393 lines
11 KiB
C++
393 lines
11 KiB
C++
// globals.hxx -- Global state that needs to be shared among the sim modules
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//
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// Written by Curtis Olson, started July 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _GLOBALS_HXX
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#define _GLOBALS_HXX
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <simgear/structure/callback.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/structure/event_mgr.hxx>
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#include <vector>
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#include STL_STRING
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SG_USING_STD( vector );
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SG_USING_STD( string );
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typedef vector<string> string_list;
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// Forward declarations
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// This file is included, directly or indirectly, almost everywhere in
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// FlightGear, so if any of its dependencies changes, most of the sim
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// has to be recompiled. Using these forward declarations helps us to
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// avoid including a lot of header files (and thus, a lot of
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// dependencies). Since Most of the methods simply set or return
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// pointers, we don't need to know anything about the class details
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// anyway.
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class SGEphemeris;
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class SGCommandMgr;
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class SGMagVar;
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class SGMaterialLib;
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class SGModelLib;
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class SGPropertyNode;
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class SGTime;
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class SGSoundMgr;
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class FGAirportList;
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class FGRunwayList;
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class FGAIMgr;
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class FGATCMgr;
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class FGATCDisplay;
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class FGAircraftModel;
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class FGControls;
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class FGFlightPlanDispatcher;
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class FGIO;
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class FGNavList;
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class FGFixList;
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class FGLight;
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class FGModelMgr;
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class FGRouteMgr;
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class FGScenery;
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#ifdef FG_MPLAYER_AS
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class FGMultiplayRxMgr;
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class FGMultiplayTxMgr;
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#endif
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class FGPanel;
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class FGTileMgr;
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class FGViewMgr;
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class FGViewer;
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/**
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* Bucket for subsystem pointers representing the sim's state.
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*/
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class FGGlobals
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{
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private:
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SGSubsystemMgr *subsystem_mgr;
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SGEventMgr *event_mgr;
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// Number of milliseconds elapsed since the start of the program.
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double sim_time_sec;
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// Root of FlightGear data tree
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string fg_root;
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// Roots of FlightGear scenery tree
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string_list fg_scenery;
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// Fullscreen mode for old 3DFX cards.
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#if defined(FX) && defined(XMESA)
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bool fullscreen;
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#endif
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// An offset in seconds from the true time. Allows us to adjust
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// the effective time of day.
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long int warp;
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// How much to change the value of warp each iteration. Allows us
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// to make time progress faster than normal (or even run in reverse.)
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long int warp_delta;
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// Time structure
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SGTime *time_params;
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// Sky structures
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SGEphemeris *ephem;
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// Magnetic Variation
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SGMagVar *mag;
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// Material properties library
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SGMaterialLib *matlib;
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// Global autopilot "route"
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FGRouteMgr *route_mgr;
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// 2D panel
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FGPanel *current_panel;
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// sound manager
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SGSoundMgr *soundmgr;
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// Simple Airport List
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FGAirportList *airports;
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// Runway List
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FGRunwayList *runways;
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// ATC manager
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FGATCMgr *ATC_mgr;
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// ATC Renderer
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FGATCDisplay *ATC_display;
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// AI manager
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FGAIMgr *AI_mgr;
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// control input state
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FGControls *controls;
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// viewer manager
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FGViewMgr *viewmgr;
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// properties
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SGPropertyNode *props;
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SGPropertyNode *initial_state;
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// localization
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SGPropertyNode *locale;
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SGCommandMgr *commands;
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SGModelLib *model_lib;
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//FGFlightPlanDispatcher *fpDispatcher;
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FGAircraftModel *acmodel;
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FGModelMgr * model_mgr;
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// list of serial port-like configurations
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string_list *channel_options_list;
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// A list of initial waypoints that are read from the command line
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// and or flight-plan file during initialization
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string_list *initial_waypoints;
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// FlightGear scenery manager
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FGScenery *scenery;
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// Tile manager
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FGTileMgr *tile_mgr;
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// Input/Ouput subsystem
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FGIO *io;
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// Navigational Aids
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FGNavList *navlist;
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FGNavList *loclist;
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FGNavList *gslist;
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FGNavList *dmelist;
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FGNavList *mkrlist;
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FGFixList *fixlist;
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#ifdef FG_MPLAYER_AS
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//Mulitplayer managers
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FGMultiplayTxMgr *multiplayer_tx_mgr;
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FGMultiplayRxMgr *multiplayer_rx_mgr;
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#endif
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public:
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FGGlobals();
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virtual ~FGGlobals();
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virtual SGSubsystemMgr *get_subsystem_mgr () const;
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virtual SGSubsystem *get_subsystem (const char * name);
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virtual void add_subsystem (const char * name,
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SGSubsystem * subsystem,
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SGSubsystemMgr::GroupType
