Vivian Meazza:
I've added another parameter to the submodel - wind. It's activated by the entry <wind>true</wind> in the ../submodel.xml file. If true, the submodel is affected by the local wind, otherwise not. The parameter defaults to false. This is useful for exhausts and smoke, and possibly all objects.
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8 changed files with 129 additions and 55 deletions
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@ -33,8 +33,9 @@ FGAIBallistic::FGAIBallistic(FGAIManager* mgr) {
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_otype = otBallistic;
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drag_area = 0.007;
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life_timer = 0.0;
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gravity = 32;
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}
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gravity = 32;
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// buoyancy = 64;
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}
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FGAIBallistic::~FGAIBallistic() {
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}
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@ -91,7 +92,17 @@ void FGAIBallistic::setBuoyancy(double fpss) {
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buoyancy = fpss;
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}
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void FGAIBallistic::setWind_from_east(double fps) {
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wind_from_east = fps;
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}
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void FGAIBallistic::setWind_from_north(double fps) {
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wind_from_north = fps;
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}
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void FGAIBallistic::setWind(bool val) {
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wind = val;
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}
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void FGAIBallistic::Run(double dt) {
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life_timer += dt;
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@ -99,7 +110,9 @@ void FGAIBallistic::Run(double dt) {
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double speed_north_deg_sec;
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double speed_east_deg_sec;
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double wind_speed_from_north_deg_sec;
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double wind_speed_from_east_deg_sec;
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// the two drag calculations below assume sea-level density,
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// mass of 0.03 slugs, drag coeff of 0.295
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// adjust speed due to drag
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@ -111,10 +124,27 @@ void FGAIBallistic::Run(double dt) {
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// convert horizontal speed (fps) to degrees per second
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speed_north_deg_sec = cos(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lat;
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speed_east_deg_sec = sin(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lon;
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// convert wind speed (fps) to degrees per second
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if (!wind){
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wind_from_north = 0;
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wind_from_east = 0;
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}
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wind_speed_from_north_deg_sec = wind_from_north / ft_per_deg_lat;
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wind_speed_from_east_deg_sec = wind_from_east / ft_per_deg_lon;
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// set new position
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pos.setlat( pos.lat() + speed_north_deg_sec * dt);
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pos.setlon( pos.lon() + speed_east_deg_sec * dt);
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// pos.setlat( pos.lat() + (speed_north_deg_sec * dt) );
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// pos.setlon( pos.lon() + (speed_east_deg_sec * dt) );
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// set new position
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pos.setlat( pos.lat() + (speed_north_deg_sec - wind_speed_from_north_deg_sec) * dt );
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pos.setlon( pos.lon() + (speed_east_deg_sec - wind_speed_from_east_deg_sec) * dt );
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// adjust vertical speed for acceleration of gravity
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vs -= (gravity - buoyancy) * dt;
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@ -41,7 +41,10 @@ public:
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void setStabilization( bool val );
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void setDragArea( double a );
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void setLife( double seconds );
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void setBuoyancy( double fps2 );
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void setBuoyancy( double fpss );
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void setWind_from_east( double fps );
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void setWind_from_north( double fps );
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void setWind( bool val );
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private:
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@ -51,8 +54,11 @@ private:
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bool aero_stabilized; // if true, object will point where it's going
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double drag_area; // equivalent drag area in ft2
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double life_timer; // seconds
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double gravity; // fps2
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double buoyancy; // fps2
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double gravity; // fps2
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double buoyancy; // fps2
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double wind_from_east; // fps
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double wind_from_north; // fps
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bool wind; // if true, local wind will be applied to object
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void Run(double dt);
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};
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@ -253,7 +253,8 @@ int FGAIManager::createShip( string path, FGAIFlightPlan* flightplan ) {
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int FGAIManager::createBallistic( string path, double latitude, double longitude,
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double altitude, double azimuth, double elevation,
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double speed, double eda, double life, double buoyancy ) {
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double speed, double eda, double life, double buoyancy,
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double wind_from_east, double wind_from_north, bool wind ) {
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FGAIBallistic* ai_ballistic = new FGAIBallistic(this);
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ai_list.push_back(ai_ballistic);
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@ -269,6 +270,9 @@ int FGAIManager::createBallistic( string path, double latitude, double longitude
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ai_ballistic->setDragArea(eda);
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ai_ballistic->setLife(life);
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ai_ballistic->setBuoyancy(buoyancy);
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ai_ballistic->setWind_from_east(wind_from_east);
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ai_ballistic->setWind_from_north(wind_from_north);
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ai_ballistic->setWind(wind);
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ai_ballistic->init();
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ai_ballistic->bind();
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return ai_ballistic->getID();
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@ -308,7 +312,6 @@ int FGAIManager::createThermal( double latitude, double longitude,
