Tidy up the code a bit more, move /ai/model[] to /ai/models/model[] and make sure there can be more than one model subtree.
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c1eb54ae0a
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298f53edef
5 changed files with 43 additions and 29 deletions
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@ -98,8 +98,8 @@ void FGAIAircraft::Run(double dt) {
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double alpha;
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// get size of a degree at this latitude
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ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat() / 57.2958 );
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ft_per_deg_lon = 365228.16 * cos(pos.lat() / 57.2958);
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ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()/SG_RADIANS_TO_DEGREES);
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ft_per_deg_lon = 365228.16 * cos(pos.lat() / SG_RADIANS_TO_DEGREES);
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// adjust speed
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double speed_diff = tgt_speed - speed;
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@ -109,8 +109,10 @@ void FGAIAircraft::Run(double dt) {
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}
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// convert speed to degrees per second
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speed_north_deg_sec = cos( hdg / 57.29577951 ) * speed * 1.686 / ft_per_deg_lat;
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speed_east_deg_sec = sin( hdg / 57.29577951 ) * speed * 1.686 / ft_per_deg_lon;
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speed_north_deg_sec = cos( hdg / SG_RADIANS_TO_DEGREES )
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* speed * 1.686 / ft_per_deg_lat;
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speed_east_deg_sec = sin( hdg / SG_RADIANS_TO_DEGREES )
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* speed * 1.686 / ft_per_deg_lon;
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// set new position
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pos.setlat( pos.lat() + speed_north_deg_sec * dt);
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@ -118,8 +120,9 @@ void FGAIAircraft::Run(double dt) {
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// adjust heading based on current bank angle
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if (roll != 0.0) {
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turn_radius_ft = 0.088362 * speed * speed / tan( fabs(roll) / 57.2958 );
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turn_circum_ft = 6.2831853 * turn_radius_ft;
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turn_radius_ft = 0.088362 * speed * speed
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/ tan( fabs(roll) / SG_RADIANS_TO_DEGREES );
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turn_circum_ft = SGD_2PI * turn_radius_ft;
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dist_covered_ft = speed * 1.686 * dt;
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alpha = dist_covered_ft / turn_circum_ft * 360.0;
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hdg += alpha * sign( roll );
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@ -150,17 +153,19 @@ void FGAIAircraft::Run(double dt) {
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}
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// adjust altitude (meters) based on current vertical speed (fpm)
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altitude += vs * 0.0166667 * dt * 0.3048;
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altitude += vs * 0.0166667 * dt * SG_FEET_TO_METER;
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// find target vertical speed if altitude lock engaged
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if (alt_lock) {
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double altitude_ft = altitude * 3.28084;
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double altitude_ft = altitude * SG_METER_TO_FEET;
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if (altitude_ft < tgt_altitude) {
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tgt_vs = tgt_altitude - altitude_ft;
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if (tgt_vs > performance->climb_rate) tgt_vs = performance->climb_rate;
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tgt_vs = tgt_altitude - altitude_ft;
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if (tgt_vs > performance->climb_rate)
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tgt_vs = performance->climb_rate;
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} else {
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tgt_vs = tgt_altitude - altitude_ft;
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if (tgt_vs < (-performance->descent_rate)) tgt_vs = -performance->descent_rate;
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tgt_vs = tgt_altitude - altitude_ft;
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if (tgt_vs < (-performance->descent_rate))
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tgt_vs = -performance->descent_rate;
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}
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}
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@ -83,8 +83,8 @@ void FGAIBallistic::Run(double dt) {
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double ft_per_deg_lat;
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// get size of a degree at this latitude
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ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat() / 57.2958 );
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ft_per_deg_lon = 365228.16 * cos(pos.lat() / 57.2958);
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ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()/SG_RADIANS_TO_DEGREES);
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ft_per_deg_lon = 365228.16 * cos(pos.lat() / SG_RADIANS_TO_DEGREES);
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// the two drag calculations below assume sea-level density,
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// mass of 0.03 slugs, drag coeff of 0.295, frontal area of 0.007 ft2
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@ -100,8 +100,8 @@ void FGAIBallistic::Run(double dt) {
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}
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// convert horizontal speed (fps) to degrees per second
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speed_north_deg_sec = cos( hdg / 57.29577951 ) * hs / ft_per_deg_lat;
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speed_east_deg_sec = sin( hdg / 57.29577951 ) * hs / ft_per_deg_lon;
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speed_north_deg_sec = cos(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lat;
