Add a comment on how to enable an alternative HOT algorithm that enables one to fly underneath static objects
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@ -448,6 +448,9 @@ int FGTileMgr::updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center) {
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// be valid (and not just luck)
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hit = fgCurrentElev(abs_pos_vector,
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sc,
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// uncomment next paramater to fly under
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// bridges and a slightly faster algorithm
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// but you won't be able to land on aircraft carriers
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// current_tile->get_terra_transform(),
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&hit_list,
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&hit_elev,
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