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Removed support of old Ascii scenery format. The loader had not been

maintianed or upgraded in a *long* time so it didn't support many new
features like the runway lighting.  If anyone was using it for anything,
it should not be a huge amount of work to switch to the binary format.
SimGear includes a reader and writer for the binary format.
This commit is contained in:
curt 2003-05-06 14:20:30 +00:00
parent b49b93f1ed
commit f347d6d291
3 changed files with 11 additions and 508 deletions

View file

@ -1,4 +1,5 @@
// obj.cxx -- routines to handle "sorta" WaveFront .obj format files.
// obj.hxx -- routines to handle loading scenery and building the plib
// scene graph.
//
// Written by Curtis Olson, started October 1997.
//
@ -71,9 +72,6 @@ typedef int_list::iterator int_list_iterator;
typedef int_list::const_iterator int_point_list_iterator;
static double normals[FG_MAX_NODES][3];
static double tex_coords[FG_MAX_NODES*3][3];
// not used because plib branches don't honor call backs.
static int
runway_lights_pretrav (ssgEntity * e, int mask)
@ -85,44 +83,6 @@ runway_lights_pretrav (ssgEntity * e, int mask)
}
#define FG_TEX_CONSTANT 69.0
// Calculate texture coordinates for a given point.
static Point3D local_calc_tex_coords(const Point3D& node, const Point3D& ref) {
Point3D cp;
Point3D pp;
// double tmplon, tmplat;
// cout << "-> " << node[0] << " " << node[1] << " " << node[2] << endl;
// cout << "-> " << ref.x() << " " << ref.y() << " " << ref.z() << endl;
cp = Point3D( node[0] + ref.x(),
node[1] + ref.y(),
node[2] + ref.z() );
pp = sgCartToPolar3d(cp);
// tmplon = pp.lon() * SGD_RADIANS_TO_DEGREES;
// tmplat = pp.lat() * SGD_RADIANS_TO_DEGREES;
// cout << tmplon << " " << tmplat << endl;
pp.setx( fmod(SGD_RADIANS_TO_DEGREES * FG_TEX_CONSTANT * pp.x(), 11.0) );
pp.sety( fmod(SGD_RADIANS_TO_DEGREES * FG_TEX_CONSTANT * pp.y(), 11.0) );
if ( pp.x() < 0.0 ) {
pp.setx( pp.x() + 11.0 );
}
if ( pp.y() < 0.0 ) {
pp.sety( pp.y() + 11.0 );
}
// cout << pp << endl;
return(pp);
}
// Generate an ocean tile
bool fgGenTile( const string& path, SGBucket b,
Point3D *center,
@ -766,451 +726,6 @@ gen_random_surface_objects (ssgLeaf *leaf,
// Scenery loaders.
////////////////////////////////////////////////////////////////////////
// Load an Ascii obj file
ssgBranch *fgAsciiObjLoad( const string& path, FGTileEntry *t,
ssgVertexArray *lights, const bool is_base)
{
FGNewMat *newmat = NULL;
string material;
float coverage = -1;
Point3D pp;
// sgVec3 approx_normal;
// double normal[3], scale = 0.0;
// double x, y, z, xmax, xmin, ymax, ymin, zmax, zmin;
// GLfloat sgenparams[] = { 1.0, 0.0, 0.0, 0.0 };
// GLint display_list = 0;
int shading;
bool in_faces = false;
int vncount, vtcount;
int n1 = 0, n2 = 0, n3 = 0;
int tex;
// int last1 = 0, last2 = 0;
bool odd = false;
point_list nodes;
Point3D node;
Point3D center;
double scenery_version = 0.0;
double tex_width = 1000.0, tex_height = 1000.0;
bool shared_done = false;
int_list fan_vertices;
int_list fan_tex_coords;
int i;
ssgSimpleState *state = NULL;
sgVec3 *vtlist, *vnlist;
sgVec2 *tclist;
ssgBranch *tile = new ssgBranch () ;
tile -> setName ( (char *)path.c_str() ) ;
// Attempt to open "path.gz" or "path"
sg_gzifstream in( path );
if ( ! in.is_open() ) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "Cannot open file: " << path );
SG_LOG( SG_TERRAIN, SG_DEBUG, "default to ocean tile: " << path );
delete tile;
return NULL;
}
shading = fgGetBool("/sim/rendering/shading");
if ( is_base ) {
t->ncount = 0;
}
vncount = 0;
vtcount = 0;
if ( is_base ) {
t->bounding_radius = 0.0;
}
center = t->center;
// StopWatch stopwatch;
// stopwatch.start();
// ignore initial comments and blank lines. (priming the pump)
// in >> skipcomment;
// string line;
string token;
char c;
#ifdef __MWERKS__
while ( in.get(c) && c != '\0' ) {
in.putback(c);
#else
while ( ! in.eof() ) {
#endif
in >> ::skipws;
if ( in.get( c ) && c == '#' ) {
// process a comment line
// getline( in, line );
// cout << "comment = " << line << endl;
