ce91286e19
perlin/scale-invariant vector field implemented as a 2D lookup table. Seems to work OK, but needs testing and feedback.
271 lines
10 KiB
C++
271 lines
10 KiB
C++
#include "Turbulence.hpp"
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#include "Math.hpp"
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namespace yasim {
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// Typical velocity spectrum: MIN 0.017 MAX 0.72 AVG 0.30 RMS 0.33
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// Maximum conceivable turbulence flow, in m/s. In practice, most
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// generated turbulence fields top out at about 70% of this number.
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const float MAX_TURBULENCE = 20;
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// How many generations are "meaningful" (i.e., not part of the normal
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// wind computation). Decreasing this number will reallocate
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// bandwidth to the higher frequency components.
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const int MEANINGFUL_GENS = 9;
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static const float FT2M = 0.3048;
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// 8 x 32 s-box used by hashrand. Read out of /dev/random on my Linux
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// box; not analyzed for linearity or coverage issues.
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static unsigned int SBOX[] = {
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0x0a881716, 0x20daa8ee, 0x61eb7d78, 0x46164e74, 0x39ab9d9d, 0x633a33f6,
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0x437c821d, 0x60a66f29, 0xc4ae45ab, 0x9a5cb3ce, 0x4a43606a, 0x56802c3c,
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0xe40d5e25, 0xa0297f41, 0x0457671e, 0xf167ab77, 0x571276db, 0x8b644e02,
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0xd5cfc592, 0x2331bfa2, 0xf9dfe7c1, 0xce9e7583, 0xfb133c29, 0x951c31c9,
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0x8e61b24e, 0xddf37570, 0x938c3b72, 0xaf907468, 0x98b77ac7, 0xe6edd515,
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0xa01f3600, 0xeafea5ad, 0x83fcce08, 0xe2e9fa9d, 0xd87727bb, 0x1945ea4c,
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0x831d295f, 0xa796ed85, 0xaa907b24, 0x69b25f12, 0xd4b27868, 0xdcde40f5,
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0x0e9e6def, 0x348a4702, 0x298389c8, 0xce405b63, 0x2e36d5a3, 0xf0569882,
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0x3beb3219, 0xf2366b9a, 0x69576cca, 0xd2725b8b, 0x6016d6f3, 0x728142ca,
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0x448b9f47, 0xe600cd4e, 0xac45d524, 0x0e32531b, 0x425d7b55, 0xc65cd9dc,
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0x58d7f9f1, 0x19f49822, 0x6786f2d3, 0x57844748, 0x523de4a3, 0x01079655,
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0x6dccea89, 0xb59278f2, 0x13a27e83, 0x19bcfc69, 0x4cff4bf5, 0xb18a3441,
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0x1e235c5e, 0xa1b47a42, 0x3bee8a5a, 0xa0962594, 0xa9b1ce4c, 0xb00399c8,
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0x83749847, 0x42c666e7, 0x08b81e57, 0xf7eee24b, 0x66720817, 0x3983f5f8,
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0x4999a817, 0x94fabd7a, 0x7aa775ef, 0xf6c1adcb, 0x5f32a695, 0x813ecf7e,
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0x66615fd5, 0xc0012e15, 0x051dd97e, 0xe6ee2803, 0x2449663c, 0x4024d59c,
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0xcb70a774, 0xacd3db94, 0x1845484e, 0xc803ef3c, 0x0662876f, 0x8794fe30,
