Use fgGetBool to assign a boolean variable
This commit is contained in:
parent
863b0c9432
commit
02cf3373d5
1 changed files with 1 additions and 1 deletions
|
@ -366,7 +366,7 @@ readTextChunk (const SGPropertyNode * node)
|
|||
string propName = node->getStringValue("property");
|
||||
float scale = node->getFloatValue("scale", 1.0);
|
||||
float offset = node->getFloatValue("offset", 0.0);
|
||||
bool truncation = node->getFloatValue("truncate", false);
|
||||
bool truncation = node->getBoolValue("truncate", false);
|
||||
SGPropertyNode * target = fgGetNode(propName.c_str(), true);
|
||||
chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, target,
|
||||
format, scale, offset, truncation);
|
||||
|
|
Loading…
Reference in a new issue