Jim Wilson:
Remove some hardcoded dependencies between fdm, viewer and acmodel classes and replaced them with property references. Fix roll offset in viewer.
This commit is contained in:
parent
2845a75753
commit
f7fc455b0d
8 changed files with 164 additions and 49 deletions
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@ -2,13 +2,11 @@
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/scene/model/location.hxx>
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#include <simgear/scene/model/placement.hxx>
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#include <simgear/xml/easyxml.hxx>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Model/acmodel.hxx>
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#include "FGFDM.hpp"
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#include "Atmosphere.hpp"
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@ -211,8 +209,8 @@ void YASim::copyToYASim(bool copyState)
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wind[1] = get_V_east_airmass() * FT2M * -1.0;
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wind[2] = get_V_down_airmass() * FT2M * -1.0;
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// Get ground elevation from the FGinterface's FGlocation data
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double ground = getACModel()->get3DModel()->getSGLocation()->get_cur_elev_m();
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// Get ground elevation
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double ground = fgGetDouble("/position/ground-elev-m");
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// cout << "YASIM: ground = " << ground << endl;
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float pressure = fgGetFloat("/environment/pressure-inhg") * INHG2PA;
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@ -28,7 +28,6 @@
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/scene/model/location.hxx>
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#include <simgear/scene/model/placement.hxx>
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#include <simgear/timing/timestamp.hxx>
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@ -36,7 +35,6 @@
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#include <FDM/LaRCsim/ls_interface.h>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Model/acmodel.hxx>
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#include "flight.hxx"
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@ -163,7 +161,6 @@ FGInterface::_setup ()
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sin_latitude=cos_latitude=0;
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sin_longitude=cos_longitude=0;
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altitude_agl=0;
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_acmodel = 0;
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}
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void
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@ -187,12 +184,6 @@ FGInterface::common_init ()
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// stamp();
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// set_remainder( 0 );
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// linking in FGAircraft instance...
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// FIXME: when using multiple instances, then there will be more than
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// one model so get_aircraft_model will have to be indexed to the correct
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// model.
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_acmodel = globals->get_aircraft_model();
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// Set initial position
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SG_LOG( SG_FLIGHT, SG_INFO, "...initializing position..." );
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set_Longitude( fgGetDouble("/sim/presets/longitude-deg")
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@ -201,7 +192,7 @@ FGInterface::common_init ()
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* SGD_DEGREES_TO_RADIANS );
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double ground_elev_m = globals->get_scenery()->get_cur_elev();
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double ground_elev_ft = ground_elev_m * SG_METER_TO_FEET;
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_acmodel->get3DModel()->getSGLocation()->set_cur_elev_m( ground_elev_m );
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fgSetDouble("/position/ground-elev-m", ground_elev_m);
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_set_Runway_altitude ( ground_elev_ft );
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if ( fgGetBool("/sim/presets/onground")
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|| fgGetDouble("/sim/presets/altitude-ft") < ground_elev_ft ) {
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@ -503,9 +494,7 @@ void FGInterface::_updateGeodeticPosition( double lat, double lon, double alt )
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_set_Geodetic_Position( lat, lon, alt );
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_set_Sea_level_radius( sl_radius * SG_METER_TO_FEET );
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if ( getACModel() != NULL ) {
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_set_Runway_altitude( getACModel()->get3DModel()->getSGLocation()->get_cur_elev_m() * SG_METER_TO_FEET );
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}
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_set_Runway_altitude( fgGetDouble("/position/ground-elev-m") * SG_METER_TO_FEET );
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_set_sin_lat_geocentric( lat_geoc );
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_set_cos_lat_geocentric( lat_geoc );
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@ -561,7 +550,7 @@ void FGInterface::_updateGeocentricPosition( double lat_geoc, double lon,
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_set_Geodetic_Position( lat_geod, lon, alt );
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_set_Sea_level_radius( sl_radius2 * SG_METER_TO_FEET );
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_set_Runway_altitude( getACModel()->get3DModel()->getSGLocation()->get_cur_elev_m() * SG_METER_TO_FEET );
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_set_Runway_altitude( fgGetDouble("/position/ground-elev-m") * SG_METER_TO_FEET );
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_set_sin_lat_geocentric( lat_geoc );
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_set_cos_lat_geocentric( lat_geoc );
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@ -367,8 +367,6 @@ void fgRenderFrame() {
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static const SGPropertyNode *groundlevel_nearplane
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= fgGetNode("/sim/current-view/ground-level-nearplane-m");
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FGViewer *current__view = globals->get_current_view();
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FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
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static double last_visibility = -9999;
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@ -413,6 +411,8 @@ void fgRenderFrame() {
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// initializations and are running the main loop, so this will
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// now work without seg faulting the system.