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0xf0f0d16a, 0x41c065b8, 0xff9d5fc7, 0xa4237394, 0x8656614d, 0x26be5da9,
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0xb32bc625, 0xf215cc58, 0xc1e21848, 0xb97fe9fc, 0xbb28ef04, 0xde88eb23,
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0xe0623033, 0xa3df9e9c, 0xe9b95887, 0x3a4ab03b, 0x1cba812e, 0x174b4b37,
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0x0074d24b, 0xe5668d09, 0xf11a070a, 0x2884252b, 0x911149ea, 0x20dab459,
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0x89573d33, 0x68c2711d, 0x2b8e9781, 0xf007567b, 0x9761c8fa, 0x574d3a4e,
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0xa2ac28dd, 0x924f2211, 0xb0a91028, 0x83a90487, 0xf22cf6f8, 0x17a5dcfe,
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0x10497534, 0x27dd1316, 0x94a34815, 0x276e11ee, 0xead1d779, 0x0bfd4f20,
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0x45f2228f, 0x35d21bf8, 0x121336c0, 0x43a6538b, 0x55e950dc, 0x88a80871,
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0xfda9f61e, 0x5c76d120, 0x2eb8338f, 0x5193bb8e, 0x30a6995c, 0x500505a8,
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0x7b214f6a, 0x6a74558d, 0x040d0716, 0x4452846b, 0xd0a0e838, 0xead282e0,
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0x6bc6465c, 0xcb4ab107, 0xab990ed7, 0x72a1fe7b, 0x06901fdf, 0x18f90739,
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0x8cd2b861, 0xaea9d40c, 0x2dcf7c18, 0x45979e8a, 0x10393f0d, 0x3209d7c9,
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0x2c71378f, 0x908a692a, 0xc0e63b24, 0x05de3118, 0xfc974436, 0x1be44823,
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0x03de2f3d, 0x66cfb6e4, 0x52727bfc, 0xa7b93651, 0xd7b9035f, 0xfac28d33,
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0x59bb4457, 0xeede4004, 0x175ad747, 0x7808d123, 0xc9c97de8, 0x0c26ca26,
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0x75e62e96, 0xc8376e97, 0xf2ee6baa, 0x6a885f88, 0x352f92ab, 0x4143f4a4,
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0xb1cca58c, 0xe8fbea94, 0x5c306621, 0xfbe64c32, 0xa1ed285d, 0xca7395cf,
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0x4eed31a5, 0x31e39fee, 0x7951c585, 0x23434811, 0xfc103036, 0xef001b3c,
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0x499f5f34, 0x5f7f38f4, 0x0206d8c5, 0xcc3ee4f1, 0xbc0b485c, 0x4e4f5829,
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0x05ee6e6d, 0xc82d5353, 0x44892bec, 0x22984b53, 0x8a6374d1, 0x0850c3f9,
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0x0c06ae88, 0x2dfdc126, 0xd1edacdc, 0x1d8dbd39, 0xdeff2db8, 0xd557278d,
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0x7e9e3740, 0x49a1ecb5, 0x43f7b391, 0x50b6b9ef, 0x46b9b8f8, 0xd3f5f6d2,
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0x8d453b88, 0xc0ba5333, 0x5ab92e37, 0x6e7620a4, 0x8eb9795a, 0x30355a84,
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0xf5e4ad33, 0x7d0b4df2, 0xe0f3e2a1, 0xa466f0e6, 0x39a19c9a, 0x1b284524,
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0x854f8b3b, 0x02d10b6c, 0x44fb5d9d, 0x60c29fec, 0xda35244a, 0xb5ce6653,
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0xfd8356ad, 0xff88d46b, 0x23fd1d16, 0xdc0be23c };
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// Random hash function on 32 bit integers. Works by XORing the input
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// word with s-box values looked up from each input byte. This is
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// pretty much the simplest "good" hash function of this type. The
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// instruction count is very low; depending on cache behavior with the
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// 1024 byte s-box table, it may or may not be the fastest.
