Removed support of old Ascii scenery format. The loader had not been
maintianed or upgraded in a *long* time so it didn't support many new features like the runway lighting. If anyone was using it for anything, it should not be a huge amount of work to switch to the binary format. SimGear includes a reader and writer for the binary format.
This commit is contained in:
parent
b49b93f1ed
commit
f347d6d291
3 changed files with 11 additions and 508 deletions
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@ -1,4 +1,5 @@
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// obj.cxx -- routines to handle "sorta" WaveFront .obj format files.
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// obj.hxx -- routines to handle loading scenery and building the plib
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// scene graph.
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//
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// Written by Curtis Olson, started October 1997.
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//
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@ -71,9 +72,6 @@ typedef int_list::iterator int_list_iterator;
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typedef int_list::const_iterator int_point_list_iterator;
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static double normals[FG_MAX_NODES][3];
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static double tex_coords[FG_MAX_NODES*3][3];
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// not used because plib branches don't honor call backs.
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static int
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runway_lights_pretrav (ssgEntity * e, int mask)
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@ -85,44 +83,6 @@ runway_lights_pretrav (ssgEntity * e, int mask)
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}
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#define FG_TEX_CONSTANT 69.0
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// Calculate texture coordinates for a given point.
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static Point3D local_calc_tex_coords(const Point3D& node, const Point3D& ref) {
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Point3D cp;
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Point3D pp;
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// double tmplon, tmplat;
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// cout << "-> " << node[0] << " " << node[1] << " " << node[2] << endl;
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// cout << "-> " << ref.x() << " " << ref.y() << " " << ref.z() << endl;
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cp = Point3D( node[0] + ref.x(),
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node[1] + ref.y(),
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node[2] + ref.z() );
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pp = sgCartToPolar3d(cp);
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// tmplon = pp.lon() * SGD_RADIANS_TO_DEGREES;
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// tmplat = pp.lat() * SGD_RADIANS_TO_DEGREES;
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// cout << tmplon << " " << tmplat << endl;
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pp.setx( fmod(SGD_RADIANS_TO_DEGREES * FG_TEX_CONSTANT * pp.x(), 11.0) );
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pp.sety( fmod(SGD_RADIANS_TO_DEGREES * FG_TEX_CONSTANT * pp.y(), 11.0) );
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if ( pp.x() < 0.0 ) {
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pp.setx( pp.x() + 11.0 );
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}
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if ( pp.y() < 0.0 ) {
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pp.sety( pp.y() + 11.0 );
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}
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// cout << pp << endl;
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return(pp);
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}
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// Generate an ocean tile
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bool fgGenTile( const string& path, SGBucket b,
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Point3D *center,
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@ -766,451 +726,6 @@ gen_random_surface_objects (ssgLeaf *leaf,
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// Scenery loaders.
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////////////////////////////////////////////////////////////////////////
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// Load an Ascii obj file
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ssgBranch *fgAsciiObjLoad( const string& path, FGTileEntry *t,
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ssgVertexArray *lights, const bool is_base)
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{
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FGNewMat *newmat = NULL;
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string material;
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float coverage = -1;
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Point3D pp;
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// sgVec3 approx_normal;
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// double normal[3], scale = 0.0;
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// double x, y, z, xmax, xmin, ymax, ymin, zmax, zmin;
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// GLfloat sgenparams[] = { 1.0, 0.0, 0.0, 0.0 };
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// GLint display_list = 0;
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int shading;
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bool in_faces = false;
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int vncount, vtcount;
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int n1 = 0, n2 = 0, n3 = 0;
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int tex;
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// int last1 = 0, last2 = 0;
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bool odd = false;
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point_list nodes;
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Point3D node;
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Point3D center;
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double scenery_version = 0.0;
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double tex_width = 1000.0, tex_height = 1000.0;
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bool shared_done = false;
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int_list fan_vertices;
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int_list fan_tex_coords;
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int i;
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ssgSimpleState *state = NULL;
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sgVec3 *vtlist, *vnlist;
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sgVec2 *tclist;
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ssgBranch *tile = new ssgBranch () ;
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tile -> setName ( (char *)path.c_str() ) ;
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// Attempt to open "path.gz" or "path"
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sg_gzifstream in( path );
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if ( ! in.is_open() ) {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Cannot open file: " << path );
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SG_LOG( SG_TERRAIN, SG_DEBUG, "default to ocean tile: " << path );
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delete tile;
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return NULL;
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}
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shading = fgGetBool("/sim/rendering/shading");
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if ( is_base ) {
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t->ncount = 0;
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}
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vncount = 0;
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vtcount = 0;
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if ( is_base ) {
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t->bounding_radius = 0.0;
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}
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center = t->center;
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// StopWatch stopwatch;
