Oops, make sure that one of the default splash screens gets used when the splash-texture is undefined
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1 changed files with 3 additions and 3 deletions
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@ -58,11 +58,11 @@ void fgSplashInit ( const char *splash_texture ) {
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splash.bind();
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SGPath tpath( globals->get_fg_root() );
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if (splash_texture == NULL) {
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if (splash_texture == NULL || !strcmp(splash_texture, "")) {
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// load in the texture data
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int num = (int)(sg_random() * 5.0 + 1.0);
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char num_str[256];
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sprintf(num_str, "%d", num);
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char num_str[5];
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snprintf(num_str, 4, "%d", num);
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tpath.append( "Textures/Splash" );
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tpath.concat( num_str );
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