior one.  Now, only the data from the nearest thermal is kept.  This
way a tile can be populated with many thermals, and (as long as they have the
same diameter) the one nearest the airplane correctly takes effect.  This
will make us ready for the next step, "auto-thermaling", where FlightGear's
tile manager can cover a tile with thermals, and set the thermal strength
based on land-use type.

I moved the enumerated object_type to the base class.  When an AI object is
created it now sets the _otype variable in the base class.  This lets the AI
manager find out what kind of AI object it is dealing with, using the base
pointer.  I also added a function isa() to the base class, so the manager can
process objects differently based on their type.

The AI manager now sends AIThermal processing to a different function, where
only the data from the nearest thermal is kept.  After the manager processes
all the AI objects, then the results from the nearest thermal are applied to
wind-from-down.
2004-03-07 12:08:46 +00:00
ehofman
536d135856 MSVC .NET 2003 fix 2004-03-07 09:37:49 +00:00
david
620832274a Increase friction at idle, so that the engine idles more slowly.
The friction factor should be tunable through a runtime parameter;
right now, it is optimized for the PA-28-161.
2004-03-07 01:26:30 +00:00
daveluff
82ec72da84 Start making the AI traffic robust to not getting a tower pointer from ATC. Eventually this should also lead to being able to generate AI traffic at uncontrolled airports 2004-03-06 14:44:38 +00:00
daveluff
4c84d11862 Use the airport elevation instead of the actual ground elevation when out of visible range of the user. This should reduce thrashing / pollution of the tile cache. 2004-03-05 16:24:04 +00:00
daveluff
f8ef6d16b4 Fix a crash that sometimes occurred when reporting downwind in the circuit 2004-03-05 12:34:08 +00:00
daveluff
406c7d7042 Fix a problem where track would not get initialised to a sensible value before getting altered 2004-03-04 10:11:29 +00:00
ehofman
250ccf7bff Put the Thermal and Storm support code back in 2004-03-03 20:33:08 +00:00
ehofman
ed4509d8b5 Put the AIStorm and AIThermal classes back in 2004-03-03 20:26:06 +00:00
daveluff
9773ba5542 Move the mechanics of turning out of the derived classes into AIPlane. The user-visible effect is that AI planes no longer suddenly change direction without turning properly. 2004-03-02 10:43:16 +00:00
daveluff
cb8db7725a Don't cast string to c_str before passing to functions that take string, and remove an inadvertant push onto the airport_atc_map of data that already exists on it 2004-03-02 10:37:38 +00:00
daveluff
e4859c1fbf Return the closest match instead of the first in-range match when searching by frequency 2004-03-01 13:49:47 +00:00
curt
d8000569ea Investigating some wierd behavior where the threaded metar fetcher would
occasionally cause a large number of valid stations to be flagged as invalid.
This *seemed* like a "race condition" type problem because there were some
assumptions in the communication between the main process and the threaded
loader which if they broke down could lead to this problem.

In the process of removing this ambiguity, I restructured the threaded
(and non-threaded) metar fetching code a bit.  Some of the top level logic
(which Erik politely left untouched) didn't make nearly as much sense in the
context of a threaded metar loader and could have contributed to some of the
wierdness I was seeing.
2004-02-28 19:52:17 +00:00
ehofman
feb9f16410 Revert the previous patch, wind-heading-from is part of a range, not a direction itself. 2004-02-28 12:08:01 +00:00
ehofman
2c6c83ce9b Fix a misunderstanding between wind-from and wind-heading 2004-02-28 11:03:59 +00:00
david
d535c7c6b1 Reverted recent changes -- the dependencies are badly (and
unnecessarily) tangled.
2004-02-27 16:48:27 +00:00
david
721e9f469d Add the aircraft model, model manager, view manager, and scenery
manager to the standard subsystem collection manager, rather than
using extra code to initialize and update them.
2004-02-27 15:16:23 +00:00
ehofman
85a1e5cc98 David Culp:
Here's a new batch of AI code which includes a working radar instrument.

I put the radar calculations into the existing AIAircraft class.  It was
easier that way, and it can always be migrated out later if we have to.
Every tenth sim cycle the AIManager makes a copy of the current user state
information.  When the AIAircraft updates it uses this information to
calculate the radar numbers.  It calculates:

1) bearing from user to target
2) range to target in nautical miles
3) "horizontal offset" to target.  This is the angle from the nose to the
   target, in degrees, from -180 to 180.  This will be useful later for a HUD.
4) elevation, in degrees (vertical angle from user's position to target
   position)
5) vertical offset, in degrees (this is elevation corrected for user's pitch)
6) rdot (range rate in knots, note:  not working yet, so I commented it out)

and three items used by the radar instrument to place the "blip"

7) y_shift, in nautical miles
8) x_shift, in nautical miles
9) rotation, in degrees

The radar instrument uses the above three items, and applies a scale factor to
the x-shift and y-shift in order to match the instrument's scale.  Changing
the display scale can be done entirely in the XML code for the instrument.
Right now it's set up only to display a 40 mile scale.

The radar is an AWACS view, which is not very realistic, but it is useful and
demonstrates the technology.  With just a little more work I can get a HUD
marker.  All I need to do there is make a bank angle adjustment to the
current values.
2004-02-27 10:20:17 +00:00
david
ef12314346 Load submodels before animations, so that we can animate submodels.
Allow submodels to be named when they are loaded.
2004-02-27 03:31:12 +00:00
curt
8d44c8cecc For weather fetching from the noaa.gov site: If the closest station hasn't
changed, wait 15 minutes before grabbing it's weather data again.
2004-02-26 18:21:11 +00:00
ehofman
dad0c2de10 Add an option to define the proxy settings (used by metar data fetching only at this time). Usage: --proxy=user:pwd@host:port 2004-02-26 12:57:38 +00:00
ehofman
061f1688c3 Add support for a proxy server when retreiving metar data. 2004-02-26 10:23:48 +00:00
ehofman
bca8c29795 Add threading to metar data fetching where available. 2004-02-25 15:31:01 +00:00
curt
4fca15fa1d Avoid a possible segfault crash if a nonexistant airport is specified. 2004-02-25 02:16:36 +00:00
ehofman
4b424a29e7 David Culp:
I went through the AI code to put the "bank" node back into the config file,
so the models can fly circles.  While I was in there I made some other
changes.

*)  Moved the initialization of roll, tgt-roll, pitch ... etc, from init()
into the constructor, so it wouldn't over-write the config settings.

*)  Changed the altitude getter to remove the meters-to-feet conversion.  The
altitude is kept internally in feet.  Only the scenery code needs meters.

*)  Added "bank" item for config file (for type=aircraft).  Left bank is
negative.

*)  Added "rudder" item for config file (for type=ship).  Left rudder is
negative.  Internally this is stored in the "roll" variable, but the ship
model doesn't roll.  It uses the "roll" variable for turning though.


The following puts a tanker at 3000 feet, 6 nm northwest of KSFO.  On takeoff,
the tanker is visible over the hanger building at one-o'clock.

   <entry>
    <type>aircraft</type>
    <class>jet_transport</class>
    <path>Aircraft/737/Models/boeing733.xml</path>
    <speed-KTAS type="double">320.0</speed-KTAS>
    <altitude-ft type="double">3000.0</altitude-ft>
    <longitude type="double">-122.455</longitude>
    <latitude type="double">37.69667</latitude>
    <heading type="double">200.0</heading>
    <bank type="double">-15.0</bank>
   </entry>
2004-02-23 20:55:07 +00:00
curt
31e563c2a4 A first stab at limiting the noaa.gov query to only valid stations. There
are many recognized limitations and inefficiencies with this entire approach,
however, it's a quick and dirty way to get something working, where before
we didn't.
2004-02-23 18:25:29 +00:00
ehofman
fa344f7667 Add the network libraries for Solaris 2004-02-23 14:22:53 +00:00
curt
7f3a870b03 Fix a type mismatch error introduced with the latest changes to
src/Airports/simple.[ch]xx
2004-02-23 11:42:49 +00:00
ehofman
69d67d7478 only airports with four-letter codes can have metar stations 2004-02-23 09:49:02 +00:00
ehofman
86e94fd08e Frederic Bouvier:
The last change from Curt to Airports/simple.[ch]xx made
GUI/AirportList.cxx not compilable because of the loss of
a '*' in getAirport.

Also : fabs is not defined under MSVC unless <math.h> is
included.
2004-02-23 09:48:10 +00:00
ehofman
5822e0b0e8 Move fgSetupWind() from options.cxx to util.cxx 2004-02-23 09:37:28 +00:00
ehofman
3143e44faa Use floor() insstead of floorf() 2004-02-23 09:03:41 +00:00
curt
11e0b75bc3 Oops, call *re*init() so that the weather conditions (not just clouds)
are actually updated.
2004-02-23 02:22:49 +00:00
curt
a8be680c43 Enhance the FGMetarEnvironmentCtrl class to also do on the fly weather
updates based on the "closest" airport with metar data available.  Note that
the web based query is in the main loop and causes brief sim pauses.  Update
rate (once per minute) needs to be tweaked with, but is a good value for
testing.
2004-02-23 01:39:12 +00:00
curt
4606f96e13 Various mods to allow querying for nearest airport (with optional ability to
only query those stations with metar weather available.)  Metar availability
is determined on the fly for now.
2004-02-23 01:37:26 +00:00
curt
969fbe4601 Updates so clouds, temp, and dewpoint can be set correctly using weather
station base elevation.
2004-02-22 14:21:37 +00:00
curt
b464703a6f For metar, correctly update visibility and pressure/altimeter. Temp and
clouds need to be implimented (and adjusted for station elevation.)
2004-02-22 02:06:05 +00:00
ehofman
3dd9b14190 ignore resets for now because every z/Z key press would trigger a call to NOAA. We need a better approach. 2004-02-21 15:20:41 +00:00
ehofman
cb77391d43 Catch exceptions when no metar data is available (e.g. KUFO) 2004-02-21 15:00:49 +00:00
ehofman
897f295988 Encapsulate the interpolstion version of FGEnvironment and fix some bugs 2004-02-21 14:04:40 +00:00
ehofman
84e4b1be2e Add support for retreiving metar data from the internet 2004-02-21 12:56:16 +00:00
david
9409d5e35e Change fg_props.[ch]xx into a proper subsystem, under the control of
the subsystem manager.

