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Melchior FRANZ:

Remove an unused test, counter_hack is initialized to 0 and the test never reaches the increment section but instead will always call loader.update();
This commit is contained in:
ehofman 2004-06-13 18:47:55 +00:00
parent 22c0529280
commit 56f085b6f1
2 changed files with 3 additions and 10 deletions

View file

@ -61,8 +61,7 @@ bool FGTileMgr::tile_filter = true;
FGTileMgr::FGTileMgr():
state( Start ),
current_tile( NULL ),
vis( 16000 ),
counter_hack(0)
vis( 16000 )
{
}
@ -305,13 +304,8 @@ void FGTileMgr::update_queues()
// cout << "current elevation (ssg) == " << scenery.get_cur_elev() << endl;
// activate loader thread one out of every 5 frames
if ( counter_hack == 0 ) {
// Notify the tile loader that it can load another tile
loader.update();
} else {
counter_hack = (counter_hack + 1) % 5;
}
// Notify the tile loader that it can load another tile
loader.update();
if ( !attach_queue.empty() ) {
#if defined(ENABLE_THREADS) && ENABLE_THREADS

View file

@ -108,7 +108,6 @@ private:
* Queue tiles for loading.
*/
FGTileLoader loader;
int counter_hack;
/**
* Work queues.