diff --git a/src/Scenery/tilemgr.cxx b/src/Scenery/tilemgr.cxx index 49d04c2e7..6f9c8fea0 100644 --- a/src/Scenery/tilemgr.cxx +++ b/src/Scenery/tilemgr.cxx @@ -448,6 +448,9 @@ int FGTileMgr::updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center) { // be valid (and not just luck) hit = fgCurrentElev(abs_pos_vector, sc, + // uncomment next paramater to fly under + // bridges and a slightly faster algorithm + // but you won't be able to land on aircraft carriers // current_tile->get_terra_transform(), &hit_list, &hit_elev,