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inline unsigned int Turbulence::hashrand(unsigned int i)
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{
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i ^= SBOX[(i>> 0) & 0xff];
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i ^= SBOX[(i>> 8) & 0xff];
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i ^= SBOX[(i>>16) & 0xff];
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i ^= SBOX[(i>>24) & 0xff];
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return i;
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}
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// 32 bit integer to [0:1] (safe with 64 bit ints)
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static inline float i2fu(unsigned int i) { return (1.0/0xffffffffu) * i; }
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// 32 bit integer to [-1:1] (safe with 64 bit ints)
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static inline float i2fs(unsigned int i) { return 2 * i2fu(i) - 1; }
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// Similar conversions, for 8 bit unsigned bytes
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static inline float c2fu(unsigned char c) { return (c+0.5)*(1.0/256); }
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static inline unsigned char f2cu(float f) {
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int c = (int)(f * 256);
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return c == 256 ? 255 : c;
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}
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inline void Turbulence::turblut(int x, int y, float* out)
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{
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x = x >= _sz ? x - _sz : x;
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y = y >= _sz ? y - _sz : y;
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unsigned char* turb = _data + 3*(y*_sz+x);
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out[0] = c2fu(turb[0]) * (_x1 - _x0) + _x0;
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out[1] = c2fu(turb[1]) * (_y1 - _y0) + _y0;
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out[2] = c2fu(turb[2]) * (_z1 - _z0) + _z0;
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}
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void Turbulence::update(double dt, double rate)
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{
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// Assume a normal rate is 2 unit/sec. This will cause the
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// highest frequency turbulence component to arrive at 1 Hz.
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_currTime += 2 * dt * rate;
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if(_currTime > _sz) _currTime -= _sz;
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}
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void Turbulence::getTurbulence(double* loc, float* turbOut)
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{
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// Convert to integer 2D coordinates; wrap to [0:_sz].
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double a = loc[0] + loc[2];
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double b = loc[1] + _currTime;
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a -= _sz * Math::floor(a * (1.0/_sz));
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b -= _sz * Math::floor(b * (1.0/_sz));
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int x = (int)Math::floor(a);
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int y = (int)Math::floor(b);
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// Convert to fractional interpolation factors
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a -= x;
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b -= y;
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// Do the lookups
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float turb00[3], turb10[3], turb01[3], turb11[3];
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turblut(x, y, turb00);
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turblut(x+1, y, turb10);
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turblut(x, y+1, turb01);
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turblut(x+1, y+1, turb11);
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// Interpolate, add in units
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float mag = _mag * _mag * MAX_TURBULENCE;
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for(int i=0; i<3; i++) {
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float avg0 = (1-a)*turb00[i] + a*turb01[i];
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float avg1 = (1-a)*turb10[i] + a*turb11[i];
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turbOut[i] = mag * ((1-b)*avg0 + b*avg1);
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}
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}
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// Associates a random number in the range [-1:1] with a given lattice
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// point.
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float Turbulence::lattice(unsigned int x, unsigned int y)
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{
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return i2fs(hashrand((((_seed << _gens) | x) << _gens) | y));
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}
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// Returns a scale for a vector that normalizes it into a sphere (as
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// opposed to cube) space. This prevents the overscaling of the
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// "corner" vectors you get from choosing three random turbulence
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// components.
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float Turbulence::cubenorm(float x, float y, float z)
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{
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x = x < 0 ? -x : x;
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y = y < 0 ? -y : y;
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z = z < 0 ? -z : z;
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float max = ((x > y) && (x > z)) ? x : ((y > z) ? y : z);
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return max/Math::sqrt(x*x + y*y + z*z);
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}
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Turbulence::~Turbulence()
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{
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delete[] _data;
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}
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Turbulence::Turbulence(int gens, int seed)
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{
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_gens = gens;
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_sz = 1 << (_gens - 1);
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_seed = seed;
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_mag = 1;
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_x0 = _x1 = _y0 = _y1 = _z0 = _z1 = 0;
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_currTime = 0;
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float* xbuf = new float[_sz*_sz];
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float* ybuf = new float[_sz*_sz];
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float* zbuf = new float[_sz*_sz];
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mkimg(xbuf, _sz);
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_seed++;
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mkimg(ybuf, _sz);
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_seed++;
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mkimg(zbuf, _sz);
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// "Normalize" them to proper spherical magnitudes, and calculate
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// range information for the packing.
