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Temporary disable the sky reposition speedup code until I discover the magic key that unlocks the proper behaviour. It's not like this causes a noticable decrease in framerate.

This commit is contained in:
ehofman 2003-04-20 09:13:03 +00:00
parent 6e1e43b47b
commit 80c8fbe4a3

View file

@ -595,8 +595,9 @@ void fgRenderFrame() {
static int init = 50;
static double sun_pos_angle = 9999.0;
static double sun_pos_rotation = 9999.0;
static double lat_curr = 9999.0;
static double long_curr = 9999.0;
static double cur_lat = 9999.0;
static double cur_long = 9999.0;
static double cur_alt = -9999.0;
if ((fabs(sun_pos_rotation - cur_light_params.sun_rotation) > 5e-3)
|| (fabs(sun_pos_angle - cur_light_params.sun_angle) > 5e-3)
@ -636,14 +637,22 @@ void fgRenderFrame() {
<< " moon ra = " << globals->get_ephem()->getMoonRightAscension()
<< " moon dec = " << globals->get_ephem()->getMoonDeclination() );
*/
if ((fabs(long_curr - current__view->getLongitude_deg()) > 5e-4)
|| (fabs(lat_curr - current__view->getLatitude_deg()) > 5e-4)
#if 0
if ((fabs(cur_long - current__view->getLongitude_deg()) > 5e-4)
|| (fabs(cur_lat - current__view->getLatitude_deg()) > 5e-4)
|| (fabs(cur_alt - current__view->getAltitudeASL_ft()) > 3)
|| (init != 0))
{
lat_curr = current__view->getLatitude_deg();
long_curr = current__view->getLongitude_deg();
// Hyperjump?
if ((fabs(cur_long - current__view->getLongitude_deg()) > 2)
|| (fabs(cur_lat - current__view->getLatitude_deg()) > 2))
init = 50;
cur_lat = current__view->getLatitude_deg();
cur_long = current__view->getLongitude_deg();
cur_alt = current__view->getAltitudeASL_ft();
#endif
thesky->reposition( current__view->get_view_pos(),
current__view->get_zero_elev(),
current__view->get_world_up(),
@ -661,7 +670,9 @@ void fgRenderFrame() {
globals->get_ephem()->getMoonRightAscension(),
globals->get_ephem()->getMoonDeclination(),
50000.0 );
#if 0
}
#endif
}
glEnable( GL_DEPTH_TEST );