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// stopwatch.start();
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// ignore initial comments and blank lines. (priming the pump)
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// in >> skipcomment;
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// string line;
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string token;
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char c;
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#ifdef __MWERKS__
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while ( in.get(c) && c != '\0' ) {
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in.putback(c);
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#else
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while ( ! in.eof() ) {
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#endif
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in >> ::skipws;
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if ( in.get( c ) && c == '#' ) {
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// process a comment line
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// getline( in, line );
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// cout << "comment = " << line << endl;
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in >> token;
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if ( token == "Version" ) {
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// read scenery versions number
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in >> scenery_version;
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// cout << "scenery_version = " << scenery_version << endl;
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if ( scenery_version > 0.4 ) {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"\nYou are attempting to load a tile format that\n"
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<< "is newer than this version of flightgear can\n"
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<< "handle. You should upgrade your copy of\n"
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<< "FlightGear to the newest version. For\n"
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<< "details, please see:\n"
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<< "\n http://www.flightgear.org\n" );
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exit(-1);
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}
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} else if ( token == "gbs" ) {
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// reference point (center offset)
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if ( is_base ) {
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in >> t->center >> t->bounding_radius;
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} else {
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Point3D junk1;
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double junk2;
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in >> junk1 >> junk2;
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}
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center = t->center;
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// cout << "center = " << center
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// << " radius = " << t->bounding_radius << endl;
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} else if ( token == "bs" ) {
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// reference point (center offset)
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// (skip past this)
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Point3D junk1;
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double junk2;
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in >> junk1 >> junk2;
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} else if ( token == "usemtl" ) {
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// material property specification
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// if first usemtl with shared_done = false, then set
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// shared_done true and build the ssg shared lists
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if ( ! shared_done ) {
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// sanity check
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if ( (int)nodes.size() != vncount ) {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Tile has mismatched nodes = " << nodes.size()
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<< " and normals = " << vncount << " : "
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<< path );
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// exit(-1);
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}
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shared_done = true;
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vtlist = new sgVec3 [ nodes.size() ];
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t->vec3_ptrs.push_back( vtlist );
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vnlist = new sgVec3 [ vncount ];
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t->vec3_ptrs.push_back( vnlist );
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tclist = new sgVec2 [ vtcount ];
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t->vec2_ptrs.push_back( tclist );
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for ( i = 0; i < (int)nodes.size(); ++i ) {
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sgSetVec3( vtlist[i],
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nodes[i][0], nodes[i][1], nodes[i][2] );
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}
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for ( i = 0; i < vncount; ++i ) {
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sgSetVec3( vnlist[i],
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normals[i][0],
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normals[i][1],
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normals[i][2] );
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}
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for ( i = 0; i < vtcount; ++i ) {
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sgSetVec2( tclist[i],
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tex_coords[i][0],
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tex_coords[i][1] );
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}
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}
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// display_list = xglGenLists(1);
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// xglNewList(display_list, GL_COMPILE);
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// printf("xglGenLists(); xglNewList();\n");
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in_faces = false;
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// scan the material line
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in >> material;
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// find this material in the properties list
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newmat = material_lib.find( material );
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if ( newmat == NULL ) {
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// see if this is an on the fly texture
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string file = path;
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int pos = file.rfind( "/" );
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file = file.substr( 0, pos );
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// cout << "current file = " << file << endl;
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file += "/";
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file += material;
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// cout << "current file = " << file << endl;
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if ( ! material_lib.add_item( file ) ) {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Ack! unknown usemtl name = " << material
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<< " in " << path );
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} else {
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// locate our newly created material
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newmat = material_lib.find( material );
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if ( newmat == NULL ) {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Ack! bad on the fly materia create = "
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<< material << " in " << path );
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}
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}
