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Reverted recent changes -- the dependencies are badly (and

unnecessarily) tangled.
This commit is contained in:
david 2004-02-27 16:48:27 +00:00
parent 721e9f469d
commit d535c7c6b1
2 changed files with 38 additions and 32 deletions

View file

@ -97,7 +97,6 @@
#include <Input/input.hxx>
#include <Instrumentation/instrument_mgr.hxx>
#include <Model/acmodel.hxx>
#include <Model/modelmgr.hxx>
#include <AIModel/AIManager.hxx>
#include <Navaids/fixlist.hxx>
#include <Navaids/ilslist.hxx>
@ -1482,37 +1481,6 @@ bool fgInitSubsystems() {
// Initialize the scenery management subsystem.
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem.
////////////////////////////////////////////////////////////////////
FGScenery * scenery = new FGScenery;
globals->set_scenery(scenery);
globals->add_subsystem("scenery", scenery);
globals->set_tile_mgr( new FGTileMgr );
////////////////////////////////////////////////////////////////////
// Initialize the general model subsystem.
////////////////////////////////////////////////////////////////////
FGModelMgr * manager = new FGModelMgr;
globals->set_model_mgr(manager);
globals->add_subsystem("model-manager", manager);
////////////////////////////////////////////////////////////////////
// Initialize the 3D aircraft model subsystem (has a dependency on
// the scenery subsystem.)
////////////////////////////////////////////////////////////////////
FGAircraftModel * aircraft = new FGAircraftModel;
globals->set_aircraft_model(aircraft);
globals->add_subsystem("aircraft-model", aircraft);
////////////////////////////////////////////////////////////////////
// Initialize the view manager subsystem.
////////////////////////////////////////////////////////////////////
FGViewMgr *viewmgr = new FGViewMgr;
globals->set_viewmgr( viewmgr );
globals->add_subsystem("view-manager", viewmgr);
if ( globals->get_tile_mgr()->init() ) {
// Load the local scenery data
double visibility_meters = fgGetDouble("/environment/visibility-m");

View file

@ -892,6 +892,12 @@ void fgUpdateTimeDepCalcs() {
// do nothing, fdm isn't inited yet
}
globals->get_model_mgr()->update(delta_time_sec);
globals->get_aircraft_model()->update(delta_time_sec);
// update the view angle
globals->get_viewmgr()->update(delta_time_sec);
// Update solar system
globals->get_ephem()->update( globals->get_time_params()->getMjd(),
globals->get_time_params()->getLst(),
@ -1602,6 +1608,38 @@ bool fgMainInit( int argc, char **argv ) {
globals->set_model_lib(new SGModelLib);
////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem.
////////////////////////////////////////////////////////////////////
globals->set_scenery( new FGScenery );
globals->get_scenery()->init();
globals->get_scenery()->bind();
globals->set_tile_mgr( new FGTileMgr );
////////////////////////////////////////////////////////////////////
// Initialize the general model subsystem.
////////////////////////////////////////////////////////////////////
globals->set_model_mgr(new FGModelMgr);
globals->get_model_mgr()->init();
globals->get_model_mgr()->bind();
////////////////////////////////////////////////////////////////////
// Initialize the 3D aircraft model subsystem (has a dependency on
// the scenery subsystem.)
////////////////////////////////////////////////////////////////////
globals->set_aircraft_model(new FGAircraftModel);
globals->get_aircraft_model()->init();
globals->get_aircraft_model()->bind();
////////////////////////////////////////////////////////////////////
// Initialize the view manager subsystem.
////////////////////////////////////////////////////////////////////
FGViewMgr *viewmgr = new FGViewMgr;
globals->set_viewmgr( viewmgr );
viewmgr->init();
viewmgr->bind();
// Initialize the sky
SGPath ephem_data_path( globals->get_fg_root() );
ephem_data_path.append( "Astro" );