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First cut at a turbulence model for YASim. It's a

perlin/scale-invariant vector field implemented as a 2D lookup table.
Seems to work OK, but needs testing and feedback.
This commit is contained in:
andy 2004-01-09 17:05:26 +00:00
parent 1fa7a1464f
commit ce91286e19
11 changed files with 347 additions and 5 deletions

View file

@ -48,6 +48,10 @@ FGFDM::FGFDM()
// should probably be settable, but there are very few aircraft
// who trim their approaches using things other than elevator.
_airplane.setElevatorControl(parseAxis("/controls/flight/elevator-trim"));
// FIXME: read seed from somewhere?
int seed = 0;
_turb = new Turbulence(10, seed);
}
FGFDM::~FGFDM()
@ -97,6 +101,8 @@ void FGFDM::init()
// This has a nasty habit of being false at startup. That's not
// good.
fgSetBool("/controls/gear/gear-down", true);
_airplane.getModel()->setTurbulence(_turb);
}
// Not the worlds safest parser. But it's short & sweet.
@ -308,6 +314,9 @@ void FGFDM::getExternalInput(float dt)
{
char buf[256];
_turb->setMagnitude(fgGetFloat("/environment/turbulence/magnitude-norm"));
_turb->update(dt, fgGetFloat("/environment/turbulence/rate-hz"));
// The control axes
ControlMap* cm = _airplane.getControlMap();
cm->reset();

View file

@ -43,6 +43,7 @@ private:
void parseWeight(XMLAttributes* a);
void parsePropeller(XMLAttributes* a);
bool eq(const char* a, const char* b);
bool caseeq(const char* a, const char* b);
char* dup(const char* s);
int attri(XMLAttributes* atts, char* attr);
int attri(XMLAttributes* atts, char* attr, int def);
@ -53,6 +54,9 @@ private:
// The core Airplane object we manage.
Airplane _airplane;
// Aerodynamic turbulence model
Turbulence* _turb;
// The list of "axes" that we expect to find as input. These are
// typically property names.
Vector _axes;

View file

@ -29,7 +29,8 @@ SHARED_SOURCE_FILES = \
Surface.cpp Surface.hpp \
Thruster.cpp Thruster.hpp \
Vector.hpp \
Wing.cpp Wing.hpp
Wing.cpp Wing.hpp \
Turbulence.cpp Turbulence.hpp
noinst_LIBRARIES = libYASim.a

View file

@ -60,6 +60,11 @@ float Math::atan2(float y, float x)
return (float)::atan2(y, x);
}
double Math::floor(double x)
{
return ::floor(x);
}
double Math::abs(double f)
{
return ::fabs(f);

View file

@ -32,6 +32,7 @@ public:
static double cos(double f);
static double tan(double f);
static double atan2(double y, double x);
static double floor(double x);
// Some 3D vector stuff. In all cases, it is permissible for the
// "out" vector to be the same as one of the inputs.

View file

@ -53,6 +53,7 @@ Model::Model()
_agl = 0;
_crashed = false;
_turb = 0;
}
Model::~Model()
@ -427,9 +428,24 @@ float Model::localGround(State* s, float* out)
// specified aircraft velocity.
void Model::localWind(float* pos, State* s, float* out)
{
// Most of the input is in global coordinates. Fix that.
float lwind[3], lrot[3], lv[3];
Math::vmul33(s->orient, _wind, lwind);
float tmp[3], lwind[3], lrot[3], lv[3];
// Get a global coordinate for our local position, and calculate
// turbulence.
// FIXME: modify turbulence for altitude, attenuating the vertical
// component near the ground.
if(_turb) {
double gpos[3];
Math::tmul33(s->orient, pos, tmp);
for(int i=0; i<3; i++) gpos[i] = s->pos[i] + tmp[i];
_turb->getTurbulence(gpos, lwind);
Math::add3(_wind, lwind, lwind);
} else {
Math::set3(_wind, lwind);
}
// Convert to local coordinates
Math::vmul33(s->orient, lwind, lwind);
Math::vmul33(s->orient, s->rot, lrot);
Math::vmul33(s->orient, s->v, lv);