in >> token;
if ( token == "Version" ) {
// read scenery versions number
in >> scenery_version;
// cout << "scenery_version = " << scenery_version << endl;
if ( scenery_version > 0.4 ) {
SG_LOG( SG_TERRAIN, SG_ALERT,
"\nYou are attempting to load a tile format that\n"
<< "is newer than this version of flightgear can\n"
<< "handle. You should upgrade your copy of\n"
<< "FlightGear to the newest version. For\n"
<< "details, please see:\n"
<< "\n http://www.flightgear.org\n" );
exit(-1);
}
} else if ( token == "gbs" ) {
// reference point (center offset)
if ( is_base ) {
in >> t->center >> t->bounding_radius;
} else {
Point3D junk1;
double junk2;
in >> junk1 >> junk2;
}
center = t->center;
// cout << "center = " << center
// << " radius = " << t->bounding_radius << endl;
} else if ( token == "bs" ) {
// reference point (center offset)
// (skip past this)
Point3D junk1;
double junk2;
in >> junk1 >> junk2;
} else if ( token == "usemtl" ) {
// material property specification
// if first usemtl with shared_done = false, then set
// shared_done true and build the ssg shared lists
if ( ! shared_done ) {
// sanity check
if ( (int)nodes.size() != vncount ) {
SG_LOG( SG_TERRAIN, SG_ALERT,
"Tile has mismatched nodes = " << nodes.size()
<< " and normals = " << vncount << " : "
<< path );
// exit(-1);
}
shared_done = true;
vtlist = new sgVec3 [ nodes.size() ];
t->vec3_ptrs.push_back( vtlist );
vnlist = new sgVec3 [ vncount ];
t->vec3_ptrs.push_back( vnlist );
tclist = new sgVec2 [ vtcount ];
t->vec2_ptrs.push_back( tclist );
for ( i = 0; i < (int)nodes.size(); ++i ) {
sgSetVec3( vtlist[i],
nodes[i][0], nodes[i][1], nodes[i][2] );
}
for ( i = 0; i < vncount; ++i ) {
sgSetVec3( vnlist[i],
normals[i][0],
normals[i][1],
normals[i][2] );
}
for ( i = 0; i < vtcount; ++i ) {
sgSetVec2( tclist[i],
tex_coords[i][0],
tex_coords[i][1] );
}
}
// display_list = xglGenLists(1);
// xglNewList(display_list, GL_COMPILE);
// printf("xglGenLists(); xglNewList();\n");
in_faces = false;
// scan the material line
in >> material;
// find this material in the properties list
newmat = material_lib.find( material );
if ( newmat == NULL ) {
// see if this is an on the fly texture
string file = path;
int pos = file.rfind( "/" );
file = file.substr( 0, pos );
// cout << "current file = " << file << endl;
file += "/";
file += material;
// cout << "current file = " << file << endl;
if ( ! material_lib.add_item( file ) ) {
SG_LOG( SG_TERRAIN, SG_ALERT,
"Ack! unknown usemtl name = " << material
<< " in " << path );
} else {
// locate our newly created material
newmat = material_lib.find( material );
if ( newmat == NULL ) {
SG_LOG( SG_TERRAIN, SG_ALERT,
"Ack! bad on the fly materia create = "
<< material << " in " << path );
}
}
}
if ( newmat != NULL ) {
// set the texture width and height values for this
// material
tex_width = newmat->get_xsize();
tex_height = newmat->get_ysize();
state = newmat->get_state();
coverage = newmat->get_light_coverage();
// cout << "(w) = " << tex_width << " (h) = "
// << tex_width << endl;
} else {
coverage = -1;
}
} else {
// unknown comment, just gobble the input until the
// end of line
in >> skipeol;
}
} else {
in.putback( c );
in >> token;
// cout << "token = " << token << endl;
if ( token == "vn" ) {
// vertex normal
if ( vncount < FG_MAX_NODES ) {
in >> normals[vncount][0]
>> normals[vncount][1]
>> normals[vncount][2];
vncount++;
} else {
SG_LOG( SG_TERRAIN, SG_ALERT,
"Read too many vertex normals in " << path
<< " ... dying :-(" );
exit(-1);
}
} else if ( token == "vt" ) {
// vertex texture coordinate
if ( vtcount < FG_MAX_NODES*3 ) {
in >> tex_coords[vtcount][0]
>> tex_coords[vtcount][1];
vtcount++;
} else {
SG_LOG( SG_TERRAIN, SG_ALERT,
"Read too many vertex texture coords in " << path
<< " ... dying :-("
);
exit(-1);
}
} else if ( token == "v" ) {
// node (vertex)
if ( t->ncount < FG_MAX_NODES ) {
/* in >> nodes[t->ncount][0]
>> nodes[t->ncount][1]
>> nodes[t->ncount][2]; */
in >> node;
nodes.push_back(node);
if ( is_base ) {
t->ncount++;
}
} else {
