Pending white space tweaks I forgot to commit the other day.
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886d003688
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2 changed files with 6 additions and 6 deletions
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@ -71,7 +71,7 @@ FGGlobals::FGGlobals() :
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acmodel( NULL ),
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model_mgr( NULL ),
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channel_options_list( NULL ),
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initial_waypoints(0),
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initial_waypoints( NULL ),
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scenery( NULL ),
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tile_mgr( NULL ),
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io( new FGIO ),
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@ -97,8 +97,8 @@ class FGGlobals
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private:
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SGSubsystemMgr * subsystem_mgr;
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SGEventMgr * event_mgr;
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SGSubsystemMgr *subsystem_mgr;
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SGEventMgr *event_mgr;
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// Number of milliseconds elapsed since the start of the program.
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double sim_time_sec;
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@ -217,9 +217,9 @@ public:
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FGGlobals();
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virtual ~FGGlobals();
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virtual SGSubsystemMgr * get_subsystem_mgr () const;
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virtual SGSubsystemMgr *get_subsystem_mgr () const;
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virtual SGSubsystem * get_subsystem (const char * name);
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virtual SGSubsystem *get_subsystem (const char * name);
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virtual void add_subsystem (const char * name,
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SGSubsystem * subsystem,
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@ -227,7 +227,7 @@ public:
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type = SGSubsystemMgr::GENERAL,
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double min_time_sec = 0);
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virtual SGEventMgr * get_event_mgr () const;
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virtual SGEventMgr *get_event_mgr () const;
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inline double get_sim_time_sec () const { return sim_time_sec; }
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inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
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