View file

@ -5,6 +5,7 @@
#include "RigidBody.hpp"
#include "BodyEnvironment.hpp"
#include "Vector.hpp"
#include "Turbulence.hpp"
namespace yasim {
@ -25,6 +26,8 @@ public:
RigidBody* getBody();
Integrator* getIntegrator();
void setTurbulence(Turbulence* turb) { _turb = turb; }
State* getState();
void setState(State* s);
@ -76,6 +79,8 @@ private:
Integrator _integrator;
RigidBody _body;
Turbulence* _turb;
Vector _thrusters;
Vector _surfaces;
Vector _rotorparts;

View file

@ -202,7 +202,6 @@ void Surface::calcForce(float* v, float rho, float* out, float* torque)
out[1] *= _cy;
// Diddle the induced drag
float IDMUL = 0.5;
Math::mul3(-1*_inducedDrag*out[2]*lwind[2], lwind, lwind);
Math::add3(lwind, out, out);

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@ -0,0 +1,271 @@
#include "Turbulence.hpp"
#include "Math.hpp"
namespace yasim {
// Typical velocity spectrum: MIN 0.017 MAX 0.72 AVG 0.30 RMS 0.33
// Maximum conceivable turbulence flow, in m/s. In practice, most
// generated turbulence fields top out at about 70% of this number.
const float MAX_TURBULENCE = 20;
// How many generations are "meaningful" (i.e., not part of the normal
// wind computation). Decreasing this number will reallocate
// bandwidth to the higher frequency components.
const int MEANINGFUL_GENS = 9;
static const float FT2M = 0.3048;
// 8 x 32 s-box used by hashrand. Read out of /dev/random on my Linux
// box; not analyzed for linearity or coverage issues.
static unsigned int SBOX[] = {
0x0a881716, 0x20daa8ee, 0x61eb7d78, 0x46164e74, 0x39ab9d9d, 0x633a33f6,
0x437c821d, 0x60a66f29, 0xc4ae45ab, 0x9a5cb3ce, 0x4a43606a, 0x56802c3c,
0xe40d5e25, 0xa0297f41, 0x0457671e, 0xf167ab77, 0x571276db, 0x8b644e02,
0xd5cfc592, 0x2331bfa2, 0xf9dfe7c1, 0xce9e7583, 0xfb133c29, 0x951c31c9,
0x8e61b24e, 0xddf37570, 0x938c3b72, 0xaf907468, 0x98b77ac7, 0xe6edd515,
0xa01f3600, 0xeafea5ad, 0x83fcce08, 0xe2e9fa9d, 0xd87727bb, 0x1945ea4c,
0x831d295f, 0xa796ed85, 0xaa907b24, 0x69b25f12, 0xd4b27868, 0xdcde40f5,
0x0e9e6def, 0x348a4702, 0x298389c8, 0xce405b63, 0x2e36d5a3, 0xf0569882,
0x3beb3219, 0xf2366b9a, 0x69576cca, 0xd2725b8b, 0x6016d6f3, 0x728142ca,
0x448b9f47, 0xe600cd4e, 0xac45d524, 0x0e32531b, 0x425d7b55, 0xc65cd9dc,
0x58d7f9f1, 0x19f49822, 0x6786f2d3, 0x57844748, 0x523de4a3, 0x01079655,
0x6dccea89, 0xb59278f2, 0x13a27e83, 0x19bcfc69, 0x4cff4bf5, 0xb18a3441,
0x1e235c5e, 0xa1b47a42, 0x3bee8a5a, 0xa0962594, 0xa9b1ce4c, 0xb00399c8,
0x83749847, 0x42c666e7, 0x08b81e57, 0xf7eee24b, 0x66720817, 0x3983f5f8,
0x4999a817, 0x94fabd7a, 0x7aa775ef, 0xf6c1adcb, 0x5f32a695, 0x813ecf7e,
0x66615fd5, 0xc0012e15, 0x051dd97e, 0xe6ee2803, 0x2449663c, 0x4024d59c,
0xcb70a774, 0xacd3db94, 0x1845484e, 0xc803ef3c, 0x0662876f, 0x8794fe30,
0xf0f0d16a, 0x41c065b8, 0xff9d5fc7, 0xa4237394, 0x8656614d, 0x26be5da9,