Add properties for the individual parts of the time and date.
2004-02-20 17:35:33 +00:00
ehofman
32a17bf442 Remove truncf() all together. 2004-02-20 07:54:26 +00:00
andy
8d1698d21a Added a <solve-weight> subtag of the approach/cruise parameters that can
be used to set the variable weights to specific values for the solution.
2004-02-18 15:36:35 +00:00
ehofman
7de581bf8f Changes to tke sky dome coloring 2004-02-18 14:33:50 +00:00
andy
500b081ca5 Allow a "fuel" attribute in the approach and cruise tags to have
values other than the defaults (20% and 50%, respectively)
2004-02-17 23:24:36 +00:00
curt
7cad72a6f2 Add trim tab deflection to surface positions passed in net_fdm. 2004-02-17 22:46:28 +00:00
ehofman
1c576866b2 Adjust the turbine names for N1, N2 and EGT_degC to match those already specified by YASim (n1, n2 and egt_degf). 2004-02-17 09:07:27 +00:00
curt
3daf9e5a2d Fix an #include typo. 2004-02-15 18:41:14 +00:00
ehofman
c92cb650eb Add the latest version of JSBSim including support for a Visual Reference Point 2004-02-14 10:19:56 +00:00
andy
1bc3c5eca0 Yank the sqrt() terms from the twist calculations. They were causing
solution failures for reasons I have still to investigate.
2004-02-13 18:12:08 +00:00
ehofman
7da5a741fb Revert to the previous version because it looks it isn't the friction force after all. 2004-02-13 15:20:13 +00:00
ehofman
c648bc18f7 Make sure the friction forces are positive, otherwise they will push the aircraft rather than holding it into place. The ground reaction code still needs some attention. 2004-02-13 12:54:38 +00:00
curt
71c83c4de7 Initialize autopilot output to start at current manual control position
to [hopefully] make autopilot activation less "dramatic."
2004-02-12 22:35:29 +00:00
curt
7f6b36d0d2 Simple hack to allow selectively disabling the hardware flight controls. 2004-02-12 20:56:24 +00:00
andy
fc565ebd86 Put the sqrt(frac) terms back into the wing twist. 2004-02-09 19:53:14 +00:00
andy
85115ef347 Fix the left/right terms in the twist handling to be symmetrical. 2004-02-09 15:18:33 +00:00
david
fbfdc6b987 Updated. 2004-02-07 21:37:54 +00:00
david
633e0fde43 Be a little quieter at the default debug level. 2004-02-07 21:37:35 +00:00
curt
29b1f376f7 Fix altitude/agl hold display. 2004-02-05 23:49:18 +00:00
curt
bffca78da4 Add my old ultra-simplistic PI controller. The fancy PID controller doesn't
seem to be fully deterministic in P-only mode.  This old simple controller
does what I expect, so it's good for calulating stage #1's of multi-stage
controllers.
2004-02-05 17:11:47 +00:00
ehofman
869aa997a5 Initialize the varables *before* reading in the configuration file 2004-02-05 13:47:48 +00:00
curt
266534259d Add vertical speed fpm conversion since the fdm provides this value in
fps.
2004-02-04 20:16:30 +00:00
curt
8191e743f0 Cleaned up some left over stuff. Working towards infrastructure to support
adding additional PID type algorithms to the code.
Add support for calculating heading bug error relative to magnetic heading
for slaved DG's.
2004-02-04 17:10:32 +00:00
daveluff
dcf8d93852 Make sure at least one Transform() is performed to set the model position *before* first calling DoGroundElev() in order to avoid polluting the tilemgr with bogus tiles 2004-02-04 17:00:19 +00:00
daveluff
129a9fabe2 Oops - no 3D model assigned to aircraft starting at airports with logical networks 2004-02-04 16:59:04 +00:00
curt
c4bca03ec2 autopilot reinit() now reloads config file. 2004-02-03 20:17:57 +00:00
curt
570ea80a36 Remove stray debugging output. 2004-02-03 19:48:41 +00:00
curt
348d3e26ce Comment out some unused references and left over debugging output. 2004-02-03 19:34:23 +00:00
ehofman
7ffce3ac6a Move the new metar class from FlightGear to SimGear 2004-02-02 10:14:20 +00:00
curt
e3a584ffd0 Include compiler.h and config.h first. 2004-02-01 16:50:13 +00:00
curt
da5ea10d5d Curt Olson:
Autopilot overhaul.
2004-01-31 19:47:45 +00:00
andy
5a9c5d80c8 Thrust reversers. Very simple implementation. 2004-01-30 23:21:26 +00:00
ehofman
d3865a9bf9 Check for the precense of truncf rather than hard-wire it in 2004-01-27 09:31:27 +00:00
curt
72f2c5c4f4 Fix a type ... 2004-01-26 22:44:27 +00:00
ehofman
dc5a58fdcf Alexander Nedotsukov:
I just met a couple of warnings about depricated headers beeng used.
Please take a look at patch (against today cvs) attached wich
does strstream -> stringstream migration. I hope you found it usefull.
2004-01-26 20:33:30 +00:00
ehofman
8c129e8470 Make it possible to show the DME in the HUD 2004-01-26 20:24:29 +00:00
ehofman
4fb5e61162 MSVC fixes 2004-01-26 20:06:03 +00:00
andy
e8009ed8fa Forgot the gear ratio handling in stabilize() method, so the solver
got wrong values.
2004-01-25 18:57:11 +00:00
andy
5af1e589de Wire up a "gear-ratio" attribute for geared propeller aircraft 2004-01-24 23:09:41 +00:00
ehofman
f845aa9b2a Add Melchior FRANZ's metar class. It is not yet used anywhere (but in the resulting metar executable), but it makes adding live weather quite easy. 2004-01-24 10:38:39 +00:00
ehofman
816d84457c Reduce the log level to info 2004-01-24 10:36:37 +00:00
ehofman
64cad6a288 Fixes to the kr_87 radio 2004-01-24 10:05:54 +00:00
curt
af66e80358 John Wojnaroski:
latest version is attached to reduce need to search property
tree each frame. I don't think this will break any Fg code and
opengc has been updated a while back and have had no complaints ;-) so it
should be a no impact change, hopefully.
2004-01-23 21:02:09 +00:00
daveluff
845ba951e4 Melchior found another way to crash it 2004-01-23 18:38:02 +00:00
ehofman
74d163b51b Rather define our own truncf implementation for BSD alikes 2004-01-23 18:27:55 +00:00
ehofman
44108678f7 BSD doesn't have truncf(), it does have floorf() however 2004-01-23 18:05:05 +00:00
daveluff
a739fad664 Lots of changes to the ATC/AI system for initial revision of random AI GA VFR traffic 2004-01-23 17:18:24 +00:00
daveluff
afb654a068 Initial revision of class for AI VFR GA traffic 2004-01-23 17:16:15 +00:00
daveluff
4fa02012dc Don't loose the elevation in ATC projection conversions 2004-01-23 17:14:08 +00:00
ehofman
02cf3373d5 Use fgGetBool to assign a boolean variable 2004-01-23 09:46:56 +00:00
ehofman
863b0c9432 Make the AI models a bit more intelligent. The Gear should be extended and retracted automatically, the navigation lights turn on when sun-angle-rad > 1.57, strobe and beacon are always on and make sure all properties are returned in the right unit format. 2004-01-22 21:13:47 +00:00
ehofman
6ba351cfc6 Make it possible to truncate the result of a number-value text chunk calculation rather than rounding it by specifying <truncate>true</truncate> inside the chunk. 2004-01-22 18:42:42 +00:00
andy
0a9a72f209 Don't default to exactly zero RPM if the RPM property isn't there.
The engine model doesn't like that.
2004-01-21 22:51:21 +00:00
ehofman
79ef949e17 Check for less than -1.0 also. 2004-01-19 14:26:24 +00:00
ehofman
fbd21c499f Turn the console colors back to default before continueing 2004-01-19 13:51:05 +00:00
ehofman
ce66c93d6c Fix a problem where the dot product might possibly be greater than 1.0 causing a NaN for the following acos() 2004-01-19 13:46:47 +00:00
ehofman
491e7c6fea Fix a posible devide by zero situation 2004-01-15 18:10:00 +00:00
ehofman
2c59d1621f MSVC fix 2004-01-15 10:18:51 +00:00
curt
95440173ca Curt Olson:
Sync with most current JSBSim CVS.
2004-01-14 22:09:39 +00:00
ehofman
8e5a884428 Add support for an offset for number-value typed text chunks 2004-01-13 18:28:46 +00:00
curt
9c49534907 Attempt #1 to sort out confusion between left / right / parking brake
controls in the cockpit vs. which wheels they apply to.  FlightGear now
sets /controls/gear/brake-left, /controls/gear/brake-right, and
/controls/gear/brake-parking.  It should be up to the FDM to sort out
which wheels under which circumstances are affected by these controls
and ultimately what happens to the physical motion of the aircraft.
2004-01-12 17:39:41 +00:00
andy
ba44655796 Attenuate turbulence near the ground. Tweak turbulence numbers. 2004-01-12 04:03:55 +00:00
curt
492d5fbd8d Fix a small mistake in the scene graph arrangement for vasi lights. 2004-01-11 19:45:29 +00:00
andy
dfffe9c924 Move the turbulence "airmass" according to the local wind.
Clean up and better document the magic numbers in Turbulence.cpp
2004-01-10 22:34:49 +00:00
andy
ce91286e19 First cut at a turbulence model for YASim. It's a
perlin/scale-invariant vector field implemented as a 2D lookup table.
Seems to work OK, but needs testing and feedback.
2004-01-09 17:05:26 +00:00
ehofman
1fa7a1464f Name the property sun-angle-rad instead of sun-pos-rad to make it a bit more descriptive 2004-01-07 22:51:28 +00:00
ehofman
46877af1a7 Make sure FlightGear quits when a specified aircraft configuration file was not found 2004-01-07 13:03:44 +00:00
ehofman
f279f4b065 Chnage the name to reflect the real unit of radians instead of degrees 2004-01-07 09:26:17 +00:00
ehofman
519fd99106 Make the position of the sun above the horizon available in the proprty tree 2004-01-07 09:21:35 +00:00
curt
de7d16cd27 Modified Files:
net_ctrls.hxx net_fdm.hxx net_fdm_mini.hxx net_gui.hxx

I, Curtis Olson, being the primary author of these header files, hereby
release them into the public domain to facilitate interfacing FlightGear
with other external code (which might need to remain proprietary or may
be licensed under some not quite GPL compatible terms.)
2003-12-30 20:46:50 +00:00
curt
461baef128 Add a small optimization to reduce the amount of vasi computation that is
done every frame.
2003-12-30 15:12:04 +00:00
curt
a80b033104 Smarter vasi/papi coloring. 2003-12-30 07:04:40 +00:00
curt
3d7f467c61 First stab at correct vasi/papi coloring. This is still rough and doesn't
account for variation in lighting alignment, but it's more useful than the
previous attempt which was based on a misunderstanding of how environment
mapping worked.
2003-12-30 05:57:25 +00:00
andy
2166dd70a8 Forgot to implment the Node.getChild(name, index) form of the function 2003-12-29 22:52:21 +00:00
ehofman
02623bedbc Reset /sim/crashed upon reset 2003-12-29 10:10:35 +00:00
ehofman
2f764eb319 Make sure the mouse mode can be overriden by a commandline option 2003-12-28 17:42:26 +00:00
ehofman
4cc853e2a2 MIPSpro 7.4 fixes 2003-12-27 22:27:27 +00:00
ehofman
22b5b1c405 Oops, make sure that one of the default splash screens gets used when the splash-texture is undefined 2003-12-22 21:59:43 +00:00
ehofman
465d13b045 Add support for an aircraft specific splash screen 2003-12-22 21:49:11 +00:00
ehofman
5a6858609d Fix a typo 2003-12-22 20:18:33 +00:00
andy
d14bba8458 Fix for a premature deletion bug. The _arg SGPropertyNode* is passed
to handlers which might want to assign it to a SGPropertyNode_ptr for
reference counting (Nasal does, for instance, to prevent garbage
collector interactions).  If that smart pointer is then destroyed,
that will free this object while it is still live.

Simply use a SGPropertyNode_ptr here; the code ends up smaller as a
bonus, since FGBinding no longer has to deallocation for _arg.
2003-12-22 19:18:22 +00:00
andy
a59a272702 Yank more debug code. 2003-12-22 19:02:20 +00:00
ehofman
2d7a6e475d Split up model[] into ship[], aircraft[], ballistic[] and model[] (for unspecified models). 2003-12-22 12:30:35 +00:00
ehofman
298f53edef Tidy up the code a bit more, move /ai/model[] to /ai/models/model[] and make sure there can be more than one model subtree. 2003-12-22 10:24:15 +00:00
ehofman
c1eb54ae0a Use some C++ FOOmagic to get the lat and lon updated in the property tree properly 2003-12-21 22:16:57 +00:00
ehofman
9bc2517417 Make the AI model export it's internal state to the property tree under /ai/model[] using the same naming convention as used for the regular FDM. Also make sure the model animations are relative the the /ai/model[] node. 2003-12-21 20:12:55 +00:00
ehofman
4c01e0e76a Tidy up the code a bit 2003-12-21 13:42:01 +00:00
andy
d0af0c5f58 Export a "/sim/crashed" property to indicate a crash.
Yanked some ancient debug code and cleaned up some whitespace while I
was in there.
2003-12-19 19:02:48 +00:00
andy
439a9fa1e4 Minor API changes to support the new sg_geodesy implementation. A few
places now use sgCartToGeod() instead of rolling their own
approximation.  And YASim is now using exactly the same 3D coordinate
system as the rest of FlightGear is.
2003-12-19 02:42:32 +00:00
andy
7edecf980e Workaround for code generation bug in gcc-2.95.3 2003-12-16 05:39:04 +00:00
ehofman
76585fb801 STL chnages 2003-12-11 14:50:30 +00:00
curt
afd5a88aa2 Fix the nmea and garmin output to a) fake a GSA sentence, b) fix a y2k bug
(seriously, my bad), c) fix some issues with the RMC string, d) use proper
line terminators (\r\n), and e) a few other clean ups.
2003-12-09 21:05:26 +00:00
ehofman
44ce4cdb97 Melchior FRANZ:
I think the ufo turns a bit too fast. 25 is better.
2003-12-08 18:08:27 +00:00
andy
0b3159ec0c Add a new command, "dialog-new", allowing external code (e.g. Nasal
scripts) to create dialogs at runtime.  Augment "dialog-close" to take
a name argument, allowing code other than PUI callbacks to close
dialogs.

The changes to the GUI directory to enable this are actually minor,
basically amounting to using SGPropertyNode_ptr reference counting
(the GUI subsystem no longer "controls" the dialog property trees, so
it can't delete them).
2003-12-08 02:05:10 +00:00
ehofman
7ac15db168 Melchior FRANZ:
Everyone knows that ufos can turn on the spot.
Turn on rudder input at low speeds. (Quite useful when using the
ufo fdm for exploring the scenery.)
2003-12-07 17:39:48 +00:00
andy
eb3f52c340 Turn the __timers garbage collector cache into a more generic "gcsave"
interface, and use it to cache FGNasalScript objects returned from
a new parseScript() method.

Added a rand() function.

Added an interpolate() function interface to the new SGInterpolator
subsystem.
2003-12-05 01:54:39 +00:00
andy
85b5210022 Initialize the SGInterpolator subsystem. Also remove some PSL code, since the include file is no longer there 2003-12-05 01:52:34 +00:00
andy
9d15561937 My refactoring left two values uninitialized when running a
helicopter.  Melchior caught the bug.
2003-12-03 21:26:03 +00:00
ehofman
6b1e5f905a Remove the reference to libObject.a since it isn't generated anymore. 2003-12-02 18:47:55 +00:00
ehofman
ff2bef2784 Comment out the rest of the Makefile to make the compierl happy 2003-12-02 17:57:21 +00:00
curt
25fddbf476 Add the current true heading to the tuned nav station into the property tree. 2003-12-02 15:56:56 +00:00
ehofman
79e48829da Add Nasal Vs. 1.5 2003-12-01 14:35:49 +00:00
andy
3b2d97289c Cleanup and refactoring to better integrate the helicopter code into
the core YASim stuff.  Mostly cosmetic: whitespace adjustment, dead
code & meaningless comment removal, a little code motion to better
partition the helicopter handling from the original code (no more
giant if() { ... } around the solver).  Added a warning to the parser
to try to eliminate the string booleans that crept in.

There should be NO behavioral changes with this checkin.
2003-12-01 01:22:27 +00:00
ehofman
4a68c2ffb0 Use strndup() replacement code that doesn't cause a segmentation fault. 2003-11-28 20:25:50 +00:00
ehofman
a9c6ca26af Don't destroy the elements ourselves. Instead clear
() calls the destructor for each element itself.
2003-11-28 20:16:59 +00:00
ehofman
3297ac3544 Some small updates 2003-11-28 20:05:32 +00:00
ehofman
378a4ba0f7 Make room for the terminatig '\0' and prevent a potential buffer overflow. 2003-11-28 17:56:36 +00:00
ehofman
cd0c447b43 Add David Culp's AI model manager code which is derived from David Luff's AI/ATC code. 2003-11-28 15:48:05 +00:00
ehofman
06ce7ae928 IRIX/MipsPro 7.2 doesn't have strndup. Work around it. 2003-11-28 10:25:33 +00:00
david
8b2cfb515b Add a scrolling list widget for selecting airports. 2003-11-27 23:41:00 +00:00
david
e3737de2d6 Allow sequential access to airports. 2003-11-27 23:37:03 +00:00
ehofman
2be85c1b1b gcc 2.95 and 3.0 requite handleTimer to be public 2003-11-27 14:34:37 +00:00
ehofman
3459147f5f Add a refference to sprintf 2003-11-27 13:44:20 +00:00
ehofman
c7ae0e3b0f Partability fix 2003-11-27 10:24:05 +00:00
curt
0cdbf86578 libnasal.a renamed to libsgnasal.a 2003-11-25 22:50:17 +00:00
curt
d1360d26d0 Remove old PSL support and put our eggs into the Nasal basket. 2003-11-25 21:16:13 +00:00
curt
d3181fb437 Andy Ross:
A set of changes to impliment Nasal support in FlightGear.  The nasal
interpreter is now part of SimGear.
2003-11-25 21:08:36 +00:00
david
195eadc739 Use SG_LOG for debugging messages from the YASim helicopter model. 2003-11-25 18:50:47 +00:00
david
d89852faaa Don't force logging priority to warn by default. 2003-11-25 17:10:53 +00:00
david
8e7b3980e8 Deal with null argument for setting log level. 2003-11-25 17:10:36 +00:00
curt
071a3d99b9 The code to find the highest hit below you didn't work quite right when
reinitializing at a new location.  This should fix the problem.
2003-11-25 01:08:39 +00:00
curt
6e635692e2 Add support for passing alpha/beta values. 2003-11-24 21:08:44 +00:00
david
e95e9bbf4e Oops -- checked in last version with a small typo. 2003-11-24 18:00:48 +00:00
david
5644f22513 Make more output honour debug_lvl. 2003-11-24 17:59:41 +00:00
david
5fa04adf68 Try to coordinate between the different logging idioms of JSBSim and
FlightGear: when FlightGear wants things quiet, make JSBSim quiet as
well.
2003-11-24 17:59:10 +00:00
david
01f8f51614 Remove the seriously-outdated DCS code (we have different facilities
for including external objects now).

