Remove the seriously-outdated DCS code (we have different facilities
for including external objects now). Set the default logging level to 'alert' (i.e. pending disaster).
This commit is contained in:
parent
d296e5a7df
commit
01f8f51614
1 changed files with 2 additions and 326 deletions
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@ -624,11 +624,6 @@ void fgRenderFrame() {
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ssgSetNearFar( scene_nearplane, scene_farplane );
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// $$$ begin - added VS Renganthan 17 Oct 2K
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if(objc)
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fgUpdateDCS();
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// $$$ end - added VS Renganthan 17 Oct 2K
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#ifdef FG_MPLAYER_AS
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// Update any multiplayer models
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globals->get_multiplayer_rx_mgr()->Update();
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@ -1480,7 +1475,7 @@ bool fgMainInit( int argc, char **argv ) {
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#endif
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// set default log levels
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sglog().setLogLevels( SG_ALL, SG_INFO );
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sglog().setLogLevels( SG_ALL, SG_ALERT );
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string version;
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#ifdef FLIGHTGEAR_VERSION
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@ -1707,10 +1702,6 @@ bool fgMainInit( int argc, char **argv ) {
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// airport->setName( "Airport Lighting" );
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// lighting->addKid( airport );
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// ADA
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fgLoadDCS();
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// ADA
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// build our custom render states
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fgBuildRenderStates();
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@ -1723,319 +1714,4 @@ bool fgMainInit( int argc, char **argv ) {
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}
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// $$$ end - added VS Renganathan, 15 Oct 2K
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// - added Venky , 12 Nov 2K
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void fgLoadDCS(void) {
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ssgEntity *ship_obj = NULL;
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char obj_filename[25];
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for ( int k = 0; k < 32; k++ ) {
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ship_pos[k]=NULL;
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}
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SGPath tile_path( globals->get_fg_root());
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tile_path.append( "Scenery" );
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tile_path.append( "Objects.txt" );
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sg_gzifstream in( tile_path.str() );
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if ( ! in.is_open() ) {
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SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
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} else {
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SGPath modelpath( globals->get_fg_root() );
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modelpath.append( "Models" );
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modelpath.append( "Geometry" );
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SGPath texturepath( globals->get_fg_root() );
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texturepath.append( "Models" );
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texturepath.append( "Textures" );
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ssgModelPath( (char *)modelpath.c_str() );
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ssgTexturePath( (char *)texturepath.c_str() );
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ship_sel = new ssgSelector;
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char c;
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while ( ! in.eof() ) {
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in >> ::skipws;
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if ( in.get( c ) && c == '#' ) {
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in >> skipeol;
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} else {
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in.putback(c);
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in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
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/* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] << " " << obj_alt[objc] << endl;
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int chj=getchar();*/
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obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
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obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
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ship_pos[objc] = new ssgTransform;
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// type "repeat" in objects.txt to load one more
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// instance of the last object.
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if ( strcmp(obj_filename,"repeat") != 0) {
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ship_obj =
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globals->get_model_lib()->load_model( globals->get_fg_root(), obj_filename, globals->get_props(), globals->get_sim_time_sec() );
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}
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if ( ship_obj != NULL ) {
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ship_obj->setName(obj_filename);
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if (objc == 0)
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ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
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else
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ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
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ship_pos[objc]->addKid( ship_obj ); // add object to transform node
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ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
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SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
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<< obj_filename );
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} else {
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SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
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<< obj_filename );
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}
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// temporary hack for deck lights - ultimately should move to PLib (when??)
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//const char *extn = file_extension ( obj_filename ) ;
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if ( objc == 1 ){
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// ssgVertexArray *lights = new ssgVertexArray( 100 );
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ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
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ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
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ssgVertexArray *lightdir = new ssgVertexArray( 100 );
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int ltype[500], light_type = 0;
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static int ltcount = 0;
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string token;
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sgVec3 rway_dir,rway_normal,lightpt;
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Point3D node;
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modelpath.append(obj_filename);
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sg_gzifstream in1( modelpath.str() );
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if ( ! in1.is_open() ) {
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SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
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} else {
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while ( ! in1.eof() ) {
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in1 >> ::skipws;
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if ( in1.get( c ) && c == '#' ) {
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in1 >> skipeol;
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} else {
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in1.putback(c);
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in1 >> token;
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//cout << token << endl;
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if ( token == "runway" ) {
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in1 >> node;
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sgSetVec3 (rway_dir, node[0], node[1], node[2] );
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} else if ( token == "edgelight" ) {
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in1 >> node;
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sgSetVec3 (rway_normal, node[0], node[1], node[2] );
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light_type = 1;
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} else if ( token == "taxi" ) {
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in1 >> node;
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sgSetVec3 (rway_normal, node[0], node[1], node[2] );
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light_type = 2;
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} else if ( token == "vasi" ) {
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in1 >> node;
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sgSetVec3 (rway_normal, node[0], node[1], node[2] );
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light_type = 3;
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} else if ( token == "threshold" ) {
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in1 >> node;
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sgSetVec3 (rway_normal, node[0], node[1], node[2] );
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light_type = 4;
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} else if ( token == "rabbit" ) {
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in1 >> node;
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sgSetVec3 (rway_normal, node[0], node[1], node[2] );
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light_type = 5;
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} else if ( token == "ols" ) {
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in1 >> node;
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sgSetVec3 (rway_ols, node[0], node[1], node[2] );
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light_type = 6;
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} else if ( token == "red" ) {
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in1 >> node;
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sgSetVec3 (rway_normal, node[0], node[1], node[2] );
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light_type = 7;
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} else if ( token == "green" ) {
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in1 >> node;
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sgSetVec3 (rway_normal, node[0], node[1], node[2] );
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light_type = 8;
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} else if ( token == "lp" ) {
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in1 >> node;
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sgSetVec3 (lightpt, node[0], node[1], node[2] );
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lightpoints->add( lightpt );
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lightnormals->add( rway_normal );