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type = SGSubsystemMgr::GENERAL,
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double min_time_sec = 0);
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virtual SGEventMgr *get_event_mgr () const;
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inline double get_sim_time_sec () const { return sim_time_sec; }
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inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
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inline void set_sim_time_sec (double t) { sim_time_sec = t; }
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inline const string &get_fg_root () const { return fg_root; }
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void set_fg_root (const string &root);
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inline const string_list &get_fg_scenery () const { return fg_scenery; }
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void set_fg_scenery (const string &scenery);
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#if defined(FX) && defined(XMESA)
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inline bool get_fullscreen() const { return fullscreen; }
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inline bool set_fullscreen( bool f ) { fullscreen = f; }
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#endif
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inline long int get_warp() const { return warp; }
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inline void set_warp( long int w ) { warp = w; }
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inline void inc_warp( long int w ) { warp += w; }
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inline long int get_warp_delta() const { return warp_delta; }
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inline void set_warp_delta( long int d ) { warp_delta = d; }
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inline void inc_warp_delta( long int d ) { warp_delta += d; }
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inline SGTime *get_time_params() const { return time_params; }
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inline void set_time_params( SGTime *t ) { time_params = t; }
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inline SGEphemeris *get_ephem() const { return ephem; }
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inline void set_ephem( SGEphemeris *e ) { ephem = e; }
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inline SGMagVar *get_mag() const { return mag; }
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inline void set_mag( SGMagVar *m ) { mag = m; }
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inline SGMaterialLib *get_matlib() const { return matlib; }
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inline void set_matlib( SGMaterialLib *m ) { matlib = m; }
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inline FGAirportList *get_airports() const { return airports; }
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inline void set_airports( FGAirportList *a ) {airports = a; }
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inline FGRunwayList *get_runways() const { return runways; }
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inline void set_runways( FGRunwayList *r ) {runways = r; }
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inline FGATCMgr *get_ATC_mgr() const { return ATC_mgr; }
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inline void set_ATC_mgr( FGATCMgr *a ) {ATC_mgr = a; }
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inline FGATCDisplay *get_ATC_display() const { return ATC_display; }
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inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; }
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inline FGAIMgr *get_AI_mgr() const { return AI_mgr; }
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inline void set_AI_mgr( FGAIMgr *a ) {AI_mgr = a; }
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inline FGPanel *get_current_panel() const { return current_panel; }
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inline void set_current_panel( FGPanel *cp ) { current_panel = cp; }
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inline SGSoundMgr *get_soundmgr() const { return soundmgr; }
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inline void set_soundmgr( SGSoundMgr *sm ) { soundmgr = sm; }
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inline FGControls *get_controls() const { return controls; }
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inline void set_controls( FGControls *c ) { controls = c; }
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inline FGViewMgr *get_viewmgr() const { return viewmgr; }
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inline void set_viewmgr( FGViewMgr *vm ) { viewmgr = vm; }
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FGViewer *get_current_view() const;
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inline SGPropertyNode *get_props () { return props; }
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inline void set_props( SGPropertyNode *n ) { props = n; }
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inline SGPropertyNode *get_locale () { return locale; }
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inline void set_locale( SGPropertyNode *n ) { locale = n; }
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inline SGCommandMgr *get_commands () { return commands; }
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inline SGModelLib * get_model_lib () { return model_lib; }
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inline void set_model_lib (SGModelLib *m) {
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model_lib = m;
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}
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inline FGAircraftModel *get_aircraft_model () { return acmodel; }
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inline void set_aircraft_model (FGAircraftModel * model)
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{
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acmodel = model;
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}
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inline FGModelMgr *get_model_mgr () { return model_mgr; }
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inline void set_model_mgr (FGModelMgr * mgr)
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{
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model_mgr = mgr;
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}
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#ifdef FG_MPLAYER_AS
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inline FGMultiplayTxMgr *get_multiplayer_tx_mgr () { return multiplayer_tx_mgr; }
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inline void set_multiplayer_tx_mgr (FGMultiplayTxMgr * mgr)
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{
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multiplayer_tx_mgr = mgr;
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}
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inline FGMultiplayRxMgr *get_multiplayer_rx_mgr () { return multiplayer_rx_mgr; }
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inline void set_multiplayer_rx_mgr (FGMultiplayRxMgr * mgr)
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{
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multiplayer_rx_mgr = mgr;
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}
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#endif
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inline string_list *get_channel_options_list () {
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return channel_options_list;
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}
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inline void set_channel_options_list( string_list *l ) {
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channel_options_list = l;
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}
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inline string_list *get_initial_waypoints () {
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return initial_waypoints;
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}
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inline void set_initial_waypoints (string_list *list) {
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initial_waypoints = list;
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}
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inline FGScenery * get_scenery () const { return scenery; }
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inline void set_scenery ( FGScenery *s ) { scenery = s; }
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inline FGTileMgr * get_tile_mgr () const { return tile_mgr; }
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inline void set_tile_mgr ( FGTileMgr *t ) { tile_mgr = t; }
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inline FGIO* get_io() const { return io; }
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inline FGNavList *get_navlist() const { return navlist; }
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inline void set_navlist( FGNavList *n ) { navlist = n; }
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inline FGNavList *get_loclist() const { return loclist; }
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inline void set_loclist( FGNavList *n ) { loclist = n; }
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inline FGNavList *get_gslist() const { return gslist; }
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inline void set_gslist( FGNavList *n ) { gslist = n; }
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inline FGNavList *get_dmelist() const { return dmelist; }
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inline void set_dmelist( FGNavList *n ) { dmelist = n; }
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inline FGNavList *get_mkrlist() const { return mkrlist; }
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inline void set_mkrlist( FGNavList *n ) { mkrlist = n; }
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inline FGFixList *get_fixlist() const { return fixlist; }
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inline void set_fixlist( FGFixList *f ) { fixlist = f; }
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/**
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* Save the current state as the initial state.
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*/
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void saveInitialState ();
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/**
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* Restore the saved initial state, if any.
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*/
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void restoreInitialState ();
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};
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extern FGGlobals *globals;
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#endif // _GLOBALS_HXX
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