Add partial support for using textures as a basis for cloud field geenration
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1 changed files with 10 additions and 1 deletions
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@ -67,6 +67,7 @@
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#ifdef FG_USE_CLOUDS_3D
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# include <simgear/scene/sky/clouds3d/SkySceneLoader.hpp>
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# include <simgear/scene/sky/clouds3d/SkyUtil.hpp>
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# include <simgear/screen/texture.hxx>
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#endif
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/timing/lowleveltime.h>
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@ -1492,9 +1493,17 @@ bool fgInitSubsystems() {
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= fgGetNode("/sim/presets/altitude-ft");
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SGPath cloud_path(globals->get_fg_root());
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cloud_path.append("large.sky");
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#if 0
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cloud_path.append("Textures/Sky/scattered.rgba");
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SG_LOG(SG_GENERAL, SG_INFO, "Loading CLOUDS3d from: " << cloud_path.c_str());
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SGTexture tx;
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tx.read_rgba_texture(cloud_path.c_str());
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if ( !sgCloud3d->Load( tx.texture(), tx.width(),
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#else
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cloud_path.append("large.sky");
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if ( !sgCloud3d->Load( cloud_path.str(),
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#endif
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latitude->getDoubleValue(),
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longitude->getDoubleValue()) )
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{
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