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return ai_thermal->getID();
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}
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void FGAIManager::destroyObject( int ID ) {
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ai_list_itr = ai_list.begin();
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while(ai_list_itr != ai_list.end()) {
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@ -387,7 +390,8 @@ void FGAIManager::processScenario( string filename ) {
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} else if (en->aitype == "ballistic"){
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createBallistic( en->model_path, en->latitude, en->longitude,
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en->altitude, en->azimuth, en->elevation, en->speed,
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en->eda, en->life, en->buoyancy );
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en->eda, en->life, en->buoyancy, en->wind_from_east,
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en-> wind_from_north, en->wind);
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}
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}
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}
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@ -91,17 +91,20 @@ public:
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int createShip( string path, // path to exterior model
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FGAIFlightPlan *flightplan );
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int createBallistic( string path, // path to exterior model
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double latitude, // in degrees -90 to 90
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double longitude, // in degrees -180 to 180
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double altitude, // in feet
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double azimuth, // in degrees (same as heading)
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double elevation, // in degrees (same as pitch)
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double speed, // in feet per second
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double eda, // equivalent drag area, ft2
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double life, // life span in seconds
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double buoyancy // acceleration in ft per second2
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);
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int createBallistic( string path, // path to exterior model
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double latitude, // in degrees -90 to 90
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double longitude, // in degrees -180 to 180
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double altitude, // in feet
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double azimuth, // in degrees (same as heading)
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double elevation, // in degrees (same as pitch)
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double speed, // in feet per second
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double eda, // equivalent drag area, ft2
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double life, // life span in seconds
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double buoyancy, // acceleration due to buoyancy feet per second2
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double wind_from_east, // in feet per second
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double wind_from_north, // in feet per second
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bool wind // val
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);
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int createStorm( string path, // path to exterior model
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double latitude, // in degrees -90 to 90
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@ -115,7 +118,19 @@ public:
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double strength, // in feet per second
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double diameter ); // in feet
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int createSmoke ( string path, // path to exterior model
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double latitude, // in degrees -90 to 90
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double longitude, // in degrees -180 to 180
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double altitude, // in feet
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double azimuth, // in degrees (same as heading)
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double elevation, // in degrees (same as pitch)
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double speed, // in feet per second
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double eda, // equivalent drag area, ft2
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double life, // life span in seconds
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double buoyancy // acceleration due to buoyancy feet per second2
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);
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void destroyObject( int ID );
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inline double get_user_latitude() { return user_latitude; }
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@ -71,7 +71,10 @@ FGAIScenario::FGAIScenario(string filename)
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en->diameter = entry_node->getDoubleValue("diameter-ft", 0.0);
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en->eda = entry_node->getDoubleValue("eda", 0.007);
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en->life = entry_node->getDoubleValue("life", 900.0);
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en->buoyancy = entry_node->getDoubleValue("buoyancy", 0);
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en->buoyancy = entry_node->getDoubleValue("buoyancy", 0);
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en->wind_from_east = entry_node->getDoubleValue("wind_from_east", 0);
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en->wind_from_north = entry_node->getDoubleValue("wind_from_north", 0);
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en->wind = entry_node->getBoolValue("wind", false);
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}
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entry_iterator = entries.begin();
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@ -36,21 +36,24 @@ public:
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string aircraft_class;
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string model_path;
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string flightplan;
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double repeat; // in seconds
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double latitude; // used if no flightplan defined
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double longitude; // used if no flightplan defined
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double altitude; // used if no flightplan defined
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double speed; // used if no flightplan defined
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double heading; // used if no flightplan defined
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double roll; // used if no flightplan defined
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double azimuth; // used by ballistic objects
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double elevation; // used by ballistic objects
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double rudder; // used by ship objects
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double strength; // used by thermal objects
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double diameter; // used by thermal objects
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double eda; // used by ballistic objects
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double life; // life span in seconds
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double buoyancy; // acceleration in ft per sec2
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double repeat; // in seconds
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double latitude; // used if no flightplan defined
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double longitude; // used if no flightplan defined
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double altitude; // used if no flightplan defined
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double speed; // used if no flightplan defined
