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It's usually not a good idea to assign a const char* to a node of a temporary property tree, use string instead.

This commit is contained in:
ehofman 2004-10-14 09:49:46 +00:00
parent fa7f2468c2
commit 77d3a549a7
2 changed files with 15 additions and 15 deletions

View file

@ -38,10 +38,10 @@ typedef struct {
string callsign;
// can be aircraft, ship, storm, thermal or ballistic
const char* m_type;
const char* m_class;
const char* path;
const char* flightplan;
string m_type;
string m_class;
string path;
string flightplan;
FGAIFlightPlan *fp;

View file

@ -145,7 +145,7 @@ FGAIManager::createAircraft( FGAIModelEntity *entity ) {
}
ai_plane->setHeading(entity->heading);
ai_plane->setSpeed(entity->speed);
ai_plane->setPath(entity->path);
ai_plane->setPath(entity->path.c_str());
ai_plane->setAltitude(entity->altitude);
ai_plane->setLongitude(entity->longitude);
ai_plane->setLatitude(entity->latitude);
@ -169,7 +169,7 @@ FGAIManager::createShip( FGAIModelEntity *entity ) {
++numObjects[FGAIBase::otShip];
ai_ship->setHeading(entity->heading);
ai_ship->setSpeed(entity->speed);
ai_ship->setPath(entity->path);
ai_ship->setPath(entity->path.c_str());
ai_ship->setAltitude(entity->altitude);
ai_ship->setLongitude(entity->longitude);
ai_ship->setLatitude(entity->latitude);
@ -194,7 +194,7 @@ FGAIManager::createBallistic( FGAIModelEntity *entity ) {
ai_ballistic->setAzimuth(entity->azimuth);
ai_ballistic->setElevation(entity->elevation);
ai_ballistic->setSpeed(entity->speed);
ai_ballistic->setPath(entity->path);
ai_ballistic->setPath(entity->path.c_str());
ai_ballistic->setAltitude(entity->altitude);
ai_ballistic->setLongitude(entity->longitude);
ai_ballistic->setLatitude(entity->latitude);
@ -220,7 +220,7 @@ FGAIManager::createStorm( FGAIModelEntity *entity ) {
++numObjects[FGAIBase::otStorm];
ai_storm->setHeading(entity->heading);
ai_storm->setSpeed(entity->speed);
ai_storm->setPath(entity->path);
ai_storm->setPath(entity->path.c_str());
ai_storm->setAltitude(entity->altitude);
ai_storm->setLongitude(entity->longitude);
ai_storm->setLatitude(entity->latitude);
@ -294,19 +294,19 @@ void FGAIManager::processScenario( string &filename ) {
FGAIModelEntity* en = s->getNextEntry();
if (en) {
if ( !strcmp(en->m_type, "aircraft")) {
createAircraft( en );
if ( en->m_type == "aircraft") {
createAircraft( en );
} else if ( !strcmp(en->m_type, "ship")) {
createShip( en );
} else if ( en->m_type == "ship") {
createShip( en );
} else if ( !strcmp(en->m_type, "thunderstorm")) {
} else if ( en->m_type == "thunderstorm") {
createStorm( en );
} else if ( !strcmp(en->m_type, "thermal")) {
} else if ( en->m_type == "thermal") {
createThermal( en );
} else if ( !strcmp(en->m_type, "ballistic")) {
} else if ( en->m_type == "ballistic") {
createBallistic( en );
}
}