Set the default logging level to 'alert' (i.e. pending disaster).
2003-11-24 17:46:38 +00:00
david
d296e5a7df Use proper logging facility, and lower the priority of some of the
logging messages.  This is part of an effort to make FlightGear a bit
quieter during normal operations.
2003-11-24 17:45:35 +00:00
curt
906d070f68 Change the timing semantics slightly so that you get much closer to the
specified logging rate.  If you specify 10hz you actually get 10 records
per second rather than 7 or 8 or 9 depending on frame rate and luck.
2003-11-24 01:50:48 +00:00
curt
4544b1c736 Add a logging reinit command wrapper so that an external script can set
up the desired logging configuration and kick off a logging session
remotely.
2003-11-24 01:49:04 +00:00
curt
d6527c111f Add support for passing nose wheel steering angle as a separate value
(which could be different from the rudder position.)
2003-11-24 01:47:52 +00:00
curt
a62e09d72b Comment out timing calls, but leave them there for future timing experiments. 2003-11-24 01:47:09 +00:00
ehofman
4626ff428d Make sure SGTimeStamp is found 2003-11-22 12:03:10 +00:00
curt
e4295262d0 Currently, when the sim pauses, all IO is also halted. To me it generally
makes more sense to keep I/O running.  That way remote telnet connections
will still respond, and the sim can still accept and send data.  This also
allows a remote script or gui to pause and (more importantly) be able to
the unpause the sim.
2003-11-21 23:35:25 +00:00
curt
f6fad7f000 Tweaks and massages to the ground intersection code. Most of the changes
are cosmetic, but we now have a combination of code that seems to work
very robustly.  I was able to land the yf23 at about 130 kts on the lower
level of the bay bridge and then taxi the entire length.
2003-11-21 22:00:46 +00:00
curt
ca6067cbc0 With this patch, you can fly under bridges, then turn around and land on
them lengthwise.
2003-11-21 04:41:01 +00:00
curt
0f1c24bbed Fix a terrain intersection calculating bug. The code wasn't quite handling
traingle strips right ... it was mixing up the vertex ordering slightly.
Oh what the heck, it was really screwing up tristrips.  Everything else looks
correct though. :-)  Hurray for the red book.
2003-11-21 03:13:52 +00:00
curt
c05a2c2bcc Add support for specifying a <rated-draw> tag in the output sections of
the electrical system definition.
2003-11-20 19:03:09 +00:00
daveluff
a8c7af79ab Fix a nasty bug whereby non-scrolling ATC messages longer than the screen width were not rendered at all. They are now rendered with the end clipped - that can be fixed later. 2003-11-19 10:16:26 +00:00
curt
455a900b5c Allow a switch definition in the electrical system configuration to have
a <rating-amps> tag which also implies that the switch is a circuit breaker.

Eventually we could have code that will automatically trip the breaker if
the current exceeds the rating.
2003-11-18 21:17:33 +00:00
curt
d68a6d8ca1 Remove some debugging output. 2003-11-17 21:19:37 +00:00
curt
9d33285ef0 Added code to support a richer switch definition syntax. Currently we only
support an attached property name and an intial state, but this can easily
be extended to configure a switch to be a circuit breaker with a max rating,
etc.
2003-11-17 21:10:47 +00:00
curt
c06bf498a9 Additions to the electrical system model to allow it to back propagate
current draw.  This is only one piece of the puzzle, but as we move forward,
the idea is better modeling of the ammeter, and we could automatically pop
circuit breakers if the current gets too high.
2003-11-15 05:18:55 +00:00
ehofman
97a8fc2cc8 Updates to the jsclient remote joystick support code 2003-11-14 10:11:00 +00:00
ehofman
f3bb344f4e MSVC fix 2003-11-14 09:41:31 +00:00
curt
663a707b3d Gene Buckle:
Patches to allow control of more than 1 (up to 10) ejection seats, and
control them with more flexibility.  A particular ejectection seat can be
disarmed or failed, in which case it can't be ejected until it is armed
or fixed.
2003-11-13 23:03:49 +00:00
ehofman
a26b60cdf9 Depreciate NetworkOLK. A big thanks goes to Oliver Delise for implementing it in the first place. 2003-11-13 14:56:51 +00:00
ehofman
e322c70f52 Depreciate NetworkOLK. A big thanks goes to Oliver Delise for implementing it in the first place. 2003-11-13 14:42:47 +00:00
curt
a37515d7fe Add support for passing a CG offset (in inches) to an external FDM. 2003-11-13 03:10:09 +00:00
ehofman
e6cd7a0ed7 Add Manuel Bessler and Stephen Lowry's remote joystick code and add David Magginson's 3dconvert utility 2003-11-12 10:06:18 +00:00
curt
8a036fb77a Removed some extraneous debugging output. 2003-11-11 17:46:23 +00:00
curt
0d233c0ac3 Add support for accessing the "set-outside-air-temp-degc" function from
the property/telnet interface.
2003-11-10 22:03:16 +00:00
curt
6e65814975 Allow the external FDM to calculate slip/skid ball deflection and override
FlightGear's internal calculation.
2003-11-10 22:02:38 +00:00
curt
4cf43a8e9f Add support for shipping out current FlightGear temperature and pressure. 2003-11-10 22:01:20 +00:00
curt
baa5b9d6ac Don't scale elevator by 0.5. 2003-11-10 22:00:43 +00:00
curt
ea16fdbee7 A couple fixes to the air/ground trim (initial position) setup code. 2003-11-10 22:00:22 +00:00
curt
76107017cb Add a command which will setup the temperature field in the boundary and
aloft layers to match a current OAT at the current altitude.  This can be
run from an external script or gui.

Given the specified OAT (and the current aircraft altitude), the code
calculates the equivalent sea level temperature, and then assigns that to
all active boundary and aloft environment layers.
2003-11-10 21:59:35 +00:00
curt
4a5961ca5b Allow the slip/skid ball to be overridden by an external source which
calculates the position instead.
2003-11-10 21:57:14 +00:00
curt
23c1057a19 Add support for sending out a requested aircraft weight to an external FDM
via the "pipe" interface.
2003-11-10 21:56:32 +00:00
curt
41920268a6 I had made a change on 6/24/2003 relating to temperature interpolation.
Upon further review, I was very misguided, and unfortunately no one slapped
my hand at the time.

Factoring in the environment manager's interpolation scheme, it makes complete
sense to specify the sea level temperature at each boundary and aloft layer.
In fact, this is the only way that allows the temperature interpolation to
make sense, especially around the boundary layer.  This is confusing stuff,
but it now works perfectly. :-)
2003-11-10 21:55:49 +00:00
ehofman
177e081a2a Disable two sided light model because Andy's patch to plib makes it unneeded. This should also increase framerate a bit 2003-11-09 15:07:23 +00:00
daveluff
e77a6e4d3d Re-commit the changes that I inadvertantly committed as cvsguest 2003-11-09 14:01:50 +00:00
curt
e07b153321 Someone managed to commit changes as cvsguest, return to the original
version.  These changes need to be added via the proper channels.
2003-11-09 00:46:56 +00:00
curt
1bd99ddaf5 Someone managed to commit changes as cvsguest, return to the original
version.  These changes need to be added via the proper channels.
2003-11-09 00:38:48 +00:00
cvsguest
67fd4ff7b0 Multiplayer client/server system -- Message base class, "hello" message, and message class test harness 2003-11-08 20:11:14 +00:00
cvsguest
7d02aa6560 Multiplayer client/server system -- Fix building MPS enabled binary 2003-11-08 16:25:30 +00:00
cvsguest
ff39654f29 Multiplayer client/server system -- MessageBuf class and test harness complete 2003-11-08 04:15:31 +00:00
cvsguest
d55f2bd017 Multiplayer client/server system changes and new files 2003-11-07 23:38:18 +00:00
daveluff
430a44a803 Further progress towards interactive ATC 2003-11-05 17:24:58 +00:00
daveluff
6162d4462b Further progress towards interactive ATC control 2003-11-05 10:06:57 +00:00
cvsguest
f4b3bad58e Fix a nasty bug - FGATC::SetDisplay() should be called *after* FGATC::Init() since display is often initialised to false in the init routine. Also some other bits and pieces. 2003-11-05 10:02:34 +00:00
cvsguest
c2983d61bc Set the message display delay to default to zero 2003-11-05 10:00:46 +00:00
daveluff
29fa5ce8ec Fix a typo in the comments 2003-11-04 12:00:36 +00:00
daveluff
a5014c67a8 Start supporting user interaction callbacks and tweak the circuit eta calculation 2003-11-04 12:00:14 +00:00
daveluff
ed2e58d230 Rationalisation of the ATC popup dialog code - moved it all over to AK's dynamic list system and removed the hardcoded list code, extended the dynamic list system a bit, started adding support for callbacks from the user interaction 2003-11-04 11:54:42 +00:00
curt
69f2597a0c Fix an automake squawk. 2003-10-31 21:15:43 +00:00
curt
cc7b15fa7b Various 0.9.3 updates. 2003-10-24 17:06:39 +00:00
ehofman
a0216af01d Fix a potention buffer overflow 2003-10-24 12:39:31 +00:00
ehofman
a793268be3 David Culp: Heres are some tweaks to the FGSimTurbine module that smooth out the animation between engine phases, and between afterburner and non-afterburner operation. 2003-10-24 12:25:24 +00:00
curt
d5bc39970c Also properly reinit previously set time of day upon reset. 2003-10-23 17:00:16 +00:00
curt
1d058b0bac Jim Wilson:
This makes it possible to setup multiple cockpit views and have the correct
clipping plane set for rendering the model.
2003-10-22 18:48:31 +00:00
daveluff
8e904eb882 Cleaned up the ATC communication dialog code somewhat 2003-10-22 10:50:11 +00:00
daveluff
3d104940e9 Fixed up the freqency search dialogs properly - this should eliminate crashing and memory leakage 2003-10-21 11:44:43 +00:00
daveluff
2454446233 Fix a crash from the ATC Frequency dialog at the temporary expense of a small memory leak 2003-10-20 21:48:57 +00:00
daveluff
0adae696aa AI plane should go around instead of landing on user if user dawdles on runway now 2003-10-19 20:38:08 +00:00
daveluff
cd08f83aa5 Ug - must have been drunk when committing those two de-align lines! - this one works 2003-10-19 19:38:01 +00:00
ehofman
093702d773 James Turner:
Here's a patch to locate the base package inside the application bundle on OS-X. The patch also disables the CPSForeground hack in boostrap.cxx, which is unnecessary if the we're running as a proper bundle rather than a Unix command line program.