0xb32bc625, 0xf215cc58, 0xc1e21848, 0xb97fe9fc, 0xbb28ef04, 0xde88eb23,
0xe0623033, 0xa3df9e9c, 0xe9b95887, 0x3a4ab03b, 0x1cba812e, 0x174b4b37,
0x0074d24b, 0xe5668d09, 0xf11a070a, 0x2884252b, 0x911149ea, 0x20dab459,
0x89573d33, 0x68c2711d, 0x2b8e9781, 0xf007567b, 0x9761c8fa, 0x574d3a4e,
0xa2ac28dd, 0x924f2211, 0xb0a91028, 0x83a90487, 0xf22cf6f8, 0x17a5dcfe,
0x10497534, 0x27dd1316, 0x94a34815, 0x276e11ee, 0xead1d779, 0x0bfd4f20,
0x45f2228f, 0x35d21bf8, 0x121336c0, 0x43a6538b, 0x55e950dc, 0x88a80871,
0xfda9f61e, 0x5c76d120, 0x2eb8338f, 0x5193bb8e, 0x30a6995c, 0x500505a8,
0x7b214f6a, 0x6a74558d, 0x040d0716, 0x4452846b, 0xd0a0e838, 0xead282e0,
0x6bc6465c, 0xcb4ab107, 0xab990ed7, 0x72a1fe7b, 0x06901fdf, 0x18f90739,
0x8cd2b861, 0xaea9d40c, 0x2dcf7c18, 0x45979e8a, 0x10393f0d, 0x3209d7c9,
0x2c71378f, 0x908a692a, 0xc0e63b24, 0x05de3118, 0xfc974436, 0x1be44823,
0x03de2f3d, 0x66cfb6e4, 0x52727bfc, 0xa7b93651, 0xd7b9035f, 0xfac28d33,
0x59bb4457, 0xeede4004, 0x175ad747, 0x7808d123, 0xc9c97de8, 0x0c26ca26,
0x75e62e96, 0xc8376e97, 0xf2ee6baa, 0x6a885f88, 0x352f92ab, 0x4143f4a4,
0xb1cca58c, 0xe8fbea94, 0x5c306621, 0xfbe64c32, 0xa1ed285d, 0xca7395cf,
0x4eed31a5, 0x31e39fee, 0x7951c585, 0x23434811, 0xfc103036, 0xef001b3c,
0x499f5f34, 0x5f7f38f4, 0x0206d8c5, 0xcc3ee4f1, 0xbc0b485c, 0x4e4f5829,
0x05ee6e6d, 0xc82d5353, 0x44892bec, 0x22984b53, 0x8a6374d1, 0x0850c3f9,
0x0c06ae88, 0x2dfdc126, 0xd1edacdc, 0x1d8dbd39, 0xdeff2db8, 0xd557278d,
0x7e9e3740, 0x49a1ecb5, 0x43f7b391, 0x50b6b9ef, 0x46b9b8f8, 0xd3f5f6d2,
0x8d453b88, 0xc0ba5333, 0x5ab92e37, 0x6e7620a4, 0x8eb9795a, 0x30355a84,
0xf5e4ad33, 0x7d0b4df2, 0xe0f3e2a1, 0xa466f0e6, 0x39a19c9a, 0x1b284524,
0x854f8b3b, 0x02d10b6c, 0x44fb5d9d, 0x60c29fec, 0xda35244a, 0xb5ce6653,
0xfd8356ad, 0xff88d46b, 0x23fd1d16, 0xdc0be23c };
// Random hash function on 32 bit integers. Works by XORing the input
// word with s-box values looked up from each input byte. This is
// pretty much the simplest "good" hash function of this type. The
// instruction count is very low; depending on cache behavior with the
// 1024 byte s-box table, it may or may not be the fastest.
inline unsigned int Turbulence::hashrand(unsigned int i)
{
i ^= SBOX[(i>> 0) & 0xff];
i ^= SBOX[(i>> 8) & 0xff];
i ^= SBOX[(i>>16) & 0xff];
i ^= SBOX[(i>>24) & 0xff];
return i;
}
// 32 bit integer to [0:1] (safe with 64 bit ints)
static inline float i2fu(unsigned int i) { return (1.0/0xffffffffu) * i; }
// 32 bit integer to [-1:1] (safe with 64 bit ints)
static inline float i2fs(unsigned int i) { return 2 * i2fu(i) - 1; }
// Similar conversions, for 8 bit unsigned bytes
static inline float c2fu(unsigned char c) { return (c+0.5)*(1.0/256); }
static inline unsigned char f2cu(float f) {
int c = (int)(f * 256);
return c == 256 ? 255 : c;
}
inline void Turbulence::turblut(int x, int y, float* out)