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double heading; // used if no flightplan defined
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double roll; // used if no flightplan defined
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double azimuth; // used by ballistic objects
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double elevation; // used by ballistic objects
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double rudder; // used by ship objects
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double strength; // used by thermal objects
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double diameter; // used by thermal objects
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double eda; // used by ballistic objects
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double life; // life span in seconds
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double buoyancy; // acceleration in ft per sec2
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double wind_from_east; // in feet per second
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double wind_from_north; // in feet per second
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bool wind;
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} entry;
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FGAIScenario(string filename);
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@ -30,7 +30,7 @@ SubmodelSystem::init ()
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{
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load();
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_serviceable_node = fgGetNode("/sim/systems/submodels/serviceable", true);
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_user_lat_node = fgGetNode("/position/latitude-deg", true);
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_user_lon_node = fgGetNode("/position/longitude-deg", true);
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_user_alt_node = fgGetNode("/position/altitude-ft", true);
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@ -41,7 +41,9 @@ SubmodelSystem::init ()
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_user_yaw_node = fgGetNode("/orientation/yaw-deg", true);
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_user_speed_node = fgGetNode("/velocities/uBody-fps", true);
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_user_wind_from_east_node = fgGetNode("/environment/wind-from-east-fps",true);
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_user_wind_from_north_node = fgGetNode("/environment/wind-from-north-fps",true);
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ai = (FGAIManager*)globals->get_subsystem("ai_model");
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}
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@ -86,12 +88,15 @@ SubmodelSystem::release (submodel* sm, double dt)
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if (sm->timer < sm->delay) return false;
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sm->timer = 0.0;
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transform(sm); // calculate submodel's initial conditions in world-coordinates
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// calculate submodel's initial conditions in world-coordinates
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transform(sm);
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//cout << "Creating a submodel." << endl;
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int rval = ai->createBallistic( sm->model, IC.lat, IC.lon, IC.alt, IC.azimuth,
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IC.elevation, IC.speed, sm->drag_area, sm->life,
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sm-> buoyancy );
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IC.elevation, IC.speed,
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sm->drag_area, sm->life,
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sm->buoyancy,
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IC.wind_from_east, IC.wind_from_north, sm->wind);
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//cout << "Submodel created." << endl;
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if (sm->count > 0) (sm->count)--;
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@ -141,6 +146,7 @@ SubmodelSystem::load ()
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sm->drag_area = entry_node->getDoubleValue("eda", 0.007);
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sm->life = entry_node->getDoubleValue("life", 900.0);
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sm->buoyancy = entry_node->getDoubleValue("buoyancy", 0);
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sm->wind = entry_node->getBoolValue ("wind", false);
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sm->trigger->setBoolValue(false);
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sm->timer = sm->delay;
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@ -159,15 +165,18 @@ SubmodelSystem::load ()
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void
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SubmodelSystem::transform( submodel* sm)
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{
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IC.lat = _user_lat_node->getDoubleValue();
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IC.lon = _user_lon_node->getDoubleValue();
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IC.alt = _user_alt_node->getDoubleValue();
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IC.azimuth = _user_heading_node->getDoubleValue() + sm->yaw_offset;
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IC.elevation = _user_pitch_node->getDoubleValue() + sm->pitch_offset;
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IC.speed = _user_speed_node->getDoubleValue() + sm->speed;
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}
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IC.lat = _user_lat_node->getDoubleValue();
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IC.lon = _user_lon_node->getDoubleValue();
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IC.alt = _user_alt_node->getDoubleValue();
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IC.azimuth = _user_heading_node->getDoubleValue() + sm->yaw_offset;
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IC.elevation = _user_pitch_node->getDoubleValue() + sm->pitch_offset;
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IC.speed = _user_speed_node->getDoubleValue() + sm->speed;
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IC.wind_from_east = _user_wind_from_east_node->getDoubleValue();
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IC.wind_from_north = _user_wind_from_north_node->getDoubleValue();
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// IC.wind_from_east = 4;
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// IC.wind_from_north = 5;
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}
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// end of submodel.cxx
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@ -44,7 +44,8 @@ public:
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double drag_area;
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double life;
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double buoyancy;
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bool wind;
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} submodel;
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typedef struct {
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@ -54,7 +55,9 @@ public:
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double azimuth;
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double elevation;
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double speed;
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double wind_from_east;
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double wind_from_north;
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} IC_struct;
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SubmodelSystem ();
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@ -89,7 +92,8 @@ private:
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SGPropertyNode_ptr _user_roll_node;
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SGPropertyNode_ptr _user_yaw_node;
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SGPropertyNode_ptr _user_speed_node;
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SGPropertyNode_ptr _user_wind_from_east_node;
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SGPropertyNode_ptr _user_wind_from_north_node;
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FGAIManager* ai;
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IC_struct IC;
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};
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