Both of these changes are only compiled if OSX_BUNDLE is defined (I'm doing this via a setting in ProjectBuilder), so if you're building on OS-X using configure + make, you shouldn't see any chance.
2003-10-19 19:15:41 +00:00
ehofman
bf859a91c3 Update to the latest version of JSBSim 2003-10-19 09:48:44 +00:00
ehofman
2ca827a3a4 Fix a bug that gets triggered at least in MSVC and gcc-2.95 2003-10-19 09:27:27 +00:00
david
d4b9ca371c Set the RPM from the property tree with each iteration. This allows a
YASim prop model to start with the prop spinning.
2003-10-18 20:07:46 +00:00
david
202e79b4ad Add the ability to set the RPM from the outside. 2003-10-18 20:07:06 +00:00
curt
5161029fc5 Fix a typo which Frederic's compiler flagged. 2003-10-17 19:17:17 +00:00
daveluff
90c0f80b9a Quick hack to prevent offering an option that isn't implemented yet 2003-10-17 18:56:29 +00:00
curt
cca9f49425 Remove and extraneous starting character. 2003-10-17 14:26:23 +00:00
daveluff
81c252e40e Remove some extraneous output, add a few comments, tidy a bit of formatting 2003-10-17 09:56:35 +00:00
daveluff
a28bf4d9ea Enhancements to AI plane transmissions 2003-10-17 00:31:47 +00:00
daveluff
2666ce81d9 Bug fixes to the AI/ATC interaction mechanism 2003-10-17 00:31:07 +00:00
ehofman
c01b4dce67 Fix a problem which was introduced by the previous patch 2003-10-16 19:51:59 +00:00
cvsguest
8308d47e8d Report Final to tower control class in addition to displaying it 2003-10-16 16:06:54 +00:00
cvsguest
f742186633 Clear AI plane to land when it calls final if rwy clear 2003-10-16 16:06:22 +00:00
curt
5333f82eb1 Maik Justus: modifications to add helicopter modeling to YASim. 2003-10-16 14:56:13 +00:00
curt
78cad450e6 Initial revision.
Maik Justus: First pass at helicopter support for YASim.
2003-10-16 14:40:13 +00:00
ehofman
0e370e6e28 Fix a problem where older IRIX compilers needed a typecast for certain opperations 2003-10-16 14:14:03 +00:00
ehofman
cd4263f333 Fix some compiler warnings 2003-10-16 12:53:10 +00:00
daveluff
7105d2029a Remove some cruft, and add a short TODO list 2003-10-16 11:28:44 +00:00
daveluff
0cb2aeffbd Bug fix: derived classes were never getting a chance to respond to the towers landing intention query properly 2003-10-16 11:12:37 +00:00
curt
58cadee5f3 Updates for 0.9.3-pre1 2003-10-16 03:29:04 +00:00
daveluff
de24524acb Transmit an empty string in order to trigger AI/ATC interation mechanism. TODO - transmit the correct phraseology. 2003-10-15 21:51:12 +00:00
daveluff
d0d70bebd7 Move responding to a plane announcing itself at hold short over to the response mechanism. Beware that a particularly nasty assumption that only one plane is ever holding for the runway at once remains for now though. 2003-10-15 21:50:05 +00:00
daveluff
ca766f9aac Use MHz when stating freqency on-air and call the base class update for response time handling 2003-10-15 14:11:50 +00:00
daveluff
3610b0235c Tweaks to use the ATC/AI interaction framework and respond to downwind report with position in circuit 2003-10-15 14:10:30 +00:00
daveluff
c76dd941f4 Tweaks to use the ATC/AI interaction framework 2003-10-15 14:09:26 +00:00
daveluff
d5d9723d9b Tweaks to the ATC/AI interaction framework 2003-10-15 14:06:28 +00:00
daveluff
6d1418ff12 Refactoring - no actual change 2003-10-14 11:10:17 +00:00
daveluff
6769d7974c Display AI plane transmissions if comm2 is tuned to the same frequency 2003-10-14 11:09:10 +00:00
daveluff
331954ff6f Tidy the recent freq display code somewhat 2003-10-13 11:30:40 +00:00
daveluff
800510ed58 Fixed a bug where an ATC station on one channel wouldn't stop transmitting when deselected if another type of ATC at the same airport was tuned on the other channel 2003-10-11 18:10:28 +00:00
daveluff
eb0b8ad47c Add a constant holding the number of different ATC types 2003-10-11 18:08:45 +00:00
daveluff
497559f2ba Clarification of function comments in header file 2003-10-10 15:14:09 +00:00
daveluff
d43b6fd508 Added ATC frequency lookup dialog 2003-10-10 15:13:16 +00:00
daveluff
9e66194dca Fix a possible endless loop due to insufficient space in a char array for some messages 2003-10-09 21:37:26 +00:00
daveluff
9d3d4ecc51 Missed a cout 2003-10-09 12:12:09 +00:00
daveluff
70cd48b5b1 A few bug fixes to Alexanders approach vectoring code to get it to work and display instructions 2003-10-09 11:54:09 +00:00
daveluff
2d89960a20 Reformat a function to get rid of tab-space mixture and remove some old commented out code that now lives in ATCDialog.cxx 2003-10-09 11:53:28 +00:00
daveluff
f8d1a58d64 Don't do AreaSearch in ATCmgr since nothing really needs it at the moment plus a couple of bug fixes to frequency search handling of approach 2003-10-09 11:52:42 +00:00
daveluff
b84cf7c3af Oops - a boo boo of monumental proportions completely took ATC off the air... 2003-10-07 16:05:20 +00:00
daveluff
824f78f255 Formatting changes 2003-10-07 13:01:18 +00:00
daveluff
1a2ee0a908 Remove unimplemented options from the ATC dialog for now 2003-10-07 12:26:28 +00:00
daveluff
c89ea44131 Further progress towards AI/ATC dialog 2003-10-06 22:40:37 +00:00
daveluff
380c69c8a0 Progress towards AI/ATC communication without speaking all at once 2003-10-06 15:20:47 +00:00
daveluff
ea0751eaa2 Minor formatting changes 2003-10-06 15:19:42 +00:00
daveluff
62854c99a6 Removed some extraneous output 2003-10-06 14:09:59 +00:00
ehofman
2794a5c288 Work around a MipsPro 7.2 STL problem 2003-10-02 08:47:33 +00:00
david
03741a6936 Modified so that a multiple-element FG_SCENERY path will work:
1. Do not stop scanning STG files after OBJECT_BASE is found.

2. Load OBJECT_BASE only once.

3. Load OBJECT only when no OBJECT_BASE has been found or when
   OBJECT_BASE was found in the same file (probably should be only the
   latter, if we constrain OBJECT_BASE always to come first).

4. Always load OBJECT_STATIC and OBJECT_SHARED.
2003-10-01 22:49:06 +00:00
david
65177d27f5 Don't make SG_SCENERY into an SGPath before splitting, to avoid
normalizing ':' to '/'.
2003-10-01 22:38:53 +00:00
david
ac5a894711 Clamp a lower end on the range, for now. 2003-10-01 21:11:34 +00:00
david
3c764462e6 An improved ADF, but no sound yet (and not the default). 2003-10-01 21:10:33 +00:00
david
81d86fbe27 Started a README. 2003-10-01 21:09:39 +00:00
ehofman
4779557037 First, MSVC 7 bombs when a value greater than 255 is passed to
Frederic Bouvier:
First, MSVC 7 bombs when a value greater than 255 is passed to
issomething(), so I copy k to a char (unsigned ) kc before calling
them.

Second, with my french keyboard, and I thing this is the same for
a great number of countries, some characters from the regular ASCII
set can only be get with ALt Gr that appears to be CTRL+ALT.

Especially, I can't select the second engine because '@' is
AltGr+'à' nor all because '~' is AltGr+'é' (and I have to hit space
after otherwise I can get õ or ã that are not used in french) and
FG try to cope with the modifiers.

So, currently, we have to mask out CTRL and ALT modifiers when they
are together. The current bingings don't allow 2 simultaneous to
be declared so it shouldn't break anything.
2003-09-27 09:44:41 +00:00
ehofman
b2806f714d Jim Wilson:
This has been on my local copy for a while (well tested :-))
It fixes a problem with the auto throttle jumping around needlessly.  Adjustments are calculated based on the last calculated autothrottle setting rather than reading the throttle setting from the property tree.
2003-09-26 16:58:15 +00:00
ehofman
52ebc9ae4b CLear the key bindings before assigning new ones 2003-09-25 12:07:42 +00:00
ehofman
f9b85dc2fd Fix a dependency problem 2003-09-25 09:09:35 +00:00
curt
905b48c55c Sort VASI lights into their own tree so we can control them separately
from the rest of the runway lighting.  VASI/PAPI lights are generally
always on.  Also, the red/white VASI coloring has never worked right.
This is also a step towards fixing that problem.
2003-09-24 19:59:25 +00:00
curt
c841343796 Fix a potential segfault. 2003-09-24 19:57:50 +00:00
ehofman
f348ffa800 Fix a problem where the compiler would mix up two function declarations because the one wich has SGSubsystem in it's options list expected a const SGSubsystem, but it was called with a plain SGSubsystem 2003-09-24 19:07:34 +00:00
ehofman
980012e168 Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:20:55 +00:00
david
e35e54b8c9 Make random wind a little less extreme. 2003-09-24 00:04:28 +00:00
daveluff
56a0477f76 Fix a nasty bug whereby the AI plane would descend far too early on the circuit following a touch-and-go 2003-09-23 21:01:02 +00:00
daveluff
d9958c7710 Get rid of some cruft 2003-09-23 15:02:12 +00:00
daveluff
6665dcce82 Implement two convienience functions. 2003-09-23 15:01:53 +00:00
ehofman
b431775273 David Culp:
Here's a new FGSimTurbine module.  Changes are:

1.  Adds starting and stopping functionality
2.  Calculate() now calls other functions, based on the engine's state, which gives more readable code.

Until now turbine engines were always running as long as fuel was available. With this new module the engine defaults to OFF.  To start with the engine running, the variable FGEngine::Running must be set to true at sim startup. In FlightGear this is done with --prop:/engines/engine[n]/running=true.

To start the engine (on the ground), first set the starter to ON, i.e. FGEngine::Starter is set to true.  In FlightGear this is done by toggling /controls/engines/engine[n]/starter to TRUE.  Note that the current FlightGear key binding will not work, as it causes the starter to quit when the key is released.  A new key binding is needed, without the mod-up.

When N2 reaches 15% or greater, place the fuel cutoff control to FALSE.  This is FGEngine::Cutoff.  In FlightGear this is done with /controls/engines/engine[n]/cutoff set to FALSE.  The engine will then accelerate to idle.  Upon reaching idle, the starter is automatically turned off, and the engine is running.  There is presently no FlightGear key binding for the fuel cutoff switch.

To shut off the engine, place the fuel cutoff control to TRUE.

If you shut down the engine in flight it will windmill.  To airstart you will need at least 15% N2, just as with a ground start.  When you have enough N2, place the cutoff control to FALSE and the engine will restart. Note that if you can't get enough N2 by speeding up, you can get it by using the starter.

The reverser still works, and is controlled in FlightGear with /controls/engines/engine[n]/reverser.  With the reverser control on (TRUE), the engine will produce negative thrust in proportion to throttle position, i.e. to get more reverse
thrust, increase throttle.
2003-09-23 09:25:24 +00:00
ehofman
4a5dbf1106 David Culp:
Here's a new FGSimTurbine module.  Changes are:

1.  Adds starting and stopping functionality
2.  Calculate() now calls other functions, based on the engine's state, which gives more readable code.

Until now turbine engines were always running as long as fuel was available. With this new module the engine defaults to OFF.  To start with the engine running, the variable FGEngine::Running must be set to true at sim startup. In FlightGear this is done with --prop:/engines/engine[n]/running=true.

To start the engine (on the ground), first set the starter to ON, i.e. FGEngine::Starter is set to true.  In FlightGear this is done by toggling /controls/engines/engine[n]/starter to TRUE.  Note that the current FlightGear key binding will not work, as it causes the starter to quit when the key is released.  A new key binding is needed, without the mod-up.

When N2 reaches 15% or greater, place the fuel cutoff control to FALSE.  This is FGEngine::Cutoff.  In FlightGear this is done with /controls/engines/engine[n]/cutoff set to FALSE.  The engine will then accelerate to idle.  Upon reaching idle, the starter is automatically turned off, and the engine is running.  There is presently no FlightGear key binding for the fuel cutoff switch.

To shut off the engine, place the fuel cutoff control to TRUE.

If you shut down the engine in flight it will windmill.  To airstart you will need at least 15% N2, just as with a ground start.  When you have enough N2, place the cutoff control to FALSE and the engine will restart. Note that if you can't get enough N2 by speeding up, you can get it by using the starter.

The reverser still works, and is controlled in FlightGear with /controls/engines/engine[n]/reverser.  With the reverser control on (TRUE), the engine will produce negative thrust in proportion to throttle position, i.e. to get more reverse thrust, increase throttle.
2003-09-23 09:24:36 +00:00
ehofman
2764b9181b Fix a problem where the upper cloud layers are draw
n with the sun punch through value
2003-09-23 08:43:19 +00:00
ehofman
b61c3fa11c Initialize some variables, re-order the function calls in updeate() and reread the interpoltation tables upoj reinit() 2003-09-23 08:27:06 +00:00
daveluff
9bba532487 Another small, incremental step towards interactive tower control. 2003-09-22 23:57:57 +00:00
daveluff
0d9ea4d27c Fix a compiler warning 2003-09-22 23:56:09 +00:00
daveluff
2b459ebb3f Slightly more appropriate callsign for C-FGFS. These options still don't do anything at the moment mind! 2003-09-22 23:55:46 +00:00
daveluff
c0137d93af Return landing type 2003-09-22 23:54:41 +00:00
daveluff
98a752d9e7 Return landing type. Simple AIPlane always returns full stop for now - more advanced classes are expected to override this if required. Also give some enums an ostream operator 2003-09-22 23:53:56 +00:00
daveluff
adce42cef6 Return position 2003-09-22 23:52:25 +00:00
ehofman
d93b79ae90 Clean up the output of the help and show-aircraft options a bit by setting log-level to alert prior to showing the output 2003-09-22 11:35:21 +00:00
ehofman
591cfcedfb Allow the log-level to be set as early as possible 2003-09-22 09:31:36 +00:00
ehofman
7d6cafba6e Use the log level environment already set up by David instead of mine 2003-09-22 09:22:05 +00:00
ehofman
e0dda6ad52 A small fix to have a smoot transition of cloud colors when in time warp mode 2003-09-20 11:05:12 +00:00
ehofman
a33ad90ed7 Convert fgLIGHT to FGLight and make it FGSubsystem compatible. Let the subsystem manager handle it and let FGLight::update() handle the repositioning of the sun and the moon. 2003-09-20 09:38:32 +00:00
curt
7807a68fa3 Another step towards making aircraft more self contained. YASim aircraft
now read the config file out of the individual aircraft directory rather
than the collective Aircraft-yasim/ directory (which is now obsolete.)
This requires a corresponding update of the base package cvs.
2003-09-20 03:33:06 +00:00
curt
46caf8576b Update --showaircraft and --aircraft= options to recursively search the
$FGROOT/data/Aircraft hierarchy.  There could be some long term performance
concerns if a person has a *huge* collection of aircraft or a really slow
file system, but I see zero performance blip here from recursing the default
CVS tree.  We should also allow the user to specify the whole path to the
-set.xml file if they don't want to recurse ... this way we could eventually
come up with an aircraft selection dialog box on the front end so the user
could manually walk the tree to the desired aircraft.  There also the system
wouldn't have to search for the aircraft.
2003-09-19 20:06:27 +00:00
curt
b262586763 Fix a couple compiler warnings. 2003-09-19 20:03:43 +00:00
daveluff
6e73e7dc08 Further progress towards interactive tower control. Very much an initial stab at a first iteration of a tricky problem, ie don't look too closely - some of it is ugly! 2003-09-19 16:51:27 +00:00
daveluff
bac252c23d Reduce taxiing speed a fraction 2003-09-19 16:48:58 +00:00
daveluff
8acea57ad2 Add an overloaded function 2003-09-19 16:48:27 +00:00
daveluff
ca230a7cf3 Remove a couple of extraneous lines. 2003-09-19 09:38:22 +00:00
ehofman
7d6aea909d Remove some unused UIUC specific code 2003-09-18 09:33:13 +00:00
ehofman
6fd6d7eb06 Remove the test property to check the difference between the old and the new behavior 2003-09-17 19:21:57 +00:00
curt
b354f30930 Oops fix a small bug resetting to "real-clock" time. 2003-09-17 15:58:40 +00:00
curt
a217c563ba Clean up the timeofday setting code a bit more, consolodate the solver
functions (note to Norman: I looked at the web page you listed and that
looks like a good idea, but I don't have time right now to go through and
debug an entirely new routine.  What we have works well enough for now I hope!)
2003-09-17 15:49:15 +00:00
ehofman
15f45ad9a5 Reorginize the code just before fgMainLoop a bit so that the lighting update actually has any effect 2003-09-17 10:02:36 +00:00
ehofman
19b61eec1e Fix a model loading problem 2003-09-17 09:44:37 +00:00
curt
5d6eafc091 Oops, get rid of some extraneous debugging output. 2003-09-16 22:38:41 +00:00
curt
7f2757a7ab Expose the time of day setting through the fg_command and property interface
so a gui interface can be built.
2003-09-16 22:35:16 +00:00
curt
b10715833c Fix a few potential gotcha's in setting up start time. 2003-09-16 22:34:22 +00:00
ehofman
0f6e4e1c74 Don't just disable depth buffer writes but instead disable the depth test all together 2003-09-16 16:27:01 +00:00
ehofman
174852f01e Try to prevent z-buffer problems for video cards with a 16-bit depth buffer 2003-09-16 14:31:14 +00:00
ehofman
44fda9805b Enable back face culling for cockpit instruments, disable depth buffer writes for 2d instruments but enable depth buffer writes for the magnetic compass. Does anyone care to create a 3d magnetic compass? 2003-09-16 10:02:32 +00:00
ehofman
a5bd132143 Make sure the joystick name gets printed 2003-09-16 08:25:16 +00:00
curt
9bb782ce72 Added a command line option to specify a starting time of day in the sense of:
--timeofday=dawn
  --timeofday=dusk
  --timeofday=noon
  --timeofday=midnight
2003-09-15 22:55:39 +00:00
ehofman
13d8e0edab Allow -jsbsim, -yasim or -uiuc in the name of the configuration file when it resides in it's own subdirectory 2003-09-15 16:00:18 +00:00
ehofman
4d6b14a08c Add support for loading aircraft which have the configuration file inside it's own subdirectory 2003-09-15 14:21:16 +00:00
ehofman
b7e3f95300 Add support for <aircraft>-set.xml configuration files inside it's own subdirectory. This applies only to the --show-aircraft option for now. 2003-09-15 14:07:50 +00:00
ehofman
7249aaea33 Frederic Bouvier:
This patch is there to correct a problem that prevent to load static objects when specifying a relative fg-root or a different, relative, fg-scenery. It appears that there is a mix between fg-root, fg-scenery and PLIB's model-dir.
It has been reported on the list that users are not able to see the buildings, especially those running the win32 builds because they run 'runfgfs.bat' that set FG_ROOT=./DATA.