{
x = x >= _sz ? x - _sz : x;
y = y >= _sz ? y - _sz : y;
unsigned char* turb = _data + 3*(y*_sz+x);
out[0] = c2fu(turb[0]) * (_x1 - _x0) + _x0;
out[1] = c2fu(turb[1]) * (_y1 - _y0) + _y0;
out[2] = c2fu(turb[2]) * (_z1 - _z0) + _z0;
}
void Turbulence::update(double dt, double rate)
{
// Assume a normal rate is 2 unit/sec. This will cause the
// highest frequency turbulence component to arrive at 1 Hz.
_currTime += 2 * dt * rate;
if(_currTime > _sz) _currTime -= _sz;
}
void Turbulence::getTurbulence(double* loc, float* turbOut)
{
// Convert to integer 2D coordinates; wrap to [0:_sz].
double a = loc[0] + loc[2];
double b = loc[1] + _currTime;
a -= _sz * Math::floor(a * (1.0/_sz));
b -= _sz * Math::floor(b * (1.0/_sz));
int x = (int)Math::floor(a);
int y = (int)Math::floor(b);
// Convert to fractional interpolation factors
a -= x;
b -= y;
// Do the lookups
float turb00[3], turb10[3], turb01[3], turb11[3];
turblut(x, y, turb00);
turblut(x+1, y, turb10);
turblut(x, y+1, turb01);
turblut(x+1, y+1, turb11);
// Interpolate, add in units
float mag = _mag * _mag * MAX_TURBULENCE;
for(int i=0; i<3; i++) {
float avg0 = (1-a)*turb00[i] + a*turb01[i];
float avg1 = (1-a)*turb10[i] + a*turb11[i];
turbOut[i] = mag * ((1-b)*avg0 + b*avg1);
}
}
// Associates a random number in the range [-1:1] with a given lattice
// point.
float Turbulence::lattice(unsigned int x, unsigned int y)
{
return i2fs(hashrand((((_seed << _gens) | x) << _gens) | y));
}
// Returns a scale for a vector that normalizes it into a sphere (as
// opposed to cube) space. This prevents the overscaling of the
// "corner" vectors you get from choosing three random turbulence
// components.
float Turbulence::cubenorm(float x, float y, float z)
{
x = x < 0 ? -x : x;
y = y < 0 ? -y : y;
z = z < 0 ? -z : z;
float max = ((x > y) && (x > z)) ? x : ((y > z) ? y : z);
return max/Math::sqrt(x*x + y*y + z*z);
}
Turbulence::~Turbulence()
{
delete[] _data;
}
Turbulence::Turbulence(int gens, int seed)
{
_gens = gens;
_sz = 1 << (_gens - 1);
_seed = seed;
_mag = 1;
_x0 = _x1 = _y0 = _y1 = _z0 = _z1 = 0;
_currTime = 0;
float* xbuf = new float[_sz*_sz];
float* ybuf = new float[_sz*_sz];
float* zbuf = new float[_sz*_sz];
mkimg(xbuf, _sz);
_seed++;
mkimg(ybuf, _sz);
_seed++;
mkimg(zbuf, _sz);
// "Normalize" them to proper spherical magnitudes, and calculate
// range information for the packing.
for(int i=0; i<_sz*_sz; i++) {
float n = cubenorm(xbuf[i], ybuf[i], zbuf[i]);
xbuf[i] *= n;
ybuf[i] *= n;
zbuf[i] *= n;
_x0 = xbuf[i] < _x0 ? xbuf[i] : _x0;
_x1 = xbuf[i] > _x1 ? xbuf[i] : _x1;
_y0 = ybuf[i] < _y0 ? ybuf[i] : _y0;
_y1 = ybuf[i] > _y1 ? ybuf[i] : _y1;
_z0 = zbuf[i] < _z0 ? zbuf[i] : _z0;
_z1 = zbuf[i] > _z1 ? zbuf[i] : _z1;
}
// Pack into 3 byte tuples for storage.
_data = new unsigned char[3*_sz*_sz];
