Remove unnecessary inclusions of sg.h ans ssg.h
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e6a80d793e
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13 changed files with 15 additions and 22 deletions
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@ -21,13 +21,12 @@
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#ifndef _FG_AIEntity_HXX
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#define _FG_AIEntity_HXX
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/math/point3d.hxx>
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#include <simgear/scene/model/model.hxx>
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#include <simgear/scene/model/placement.hxx>
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class ssgBranch;
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/*****************************************************************
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*
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@ -22,8 +22,6 @@
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#ifndef _FG_AIGAVFRTraffic_HXX
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#define _FG_AIGAVFRTraffic_HXX
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/math/point3d.hxx>
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#include <Main/fg_props.hxx>
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@ -22,8 +22,6 @@
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#ifndef _FG_AILocalTraffic_HXX
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#define _FG_AILocalTraffic_HXX
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/math/point3d.hxx>
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#include <Main/fg_props.hxx>
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@ -21,8 +21,6 @@
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#ifndef _FG_AI_PLANE_HXX
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#define _FG_AI_PLANE_HXX
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/math/point3d.hxx>
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#include <simgear/scene/model/model.hxx>
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@ -32,6 +32,7 @@
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#endif
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#include <Aircraft/aircraft.hxx>
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#include "panel.hxx"
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// Class fg_Cockpit This class is a holder for the heads up display
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@ -34,7 +34,6 @@
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# include <windows.h>
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#endif
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#include <plib/ssg.h>
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#include <plib/fnt.h>
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#include <simgear/compiler.h>
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@ -53,6 +52,8 @@
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SG_USING_STD(vector);
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SG_USING_STD(map);
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class ssgTexture;
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class FGPanelInstrument;
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@ -14,9 +14,6 @@
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SG_USING_STD(vector);
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/math/point3d.hxx>
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#include <simgear/props/props.hxx>
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@ -41,7 +41,6 @@
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#include "mpmessages.hxx"
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#include <plib/ssg.h>
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#include <plib/sg.h>
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#include <plib/netSocket.h>
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#include <simgear/io/sg_socket_udp.hxx>
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@ -54,6 +53,10 @@ SG_USING_STD(string);
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#define TIME_TO_LIVE 10
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class ssgEntity;
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class ssgTransform;
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class MPPlayer {
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public:
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@ -38,7 +38,6 @@
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SG_USING_STD(string);
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#include <simgear/compiler.h>
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#include <plib/ssg.h>
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#include <plib/netSocket.h>
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// Maximum number of players that can exist at any time
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@ -38,7 +38,6 @@
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SG_USING_STD(string);
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#include <simgear/compiler.h>
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#include <plib/ssg.h>
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#include <plib/netSocket.h>
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// Maximum number of players that can exist at any time
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@ -13,10 +13,11 @@
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#include <vector>
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#include <plib/ssg.h>
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SG_USING_STD(vector);
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class ssgEntity;
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class ssgBranch;
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class FGHitRec {
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private:
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@ -38,8 +38,6 @@
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#include <vector>
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#include STL_STRING
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#include <plib/ssg.h> // plib includes
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/math/point3d.hxx>
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#include <simgear/misc/sg_path.hxx>
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@ -56,6 +54,7 @@ typedef vector < Point3D > point_list;
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typedef point_list::iterator point_list_iterator;
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typedef point_list::const_iterator const_point_list_iterator;
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class ssgTransform;
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class FGTileEntry;
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@ -35,8 +35,6 @@
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#include <queue>
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#include <plib/ssg.h>
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#include <simgear/bucket/newbucket.hxx>
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#if defined(ENABLE_THREADS) && ENABLE_THREADS
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# include <simgear/threads/SGQueue.hxx>
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@ -56,6 +54,8 @@ SG_USING_STD( queue );
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// forward declaration
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class ssgBranch;
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class ssgEntity;
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class FGTileEntry;
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class FGDeferredModel;
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