I decided not to use model-dir because it just add confusion and to build a valid path earlier.
2003-09-13 11:47:30 +00:00
ehofman
2be37c04fe Enable two sided lighting calculations when specular highlight is enabled 2003-09-13 09:27:50 +00:00
ehofman
dd963990dc Turn back to default lighting when specular-highlight gets disabled 2003-09-12 22:09:54 +00:00
ehofman
9812739a71 Add the posibillity to disable specular highlight because it looks like some implementations switch over to sofware rendering when this is enabled 2003-09-12 21:43:01 +00:00
ehofman
774faa157d Make it possible for textured object to change color to white when lit by a strong light source. This might affect rendering time a bit 2003-09-12 09:27:19 +00:00
curt
5705ad715b Changes to facilitate replaying the last "n" seconds. 2003-09-11 19:36:04 +00:00
david
72be3f287a Added --failure option. 2003-09-10 01:29:19 +00:00
daveluff
d3b7c2ac10 Fix a couple of bugs that resulted in ATIS not being heard at airports with AI traffic active 2003-09-05 13:58:51 +00:00
daveluff
b898c5e4ff Change the start of descent point of the AI plane when the circuit has been extended when following previous traffic - it should not land short now, although it can land a way down the runway if start of descent should occur during a turn, since it doesnt start descending until the turn is finished 2003-09-05 10:26:11 +00:00
daveluff
be274df23b Guard against update(...) getting called before init(...) 2003-09-05 10:23:20 +00:00
daveluff
1520fd648e Output a few properties for AI code devel convienience - probably temporary 2003-09-05 10:22:18 +00:00
daveluff
3f162abf09 Whitespace cleanup 2003-09-05 10:21:29 +00:00
ehofman
3e98bccbaf Remove unused gamma corrections 2003-09-03 18:47:48 +00:00
ehofman
ffd64f7a8c Fix a reset bug for at least JSBSim by removing some apperently old UIUC code. This falls in the same category as the code from main.cxx which was recently removed by advice from the UIUC developers. 2003-09-03 17:10:52 +00:00
curt
c81fbb937a David Luff:
Firstly, the search of a given runway number was coming out wrong if the
reverse of the one actually in the database was given, resulting in the AI
plane going to the wrong runway.  This was caused by the fact that if the
reverse runway number to the one wanted was matched then revrwyno was
assigned to rwy.rwy_no, whereas actually it was the original runwayno that
should have been assigned.

Secondly, whilst instrumenting the search with couts to see what was going
wrong, I noticed that one runway would come up loads of times.  It turns
out that this is because taxiways and the next airport line were loaded in
as the last runway, with only the type changed, in the constructor.  Thus
the total number of runway entries for all except the last airport equalled
(no-of-runways + no-of-taxiways +  1).  I've changed a couple of lines to
fix this.

[Curt: this was partially fixed last week, but now it should be completely
fixed.  Thanks Dave!]
2003-09-02 19:12:11 +00:00
david
2ce5cbf854 Add a --ceiling=FT_AGL[:THICKNESS_AGL] option to create a default
overcast ceiling at the given altitude AGL, optionally with the given
thickness (or default to 2000 ft).
2003-09-01 22:58:19 +00:00
david
fccea06ed3 Roll out last change for now. It kills the mag compass on the default
172, and seems to have unpredictable results depending on the drawing
order.
2003-09-01 22:03:46 +00:00
ehofman
7a29fc0613 Average sunlight and ambient light instead of multiplying it 2003-08-29 22:13:05 +00:00
curt
27a36e6059 - The latest volley in the FlightGear lighting wars.
- Ambient is based off the lookup table only.
- Diffuse is based off of the lookup table, but multiplied by a combination
  of sun/fog colors.

The result is a bit more ambient light at dusk and night since the world is
never 100% dark.  And we still get nice sunset/sunrise colored illumination
of surfaces that are directly illuminated by the sun.
2003-08-29 21:24:13 +00:00
curt
1cbcd89e5e I had to make a small mod to the runways.dat format, code changes to handle
that.
2003-08-29 20:27:48 +00:00
ehofman
1dea70fffa Use the glPointParameter function pointer rather than the function itself 2003-08-29 16:50:20 +00:00
ehofman
82ba3ebbde Remove a possible glut dependency and do some code cleaning 2003-08-29 16:46:21 +00:00
ehofman
3ba01fa762 New automake, new problems. Add $base_LIBS for programs since $LIBS isn't substituted automatically anymore 2003-08-29 09:03:49 +00:00
curt
ff2740f085 Remove the last traces of metakit (hopefully) :-) 2003-08-29 04:42:43 +00:00
curt
314c324556 Depricated ... 2003-08-29 04:12:34 +00:00
curt
e6859e4fe0 Redo the runway database scheme to use a flat/ascii file and load the entire
database into memory at the start.  This should completely eliminate any
dependencies we have on metakit.
2003-08-29 04:11:23 +00:00
curt
f0ddd9048f Fix a small oops on my part. 2003-08-28 21:05:01 +00:00
curt
212f5d66bf Depricated ... 2003-08-28 21:04:12 +00:00
curt
6665d7d609 Remove one dependence on MetaKit. 2003-08-28 20:53:08 +00:00
curt
b23183f018 Put the id of the tile we are flying over into the property tree for
convenience of debugging.
2003-08-28 20:52:34 +00:00
curt
c86c81dad0 Minor tweak. 2003-08-28 20:52:05 +00:00
ehofman
69d0052375 Fix an undeclared function refference in one of the supported compiler environments 2003-08-25 12:41:40 +00:00
ehofman
ced6b4f520 Updates needed for z-ordewring of the cloud layers 2003-08-22 08:05:00 +00:00
ehofman
6f8aa7b331 Change GLUT_H to FG_GLUT_H to prevent a naming clash with freeglut. 2003-08-21 09:12:12 +00:00
ehofman
32cb0df98e Add support for moving cloud layers 2003-08-19 13:06:51 +00:00
ehofman
fb3717003e Fix some network layer issues. Some htonl() calls didn't use the return value. 2003-08-18 11:11:08 +00:00
ehofman
c745a8f956 Add a comment on how to enable an alternative HOT algorithm that enables one to fly underneath static objects 2003-08-18 09:34:12 +00:00
ehofman
a3fb470f7c Fix a bug where a test was perfromed on a variable that wasn;'t even initialized (and wrong) and add support for tab and space as a seperator 2003-08-18 09:26:26 +00:00
ehofman
0caaeffbc6 Some small (linux) fixes 2003-08-17 10:03:36 +00:00
ehofman
5ae096b225 Reorganization of main.cxx 2003-08-17 09:54:41 +00:00
ehofman
830ce9108c Disable depth buffer writes for 2D insturments. This should prevent z-buffer fighting 2003-08-16 11:35:04 +00:00
ehofman
be863ee240 Work around a problem in certain NVidia adapters hat don't support fgPushAttrib(FG_FOG_BIT) 2003-08-15 17:47:34 +00:00
curt
0179cab894 Norman Vine:
Attached patch gets rid of all mention of GLUT from the cockpit directory.
2003-08-12 15:57:17 +00:00
curt
bcb10efa50 Remove several unneeded glut dependencies. Note, this doesn't signal an
immediate end to glut, only that I'm going through and cleaning up (and
taking inventory of the actual glut dependencies in case I want to investigate
SDL.)
2003-08-11 21:50:22 +00:00
curt
80e98bdc57 Compiler squawked because a typed function had no return, create a dummy value
to return.
2003-08-11 19:33:49 +00:00
curt
e5221f3758 Fix some compiler warnings. 2003-08-11 19:31:50 +00:00
ehofman
fc29f5d522 Back out the patch that made fgLoadAircraft a static function 2003-08-11 17:34:16 +00:00
ehofman
0f6b618381 Make the aircraft loader function static 2003-08-11 08:50:30 +00:00
ehofman
0a7cc77d5e Initialize some variables 2003-08-11 08:35:29 +00:00
ehofman
1263b55c8e Fix a problem with MSVC and fix some typos 2003-08-09 13:31:44 +00:00
curt
02b758c87b Oops, fix a typo. 2003-08-09 02:45:23 +00:00
curt
b206ef0a4b Add support for specifying a ";" delimited list of scenery locations to
search when loading scenery tiles.  (I am not set on using ";" as the
delimiter because it is a command separator in unix, but ":" is a critical
part of the windows file naming scheme (c:\foo\bar) so that is even worse.)

Example:

--fg-scenery=/stage/fgfs04/curt/Scenery-0.9.1/Scenery;/stage/helio1/curt/Scenery
-0.7.9
2003-08-08 20:11:22 +00:00
ehofman
85feefa59f Add partial support for using textures as a basis for cloud field geenration 2003-08-07 12:38:17 +00:00
david
1d4a7659fc Fix drag when engine is shut down, by avoiding negative RPM.
The Propeller class ignored negative RPM but still returned a torque
value, which ratcheted up a higher and higher negative RPM until drag
overwhelmed the aircraft.

In reality, the propeller should windmill at a reasonable postive RPM,
introducing a constant drag on the aircraft -- the propeller should
*not* stop unless the plane is flying very slowly.  That's a future
project.
2003-08-06 21:38:01 +00:00
curt
c2684e9bc6 Norman Vine:
Add commands to increase/decrease the fog visibility.
2003-08-06 17:13:42 +00:00
ehofman
6834e86f94 Add 3d cloud support back in 2003-08-04 17:57:15 +00:00
ehofman
7ede111d12 Add a /test/scene_lighting property to switch between new and old behavior 2003-08-04 09:34:55 +00:00
ehofman
3d07fa8bda Update the ambient, diffuse and specular scenery colors to match the real world more closely 2003-08-03 09:54:02 +00:00
ehofman
a315df50f8 Update scene lighting 2003-08-02 12:45:15 +00:00
curt
807c4047dd Add support for communicating a flap motor failure. 2003-08-01 19:37:20 +00:00
curt
562ce6f5e2 Ooops, I added another item to what I write to the buffer, but
forgot to make it big enough to hold the new item.  This was manifesting
itself as a crash on reset (if the ExternalPipe FDM was being used.)
2003-08-01 17:06:11 +00:00
curt
55f97b218e Interpolate failure conditions since they are part of the struct (more
of a formality for consistancies sake than a useful thing.)
2003-08-01 00:25:10 +00:00
curt
6d0456df08 Add several common engine faults to the net_ctrls structure. 2003-08-01 00:22:57 +00:00
curt
e6958608ce Annunciators cannot work if electrical system is not serviceable. 2003-08-01 00:22:14 +00:00
ehofman
5898b8f828 Needed for SimGear update 2003-07-31 14:47:56 +00:00
ehofman
62ce453136 Use a pointer to a structure instead of a large number of variables when calling a function to keep the stack clean 2003-07-31 09:06:15 +00:00
curt
29dcc1ca1e Compute teh altitude-agl if the remote end isn't sending it. 2003-07-31 01:44:40 +00:00
curt
429a5067d8 Make the property tree reading slightly more robust. 2003-07-31 01:43:57 +00:00
curt
b4d0b6dcd4 Fix a property name spelling error. 2003-07-31 01:41:46 +00:00
curt
d805b8166b Fix several mispellings of servicable->serviceable. 2003-07-30 00:43:25 +00:00
mselig
c0eea29af8 Fixes namespace conflict with the variable ch. Changed to chord_h. 2003-07-27 17:54:18 +00:00
ehofman
c1fa7f95bd Comment out the UIUC ground trimming code 2003-07-27 07:49:33 +00:00
david
f4b3f7a003 Ignore generated files. 2003-07-26 10:53:58 +00:00
ehofman
0ff5f409c0 Add the abillity to attach a propeller thruster to a turbine engine 2003-07-26 09:12:54 +00:00
ehofman
860545bfa9 This patch increases the threshold below which the uiuc models are forced above the ground. 2003-07-26 07:56:46 +00:00
mselig
7dd8eb61d0 Comments added to printf statments. 2003-07-26 00:19:14 +00:00
curt
ae1470d3d1 Do a santity check in case net->course_deviation_deg is bogus. 2003-07-25 20:10:09 +00:00
curt
c5110a3650 Try to make the replay system honor /sim/speed-up, but not fully working yet. 2003-07-25 20:09:30 +00:00
mselig
658a838ea0 Includes mods to greatly shorten the uiuc_recorder.cpp code. 2003-07-25 17:55:27 +00:00
mselig
6adfea97e4 Fixes compiler warning related to this gcc message: This file includes at least one deprecated or antiquated header. Also, mods made to improve the uiuc_recorder code. 2003-07-25 17:55:20 +00:00
mselig
6ae39d57fa Fixes compiler warning related to this gcc message: This file includes at least one deprecated or antiquated header. 2003-07-25 17:53:53 +00:00
mselig
2606555bf6 UIUC code initilization mods to tidy things up a bit. 2003-07-25 17:53:35 +00:00
mselig
9f518ef343 Adds a basic FDM model for LaRCsim debugging purposes. 2003-07-25 17:53:13 +00:00
mselig
27a7b7f5d9 Adds a basic FDM model for LaRCsim debugging purposes. There is a bug in FGFS-LaRCsim that I have yet to put my finger on. 2003-07-25 17:53:08 +00:00
ehofman
ae8199be38 Melchior FRANZ:
The jitter is most likely caused by the irregular frame rate and CPU clock dependent intervals. There's no easy way around that. I tried some fancy interpolation and all that -- to no avail.
2003-07-24 15:00:16 +00:00
ehofman
a2b71872ad This fixes the K to F conversion for the EGT output 2003-07-24 14:43:11 +00:00
curt
6bbc51c058 Fix an oversight/inefficiency spotted by Frederic Bouvier. We were passing a
*copy* of a very large data set to a function.
2003-07-23 17:50:45 +00:00
curt
3c41f15f18 Geoff McLane:
Attached is a 'slightly' updated config.h-msvc6 file.
You will note i have only couched the JOYSTICK into an #ifndef
and add the needed GLUT_H
2003-07-23 14:36:33 +00:00
curt
8e5d7cd156 Remove some debugging output. 2003-07-23 13:48:19 +00:00
curt
51b0331eb9 Fix a typo ... 2003-07-23 03:19:08 +00:00
curt
c672417725 Add gear animation effects to replay. 2003-07-22 23:46:11 +00:00
curt
b8ac00f0a6 Finish the list of values that need to be interpolated every frame. 2003-07-22 20:06:03 +00:00
curt
33afeef6f1 Handle agl data correctly (so that ultimately the replay system can place
aircraft shadows correctly.)
2003-07-22 20:05:38 +00:00
ehofman
9b545fd648 Fix a bug that would occur on 5GHz computers, and disable the altitude damping feature. 2003-07-22 08:51:31 +00:00
ehofman
e47c97844d Fix a devide by zero bug"src/Autopilot/newauto.cxx 2003-07-22 08:13:10 +00:00
david
45b16ad0c9 Eliminate divide-by-zero error. AI should spin down gradually again. 2003-07-22 02:05:50 +00:00
ehofman
4124ac31d7 This backs out only the target climb rate calculation fix for the time being,
maybe for good
2003-07-19 14:15:11 +00:00
curt
fff2989853 Modified the replay system to work without enabling the master or clock freeze. 2003-07-18 14:14:24 +00:00
ehofman
f2a2b21661 Small patch to expose the localizer property (e.g., true for ILS localizer) 2003-07-18 08:22:54 +00:00
ehofman
9c6fbbccea Fixes for MSVC and MipsPro 2003-07-18 08:14:21 +00:00
curt
75861ec95d Avoid collecting garbage data before the FDM is initialized. 2003-07-18 01:51:45 +00:00
curt
a3b28d16af Improvements to the replay subsystem.
- Handle rotational interpolation across the "zero" point.
- Bug fixes to the rotational interpolator
- Change intervals for medium term and long term data recorders.
2003-07-17 21:21:00 +00:00
curt
419f09f804 Curt:
I have added a fledgling replay system that records flight data and control
positions during the flight.

