Add:
/sim/rendering/horizon-effect toggle sun and moon resizing effect near the horizon /sim/rendering/enhanced-lighting toggle enhanced runway lighting on or off /sim/rendering/distance-attenuation add distance attenuation to the enhanced runway lighting
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1 changed files with 44 additions and 37 deletions
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@ -39,6 +39,7 @@ SG_USING_STD(endl);
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#include <simgear/misc/exception.hxx>
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#include <simgear/ephemeris/ephemeris.hxx>
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#include <simgear/route/route.hxx>
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#include <simgear/screen/extensions.hxx>
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#include <Environment/environment_mgr.hxx>
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@ -142,7 +143,6 @@ SG_USING_STD(endl);
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#include "fg_commands.hxx"
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#ifdef FG_EXPERIMENTAL_POINT_LIGHTING
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#ifdef WIN32
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typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname,
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GLfloat param);
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@ -160,7 +160,6 @@ SG_USING_STD(endl);
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OpenGLFuncExt glPointParameterfEXT = 0;
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OpenGLFuncExtv glPointParameterfvEXT = 0;
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#endif
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#endif
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float default_attenuation[3] = {1.0, 0.0, 0.0};
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//Required for using GL_extensions
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@ -624,8 +623,13 @@ void fgRenderFrame() {
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// within the range of the far clip plane.
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// Moon distance: 384,467 kilometers
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// Sun distance: 150,000,000 kilometers
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double sun_eye_eff = 0.67+pow(0.5+cos(cur_light_params.sun_angle*2)/2,0.33)/3;
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double moon_eye_eff = 0.67+pow(0.5+cos(cur_light_params.moon_angle*2)/2,0.33)/3;
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double sun_horiz_eff, moon_horiz_eff;
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if (fgGetBool("/sim/rendering/horizon-effect")) {
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sun_horiz_eff = 0.67+pow(0.5+cos(cur_light_params.sun_angle*2)/2,0.33)/3;
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moon_horiz_eff = 0.67+pow(0.5+cos(cur_light_params.moon_angle*2)/2,0.33)/3;
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} else {
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sun_horiz_eff = moon_horiz_eff = 1.0;
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}
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thesky->reposition( current__view->get_view_pos(),
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current__view->get_zero_elev(),
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current__view->get_world_up(),
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@ -639,10 +643,10 @@ void fgRenderFrame() {
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globals->get_time_params()->getGst(),
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globals->get_ephem()->getSunRightAscension(),
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globals->get_ephem()->getSunDeclination(),
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50000.0 * sun_eye_eff,
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50000.0 * sun_horiz_eff,
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globals->get_ephem()->getMoonRightAscension(),
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globals->get_ephem()->getMoonDeclination(),
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40000.0 * moon_eye_eff );
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40000.0 * moon_horiz_eff );
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}
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glEnable( GL_DEPTH_TEST );
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@ -773,23 +777,28 @@ void fgRenderFrame() {
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glFogf (GL_FOG_DENSITY, rwy_exp2_punch_through);
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ssgSetNearFar( scene_nearplane, scene_farplane );
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#ifdef FG_EXPERIMENTAL_POINT_LIGHTING
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// Enable states for drawing points with GL_extension
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glEnable(GL_POINT_SMOOTH);
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if (fgGetBool("/sim/rendering/enhanced-lighting")) {
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if ( fgGetBool("/sim/rendering/distance-attenuation")
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&& glutExtensionSupported("GL_EXT_point_parameters") )
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{
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float quadratic[3] = {1.0, 0.001, 0.0000001};
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// makes the points fade as they move away
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glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
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glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
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// Enable states for drawing points with GL_extension
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glEnable(GL_POINT_SMOOTH);
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if ( fgGetBool("/sim/rendering/distance-attenuation")
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&& glutExtensionSupported("GL_EXT_point_parameters") )
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{
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// Enable states for drawing points with GL_extension
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glEnable(GL_POINT_SMOOTH);
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float quadratic[3] = {1.0, 0.001, 0.0000001};
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// makes the points fade as they move away
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glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
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glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
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}
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glPointSize(4.0);
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// blending function for runway lights
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glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
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}
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glPointSize(4.0);
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// blending function for runway lights
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glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
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#endif
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
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@ -826,17 +835,17 @@ void fgRenderFrame() {
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//_frame_count++;
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#ifdef FG_EXPERIMENTAL_POINT_LIGHTING
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if ( fgGetBool("/sim/rendering/distance-attenuation")
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&& glutExtensionSupported("GL_EXT_point_parameters") )
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{
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glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
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default_attenuation);
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}
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if (fgGetBool("/sim/rendering/enhanced-lighting")) {
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if ( fgGetBool("/sim/rendering/distance-attenuation")
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&& glutExtensionSupported("GL_EXT_point_parameters") )
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{
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glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
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default_attenuation);
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}
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glPointSize(1.0);
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glDisable(GL_POINT_SMOOTH);
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#endif
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glPointSize(1.0);
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glDisable(GL_POINT_SMOOTH);
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}
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// draw ground lighting
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glFogf (GL_FOG_DENSITY, ground_exp2_punch_through);
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@ -1657,23 +1666,21 @@ static bool fgMainInit( int argc, char **argv ) {
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glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
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#endif
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#ifdef FG_EXPERIMENTAL_POINT_LIGHTING
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// get the address of our OpenGL extensions
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if ( fgGetBool("/sim/rendering/distance-attenuation") )
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{
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#ifdef WIN32
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glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)
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wglGetProcAddress("glPointParameterfEXT");
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SGLookupFunction("glPointParameterfEXT");
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glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)
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wglGetProcAddress("glPointParameterfvEXT");
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SGLookupFunction("glPointParameterfvEXT");
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#elif linux
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glPointParameterfEXT = (OpenGLFuncExt)
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glXGetProcAddressARB((GLubyte *)"glPointParameterfEXT");
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SGLookupFunction((GLubyte *)"glPointParameterfEXT");
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glPointParameterfvEXT = (OpenGLFuncExtv)
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glXGetProcAddressARB((GLubyte *)"glPointParameterfvEXT");
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SGLookupFunction((GLubyte *)"glPointParameterfvEXT");
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#endif
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}
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#endif
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// based on the requested presets, calculate the true starting
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// lon, lat
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