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}
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if ( newmat != NULL ) {
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// set the texture width and height values for this
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// material
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tex_width = newmat->get_xsize();
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tex_height = newmat->get_ysize();
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state = newmat->get_state();
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coverage = newmat->get_light_coverage();
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// cout << "(w) = " << tex_width << " (h) = "
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// << tex_width << endl;
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} else {
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coverage = -1;
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}
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} else {
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// unknown comment, just gobble the input until the
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// end of line
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in >> skipeol;
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}
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} else {
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in.putback( c );
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in >> token;
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// cout << "token = " << token << endl;
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if ( token == "vn" ) {
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// vertex normal
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if ( vncount < FG_MAX_NODES ) {
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in >> normals[vncount][0]
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>> normals[vncount][1]
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>> normals[vncount][2];
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vncount++;
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} else {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Read too many vertex normals in " << path
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<< " ... dying :-(" );
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exit(-1);
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}
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} else if ( token == "vt" ) {
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// vertex texture coordinate
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if ( vtcount < FG_MAX_NODES*3 ) {
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in >> tex_coords[vtcount][0]
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>> tex_coords[vtcount][1];
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vtcount++;
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} else {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Read too many vertex texture coords in " << path
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<< " ... dying :-("
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);
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exit(-1);
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}
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} else if ( token == "v" ) {
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// node (vertex)
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if ( t->ncount < FG_MAX_NODES ) {
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/* in >> nodes[t->ncount][0]
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>> nodes[t->ncount][1]
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>> nodes[t->ncount][2]; */
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in >> node;
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nodes.push_back(node);
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if ( is_base ) {
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t->ncount++;
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}
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} else {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Read too many nodes in " << path
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<< " ... dying :-(");
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exit(-1);
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}
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} else if ( (token == "tf") || (token == "ts") || (token == "f") ) {
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// triangle fan, strip, or individual face
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// SG_LOG( SG_TERRAIN, SG_INFO, "new fan or strip");
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fan_vertices.clear();
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fan_tex_coords.clear();
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odd = true;
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// xglBegin(GL_TRIANGLE_FAN);
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in >> n1;
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fan_vertices.push_back( n1 );
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// xglNormal3dv(normals[n1]);
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if ( in.get( c ) && c == '/' ) {
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in >> tex;
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fan_tex_coords.push_back( tex );
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if ( scenery_version >= 0.4 ) {
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if ( tex_width > 0 ) {
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tclist[tex][0] *= (1000.0 / tex_width);
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}
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if ( tex_height > 0 ) {
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tclist[tex][1] *= (1000.0 / tex_height);
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}
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}
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pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
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pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
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} else {
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in.putback( c );
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pp = local_calc_tex_coords(nodes[n1], center);
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}
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// xglTexCoord2f(pp.x(), pp.y());
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// xglVertex3dv(nodes[n1].get_n());
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in >> n2;
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fan_vertices.push_back( n2 );
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// xglNormal3dv(normals[n2]);
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if ( in.get( c ) && c == '/' ) {
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in >> tex;
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fan_tex_coords.push_back( tex );
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if ( scenery_version >= 0.4 ) {
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if ( tex_width > 0 ) {
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tclist[tex][0] *= (1000.0 / tex_width);
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}
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if ( tex_height > 0 ) {
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tclist[tex][1] *= (1000.0 / tex_height);
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}
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}
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pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
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pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
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} else {
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in.putback( c );
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pp = local_calc_tex_coords(nodes[n2], center);
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}
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// xglTexCoord2f(pp.x(), pp.y());
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// xglVertex3dv(nodes[n2].get_n());
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// read all subsequent numbers until next thing isn't a number
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while ( true ) {