I have added an internal command called "replay" which will trigger a replay
of the entire saved flight data set.  This could be bound to a keyboard or
menu command, in fact this entire module is screaming for someone to build
a gui to control playback speed, amount of playback, etc.

This is the initial version so there are kinks that still need to be worked
out, please be patient.
2003-07-17 18:24:17 +00:00
ehofman
9c22c5678c Jim Wilson:
These changes should preserve previous functionality (with the exception of a
couple bug fixes).

Bugs fixed:
- AP no longer resets the error accumulator when switching altitude modes or
just closing the autopilot GUI.  It will not be necessary to collect the barf
bags after selecting a new altitude anymore.  Makes things much smoother.
- climb_rate calculation in the altitude hold mode included a factor that made
sense for the c172.  It is now scaled according to the configuration's target
climb rate.

Additions:
Autothrottle (supports speed control only) is more configurable and accurate.
VerticalSpeed mode added (automatically arms to altitude if flown toward
altitude setting).
Exposed various properties, added new lock properties.
2003-07-17 08:52:36 +00:00
tony
36183cbc3d Make initTheta() use the results of the search it performs. 2003-07-17 02:32:39 +00:00
david
2da219ef5e Update magvar model before using it to initialize compass error. 2003-07-17 00:26:38 +00:00
david
34e4ff4922 Kludge the HI error so that it initially matches the magnetic variation. 2003-07-17 00:06:03 +00:00
david
6077e8a824 Added options to set up avionics from the command line:
--nav1=[radial:]frequency
  --nav2=[radial:]frequency
  --adf=[rotation:]frequency
  --dme="nav1"|"nav2"|frequency
2003-07-16 23:34:07 +00:00
david
16e9d1940b Don't snap to runway heading if an offset azimuth is supplied. 2003-07-16 19:12:02 +00:00
david
b8a8d2194a More turbulence tweaks and fixes.
Skip turbulence calculations with magnitude is 0.
2003-07-14 22:34:08 +00:00
david
5d3b58438a Make sure sign is preserved for turbulence direction. 2003-07-14 20:48:23 +00:00
ehofman
a0d90b9746 Framerate independent viewer fixes from Melchior FRANZ 2003-07-14 14:20:45 +00:00
ehofman
3179cb441a Make it possible to either select the 2d or the 3d HUD 2003-07-14 13:57:11 +00:00
tony
16c029c609 Fix for setting initial pitch angle on the ground. 2003-07-14 11:47:25 +00:00
david
9d318461b9 It's a direction, not an axis. The z direction is the one that should
occur full force for turbulence.
2003-07-13 20:18:51 +00:00
david
1691d3ba19 Add the ability to control turbulence rate as well as magnitude.
Square the normalized direction acceleration for the y and z axes, so
that turbulence predominantly affects pitch.

Bind to the /environment/turbulence/magnitude-norm and
/environment/turbulence/rate-hz properties in FlightGear.
2003-07-13 20:13:18 +00:00
ehofman
7e15ed39a1 Latest changes to the viewer code from Melchior FRANZ 2003-07-12 09:52:26 +00:00
ehofman
6e174947df Melchior FRANZ:
The current chase view respects heading but ignores roll & pitch. And it follows heading without delay, which makes the viewer behave quite strange. This change makes the chase view feel more natural. You aren't fixed behind the plane, but follow all its movements with a delay.

Erik Hofman:
I've decided not to add the patch to preferences.xml in the base package because something feels funny with that. I think there needs to be some more discussion about it.
2003-07-11 08:58:26 +00:00
curt
a47f8cabab Add normalized control surface positions to net_fdm.hxx structure.
Convert several double values to float since the extra precision is not
  needed and it just wastes network bandwidth.
2003-07-10 18:55:41 +00:00
ehofman
ab15297e67 FlightGear can handle network connections even without multiplayer support 2003-07-09 19:55:08 +00:00
ehofman
0700498e6f Changes to reflect the code reorganization from CUrtis 2003-07-09 14:45:02 +00:00
david
17b49a9021 Use the new splash screens. 2003-07-08 02:29:14 +00:00
curt
85de2452a3 A couple fixes so the nav/ils heading hold will work again. 2003-07-07 21:19:46 +00:00
ehofman
19d08953e3 Split up into and . Fix a typo for FreeBSD. And do some Makefile cleanups 2003-07-07 13:57:43 +00:00
ehofman
92ae2adeb1 Fix a mistake 2003-07-07 13:56:23 +00:00
ehofman
7b778e859c Replace some of the most used fgGetXXXX() calls with a local variable. The next best thing would be replacing the fgGetXXXX()functions with cached pointers 2003-07-05 09:59:03 +00:00
david
ba8b2bfca3 Rename some existing variables/methods in the navcomm module for
clarity:

  nav_radial => nav_target_radial (same as selected, except for a LOC)
  nav_heading => nav_reciprocal_radial
  nav_magvar => nav_twist (it's not always the same as magvar)
  nav_heading_needle_deflection => nav_cdi_deflection
  nav_gs_needle_deflection => nav_gs_deflection

Added nav_radial back in, but now it shows the current radial from the
VOR, as one would expect.  This value also appears in the
/radios/nav[*]/radials/actual-deg property.
2003-07-04 19:13:03 +00:00
david
fa4d245555 Change a spelling. 2003-07-03 17:13:03 +00:00
david
9eef30ff6e Fix the property /radios/nav[*]/radials/actual-deg to show the radial
that the aircraft is on.
2003-07-03 17:10:32 +00:00
ehofman
a1968ecb95 Jim Wilson:
This patch exposes the nav_id--Navaid (VOR/ILS) IDs--in the property tree for use in EFIS displays.  Both the string and individual integer (char) values are published.


Erik Hofman:
I have converted all sprintf() functions in navcom.cxx into snprintf() for some extra securety.
2003-07-03 08:51:19 +00:00
ehofman
709f57fe91 Add the ability to add repeat intervals to joystick buttons using the interval-sec property 2003-07-02 19:21:11 +00:00
curt
b1bfd1aa27 Tweaks to presets logic. 2003-07-02 16:24:50 +00:00
david
1b390135a1 Make the inclinometer a little more lively. 2003-07-01 21:22:01 +00:00
david
16635b6b98 Move the turbulence magnitude away from the peaks. 2003-07-01 20:52:12 +00:00
ehofman
27abc68450 Jim Wilson:
This patch adds an "interval-sec" property which allows fixing an interval in seconds (or fraction of seconds) for the repeats for emulated axis controls (digital hats) on joysticks.
2003-07-01 16:32:00 +00:00
ehofman
53aceeafe8 Solaris namespace clash fix 2003-07-01 16:12:21 +00:00
ehofman
9d10d88f8f Fix a problem where the compass goes negative by the variation when close to 360 degrees 2003-07-01 08:19:41 +00:00
david
c5be967fba Avoid strong oscillations at turbulence extremes. 2003-06-29 21:17:21 +00:00
ehofman
484bab7bc8 Make sure the functions won't be called if the extension is not supported. This also clears the main loop a bitsrc/Main/main.cxx. 2003-06-29 17:14:13 +00:00
ehofman
fb6c04ec7f Add Lee Elliott's per aircraft configurable terrain following factor 2003-06-29 08:27:45 +00:00
ehofman
0ff6c68c01 This patch normalizes the heading value YASim reports to the interface 2003-06-28 21:49:45 +00:00
ehofman
5e2dacbee5 Update required for the fastmath module 2003-06-28 12:19:58 +00:00
ehofman
455b2b3a91 Use sqrt(x) and x*x instead of pow(x, 0.5) and pow(x, 2.0) 2003-06-27 21:29:48 +00:00
curt
b6f87921cd Fix a property name spelling error. 2003-06-27 20:06:11 +00:00
curt
a574116252 Add /environment/turbulence-norm to the output structure. 2003-06-27 18:21:04 +00:00
ehofman
541d41af83 Melchior FRANZ:
These patches add a clock instrument, which allows to model failure ("serviceable") and to adjust the time independently of the system time (defaults to GMT). The main incentive is to make the p51d clock work and adjustable via the knob.

 o Offers a time string ("12:03:15") for the LCD or for LED
   clocks, or an empty string in case of failure/power off. The
   instrument assumes that digital clocks are battery buffered,
   so they will be updated even if there's nothing on the display.

 o Offers the number of seconds since midnight for analog
   clocks, like in the p51d. This number is not increased
   if !serviceable. So the clock will stand still and continue
   where it stopped when it's serviceable again.

I did not consider voltage yet, because the Mustang's clock will need a lot more current than the LCD clock. The instrument is updated 4 times per second but returns immediately if neither time nor offset changed. The function getGMTString() in fg_props.cxx could be removed after applying these patches.
2003-06-27 08:46:57 +00:00
curt
1a8fe25cf4 Previously the weather dialog box and environment system had some confusion
between temperature at altitude vs. temperature at sea level.  The dialog
box asked for temperature at altitude which makes sense, but all the
internal crunching expected temperature at sea level.  However, it makes no
logical sense to specify the sea level temperature for different layers so
I changed the internal processing to work with temperature at altitude and
then derive an approximate sea level temperature at the end.

If you know the ground temperature, you can just enter this temperature
for the first boundary layer and the system should do the right thing.
2003-06-24 20:04:29 +00:00
curt
3ff954c1ae Add support to the "run" command for setting up the subsystem arguments
properly for executing a "run reinit [ subsystem1 subsystem2 ... ]
2003-06-24 19:59:47 +00:00
curt
63d58174cb Add ground elevation to the net_gui.hxx structure. 2003-06-24 15:10:50 +00:00
ehofman
e43034b067 Add some commandline options 2003-06-22 09:45:43 +00:00
ehofman
f1dddc9298 Chnage seperator to separator 2003-06-22 07:58:04 +00:00
ehofman
9e07e0ac36 Mac OS X fixes 2003-06-20 20:18:40 +00:00
ehofman
45e20b6565 Get rid of a multiple defined symbol warning" src/FDM/LaRCsim/ls_step.c
"
2003-06-20 19:53:56 +00:00
ehofman
ef96cce83f (temporary) Apple OS X fix 2003-06-19 07:54:29 +00:00
ehofman
6b2b6edb2d Use a different way to call OpenGL extensions and move over to our own extension checking function instead of the one provided by glut 2003-06-18 09:19:41 +00:00
ehofman
654037b83b gcc 3.2 fixes 2003-06-17 17:51:55 +00:00
ehofman
0eda5f3872 Add:
/sim/rendering/horizon-effect
   toggle sun and moon resizing effect near the horizon

/sim/rendering/enhanced-lighting
   toggle enhanced runway lighting on or off

/sim/rendering/distance-attenuation
   add distance attenuation to the enhanced runway lighting
2003-06-17 16:59:26 +00:00
ehofman
b082300ab1 Model the effect where the sun and moon look 1.5 times larger when close to the horizon 2003-06-15 12:23:55 +00:00
ehofman
3433dbce55 Take the visibility in account for the sky color 2003-06-15 11:30:25 +00:00
ehofman
0c5115e69a Base sun and moon diameter and distance on actual numbers 2003-06-14 09:32:06 +00:00
daveluff
a714849cbd Initial stab at making the AI plane take the user into account when flying a circuit. The AI plane will now delay it's turns to the various legs if the user has flown a wider pattern that it normally would in front of it. However, this is very much still work in progress - when the pattern gets extended the AI plane lands short of the runway, and it doesn't alter its speed around the circuit at all, only the turn positions. Still, its a start... 2003-06-11 21:49:46 +00:00
daveluff
d975fc129c Minor changes to the comments 2003-06-11 21:16:40 +00:00
curt
6db343914f Changes corresponding to simgear sky api tweak. 2003-06-11 19:06:48 +00:00
david
cfab836630 Fix weather-related command-line options to work with the new weather
scheme.
2003-06-11 14:18:24 +00:00
ehofman
ee806b50a1 MSVC fix 2003-06-10 12:03:07 +00:00
ehofman
3c93039bc3 density_slugft3 is used before its initialization 2003-06-10 11:59:17 +00:00
mselig
ee84e76641 Fixes some weirdness that Fred reported. Used his patch with one mod. 2003-06-10 06:19:31 +00:00
curt
f4403fdea8 Cosmetic changes ... 2003-06-09 20:24:50 +00:00
ehofman
414b4ada11 Irix/MipsPro compiler fixes 2003-06-09 08:44:59 +00:00
mselig
de16c7d222 putting back the pilot-g used by accel.xml gadget 2003-06-09 06:15:46 +00:00
mselig
d26c1202d4 several init updates + changes init zeros to false 2003-06-09 06:15:40 +00:00
mselig
bd5ea959a0 gear retract rate input line changes 2003-06-09 05:20:52 +00:00
mselig
419860be01 mods made to setup for some initializations in uiuc code 2003-06-09 02:50:23 +00:00
mselig
3bd9321418 minor mods 2003-06-09 02:50:03 +00:00
david
e588cbadd8 Removed FGEnvironmentMgr as a special case in globals, initialization,
etc.

Improved the weather system to interpolate between different
elevations and deal with boundary-layer conditions.  The configuration
properties are now different (see $FG_ROOT/preferences.xml).
2003-06-08 14:47:03 +00:00
david
6f3456a734 Rolled last change back out -- it was causing the default 172 to hang
on loading, because the fuel-quantity token was never consumed.
2003-06-08 12:04:41 +00:00
ehofman
e3bcb4b619 MingW 0.92 fixes 2003-06-08 12:01:43 +00:00
ehofman
cc0ec0b070 Make it possible for FlightGear to override the fuel tank contents with 0.0 2003-06-08 11:19:14 +00:00
ehofman
1100ae47e4 Fix a problem where the contents could be specified by JSBSim and by FlightGear, where JSBSim would override the FlightGear specified value. Now the JSBSim specified value will be discarded if Contents is already set. 2003-06-08 08:45:07 +00:00
ehofman
2c3fa12eea David Culp:
This version handles a zero fuel load better.  I found that if you try to consume fuel from an empty tank, with zero fuel flow, the FGEngine::Starved flag alternates
2003-06-08 08:44:30 +00:00
david
c5137afccc Ignore calc_loc program. 2003-06-07 13:54:35 +00:00
ehofman
a3e660703a Remove some now depreciated lighting code 2003-06-07 10:34:34 +00:00
curt
383c91b818 Add a missing source file. 2003-06-05 03:43:43 +00:00
curt
bfaaa63bb2 Changes in preparation for the 0.9.2 release. 2003-06-04 20:27:05 +00:00
curt
fdbc4672a8 Return to predawn version of input.[ch]xx until after the 0.9.2 release. 2003-06-04 14:22:51 +00:00
ehofman
f5e68169dc Just when you think you have it all sorted out, it stabbing you in the back. Make _last_dt 1.0 otherwise the tests will fail. 2003-06-04 14:14:12 +00:00
ehofman
ae51ae6882 Back out the joystick fixed timing patch for now 2003-06-04 14:02:23 +00:00
ehofman
bc767b9bba Add the axis buttons to the list of items to check only once every 50 ms. 2003-06-04 13:35:23 +00:00
ehofman
560fd191ac Restrict the update limitation to the buttons only 2003-06-04 12:46:49 +00:00
ehofman
cc89cf32c7 Dang! A last minute update, and no way to test it. :-/ Make he joysticks work again. 2003-06-04 11:27:41 +00:00
ehofman
f46bda0621 A bounding sphere may be empty, which is perfectly valid.
Such empty spheres have negative radius, but undefined center.
2003-06-04 09:57:11 +00:00
ehofman
15c54b57f9 Skip all empty bindings 2003-06-04 09:50:00 +00:00
ehofman
a2a496a84b Update the joystick 20 times per second 2003-06-04 09:30:48 +00:00
ehofman
f39e079b75 Duh! Remove some debug messages 2003-06-03 14:36:56 +00:00
ehofman
32bb2af2af Fix a bug where FlightGear would crach when an aiport id was geven in lower
case. It turned out that MetaKit is case insensitive, so I adden an extra
check to see if we got what we were asking for.
2003-06-03 14:34:02 +00:00
daveluff
f61dbf1382 Explicitly initialise aptElev 2003-06-03 14:08:24 +00:00
ehofman
9b353d3665 Some compiler fixes 2003-06-03 13:51:21 +00:00
daveluff
b9332af209 Fix for Cygwin compilation 2003-06-03 13:08:42 +00:00
ehofman
b0433381a7 I had some old SimGear include directories hanging around, so this got uncought. Thanks Melchior 2003-06-03 09:17:57 +00:00
ehofman
815333af23 sync JSBSim and FlightGear 2003-06-03 08:46:15 +00:00
curt
76fc6bc8e6 Fixed a small ommission. 2003-06-02 17:05:52 +00:00
curt
9c0c54ef6c Implimented a simple frame rate throttle.
Normally for smoothest frame rates you would configure to sync
to your monitor's vertical refresh signal.  This is card/platform
dependent ... for instance with Linux/Nvidia there is
an environment variable you can set to enable this feature.

However, if your monitor is refreshing at 60hz and you can't quite sustain
that with flightgear, you can get smoother frame rates by artificially
throttling yourself to 30hz.  Note that once you are about about 24fps, it
is *change* or inconsistancy in frame rate that leads to percieved jerkiness.

You want to do whole divisors of your monitor refresh rate, so if your
display is syncing at 75 hz, you might want to try throttling to 25 hz.
2003-06-02 16:35:36 +00:00
ehofman
f30f40a2fb Fix a initialization ordering bug:
Melchior FRANZ:
The reason: these models are to be added to the scenery, but the
scenery isn't yet set up at this point. The correct order is:

 - set up model_lib (needed by the scenery)
 - set up scenery (needed by the model manager)
 - set up model manager
2003-05-31 13:38:10 +00:00
curt
948d2bfca6 Fix a potential timing glitch. 2003-05-30 20:19:56 +00:00
curt
21b317ff21 Move simgear/sky/ to simgear/scene/sky as part of the consolodation of
graphics code.
2003-05-30 15:16:57 +00:00
curt
b749638fd6 Move low level "tg" object loader code over to SimGear. 2003-05-28 21:01:55 +00:00
curt
56592f3869 Moved random ground cover object management code (userdata.[ch]xx) over
to SimGear.
2003-05-28 20:29:05 +00:00
curt
3cd828b3b6 Update the suction model as per Alex Perry's recommendations. 2003-05-28 18:48:00 +00:00
curt
80e300c65a At low rpms when the alternator isn't able to generate enough current to charge
the battery, don't show positive amps.
2003-05-28 18:47:42 +00:00
ehofman
679325b947 Switch roll and yaw trim commands 2003-05-28 17:53:42 +00:00
curt
503d2839cc Attempt to work around a problem compiling ssgEntityArray.cxx against
plib-1.6.0
2003-05-28 16:57:24 +00:00
ehofman
610aa1997e Build fix for Windows, without it, Windows
version doesn't compile because of the lack of a prerequisite include
2003-05-28 08:26:25 +00:00
ehofman
61cabd1871 Satisfy some strict compilers by adding a number of libraries 2003-05-28 08:23:54 +00:00
curt
dbeb3af2f6 Swap master alternator and battery switches. 2003-05-27 19:27:01 +00:00
curt
4d09ba71a4 - Added a redundant (left/right) vacuum pump.
- Modified the rpm vs. suction formula to hit much more realistic numbers.
  We should be seeing just over 4 inhg at idle and approaching 5 inhg at
  full throttle.
2003-05-27 19:25:27 +00:00
curt
81af63cfa5 Added an #include for possible time syncing code. 2003-05-27 19:23:12 +00:00
curt
11e112c1e4 Added very simplistic volt and amp modeling to the electrical model. This
should really be made more generic and part of the electrical model config
but this is all I had time for this weekend.
2003-05-27 19:18:14 +00:00
curt
af13301cbd Added some test code (currently commented out) to limit a remote visual
slave to a specific frame rate (i.e. 30hz).  This is potentially desireable
if you are running on the ragged edge between 30/60 hz ...
It would be nice at some point to make the code a bit more flexible and
configurable so it could be activated from the command line or preferences
file.
2003-05-27 19:15:58 +00:00
curt
d5d38ebe8c Make the attitude indicator gyro error kick in earlier in the gyro spin down
process.
Add the annunciator model to the list of managed instrumentation modules.
2003-05-27 19:13:51 +00:00
curt
940d12528b Add a very simplistic (small single engine type) annunciator model. With
the exception of flashing the annunciator light for 10 seconds and then going
steady on, this could almost be done entirely in an xml instrument ...
2003-05-27 19:12:33 +00:00
curt
c538cc44fd Add a utility that given a specific localizer position and corresponding
runway info, repositions the localizer and realigns it with the runway
heading so that the approach lines up perfectly.
2003-05-27 18:59:14 +00:00
ehofman
f405ddbce4 Rename some defines to prevent a namespace clash 2003-05-25 12:14:46 +00:00
ehofman
50e8454da3 Fix a typo 2003-05-24 08:41:11 +00:00
ehofman
8ac87ab5e6 Provide a better(?) solution to the windows GDI problem 2003-05-24 08:37:31 +00:00
ehofman
4974b3cc5a Provide a fix for the MSVC/Cygwin GDI build problem 2003-05-23 22:09:35 +00:00
ehofman
d8ab993194 initialize some otherwise unitialized variables 2003-05-23 11:55:26 +00:00
curt
9b27c9c425 This is a little something I'm dabbling with ... an alternate approach
to doing random ground cover objects.  This is still in it's embrionic
state so don't expect this to do anything useful or interesting yet.
It shouldn't hurt anything though either.
2003-05-22 19:05:16 +00:00
mselig
0d9685184a sign change to rudder SAS 2003-05-22 14:53:17 +00:00
ehofman
66bfe04c26 Lighting updates for non PC hardware 2003-05-22 13:51:19 +00:00
ehofman
c8f9fc0ae4 from the C++ FAQ:
TITLE: Using delete [] versus delete

The extra "[]" warns the compiler that there is a whole array of objects here so that P's destructor must be called on each element of the array rather than just on P itself (which would be equivalent to the first element only).
2003-05-22 08:42:38 +00:00
mselig
5c99b9308c Updates to properties for uiuc aircraft 2003-05-22 04:34:27 +00:00
ehofman
6be8042a01 Updates for a better sunrise/sunset effect 2003-05-21 17:20:55 +00:00
curt
676e4c8846 Oops missed a couple things when I moved LaRCsim.cxx into src/FDM/LaRCsim/
This was masked because I didn't wipe src/FDM/libFlight.a and recreate it.
2003-05-20 11:29:06 +00:00
curt
b07b7c8ad0 Moved FDM/LaRCsim.[ch]xx to FDM/LaRCsim/LaRCsim.[ch]xx 2003-05-20 02:08:31 +00:00
curt
97d22cdd14 Drop from 4 to 3 splash screens for now. 2003-05-19 20:35:50 +00:00
ehofman
154ab45912 Latest cosmetic updates to the sunrise code. I still have to figure out why the colors on a PC are much nrighter in some places and much darker in others, but the color itself matches nicely now. 2003-05-18 11:40:57 +00:00
ehofman
b666d71d89 Rename an error message so it won't conflict with other output (especially property names) 2003-05-18 09:06:44 +00:00
ehofman
959996f17c Fix a view offset bug in some external views 2003-05-18 09:04:14 +00:00
ehofman
ebaa19f1d6 Changes needed after adding the gamma correction. I think it needs (atleast) one round of updates to get it right, but I've got to go now 2003-05-17 14:29:34 +00:00
ehofman
5b2e9467be Add gamma correction to the sky color functions 2003-05-17 12:45:27 +00:00
ehofman
119559597f Small, time related color adjustments for the sunrise/sunset code 2003-05-16 22:50:08 +00:00
ehofman
9c05297660 Make the sunset color view direction dependent again. 2003-05-16 20:32:21 +00:00
ehofman
93487f06b3 Darken the clouds near sunrise/sunset 2003-05-16 17:35:48 +00:00
curt
e9f4fc5972 Jim Wilson:
> > Here's a patch to add manual-pitch control to the propeller in YASim.  A new
> > control axis "PROPPITCH" is added.  Requires "manual-pitch" boolean property
> > in the "propeller" tag.
> >
> > Tags and Properties to add in order to enable:
> >
> > manual-pitch="true"
> >
> > <control-input axis="/controls/engines/engine[0]/propeller-pitch"
> > control="PROPPITCH" src0="0" src1="1" dst0="0.40" dst1="0.80"/>
> >
> > Note that for the time being, excessively low RPM or excessively high RPM is
> > brought undercontrol by a scaling range defined in the control-input tag
> > (see "dst0" and "dst1" properties).
2003-05-16 17:27:17 +00:00
ehofman
ff7408fdf2 Adjust sunset/sun rise color scheme 2003-05-16 16:33:23 +00:00
curt
6200c3cb62 Changes to track updates to SimGear. 2003-05-15 21:35:51 +00:00
curt
55ff4577d3 Split out some code from obj.cxx to userdata.[ch]xx 2003-05-15 16:21:18 +00:00
curt
3e3d79dec3 Changes to track SimGear cvs. 2003-05-15 15:12:39 +00:00
ehofman
48fc16432b MSVC fixes 2003-05-15 08:17:53 +00:00
ehofman
a0e829059a Add an otherwise lost header file to the Makefile 2003-05-15 08:13:38 +00:00
curt
9d16b308b1 Break a few more dependencies ... working towards being able to move
obj.[ch]xx over into simgear.
2003-05-14 20:48:31 +00:00
curt
df1cae3b65 Did some renaming of new simgear code. 2003-05-14 19:32:10 +00:00
curt
8dcf08c965 Moved some of the low level scene graph construction code over to simgear. 2003-05-14 19:22:24 +00:00
ehofman
e1f96243ec Update the sunset colors 2003-05-14 19:22:04 +00:00
curt
d6ae1c2205 Create an instance of SGMaterialLib in the "globals" structure and use
that.
2003-05-14 18:33:56 +00:00
curt
c51b629d8e Drop support for rendering both w/ and w/o textures, now we only support
texturing.
2003-05-13 19:09:43 +00:00
ehofman
db8cc2aba9 Update the fog color based on the color of the sun. This is a first attempt and probably needs tweaking 2003-05-13 19:00:27 +00:00
curt
7289eaa8ba Robert Deters:
I have attached some revisions for the UIUCModel and some LaRCsim.
  The only thing you should need to check is LaRCsim.cxx.  The file
  I attached is a revised version of 1.5 and the latest is 1.7.  Also,
  uiuc_getwind.c and uiuc_getwind.h are no longer in the LaRCsim
  directory.  They have been moved over to UIUCModel.
2003-05-13 18:45:04 +00:00
david
d403c2e568 The lookup method was always skipping the first ILS for any frequency
-- I discovered the problem while puzzling over an LOC that wouldn't
come in.
2003-05-13 14:15:30 +00:00
curt
d03087c3df Initialize a couple values before using them. 2003-05-13 11:35:35 +00:00
curt
3c7bdc31d9 Cosmetic changes for new code moved into simgear to make the naming scheme
better follow simgear conventions.
2003-05-13 03:18:42 +00:00
curt
65c3caa032 Moved fgfs_src/Object/newmat.[ch]xx and fgfs_src/Object/matlib.[ch]xx into
simgear/scene/material/
Adjusted flightgear code to match this change.
2003-05-12 21:34:29 +00:00
ehofman
2c10f3c878 Update the red and green fog colors for better matching cloud edges 2003-05-12 09:31:55 +00:00
curt
caea114d06 Fix a preset in the air problem. 2003-05-10 13:33:04 +00:00
curt
56db994994 Moved src/Model/loader.[ch]xx and src/Model/model.[ch]xx to
simgear/scene/model/
2003-05-09 20:40:59 +00:00
curt
51c04e9e4c - Added "SG" prefix to sound classes that recently moved to SimGear.
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00
curt
eafdb70890 Remove dependency on model.hxx. 2003-05-09 18:51:16 +00:00
ehofman
5ecfcca7e4 Extract the sound code from FlightGear and move it to SimGear 2003-05-09 18:44:33 +00:00
ehofman
228d6b2f29 Jim Wilson:
This is a patch to viewmgr.cxx that I've had for a long time.  This just prevents a possible segfault caused by misconfiguration.
2003-05-09 08:31:56 +00:00
ehofman
8ef4374edb Jim Wilson:
What is actually happening is the camera is pointing to the right place (try zooming in),  but the camera is also travelling up and down with the nose and it should be staying more steady (in sync with the CG altitude).