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speed_east_deg_sec = sin(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lon;
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// set new position
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pos.setlat( pos.lat() + speed_north_deg_sec * dt);
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@ -111,11 +111,11 @@ void FGAIBallistic::Run(double dt) {
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vs -= 32.17 * dt;
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// adjust altitude (meters)
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altitude += vs * dt * 0.3048;
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altitude += vs * dt * SG_FEET_TO_METER;
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pos.setelev(altitude);
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// adjust pitch if aerostabilized
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if (aero_stabilized) pitch = atan2( vs, hs ) * 57.29577951;
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if (aero_stabilized) pitch = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
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// set destruction flag if altitude less than sea level -1000
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if (altitude < -1000.0) setDie(true);
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@ -65,8 +65,12 @@ void FGAIBase::Transform() {
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bool FGAIBase::init() {
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props = globals->get_props()->getNode("ai/model", true);
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SGPropertyNode *root = globals->get_props()->getNode("ai/modeles", true);
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vector<SGPropertyNode_ptr> p_vec = root->getChildren("model");
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unsigned num = p_vec.size();
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p_vec.clear();
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props = root->getNode("model", num, true);
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ssgBranch *model = sgLoad3DModel( globals->get_fg_root(),
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model_path.c_str(),
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props,
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@ -29,10 +29,6 @@ SG_USING_STD(string);
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class FGAIBase {
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private:
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static FGAIBase *_self;
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public:
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FGAIBase();
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@ -81,7 +77,10 @@ protected:
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void Transform();
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static FGAIBase *_self;
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private:
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static void _setLongitude( double longitude );
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static void _setLatitude ( double latitude );
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static double _getLongitude();
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@ -42,6 +42,9 @@ bool FGAIShip::init() {
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void FGAIShip::bind() {
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FGAIBase::bind();
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props->tie("surface-positions/rudder-pos-norm",
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SGRawValuePointer<double>(&rudder));
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}
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void FGAIShip::unbind() {
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@ -69,8 +72,8 @@ void FGAIShip::Run(double dt) {
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double alpha;
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// get size of a degree at this latitude
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ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat() / 57.2958 );
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ft_per_deg_lon = 365228.16 * cos(pos.lat() / 57.2958);
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ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()/SG_RADIANS_TO_DEGREES);
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ft_per_deg_lon = 365228.16 * cos(pos.lat() / SG_RADIANS_TO_DEGREES);
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// adjust speed
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double speed_diff = tgt_speed - speed;
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@ -80,8 +83,10 @@ void FGAIShip::Run(double dt) {
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}
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// convert speed to degrees per second
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speed_north_deg_sec = cos( hdg / 57.29577951 ) * speed * 1.686 / ft_per_deg_lat;
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speed_east_deg_sec = sin( hdg / 57.29577951 ) * speed * 1.686 / ft_per_deg_lon;
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speed_north_deg_sec = cos( hdg / SG_RADIANS_TO_DEGREES )
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* speed * 1.686 / ft_per_deg_lat;
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speed_east_deg_sec = sin( hdg / SG_RADIANS_TO_DEGREES )
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* speed * 1.686 / ft_per_deg_lon;
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// set new position
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pos.setlat( pos.lat() + speed_north_deg_sec * dt);
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@ -89,8 +94,9 @@ void FGAIShip::Run(double dt) {
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// adjust heading based on current rudder angle
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if (rudder != 0.0) {
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turn_radius_ft = 0.088362 * speed * speed / tan( fabs(rudder) / 57.2958 );
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turn_circum_ft = 6.2831853 * turn_radius_ft;
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turn_radius_ft = 0.088362 * speed * speed
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/ tan( fabs(rudder) / SG_RADIANS_TO_DEGREES );
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turn_circum_ft = SGD_2PI * turn_radius_ft;
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dist_covered_ft = speed * 1.686 * dt;
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alpha = dist_covered_ft / turn_circum_ft * 360.0;
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hdg += alpha * sign( rudder );
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