Moved PatternLeg from AILocalTraffic to AIPlane
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parent
ae84180ee7
commit
139f3df761
3 changed files with 26 additions and 24 deletions
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@ -35,20 +35,6 @@
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#include <string>
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SG_USING_STD(string);
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enum PatternLeg {
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TAKEOFF_ROLL,
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CLIMBOUT,
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TURN1,
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CROSSWIND,
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TURN2,
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DOWNWIND,
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TURN3,
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BASE,
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TURN4,
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FINAL,
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LANDING_ROLL
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};
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enum TaxiState {
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TD_INBOUND,
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TD_OUTBOUND,
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@ -94,7 +80,7 @@ public:
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void RegisterTransmission(int code);
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// This is a hack and will probably go eventually
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inline bool AtHoldShort() {return(holdingShort);}
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inline bool AtHoldShort() {return holdingShort;}
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protected:
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@ -156,7 +142,7 @@ private:
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int numInPattern; // Number of planes in the pattern (this might get more complicated if high performance GA aircraft fly a higher pattern eventually)
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int numAhead; // More importantly - how many of them are ahead of us?
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double distToNext; // And even more importantly, how near are we getting to the one immediately ahead?
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PatternLeg leg; // Out current position in the pattern
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//PatternLeg leg; // Our current position in the pattern - now moved to FGAIPlane
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StartofDescent SoD; // Start of descent calculated wrt wind, pattern size & altitude, glideslope etc
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// Taxiing details
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@ -30,6 +30,10 @@ SG_USING_STD(string);
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#include "AIPlane.hxx"
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#include "ATCdisplay.hxx"
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FGAIPlane::FGAIPlane() {
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leg = LEG_UNKNOWN;
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}
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FGAIPlane::~FGAIPlane() {
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}
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@ -18,14 +18,6 @@
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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/*****************************************************************
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*
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* WARNING - Curt has some ideas about AI traffic so anything in here
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* may get rewritten or scrapped. Contact Curt curt@flightgear.org
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* before spending any time or effort on this code!!!
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*
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******************************************************************/
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#ifndef _FG_AI_PLANE_HXX
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#define _FG_AI_PLANE_HXX
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@ -37,6 +29,20 @@
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#include "AIEntity.hxx"
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#include "ATC.hxx"
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enum PatternLeg {
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TAKEOFF_ROLL,
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CLIMBOUT,
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TURN1,
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CROSSWIND,
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TURN2,
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DOWNWIND,
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TURN3,
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BASE,
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TURN4,
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FINAL,
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LANDING_ROLL,
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LEG_UNKNOWN
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};
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/*****************************************************************
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*
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@ -51,6 +57,7 @@ class FGAIPlane : public FGAIEntity {
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public:
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FGAIPlane();
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virtual ~FGAIPlane();
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// Run the internal calculations
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@ -59,6 +66,9 @@ public:
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// Send a transmission *TO* the AIPlane.
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// FIXME int code is a hack - eventually this will receive Alexander's coded messages.
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virtual void RegisterTransmission(int code);
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// Return the current pattern leg the plane is flying.
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inline PatternLeg GetLeg() {return leg;}
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protected:
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PlaneRec plane;
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@ -86,6 +96,8 @@ protected:
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void Bank(double angle);
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void LevelWings(void);
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PatternLeg leg;
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};
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#endif // _FG_AI_PLANE_HXX
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