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in >> ::skipws;
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char c;
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in.get(c);
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in.putback(c);
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if ( ! isdigit(c) || in.eof() ) {
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break;
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}
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in >> n3;
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fan_vertices.push_back( n3 );
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// cout << " triangle = "
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// << n1 << "," << n2 << "," << n3
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// << endl;
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// xglNormal3dv(normals[n3]);
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if ( in.get( c ) && c == '/' ) {
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in >> tex;
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fan_tex_coords.push_back( tex );
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if ( scenery_version >= 0.4 ) {
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if ( tex_width > 0 ) {
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tclist[tex][0] *= (1000.0 / tex_width);
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}
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if ( tex_height > 0 ) {
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tclist[tex][1] *= (1000.0 / tex_height);
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}
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}
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pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
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pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
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} else {
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in.putback( c );
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pp = local_calc_tex_coords(nodes[n3], center);
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}
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// xglTexCoord2f(pp.x(), pp.y());
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// xglVertex3dv(nodes[n3].get_n());
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if ( (token == "tf") || (token == "f") ) {
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// triangle fan
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n2 = n3;
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} else {
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// triangle strip
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odd = !odd;
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n1 = n2;
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n2 = n3;
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}
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}
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// xglEnd();
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// build the ssg entity
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int size = (int)fan_vertices.size();
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ssgVertexArray *vl = new ssgVertexArray( size );
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ssgNormalArray *nl = new ssgNormalArray( size );
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ssgTexCoordArray *tl = new ssgTexCoordArray( size );
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ssgColourArray *cl = new ssgColourArray( 1 );
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sgVec4 color;
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sgSetVec4( color, 1.0, 1.0, 1.0, 1.0 );
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cl->add( color );
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sgVec2 tmp2;
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sgVec3 tmp3;
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for ( i = 0; i < size; ++i ) {
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sgCopyVec3( tmp3, vtlist[ fan_vertices[i] ] );
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vl -> add( tmp3 );
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sgCopyVec3( tmp3, vnlist[ fan_vertices[i] ] );
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nl -> add( tmp3 );
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sgCopyVec2( tmp2, tclist[ fan_tex_coords[i] ] );
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tl -> add( tmp2 );
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}
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ssgLeaf *leaf = NULL;
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if ( token == "tf" ) {
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// triangle fan
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leaf =
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new ssgVtxTable ( GL_TRIANGLE_FAN, vl, nl, tl, cl );
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} else if ( token == "ts" ) {
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// triangle strip
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leaf =
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new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, nl, tl, cl );
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} else if ( token == "f" ) {
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// triangle
|
||||
leaf =
|
||||
new ssgVtxTable ( GL_TRIANGLES, vl, nl, tl, cl );
|
||||
}
|
||||
// leaf->makeDList();
|
||||
leaf->setState( state );
|
||||
|
||||
tile->addKid( leaf );
|
||||
|
||||
if ( is_base ) {
|
||||
if ( coverage > 0.0 ) {
|
||||
if ( coverage < 10000.0 ) {
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "Light coverage is "
|
||||
<< coverage << ", pushing up to 10000");
|
||||
coverage = 10000;
|
||||
}
|
||||
gen_random_surface_points(leaf, lights, coverage);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
SG_LOG( SG_TERRAIN, SG_WARN, "Unknown token in "
|
||||
<< path << " = " << token );
|
||||
}
|
||||
|
||||
// eat white space before start of while loop so if we are
|
||||
// done with useful input it is noticed before hand.
|
||||
in >> ::skipws;
|
||||
}
|
||||
}
|
||||
|
||||
if ( is_base ) {
|
||||
t->nodes = nodes;
|
||||
}
|
||||
|
||||
// stopwatch.stop();
|
||||
// SG_LOG( SG_TERRAIN, SG_DEBUG,
|
||||
// "Loaded " << path << " in "
|
||||
// << stopwatch.elapsedSeconds() << " seconds" );
|
||||
|
||||
return tile;
|
||||
}
|
||||
|
||||
|
||||
ssgLeaf *gen_leaf( const string& path,
|
||||
const GLenum ty, const string& material,
|
||||
const point_list& nodes, const point_list& normals,
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
// obj.hxx -- routines to handle WaveFront .obj-ish format files.
|
||||
// obj.hxx -- routines to handle loading scenery and building the plib
|
||||
// scene graph.
|
||||
//
|
||||
// Written by Curtis Olson, started October 1997.
|
||||
//
|
||||
|
@ -40,10 +41,9 @@
|
|||
|
||||
#include <plib/ssg.h> // plib include
|
||||
|
||||
#include <simgear/bucket/newbucket.hxx>
|
||||
#include <simgear/math/sg_types.hxx>
|
||||
|
||||
#include <Scenery/tileentry.hxx>
|
||||
|
||||
SG_USING_STD(string);
|
||||
|
||||
|
||||
|
@ -60,10 +60,6 @@ bool fgBinObjLoad( const string& path, const bool is_base,
|
|||
ssgBranch* taxi_lights,
|
||||
ssgVertexArray *ground_lights );
|
||||
|
||||
// Load an ascii object file
|
||||
ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
|
||||
ssgVertexArray *lights, const bool is_base);
|
||||
|
||||
// Generate an ocean tile
|
||||
bool fgGenTile( const string& path, SGBucket b,
|
||||
Point3D *center,
|
||||
|
|
|
@ -1137,21 +1137,13 @@ bool FGTileEntry::obj_load( const std::string& path,
|
|||
bounding_radius = br;
|
||||
}
|
||||
} else {
|
||||
// next try the older ascii format, this is some ugly
|
||||
// weirdness because the ascii loader is *old* and hasn't been
|
||||
// updated, but hopefully we can can the ascii format soon.
|
||||
ssgBranch *tmp = fgAsciiObjLoad( path, this, ground_lights, is_base );
|
||||
if ( tmp ) {
|
||||
return (NULL != tmp);
|
||||
// default to an ocean tile
|
||||
if ( fgGenTile( path, tile_bucket, &c, &br, geometry ) ) {
|
||||
center = c;
|
||||
bounding_radius = br;
|
||||
} else {
|
||||
// default to an ocean tile
|
||||
if ( fgGenTile( path, tile_bucket, &c, &br, geometry ) ) {
|
||||
center = c;
|
||||
bounding_radius = br;
|
||||
} else {
|
||||
SG_LOG( SG_TERRAIN, SG_ALERT,
|
||||
"Warning: failed to generate ocean tile!" );
|
||||
}
|
||||
SG_LOG( SG_TERRAIN, SG_ALERT,
|
||||
"Warning: failed to generate ocean tile!" );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue