Drop from 4 to 3 splash screens for now.
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1 changed files with 3 additions and 3 deletions
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@ -58,7 +58,7 @@ void fgSplashInit ( void ) {
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splash.bind();
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// load in the texture data
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int num = (int)(sg_random() * 4.0 + 1.0);
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int num = (int)(sg_random() * 3.0 + 1.0);
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char num_str[256];
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sprintf(num_str, "%d", num);
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@ -90,8 +90,8 @@ void fgSplashInit ( void ) {
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// Update the splash screen with progress specified from 0.0 to 1.0
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void fgSplashUpdate ( double progress, float alpha ) {
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int xmin, ymin, xmax, ymax;
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int xsize = 480;
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int ysize = 380;
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int xsize = 512;
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int ysize = 512;
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if ( !fgGetInt("/sim/startup/xsize")
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|| !fgGetInt("/sim/startup/ysize") ) {
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