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Melchior FRANZ:

input.cxx allocates memory for js->getNumAxes() axes and for jsCaps.wNumButtons
or MAX_JOYSTICK_BUTTONS buttons per joystick. But it doesn't check if some
xml config defines bindings for more axes/buttons, in which case it writes
to unallocated memory and causes crashes. This is a real world example:
sidewinder-force-feed-pro.xml defines 7 axes, but only newer versions of
this js do actually have that many. Older ones (-> gameport) don't. The patch
drops unused and unusable bindings.
This commit is contained in:
ehofman 2004-10-24 14:45:52 +00:00
parent 0ab2a40c2a
commit 5071415bd1

View file

@ -479,6 +479,10 @@ FGInput::_init_joystick ()
n_axis = num_node->getIntValue(TGT_PLATFORM,n_axis);
}
if (n_axis >= naxes) {
SG_LOG(SG_INPUT, SG_DEBUG, "Dropping bindings for axis " << n_axis);
continue;
}
axis &a = _joystick_bindings[i].axes[n_axis];
js->setDeadBand(n_axis, axis_node->getDoubleValue("dead-band", 0.0));
@ -512,6 +516,12 @@ FGInput::_init_joystick ()
if (num_node != 0) {
n_but = num_node->getIntValue(TGT_PLATFORM,n_but);
}
if (n_but >= nbuttons) {
SG_LOG(SG_INPUT, SG_DEBUG, "Dropping bindings for button " << n_but);
continue;
}
sprintf(buf, "%d", n_but);
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << n_but);
_init_button(button_node,