for(int i=0; i<_sz*_sz; i++) {
float x = xbuf[i], y = ybuf[i], z = zbuf[i];
unsigned char* tuple = _data + 3*i;
tuple[0] = f2cu((x - _x0) / (_x1 - _x0));
tuple[1] = f2cu((y - _y0) / (_y1 - _y0));
tuple[2] = f2cu((z - _z0) / (_z1 - _z0));
}
delete[] xbuf;
delete[] ybuf;
delete[] zbuf;
}
// "Integer" turbulence function. Takes coordinates in the range
// [0:1] expressed as a fraction of 2^32 (works with 64 bit ints too;
// it just doesn't use the whole range). The output range is
// guaranteed to be within [-1:1], with a typical output range of +/-
// 0.6 or so.
float Turbulence::iturb(unsigned int x, unsigned int y)
{
float amplitude = 0.5; // start here, so it all sums to ~1.0
float total = 0;
int wrapmax = 2;
int startgen = _gens - MEANINGFUL_GENS;
for(int g=startgen; g<_gens; g++) {
int xl = x >> (32 - g); // lattice coordinates
int yl = y >> (32 - g);
float xfrac = i2fu(x << g); // interpolation fractions
float yfrac = i2fu(y << g);
xfrac = xfrac*xfrac*(3 - 2*xfrac); // ... as cubics
yfrac = yfrac*yfrac*(3 - 2*yfrac);
#define WRAP(a) (a) >= wrapmax ? 0 : (a)
float p00 = lattice(WRAP(xl), WRAP(yl)); // lattice values
float p01 = lattice(WRAP(xl), WRAP(yl+1));
float p10 = lattice(WRAP(xl+1), WRAP(yl));
float p11 = lattice(WRAP(xl+1), WRAP(yl+1));
#undef WRAP
float p0 = p00 * (1-yfrac) + p01 * yfrac;
float p1 = p10 * (1-yfrac) + p11 * yfrac;
float p = p0 * (1-xfrac) + p1 * xfrac;
total += p * amplitude;
amplitude *= 0.5;
wrapmax *= 2;
}
return total;
}
// Converts "real" turbulence coordinates expressed in the range
// [0:_sz] (modulo) to integers and runs them through iturb().
float Turbulence::fturb(double a, double b)
{
a *= 1.0 / _sz;
b *= 1.0 / _sz;
a -= Math::floor(a);
b -= Math::floor(b);
return iturb((unsigned int)(a * 4294967296.0),
(unsigned int)(b * 4294967296.0));
}
void Turbulence::mkimg(float* buf, int sz)
{
for(int y=0; y<sz; y++)
for(int x=0; x<sz; x++)
buf[y*sz+x] = fturb(x + 0.5, y + 0.5);
}
}; // namespace yasim

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@ -0,0 +1,30 @@
namespace yasim {
class Turbulence {
public:
Turbulence(int gens, int seed);
~Turbulence();
void update(double dt, double rate);
void setMagnitude(double mag) { _mag = mag; }
void getTurbulence(double* loc, float* turbOut);
private:
unsigned int hashrand(unsigned int i);
float lattice(unsigned int x, unsigned int y);
float iturb(unsigned int x, unsigned int y);
float fturb(double a, double b);
void mkimg(float* buf, int sz);
float cubenorm(float x, float y, float z);
void turblut(int x, int y, float* out);
int _gens;
int _sz;
int _seed;
double _currTime;
double _mag;
float _x0, _x1, _y0, _y1, _z0, _z1;
unsigned char* _data;
};
}; // namespace yasim

View file

@ -1,3 +1,4 @@
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/misc/sg_path.hxx>