Attached is a fix for this. There is still something a little funky going on with the camera, but this solves the biggest problem.  You will note that I deleted an unecessary reference to scenery.hxx in the patch.
2003-05-09 08:31:14 +00:00
curt
575b3ac98c Working at unraveling and breaking dependencies inside of src/Model.
I split the FGModelPlacement code out into it's own set of source files.
I created two versions of the fgLoad3DModel() routine.  One that is
  unecumbered by a panelnode dependency and one that is.  acmodel.cxx is
  the only place that needs to load an aircraft with instrument panels.
model.[ch]xx are now pretty much free to move over into simgear.
loader.[ch]xx should be able to follow closely behind.
This will be a big step towards being able to move the material management
code over into simgear.
2003-05-08 20:28:46 +00:00
curt
fe7a61d3ff Moved src/Model/*Animation* classes over to simgear. 2003-05-08 16:33:48 +00:00
curt
b85ff8c210 Timed animations now working again. 2003-05-08 15:56:31 +00:00
curt
677ec873be Clean up various dead, depricated, or otherwise unused code. I don't believe
the ascii scenery file format has actually worked in quite some time, and the
ADA runway light code has been supersceded by a slightly different mechanism.
2003-05-08 03:29:49 +00:00
curt
3c6b1bf9f2 Oops backout the last changes to these files. I was diddling with some
time based extrapolation and this wasn't far enough along to be usable.
2003-05-07 17:41:37 +00:00
curt
fc5f98a3cb Missed this one since I didn't have jpg server support activated. 2003-05-07 17:37:54 +00:00
curt
18b2464b4e When reseting the aircraft position, the system looks at a number of the
requested parameters to determine if this should be an on-ground vs. in-air
start.  The problem was that we never defaulted the value to anything so
if we didn't match an in-air condition, we simply inherited whatever value
was there from before.
2003-05-07 16:00:31 +00:00
ehofman
18dec3596d Curtis found another inconsistency in the sky repaint check. I am afraid that adding more checks would eventually give the same framerate as repainting every frame. Consider this a failed experiment. 2003-05-07 15:53:50 +00:00
curt
ec36086865 Moved into simgear. 2003-05-07 00:13:36 +00:00
daveluff
a142091a08 Fix to an ATC/AI communication timing bug 2003-05-07 00:07:20 +00:00
curt
198b88ca9b This is step "1" of probably "many" in the process of separating out the
scene management code and organizing it within simgear.  My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies.  Then it will be free to move over into the simgear package.

- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
  effect throughout the FlightGear code.
2003-05-06 23:54:17 +00:00
curt
2119db35c3 This is step "1" of probably "many" in the process of separating out the
scene management code and organizing it within simgear.  My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies.  Then it will be free to move over into the simgear package.

- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
  effect throughout the FlightGear code.
2003-05-06 23:46:24 +00:00
curt
f347d6d291 Removed support of old Ascii scenery format. The loader had not been
maintianed or upgraded in a *long* time so it didn't support many new
features like the runway lighting.  If anyone was using it for anything,
it should not be a huge amount of work to switch to the binary format.
SimGear includes a reader and writer for the binary format.
2003-05-06 14:20:30 +00:00
ehofman
b49b93f1ed Make sure the sky is also repainted when the relative view direction gets out of sync. Add a refference to /sim/rendering/debug for always repainting the sky dome. 2003-05-06 14:00:18 +00:00
ehofman
9b2ff882af Make the sky colour brighter, change the fog colour accordingly and add support for macintosh 2003-05-05 12:40:37 +00:00
ehofman
5a66847064 Repaint the sky when the view heading changes also 2003-05-05 12:39:05 +00:00
ehofman
b520fd18ac Updated sky colour, after comparing it to the colours on an sgi monitor. This must be *much* closer to the real colour 2003-05-03 12:52:50 +00:00
ehofman
ae011965e1 Updates to the generic communication protocol. This adds variable seperators as well as sequence seperators. 2003-05-03 09:24:46 +00:00
ehofman
89bdf9657b Another attempt to get the right colour on PC hardware, this time tested with default monitor settings 2003-05-02 10:05:49 +00:00
ehofman
11b48c1b54 Lucky I got debian working on a PC today. Give PC hardware a normal sky colour 2003-05-01 17:37:14 +00:00
ehofman
e825649d72 Use a seperate path for sgi and PC hardware for cloud colouring for now. I'm still investigatng the problem 2003-05-01 09:11:37 +00:00
ehofman
248835272d Update to more natural sky dome colours 2003-04-25 12:27:39 +00:00
curt
f82cb8c643 Reduce pitch error. 2003-04-25 03:36:51 +00:00
curt
6d4ea1494c First pass at trying to add back in the AI effect where it starts drifting
off it's correct position once the gyro spins down below a certain threshold
(such as what would happen in a vacuum failure.)
2003-04-25 02:22:06 +00:00
curt
a16d03a6cd Allow FG data to be in $FG_ROOT/data or $FG_ROOT (looks in both places.) 2003-04-24 02:18:12 +00:00
curt
485f799322 Fixed a property name typo which caused the right tank to never supply fuel. 2003-04-24 00:55:36 +00:00
curt
e99f0eb58a Reduce elevator effectiveness by a factor of 2. 2003-04-23 18:33:17 +00:00
curt
ae39199811 Tweaks ... 2003-04-23 18:31:22 +00:00
ehofman
ec358a6b16 Wendell Turner writes:
I modified the files in src/Autopilot to add waypoint capabilities to the telnet port.

'set waypoint <WPT>' will set the next waypoint.
'get waypoint' returns one string which is the list of waypoints.
'set waypoint 0' will delete the next waypoint.
2003-04-22 09:21:17 +00:00
ehofman
81a1391ed8 MSVC and MingW fixes 2003-04-20 19:42:07 +00:00
ehofman
80c8fbe4a3 Temporary disable the sky reposition speedup code until I discover the magic key that unlocks the proper behaviour. It's not like this causes a noticable decrease in framerate. 2003-04-20 09:13:03 +00:00
ehofman
d1982a9a8c Reposition the sky modules only when the lat or long position is changed for 5 micro degree. This doesn't sound much, but at least it means the modules aren't repositioned every frame 2003-04-17 15:42:18 +00:00
daveluff
a36bf24252 Further progress towards intelligent interaction between the AI plane and the user's plane 2003-04-15 22:55:22 +00:00
daveluff
139f3df761 Moved PatternLeg from AILocalTraffic to AIPlane 2003-04-15 22:54:11 +00:00
ehofman
d26a39cfe1 Oops, the repositioning code needs more work to be usefull. 2003-04-15 14:30:37 +00:00
ehofman
8732d3968a Magically improve the framerate by only repainting and repositioning the sky related subsystems if the sun position is changed by 0.28 degrees 2003-04-15 14:10:47 +00:00
daveluff
49434e3085 Fixed some stuff in runway number to spoken string function, and added Alexander's function to get the minimum angular difference between two headings from approach to ATCutils 2003-04-15 10:37:58 +00:00
ehofman
8ddde586d1 remove files which are moved to Simgear 2003-04-13 21:26:13 +00:00
ehofman
ea24640f96 MSVC6 updates 2003-04-13 21:25:46 +00:00
ehofman
4084f22293 Reflect the move of the SimGear texture object from the misc directory to the screen directory 2003-04-12 09:48:32 +00:00
ehofman
d53b612e2a Move the texture loader to SimGear 2003-04-09 20:28:42 +00:00
david
e4dc8fc3fd Improved tumbling behaviour -- the AI doesn't just freeze now, but
appears still to be indicating.

Added a 'caged' property to the AI, for aerobatic work.

Temporarily disabled tumbling due to pitch, until I can learn more
about it.

Publish the current amount of tumble (-1.0:1.0) under
/instrumentation/attitude-indicator/tumble-norm.
2003-04-05 14:37:12 +00:00
ehofman
cbf244aeda Add a function declaration 2003-04-05 13:05:24 +00:00
david
27d5965703 Use "coverage" instead of "type".
Rename "mostly-cloudy" to "broken" and "mostly-sunny" to "scattered",
to follow standard weather terminology.

Add "few".
2003-04-05 03:33:01 +00:00
david
807bcfb8e0 Removed debug statement.
Added return statement.
2003-04-05 00:30:38 +00:00
david
64e81d1960 Make sure values get back to FGInterface, in case we're not trimming.
This is especially important for setting multiple values like Euler
angles.
2003-04-04 22:44:32 +00:00
david
eff59b94a6 Do not allow the dewpoint to be higher than the temperature. 2003-04-04 22:38:55 +00:00
david
7543355d17 Add new property-randomize command.
Set a random value for a numeric property

Params:

  <property> - the name of the property to randomize
  <min> - the minimum allowed value
  <max> - the maximum allowed value
2003-04-04 22:38:35 +00:00
david
abf660ecef Make the turn indicator a little less responsive, again. 2003-04-04 03:25:27 +00:00
david
ad6236cbe7 Add the ability for the AI to tumble in extreme attitudes, if
/instrumentation/attitude-indicator/config/tumble-flag

is true.  The AI will take up to five minutes to reerect itself
completely.
2003-04-04 03:25:02 +00:00
curt
d82ce71d28 Tweak to the --atc610x option. 2003-04-02 14:56:21 +00:00
curt
b5f7761861 Fixed a remaining typo from the death and destruction earlier today.
Added an option to avoid using non-existant rudder pedals if they truely
non-exist.
2003-04-02 03:45:08 +00:00
curt
0620fed54a Switch to snprintf() to add an additional small measure of safety until
someone rewrites this file without needed a printf() varient at all.
2003-04-01 19:14:08 +00:00
curt
ec5609ef43 You bastards! Writing property names to char arrays that are too short for
the data you are putting in it. :-(  Fixed ...
2003-04-01 18:50:46 +00:00
ehofman
5454a4f281 Set the initial log-level back to info 2003-04-01 18:45:34 +00:00
ehofman
acf65e6ff4 Fix another controls overhaul problem 2003-04-01 16:56:13 +00:00
david
7ba6807736 Fix to use renamed /controls properties. 2003-04-01 15:51:15 +00:00
david
726d97be3c Removed old menubar option. 2003-04-01 15:50:51 +00:00
ehofman
cdd7998c90 David Luff:
The one to fg_init.cxx initialises the AI subsystem regardless of whether it's enabled or not so that later enabling by the user doesn't crash it, and the one to main.cxx avoids running the ATC manager and ATC display system unless enabled.
2003-04-01 13:42:10 +00:00
ehofman
c3cefaf883 Updates to the controls properties tree. This is a major update so there may be one or two 'old' refferences left. To simplify the transisition there is a file called README.properties in the docs-mini directory of FlightGear that explains the new controls layout. 2003-04-01 12:43:18 +00:00
ehofman
a6c1632298 Fix a small problem which crept in after a late night session 2003-04-01 08:36:09 +00:00
curt
d3f6354332 Return code to it's original form which works around an idiosyncracy in
our data.
2003-04-01 04:13:02 +00:00
curt
d25fa96db3 Previously if a freq search matched an ILS that had no dme, it would
proceed to search for an VOR of that same frequency.  On rare occasion
this search could return true with a far distant VOR and cause a small
amount of confusion.
2003-04-01 03:44:20 +00:00