Tidy up the code a bit
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d0af0c5f58
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4c01e0e76a
4 changed files with 55 additions and 32 deletions
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@ -33,6 +33,19 @@ SG_USING_STD(string);
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#include "AIAircraft.hxx"
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const FGAIAircraft::PERF_STRUCT FGAIAircraft::settings[] = {
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// light aircraft
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{2.0, 2.0, 450.0, 1000.0, 70.0, 80.0, 100.0, 80.0, 60.0},
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// ww2_fighter
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{4.0, 2.0, 3000.0, 1500.0, 110.0, 180.0, 250.0, 200.0, 100.0},
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// jet_transport
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{5.0, 2.0, 3000.0, 1500.0, 140.0, 300.0, 430.0, 300.0, 130.0},
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// jet_fighter
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{7.0, 3.0, 4000.0, 2000.0, 150.0, 350.0, 500.0, 350.0, 150.0}
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};
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FGAIAircraft::FGAIAircraft() {
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// set heading and altitude locks
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@ -57,7 +70,7 @@ void FGAIAircraft::update(double dt) {
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FGAIBase::update(dt);
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}
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void FGAIAircraft::SetPerformance(PERF_STRUCT ps) {
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void FGAIAircraft::SetPerformance(const PERF_STRUCT *ps) {
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performance = ps;
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}
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@ -83,8 +96,8 @@ void FGAIAircraft::Run(double dt) {
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// adjust speed
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double speed_diff = tgt_speed - speed;
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if (fabs(speed_diff) > 0.2) {
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if (speed_diff > 0.0) speed += performance.accel * dt;
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if (speed_diff < 0.0) speed -= performance.decel * dt;
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if (speed_diff > 0.0) speed += performance->accel * dt;
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if (speed_diff < 0.0) speed -= performance->decel * dt;
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}
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// convert speed to degrees per second
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@ -136,10 +149,10 @@ void FGAIAircraft::Run(double dt) {
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double altitude_ft = altitude * 3.28084;
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if (altitude_ft < tgt_altitude) {
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tgt_vs = tgt_altitude - altitude_ft;
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if (tgt_vs > performance.climb_rate) tgt_vs = performance.climb_rate;
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if (tgt_vs > performance->climb_rate) tgt_vs = performance->climb_rate;
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} else {
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tgt_vs = tgt_altitude - altitude_ft;
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if (tgt_vs < (-performance.descent_rate)) tgt_vs = -performance.descent_rate;
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if (tgt_vs < (-performance->descent_rate)) tgt_vs = -performance->descent_rate;
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}
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}
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@ -29,8 +29,25 @@ SG_USING_STD(string);
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class FGAIAircraft : public FGAIBase {
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private:
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typedef struct {
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double accel;
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double decel;
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double climb_rate;
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double descent_rate;
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double takeoff_speed;
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double climb_speed;
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double cruise_speed;
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double descent_speed;
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double land_speed;
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} PERF_STRUCT;
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public:
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enum aircraft_e {LIGHT=0, WW2_FIGHTER, JET_TRANSPORT, JET_FIGHTER};
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static const PERF_STRUCT settings[];
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FGAIAircraft();
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~FGAIAircraft();
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@ -38,7 +55,7 @@ public:
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bool init();
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void update(double dt);
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void SetPerformance(PERF_STRUCT ps);
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void SetPerformance(const PERF_STRUCT *ps);
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void AccelTo(double speed);
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void PitchTo(double angle);
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void RollTo(double angle);
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@ -53,7 +70,7 @@ private:
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double dt;
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PERF_STRUCT performance;
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const PERF_STRUCT *performance;
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void Run(double dt);
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double sign(double x);
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@ -42,25 +42,29 @@ FGAIManager::~FGAIManager() {
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void FGAIManager::init() {
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SGPropertyNode * node = fgGetNode("sim/ai", true);
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for (int i = 0; i < node->nChildren(); i++) {
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const SGPropertyNode * entry = node->getChild(i);
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if (!strcmp(entry->getName(), "entry")) {
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if (!strcmp(entry->getStringValue("type", ""), "aircraft")) {
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FGAIAircraft* ai_plane = new FGAIAircraft;
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ai_list.push_back(ai_plane);
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if (!strcmp(entry->getStringValue("class", ""), "light")) {
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PERF_STRUCT ps = {2.0, 2.0, 450.0, 1000.0, 70.0, 80.0, 100.0, 80.0, 60.0};
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ai_plane->SetPerformance(ps);
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} else if (!strcmp(entry->getStringValue("class", ""), "ww2_fighter")) {
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PERF_STRUCT ps = {4.0, 2.0, 3000.0, 1500.0, 110.0, 180.0, 250.0, 200.0, 100.0};
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ai_plane->SetPerformance(ps);
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} else if (!strcmp(entry->getStringValue("class", ""), "jet_transport")) {
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PERF_STRUCT ps = {5.0, 2.0, 3000.0, 1500.0, 140.0, 300.0, 430.0, 300.0, 130.0};
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ai_plane->SetPerformance(ps);
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} else if (!strcmp(entry->getStringValue("class", ""), "jet_fighter")) {
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PERF_STRUCT ps = {7.0, 3.0, 4000.0, 2000.0, 150.0, 350.0, 500.0, 350.0, 150.0};
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ai_plane->SetPerformance(ps);
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string model_class = entry->getStringValue("class", "");
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if (model_class == "light") {
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ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
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} else if (model_class == "ww2_fighter") {
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ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
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} else if (model_class == "jet_transport") {
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ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
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} else if (model_class == "jet_fighter") {
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ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]);
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}
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ai_plane->setHeading(entry->getDoubleValue("heading"));
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ai_plane->setSpeed(entry->getDoubleValue("speed-KTAS"));
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ai_plane->setPath(entry->getStringValue("path"));
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@ -92,7 +96,7 @@ void FGAIManager::init() {
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ai_ballistic->setLatitude(entry->getDoubleValue("latitude"));
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ai_ballistic->init();
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}
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}
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}
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}
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initDone = true;
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@ -27,21 +27,10 @@
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#include <Main/fg_props.hxx>
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#include <list>
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#include "AIBase.hxx"
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#include "AIAircraft.hxx"
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SG_USING_STD(list);
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struct PERF_STRUCT {
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double accel;
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double decel;
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double climb_rate;
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double descent_rate;
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double takeoff_speed;
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double climb_speed;
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double cruise_speed;
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double descent_speed;
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double land_speed;
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};
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class FGAIManager : public SGSubsystem
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{
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