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Remove unnecessary inclusions of sg.h ans ssg.h

This commit is contained in:
ehofman 2004-09-19 16:33:38 +00:00
parent e6a80d793e
commit 409dee5a9d
13 changed files with 15 additions and 22 deletions

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@ -21,13 +21,12 @@
#ifndef _FG_AIEntity_HXX
#define _FG_AIEntity_HXX
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/model.hxx>
#include <simgear/scene/model/placement.hxx>
class ssgBranch;
/*****************************************************************
*

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@ -22,8 +22,6 @@
#ifndef _FG_AIGAVFRTraffic_HXX
#define _FG_AIGAVFRTraffic_HXX
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/math/point3d.hxx>
#include <Main/fg_props.hxx>

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@ -22,8 +22,6 @@
#ifndef _FG_AILocalTraffic_HXX
#define _FG_AILocalTraffic_HXX
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/math/point3d.hxx>
#include <Main/fg_props.hxx>

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@ -21,8 +21,6 @@
#ifndef _FG_AI_PLANE_HXX
#define _FG_AI_PLANE_HXX
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/model.hxx>

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@ -32,6 +32,7 @@
#endif
#include <Aircraft/aircraft.hxx>
#include "panel.hxx"
// Class fg_Cockpit This class is a holder for the heads up display

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@ -34,7 +34,6 @@
# include <windows.h>
#endif
#include <plib/ssg.h>
#include <plib/fnt.h>
#include <simgear/compiler.h>
@ -53,6 +52,8 @@
SG_USING_STD(vector);
SG_USING_STD(map);
class ssgTexture;
class FGPanelInstrument;

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@ -14,9 +14,6 @@
SG_USING_STD(vector);
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/math/point3d.hxx>
#include <simgear/props/props.hxx>

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@ -41,7 +41,6 @@
#include "mpmessages.hxx"
#include <plib/ssg.h>
#include <plib/sg.h>
#include <plib/netSocket.h>
#include <simgear/io/sg_socket_udp.hxx>
@ -54,6 +53,10 @@ SG_USING_STD(string);
#define TIME_TO_LIVE 10
class ssgEntity;
class ssgTransform;
class MPPlayer {
public:

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@ -38,7 +38,6 @@
SG_USING_STD(string);
#include <simgear/compiler.h>
#include <plib/ssg.h>
#include <plib/netSocket.h>
// Maximum number of players that can exist at any time

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@ -38,7 +38,6 @@
SG_USING_STD(string);
#include <simgear/compiler.h>
#include <plib/ssg.h>
#include <plib/netSocket.h>
// Maximum number of players that can exist at any time

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@ -13,10 +13,11 @@
#include <vector>
#include <plib/ssg.h>
SG_USING_STD(vector);
class ssgEntity;
class ssgBranch;
class FGHitRec {
private:

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@ -38,8 +38,6 @@
#include <vector>
#include STL_STRING
#include <plib/ssg.h> // plib includes
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/misc/sg_path.hxx>
@ -56,6 +54,7 @@ typedef vector < Point3D > point_list;
typedef point_list::iterator point_list_iterator;
typedef point_list::const_iterator const_point_list_iterator;
class ssgTransform;
class FGTileEntry;

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@ -35,8 +35,6 @@
#include <queue>
#include <plib/ssg.h>
#include <simgear/bucket/newbucket.hxx>
#if defined(ENABLE_THREADS) && ENABLE_THREADS
# include <simgear/threads/SGQueue.hxx>
@ -56,6 +54,8 @@ SG_USING_STD( queue );
// forward declaration
class ssgBranch;
class ssgEntity;
class FGTileEntry;
class FGDeferredModel;