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FGViewer *current__view = globals->get_current_view();
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// calculate our current position in cartesian space
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globals->get_scenery()->set_center( globals->get_scenery()->get_next_center() );
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@ -980,11 +980,6 @@ static void fgMainLoop( void ) {
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globals->get_event_mgr()->update(delta_time_sec);
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SGLocation * acmodel_location = 0;
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if(cur_fdm_state->getACModel() != 0) {
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acmodel_location = (SGLocation *) cur_fdm_state->getACModel()->get3DModel()->getSGLocation();
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}
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SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
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SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
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@ -1154,9 +1149,13 @@ static void fgMainLoop( void ) {
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double visibility_meters = fgGetDouble("/environment/visibility-m");
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FGViewer *current_view = globals->get_current_view();
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// get the location data for the primary FDM (now hardcoded to ac model)...
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SGLocation * acmodel_location = 0;
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acmodel_location = (SGLocation *) globals->get_aircraft_model()->get3DModel()->getSGLocation();
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// update tile manager for FDM...
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// ...only if location is different than the viewer (to avoid duplicating effort)
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if( acmodel_location != current_view->getSGLocation() ) {
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// ...only if location is different than the current-view location (to avoid duplicating effort)
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if( !fgGetBool("/sim/current-view/config/from-model") ) {
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if( acmodel_location != 0 ) {
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globals->get_tile_mgr()->prep_ssg_nodes( acmodel_location,
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visibility_meters );
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@ -1167,6 +1166,7 @@ static void fgMainLoop( void ) {
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if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
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acmodel_location->
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set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
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fgSetDouble("/position/ground-elev-m", globals->get_scenery()->get_cur_elev());
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}
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acmodel_location->
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set_tile_center( globals->get_scenery()->get_next_center() );
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@ -1190,10 +1190,11 @@ static void fgMainLoop( void ) {
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// If fdm location is same as viewer's then we didn't do the update for fdm location
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// above so we need to save the viewer results in the fdm SGLocation as well...
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if( acmodel_location == current_view->getSGLocation() ) {
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if( fgGetBool("/sim/current-view/config/from-model") ) {
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if( acmodel_location != 0 ) {
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if ( globals->get_scenery()->get_cur_elev() > -9990 ) {
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acmodel_location->set_cur_elev_m( globals->get_scenery()->get_cur_elev() );
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fgSetDouble("/position/ground-elev-m", globals->get_scenery()->get_cur_elev());
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}
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acmodel_location->set_tile_center( globals->get_scenery()->get_next_center() );
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}
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@ -1332,28 +1333,30 @@ void fgReshape( int width, int height ) {
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view_h = height;
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}
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// for all views
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FGViewMgr *viewmgr = globals->get_viewmgr();
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for ( int i = 0; i < viewmgr->size(); ++i ) {
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viewmgr->get_view(i)->
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set_aspect_ratio((float)view_h / (float)width);
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}
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glViewport( 0, (GLint)(height - view_h), (GLint)(width), (GLint)(view_h) );
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fgSetInt("/sim/startup/xsize", width);
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fgSetInt("/sim/startup/ysize", height);
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guiInitMouse(width, height);
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ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
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// for all views
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FGViewMgr *viewmgr = globals->get_viewmgr();
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if (viewmgr) {
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for ( int i = 0; i < viewmgr->size(); ++i ) {
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viewmgr->get_view(i)->
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set_aspect_ratio((float)view_h / (float)width);
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}
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ssgSetFOV( viewmgr->get_current_view()->get_h_fov(),
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viewmgr->get_current_view()->get_v_fov() );
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fgHUDReshape();
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#ifdef FG_USE_CLOUDS_3D
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sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
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viewmgr->get_current_view()->get_v_fov() );
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sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
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viewmgr->get_current_view()->get_v_fov() );
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#endif
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}
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fgHUDReshape();
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}
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@ -57,7 +57,8 @@
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// by considering them to be 3x3 until the very end -- NHV
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static void MakeVIEW_OFFSET( sgMat4 dst,
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const float angle1, const sgVec3 axis1,
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const float angle2, const sgVec3 axis2 )
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const float angle2, const sgVec3 axis2,
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const float angle3, const sgVec3 axis3 )
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{
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// make rotmatrix1 from angle and axis
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float s = (float) sin ( angle1 ) ;
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@ -101,20 +102,59 @@ static void MakeVIEW_OFFSET( sgMat4 dst,
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mat2[2][1] = tmp * axis2[1] - s * axis2[0] ;
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mat2[2][2] = tmp * axis2[2] + c ;
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// make rotmatrix3 from angle and axis (roll)
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s = (float) sin ( angle3 ) ;
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c = (float) cos ( angle3 ) ;
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t = SG_ONE - c ;
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sgMat3 mat3;
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tmp = t * axis3[0];
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mat3[0][0] = tmp * axis3[0] + c ;
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mat3[0][1] = tmp * axis3[1] + s * axis3[2] ;
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mat3[0][2] = tmp * axis3[2] - s * axis3[1] ;
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tmp = t * axis2[1];
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mat3[1][0] = tmp * axis3[0] - s * axis3[2] ;
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mat3[1][1] = tmp * axis3[1] + c ;
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mat3[1][2] = tmp * axis3[2] + s * axis3[0] ;
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tmp = t * axis3[2];
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mat3[2][0] = tmp * axis3[0] + s * axis3[1] ;
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mat3[2][1] = tmp * axis3[1] - s * axis3[0] ;
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mat3[2][2] = tmp * axis3[2] + c ;
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sgMat3 matt;
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// multiply matrices
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for ( int j = 0 ; j < 3 ; j++ ) {
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dst[0][j] = mat2[0][0] * mat1[0][j] +
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matt[0][j] = mat2[0][0] * mat1[0][j] +
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mat2[0][1] * mat1[1][j] +
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mat2[0][2] * mat1[2][j];
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dst[1][j] = mat2[1][0] * mat1[0][j] +
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matt[1][j] = mat2[1][0] * mat1[0][j] +
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mat2[1][1] * mat1[1][j] +
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mat2[1][2] * mat1[2][j];
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dst[2][j] = mat2[2][0] * mat1[0][j] +
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matt[2][j] = mat2[2][0] * mat1[0][j] +
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mat2[2][1] * mat1[1][j] +
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mat2[2][2] * mat1[2][j];
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}
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// multiply matrices
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for ( int j = 0 ; j < 3 ; j++ ) {
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dst[0][j] = mat3[0][0] * matt[0][j] +
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mat3[0][1] * matt[1][j] +
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mat3[0][2] * matt[2][j];
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dst[1][j] = mat3[1][0] * matt[0][j] +
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mat3[1][1] * matt[1][j] +
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mat3[1][2] * matt[2][j];
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dst[2][j] = mat3[2][0] * matt[0][j] +
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mat3[2][1] * matt[1][j] +
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mat3[2][2] * matt[2][j];
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}
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// fill in 4x4 matrix elements
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dst[0][3] = SG_ZERO;
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dst[1][3] = SG_ZERO;
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@ -566,7 +606,6 @@ FGViewer::recalcLookFrom ()
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sgSetVec3( right, LOCAL[1][0], LOCAL[1][1], LOCAL[1][2] );
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sgSetVec3( forward, -LOCAL[0][0], -LOCAL[0][1], -LOCAL[0][2] );
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// Note that when in "lookfrom" view the "view up" vector is always applied
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// to the viewer. View up is based on verticle of the aircraft itself. (see
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// "LOCAL" matrix above)
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@ -574,7 +613,8 @@ FGViewer::recalcLookFrom ()
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// Orientation Offsets matrix
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MakeVIEW_OFFSET( VIEW_OFFSET,
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_heading_offset_deg * SG_DEGREES_TO_RADIANS, _view_up,
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_pitch_offset_deg * SG_DEGREES_TO_RADIANS, right );
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_pitch_offset_deg * SG_DEGREES_TO_RADIANS, right,
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_roll_offset_deg * SG_DEGREES_TO_RADIANS, forward );
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// Make the VIEW matrix.
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sgSetVec4(VIEW[0], right[0], right[1], right[2],SG_ZERO);
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@ -608,7 +648,7 @@ void
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FGViewer::recalcLookAt ()
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{
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sgVec3 right;
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sgVec3 right, forward;
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sgVec3 eye_pos, at_pos;
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sgVec3 position_offset; // eye position offsets (xyz)
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sgVec3 target_position_offset; // target position offsets (xyz)
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@ -653,6 +693,7 @@ FGViewer::recalcLookAt ()
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// make sg vectors view up, right and forward vectors from LOCAL
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sgSetVec3( _view_up, LOCAL[2][0], LOCAL[2][1], LOCAL[2][2] );
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sgSetVec3( right, LOCAL[1][0], LOCAL[1][1], LOCAL[1][2] );
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sgSetVec3( forward, -LOCAL[0][0], -LOCAL[0][1], -LOCAL[0][2] );
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// rotate model or local matrix to get a matrix to apply Eye Position Offsets
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sgMat4 VIEW_UP; // L0 forward L1 right L2 up
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@ -664,7 +705,8 @@ FGViewer::recalcLookAt ()
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// get Orientation Offsets matrix
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MakeVIEW_OFFSET( VIEW_OFFSET,
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(_heading_offset_deg - 180) * SG_DEGREES_TO_RADIANS, _view_up,
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_pitch_offset_deg * SG_DEGREES_TO_RADIANS, right );
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_pitch_offset_deg * SG_DEGREES_TO_RADIANS, right,
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_roll_offset_deg * SG_DEGREES_TO_RADIANS, forward );
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// add in the position offsets
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sgSetVec3( position_offset, _y_offset_m, _x_offset_m, _z_offset_m );
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@ -887,4 +929,27 @@ FGViewer::update (double dt)
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}
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}
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}
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for ( i = 0; i < dt_ms; i++ ) {
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if ( fabs( _goal_roll_offset_deg - _roll_offset_deg ) < 1 ) {
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setRollOffset_deg( _goal_roll_offset_deg );
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break;
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} else {
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// move current_view.roll_offset_deg towards
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// current_view.goal_roll_offset
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if ( _goal_roll_offset_deg > _roll_offset_deg )
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{
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incRollOffset_deg( 1.0 );
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} else {
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incRollOffset_deg( -1.0 );
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}
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if ( _roll_offset_deg > 90 ) {
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setRollOffset_deg(90);
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} else if ( _roll_offset_deg < -90 ) {
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setRollOffset_deg( -90 );
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}
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}
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}
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}
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@ -405,6 +405,12 @@ private:
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_pitch_offset_deg += amt;
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}
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// add to _roll_offset_deg
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inline void incRollOffset_deg( double amt ) {
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set_dirty();
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_roll_offset_deg += amt;
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}
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inline void set_reverse_view_offset( bool val ) {
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_reverse_view_offset = val;
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}
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@ -271,6 +271,14 @@ FGViewMgr::bind ()
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&FGViewMgr::getGoalViewPitchOffset_deg,
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&FGViewMgr::setGoalViewPitchOffset_deg);
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fgSetArchivable("/sim/current-view/goal-pitch-offset-deg");
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fgTie("/sim/current-view/roll-offset-deg", this,
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&FGViewMgr::getViewRollOffset_deg,
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&FGViewMgr::setViewRollOffset_deg);
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fgSetArchivable("/sim/current-view/roll-offset-deg");
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fgTie("/sim/current-view/goal-roll-offset-deg", this,
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&FGViewMgr::getGoalViewRollOffset_deg,
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&FGViewMgr::setGoalViewRollOffset_deg);
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fgSetArchivable("/sim/current-view/goal-roll-offset-deg");
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fgTie("/sim/current-view/view-number", this,
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&FGViewMgr::getView, &FGViewMgr::setView);
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@ -435,6 +443,12 @@ FGViewMgr::copyToCurrent()
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fgSetDouble("/sim/current-view/config/default-field-of-view-deg",
|
||||
fgGetDouble(nodepath.c_str()));
|
||||
|
||||
nodepath = viewpath;
|
||||
nodepath += "/config/from-model";
|
||||
fgSetBool("/sim/current-view/config/from-model",
|
||||
fgGetBool(nodepath.c_str()));
|
||||
|
||||
|
||||
// copy view data
|
||||
fgSetDouble("/sim/current-view/x-offset-m", getViewXOffset_m());
|
||||
fgSetDouble("/sim/current-view/y-offset-m", getViewYOffset_m());
|
||||
|
@ -457,6 +471,10 @@ FGViewMgr::copyToCurrent()
|
|||
get_current_view()->getTargetYOffset_m());
|
||||
fgSetDouble("/sim/current-view/target-z-offset-m",
|
||||
get_current_view()->getTargetZOffset_m());
|
||||
|
||||
fgSetBool("/sim/current-view/internal",
|
||||
get_current_view()->getInternal());
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -524,6 +542,38 @@ FGViewMgr::setGoalViewPitchOffset_deg (double tilt)
|
|||
view->setGoalPitchOffset_deg(tilt);
|
||||
}
|
||||
|
||||
double
|
||||
FGViewMgr::getViewRollOffset_deg () const
|
||||
{
|
||||
const FGViewer * view = get_current_view();
|
||||
return (view == 0 ? 0 : view->getRollOffset_deg());
|
||||
}
|
||||
|
||||
void
|
||||
FGViewMgr::setViewRollOffset_deg (double tilt)
|
||||
{
|
||||
FGViewer * view = get_current_view();
|
||||
if (view != 0) {
|
||||
view->setGoalRollOffset_deg(tilt);
|
||||
view->setRollOffset_deg(tilt);
|
||||
}
|
||||
}
|
||||
|
||||
double
|
||||
FGViewMgr::getGoalViewRollOffset_deg () const
|
||||
{
|
||||
const FGViewer * view = get_current_view();
|
||||
return (view == 0 ? 0 : view->getGoalRollOffset_deg());
|
||||
}
|
||||
|
||||
void
|
||||
FGViewMgr::setGoalViewRollOffset_deg (double tilt)
|
||||
{
|
||||
FGViewer * view = get_current_view();
|
||||
if (view != 0)
|
||||
view->setGoalRollOffset_deg(tilt);
|
||||
}
|
||||
|
||||
double
|
||||
FGViewMgr::getViewXOffset_m () const
|
||||
{
|
||||
|
|
|
@ -130,6 +130,10 @@ private:
|
|||
double getViewPitchOffset_deg () const;
|
||||
void setViewPitchOffset_deg (double tilt);
|
||||
double getGoalViewPitchOffset_deg () const;
|
||||
void setGoalViewRollOffset_deg (double tilt);
|
||||
double getViewRollOffset_deg () const;
|
||||
void setViewRollOffset_deg (double tilt);
|
||||
double getGoalViewRollOffset_deg () const;
|
||||
void setGoalViewPitchOffset_deg (double tilt);
|
||||
double getViewXOffset_m () const;
|
||||
void setViewXOffset_m (double x);
|
||||
|
|
|
@ -92,7 +92,7 @@ void
|
|||
FGAircraftModel::update (double dt)
|
||||
{
|
||||
int view_number = globals->get_viewmgr()->get_current();
|
||||
int is_internal = globals->get_current_view()->getInternal();
|
||||
int is_internal = fgGetBool("/sim/current-view/internal");
|
||||
|
||||
if (view_number == 0 && !is_internal) {
|
||||
_aircraft->setVisible(false);
|
||||
|
|
Loading…
Add table
Reference in a new issue