Finish the list of values that need to be interpolated every frame.
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1 changed files with 111 additions and 1 deletions
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@ -216,9 +216,14 @@ static FGReplayData interpolate( double time, FGReplayData f1, FGReplayData f2 )
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FGNetFDM fdm1 = f1.fdm;
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FGNetFDM fdm2 = f2.fdm;
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FGNetCtrls ctrls1 = f1.ctrls;
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FGNetCtrls ctrls2 = f2.ctrls;
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double ratio = (time - f1.sim_time) / (f2.sim_time - f1.sim_time);
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cout << fdm1.longitude << " " << fdm2.longitude << endl;
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// Interpolate FDM data
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// Positions
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result.fdm.longitude = weight( fdm1.longitude, fdm2.longitude, ratio );
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result.fdm.latitude = weight( fdm1.latitude, fdm2.latitude, ratio );
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result.fdm.altitude = weight( fdm1.altitude, fdm2.altitude, ratio );
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@ -227,6 +232,7 @@ static FGReplayData interpolate( double time, FGReplayData f1, FGReplayData f2 )
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result.fdm.theta = weight( fdm1.theta, fdm2.theta, ratio, true );
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result.fdm.psi = weight( fdm1.psi, fdm2.psi, ratio, true );
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// Velocities
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result.fdm.phidot = weight( fdm1.phidot, fdm2.phidot, ratio, true );
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result.fdm.thetadot = weight( fdm1.thetadot, fdm2.thetadot, ratio, true );
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result.fdm.psidot = weight( fdm1.psidot, fdm2.psidot, ratio, true );
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@ -243,13 +249,117 @@ static FGReplayData interpolate( double time, FGReplayData f1, FGReplayData f2 )
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result.fdm.v_wind_body_down
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= weight( fdm1.v_wind_body_down, fdm2.v_wind_body_down, ratio );
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// Stall
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result.fdm.stall_warning
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= weight( fdm1.stall_warning, fdm2.stall_warning, ratio );
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// Accelerations
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result.fdm.A_X_pilot = weight( fdm1.A_X_pilot, fdm2.A_X_pilot, ratio );
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result.fdm.A_Y_pilot = weight( fdm1.A_Y_pilot, fdm2.A_Y_pilot, ratio );
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result.fdm.A_Z_pilot = weight( fdm1.A_Z_pilot, fdm2.A_Z_pilot, ratio );
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int i;
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// Engine status
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for ( i = 0; i < fdm1.num_engines; ++i ) {
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result.fdm.eng_state[i] = fdm1.eng_state[i];
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result.fdm.rpm[i] = weight( fdm1.rpm[i], fdm2.rpm[i], ratio );
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result.fdm.fuel_flow[i]
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= weight( fdm1.fuel_flow[i], fdm2.fuel_flow[i], ratio );
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result.fdm.EGT[i] = weight( fdm1.EGT[i], fdm2.EGT[i], ratio );
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result.fdm.oil_temp[i]
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= weight( fdm1.oil_temp[i], fdm2.oil_temp[i], ratio );
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result.fdm.oil_px[i] = weight( fdm1.oil_px[i], fdm2.oil_px[i], ratio );
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}
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// Consumables
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for ( i = 0; i < fdm1.num_tanks; ++i ) {
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result.fdm.fuel_quantity[i]
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= weight( fdm1.fuel_quantity[i], fdm2.fuel_quantity[i], ratio );
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}
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// Gear status
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for ( i = 0; i < fdm1.num_wheels; ++i ) {
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result.fdm.wow[i]
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= weight( fdm1.wow[i], fdm2.wow[i], ratio );
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}
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// Environment
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result.fdm.cur_time = fdm1.cur_time;
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result.fdm.warp = fdm1.warp;
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result.fdm.visibility = weight( fdm1.visibility, fdm2.visibility, ratio );
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// Control surface positions (normalized values)
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result.fdm.elevator = weight( fdm1.elevator, fdm2.elevator, ratio );
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result.fdm.flaps = weight( fdm1.flaps, fdm2.flaps, ratio );
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result.fdm.left_aileron
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= weight( fdm1.left_aileron, fdm2.left_aileron, ratio );
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result.fdm.right_aileron
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= weight( fdm1.right_aileron, fdm2.right_aileron, ratio );
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result.fdm.rudder = weight( fdm1.rudder, fdm2.rudder, ratio );
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result.fdm.speedbrake = weight( fdm1.speedbrake, fdm2.speedbrake, ratio );
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result.fdm.spoilers = weight( fdm1.spoilers, fdm2.spoilers, ratio );
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// Interpolate Control input data
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// Aero controls
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result.ctrls.aileron = weight( ctrls1.aileron, ctrls2.aileron, ratio );
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result.ctrls.elevator = weight( ctrls1.elevator, ctrls2.elevator, ratio );
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result.ctrls.elevator_trim
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= weight( ctrls1.elevator_trim, ctrls2.elevator_trim, ratio );
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result.ctrls.rudder = weight( ctrls1.rudder, ctrls2.rudder, ratio );
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result.ctrls.flaps = weight( ctrls1.flaps, ctrls2.flaps, ratio );
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result.ctrls.flaps_power
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= weight( ctrls1.flaps_power, ctrls2.flaps_power, ratio );
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// Engine controls
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for ( i = 0; i < ctrls1.num_engines; ++i ) {
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result.ctrls.magnetos[i] = ctrls1.magnetos[i];
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result.ctrls.starter_power[i] = ctrls1.starter_power[i];
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result.ctrls.throttle[i]
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= weight( ctrls1.throttle[i], ctrls2.throttle[i], ratio );
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result.ctrls.mixture[i]
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= weight( ctrls1.mixture[i], ctrls2.mixture[i], ratio );
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result.ctrls.fuel_pump_power[i] = ctrls1.fuel_pump_power[i];
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result.ctrls.prop_advance[i]
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= weight( ctrls1.prop_advance[i], ctrls2.prop_advance[i], ratio );
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}
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// Fuel management
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for ( i = 0; i < ctrls1.num_tanks; ++i ) {
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result.ctrls.fuel_selector[i] = ctrls1.fuel_selector[i];
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}
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// Brake controls
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for ( i = 0; i < ctrls1.num_wheels; ++i ) {
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result.ctrls.brake[i]
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= weight( ctrls1.brake[i], ctrls2.brake[i], ratio );
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}
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// Landing Gear
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result.ctrls.gear_handle = ctrls1.gear_handle;
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// Switches
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result.ctrls.master_bat = ctrls1.master_bat;
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result.ctrls.master_alt = ctrls1.master_alt;
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result.ctrls.turbulence_norm = ctrls1.turbulence_norm;
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// wind and turbulance
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result.ctrls.wind_speed_kt
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= weight( ctrls1.wind_speed_kt, ctrls2.wind_speed_kt, ratio );
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result.ctrls.wind_dir_deg
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= weight( ctrls1.wind_dir_deg, ctrls2.wind_dir_deg, ratio );
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result.ctrls.turbulence_norm
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= weight( ctrls1.turbulence_norm, ctrls2.turbulence_norm, ratio );
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// other information about environment
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result.ctrls.hground = weight( ctrls1.hground, ctrls2.hground, ratio );
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result.ctrls.magvar = weight( ctrls1.magvar, ctrls2.magvar, ratio );
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// simulation control
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result.ctrls.speedup = ctrls1.speedup;
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result.ctrls.freeze = ctrls1.freeze;
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return result;
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}
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