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for(int i=0; i<_sz*_sz; i++) {
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float n = cubenorm(xbuf[i], ybuf[i], zbuf[i]);
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xbuf[i] *= n;
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ybuf[i] *= n;
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zbuf[i] *= n;
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_x0 = xbuf[i] < _x0 ? xbuf[i] : _x0;
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_x1 = xbuf[i] > _x1 ? xbuf[i] : _x1;
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_y0 = ybuf[i] < _y0 ? ybuf[i] : _y0;
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_y1 = ybuf[i] > _y1 ? ybuf[i] : _y1;
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_z0 = zbuf[i] < _z0 ? zbuf[i] : _z0;
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_z1 = zbuf[i] > _z1 ? zbuf[i] : _z1;
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}
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// Pack into 3 byte tuples for storage.
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_data = new unsigned char[3*_sz*_sz];
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for(int i=0; i<_sz*_sz; i++) {
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float x = xbuf[i], y = ybuf[i], z = zbuf[i];
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unsigned char* tuple = _data + 3*i;
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tuple[0] = f2cu((x - _x0) / (_x1 - _x0));
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tuple[1] = f2cu((y - _y0) / (_y1 - _y0));
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tuple[2] = f2cu((z - _z0) / (_z1 - _z0));
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}
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delete[] xbuf;
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delete[] ybuf;
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delete[] zbuf;
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}
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// "Integer" turbulence function. Takes coordinates in the range
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// [0:1] expressed as a fraction of 2^32 (works with 64 bit ints too;
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// it just doesn't use the whole range). The output range is
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// guaranteed to be within [-1:1], with a typical output range of +/-
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// 0.6 or so.
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float Turbulence::iturb(unsigned int x, unsigned int y)
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{
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float amplitude = 0.5; // start here, so it all sums to ~1.0
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float total = 0;
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int wrapmax = 2;
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int startgen = _gens - MEANINGFUL_GENS;
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for(int g=startgen; g<_gens; g++) {
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int xl = x >> (32 - g); // lattice coordinates
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int yl = y >> (32 - g);
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float xfrac = i2fu(x << g); // interpolation fractions
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float yfrac = i2fu(y << g);
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xfrac = xfrac*xfrac*(3 - 2*xfrac); // ... as cubics
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yfrac = yfrac*yfrac*(3 - 2*yfrac);
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#define WRAP(a) (a) >= wrapmax ? 0 : (a)
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float p00 = lattice(WRAP(xl), WRAP(yl)); // lattice values
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float p01 = lattice(WRAP(xl), WRAP(yl+1));
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float p10 = lattice(WRAP(xl+1), WRAP(yl));
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float p11 = lattice(WRAP(xl+1), WRAP(yl+1));
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#undef WRAP
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float p0 = p00 * (1-yfrac) + p01 * yfrac;
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float p1 = p10 * (1-yfrac) + p11 * yfrac;
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float p = p0 * (1-xfrac) + p1 * xfrac;
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total += p * amplitude;
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amplitude *= 0.5;
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wrapmax *= 2;
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}
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return total;
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}
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// Converts "real" turbulence coordinates expressed in the range
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// [0:_sz] (modulo) to integers and runs them through iturb().
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float Turbulence::fturb(double a, double b)
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{
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a *= 1.0 / _sz;
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b *= 1.0 / _sz;
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a -= Math::floor(a);
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b -= Math::floor(b);
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return iturb((unsigned int)(a * 4294967296.0),
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(unsigned int)(b * 4294967296.0));
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}
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void Turbulence::mkimg(float* buf, int sz)
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{
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for(int y=0; y<sz; y++)
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for(int x=0; x<sz; x++)
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buf[y*sz+x] = fturb(x + 0.5, y + 0.5);
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}
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}; // namespace yasim
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