SG_LOG( SG_TERRAIN, SG_ALERT,
"Read too many nodes in " << path
<< " ... dying :-(");
exit(-1);
}
} else if ( (token == "tf") || (token == "ts") || (token == "f") ) {
// triangle fan, strip, or individual face
// SG_LOG( SG_TERRAIN, SG_INFO, "new fan or strip");
fan_vertices.clear();
fan_tex_coords.clear();
odd = true;
// xglBegin(GL_TRIANGLE_FAN);
in >> n1;
fan_vertices.push_back( n1 );
// xglNormal3dv(normals[n1]);
if ( in.get( c ) && c == '/' ) {
in >> tex;
fan_tex_coords.push_back( tex );
if ( scenery_version >= 0.4 ) {
if ( tex_width > 0 ) {
tclist[tex][0] *= (1000.0 / tex_width);
}
if ( tex_height > 0 ) {
tclist[tex][1] *= (1000.0 / tex_height);
}
}
pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
} else {
in.putback( c );
pp = local_calc_tex_coords(nodes[n1], center);
}
// xglTexCoord2f(pp.x(), pp.y());
// xglVertex3dv(nodes[n1].get_n());
in >> n2;
fan_vertices.push_back( n2 );
// xglNormal3dv(normals[n2]);
if ( in.get( c ) && c == '/' ) {
in >> tex;
fan_tex_coords.push_back( tex );
if ( scenery_version >= 0.4 ) {
if ( tex_width > 0 ) {
tclist[tex][0] *= (1000.0 / tex_width);
}
if ( tex_height > 0 ) {
tclist[tex][1] *= (1000.0 / tex_height);
}
}
pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
} else {
in.putback( c );
pp = local_calc_tex_coords(nodes[n2], center);
}
// xglTexCoord2f(pp.x(), pp.y());
// xglVertex3dv(nodes[n2].get_n());
// read all subsequent numbers until next thing isn't a number
while ( true ) {
in >> ::skipws;
char c;
in.get(c);
in.putback(c);
if ( ! isdigit(c) || in.eof() ) {
break;
}
in >> n3;
fan_vertices.push_back( n3 );
// cout << " triangle = "
// << n1 << "," << n2 << "," << n3
// << endl;
// xglNormal3dv(normals[n3]);
if ( in.get( c ) && c == '/' ) {
in >> tex;
fan_tex_coords.push_back( tex );
if ( scenery_version >= 0.4 ) {
if ( tex_width > 0 ) {
tclist[tex][0] *= (1000.0 / tex_width);
}
if ( tex_height > 0 ) {
tclist[tex][1] *= (1000.0 / tex_height);
}
}
pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
} else {
in.putback( c );
pp = local_calc_tex_coords(nodes[n3], center);
}
// xglTexCoord2f(pp.x(), pp.y());
// xglVertex3dv(nodes[n3].get_n());
if ( (token == "tf") || (token == "f") ) {
// triangle fan
n2 = n3;
} else {
// triangle strip
odd = !odd;
n1 = n2;
n2 = n3;
}
}
// xglEnd();
// build the ssg entity
int size = (int)fan_vertices.size();
ssgVertexArray *vl = new ssgVertexArray( size );
ssgNormalArray *nl = new ssgNormalArray( size );
ssgTexCoordArray *tl = new ssgTexCoordArray( size );
ssgColourArray *cl = new ssgColourArray( 1 );
sgVec4 color;
sgSetVec4( color, 1.0, 1.0, 1.0, 1.0 );
cl->add( color );
sgVec2 tmp2;
sgVec3 tmp3;
for ( i = 0; i < size; ++i ) {
sgCopyVec3( tmp3, vtlist[ fan_vertices[i] ] );
vl -> add( tmp3 );
sgCopyVec3( tmp3, vnlist[ fan_vertices[i] ] );
nl -> add( tmp3 );
sgCopyVec2( tmp2, tclist[ fan_tex_coords[i] ] );
tl -> add( tmp2 );
}
ssgLeaf *leaf = NULL;
if ( token == "tf" ) {
// triangle fan
leaf =
new ssgVtxTable ( GL_TRIANGLE_FAN, vl, nl, tl, cl );
} else if ( token == "ts" ) {
// triangle strip
leaf =
new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, nl, tl, cl );
} else if ( token == "f" ) {
// triangle
leaf =
new ssgVtxTable ( GL_TRIANGLES, vl, nl, tl, cl );
}
// leaf->makeDList();
leaf->setState( state );
tile->addKid( leaf );
if ( is_base ) {
if ( coverage > 0.0 ) {
if ( coverage < 10000.0 ) {
SG_LOG(SG_INPUT, SG_ALERT, "Light coverage is "
<< coverage << ", pushing up to 10000");
coverage = 10000;
}
gen_random_surface_points(leaf, lights, coverage);
}
}
} else {
SG_LOG( SG_TERRAIN, SG_WARN, "Unknown token in "
<< path << " = " << token );
}
// eat white space before start of while loop so if we are
// done with useful input it is noticed before hand.
in >> ::skipws;
}
}
if ( is_base ) {
t->nodes = nodes;
}
// stopwatch.stop();
// SG_LOG( SG_TERRAIN, SG_DEBUG,
// "Loaded " << path << " in "
// << stopwatch.elapsedSeconds() << " seconds" );
return tile;
}
ssgLeaf *gen_leaf( const string& path,
const GLenum ty, const string& material,
const point_list& nodes, const point_list& normals,