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lightdir->add( rway_dir );
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ltype[ltcount]= light_type;
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ltcount++;
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}
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if (in1.eof()) break;
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}
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} //while
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#if 0
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if ( lightpoints->getNum() ) {
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ssgBranch *lightpoints_branch;
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long int dummy = -999;
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dummy_tile = new FGTileEntry((SGBucket)dummy);
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dummy_tile->lightmaps_sequence = new ssgSelector;
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dummy_tile->ols_transform = new ssgTransform;
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// call function to generate the runway lights
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lightpoints_branch =
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dummy_tile->gen_runway_lights( lightpoints, lightnormals,
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lightdir, ltype);
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lightpoints_brightness->addKid(lightpoints_branch);
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lightpoints_transform->addKid(lightpoints_brightness);
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//dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
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lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
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lightpoints_transform->ref();
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globals->get_scenery()->get_gnd_lights_root()->addKid( lightpoints_transform );
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}
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#endif
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} //if in1
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} //if objc
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// end hack for deck lights
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objc++;
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if (in.eof()) break;
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}
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} // while
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SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
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globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node
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}
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return;
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}
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void fgUpdateDCS (void) {
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// double eye_lat,eye_lon,eye_alt;
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// static double obj_head;
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double sl_radius,obj_latgc;
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// float nresultmat[4][4];
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// sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
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double bz[3];
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// Instantaneous Geodetic Lat/Lon/Alt of moving object
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FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
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// Deck should be the first object in objects.txt in case of fdm=ada
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if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
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if ((fdm->get_iaux(1))==1)
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{
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obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
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obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
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obj_alt[1] = fdm->get_daux(3);
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obj_pitch[1] = fdm->get_faux(1);
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obj_roll[1] = fdm->get_faux(2);
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}
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}
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for ( int m = 0; m < objc; m++ ) {
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//cout << endl << obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
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//int v=getchar();
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//Geodetic to Geocentric angles for rotation
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sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
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//moving object gbs-posn in cartesian coords
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Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
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Point3D obj_pos = sgGeodToCart( obj_posn );
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// Translate moving object w.r.t eye
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Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
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bz[0]=Objtrans.x();
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bz[1]=Objtrans.y();
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bz[2]=Objtrans.z();
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// rotate dynamic objects for lat,lon & alt and other motion about its axes
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sgMat4 sgTRANS;
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sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
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sgVec3 ship_fwd,ship_rt,ship_up;
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sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
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sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
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sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
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sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
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sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
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sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
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sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
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sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
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sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
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sgMat4 sgTUX;
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sgCopyMat4( sgTUX, sgROT_hdg );
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sgPostMultMat4( sgTUX, sgROT_pitch );
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sgPostMultMat4( sgTUX, sgROT_roll );
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sgPostMultMat4( sgTUX, sgROT_lat );
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sgPostMultMat4( sgTUX, sgROT_lon );
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sgPostMultMat4( sgTUX, sgTRANS );
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sgCoord shippos;
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sgSetCoord(&shippos, sgTUX );
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ship_pos[m]->setTransform( &shippos );
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// temporary hack for deck lights - ultimately should move to PLib (when ??)
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if (m == 1) {
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if (lightpoints_transform) {
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lightpoints_transform->setTransform( &shippos );
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FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
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float sun_angle = l->get_sun_angle() * SGD_RADIANS_TO_DEGREES;
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if ( sun_angle > 89 ) {
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lightpoints_brightness->select(0x01);
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} else {
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lightpoints_brightness->select(0x00);
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}
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}
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float elev;
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sgVec3 rp,to;
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float *vp;
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float alt;
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float ref_elev;
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sgXformPnt3( rp, rway_ols, sgTUX );
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vp = globals->get_current_view()->get_view_pos();
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to[0] = rp[0]-vp[0];
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to[1] = rp[1]-vp[1];
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to[2] = rp[2]-vp[2];
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float dist = sgLengthVec3( to );
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alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
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elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
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ref_elev = elev - 3.75; // +ve above, -ve below
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unsigned int sel;
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sel = 0xFF;
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// DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
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// if (ref_elev > 0.51) sel = 0x21;
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// if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
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// if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
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// if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
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// if (ref_elev < -0.51) sel = 0x30;
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// DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
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// dummy_tile->lightmaps_sequence->select(sel);
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sgVec3 up;
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sgCopyVec3 (up, ship_up);
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if (dist > 750)
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sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
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else
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sgScaleVec3 (up, 4.0*ref_elev);
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// dummy_tile->ols_transform->setTransform(up);
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//cout << "ref_elev " << ref_elev << endl;
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}
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// end hack for deck lights
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}
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if ( ship_sel != NULL ) {
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ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
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}
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}
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// $$$ end - added VS Renganathan, 15 Oct 2K
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// added Venky , 12 Nov 2K
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// end of main.cxx
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Add table
Reference in a new issue