Oops -- checked in last version with a small typo.
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@ -389,7 +389,6 @@ int FGTileMgr::update( SGLocation *location, double visibility_meters,
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if ( current_tile != NULL ) {
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globals->get_scenery()->set_next_center( current_tile->center );
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} else {
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printf("Log level is %d\n", sglog().get_log_priority());
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SG_LOG( SG_TERRAIN, SG_WARN, "Tile not found (Ok if initializing)" );
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globals->get_scenery()->set_next_center( Point3D(0.0) );
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}
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