View file

@ -1,4 +1,5 @@
// obj.hxx -- routines to handle WaveFront .obj-ish format files.
// obj.hxx -- routines to handle loading scenery and building the plib
// scene graph.
//
// Written by Curtis Olson, started October 1997.
//
@ -40,10 +41,9 @@
#include <plib/ssg.h> // plib include
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/sg_types.hxx>
#include <Scenery/tileentry.hxx>
SG_USING_STD(string);
@ -60,10 +60,6 @@ bool fgBinObjLoad( const string& path, const bool is_base,
ssgBranch* taxi_lights,
ssgVertexArray *ground_lights );
// Load an ascii object file
ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
ssgVertexArray *lights, const bool is_base);
// Generate an ocean tile
bool fgGenTile( const string& path, SGBucket b,
Point3D *center,

View file

@ -1137,21 +1137,13 @@ bool FGTileEntry::obj_load( const std::string& path,
bounding_radius = br;
}
} else {
// next try the older ascii format, this is some ugly
// weirdness because the ascii loader is *old* and hasn't been
// updated, but hopefully we can can the ascii format soon.
ssgBranch *tmp = fgAsciiObjLoad( path, this, ground_lights, is_base );
if ( tmp ) {
return (NULL != tmp);
// default to an ocean tile
if ( fgGenTile( path, tile_bucket, &c, &br, geometry ) ) {
center = c;
bounding_radius = br;
} else {
// default to an ocean tile
if ( fgGenTile( path, tile_bucket, &c, &br, geometry ) ) {
center = c;
bounding_radius = br;
} else {
SG_LOG( SG_TERRAIN, SG_ALERT,
"Warning: failed to generate ocean tile!" );
}
SG_LOG( SG_TERRAIN, SG_ALERT,
"Warning: failed to generate ocean tile!" );
}
}