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Remove the seriously-outdated DCS code (we have different facilities

for including external objects now).

Set the default logging level to 'alert' (i.e. pending disaster).
This commit is contained in:
david 2003-11-24 17:46:38 +00:00
parent d296e5a7df
commit 01f8f51614

View file

@ -624,11 +624,6 @@ void fgRenderFrame() {
ssgSetNearFar( scene_nearplane, scene_farplane );
// $$$ begin - added VS Renganthan 17 Oct 2K
if(objc)
fgUpdateDCS();
// $$$ end - added VS Renganthan 17 Oct 2K
#ifdef FG_MPLAYER_AS
// Update any multiplayer models
globals->get_multiplayer_rx_mgr()->Update();
@ -1480,7 +1475,7 @@ bool fgMainInit( int argc, char **argv ) {
#endif
// set default log levels
sglog().setLogLevels( SG_ALL, SG_INFO );
sglog().setLogLevels( SG_ALL, SG_ALERT );
string version;
#ifdef FLIGHTGEAR_VERSION
@ -1707,10 +1702,6 @@ bool fgMainInit( int argc, char **argv ) {
// airport->setName( "Airport Lighting" );
// lighting->addKid( airport );
// ADA
fgLoadDCS();
// ADA
// build our custom render states
fgBuildRenderStates();
@ -1723,319 +1714,4 @@ bool fgMainInit( int argc, char **argv ) {
}
// $$$ end - added VS Renganathan, 15 Oct 2K
// - added Venky , 12 Nov 2K
void fgLoadDCS(void) {
ssgEntity *ship_obj = NULL;
char obj_filename[25];
for ( int k = 0; k < 32; k++ ) {
ship_pos[k]=NULL;
}
SGPath tile_path( globals->get_fg_root());
tile_path.append( "Scenery" );
tile_path.append( "Objects.txt" );
sg_gzifstream in( tile_path.str() );
if ( ! in.is_open() ) {
SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << tile_path.str() );
} else {
SGPath modelpath( globals->get_fg_root() );
modelpath.append( "Models" );
modelpath.append( "Geometry" );
SGPath texturepath( globals->get_fg_root() );
texturepath.append( "Models" );
texturepath.append( "Textures" );
ssgModelPath( (char *)modelpath.c_str() );
ssgTexturePath( (char *)texturepath.c_str() );
ship_sel = new ssgSelector;
char c;
while ( ! in.eof() ) {
in >> ::skipws;
if ( in.get( c ) && c == '#' ) {
in >> skipeol;
} else {
in.putback(c);
in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
/* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] << " " << obj_alt[objc] << endl;
int chj=getchar();*/
obj_lon[objc] *=SGD_DEGREES_TO_RADIANS;
obj_lat[objc] *=SGD_DEGREES_TO_RADIANS;
ship_pos[objc] = new ssgTransform;
// type "repeat" in objects.txt to load one more
// instance of the last object.
if ( strcmp(obj_filename,"repeat") != 0) {
ship_obj =
globals->get_model_lib()->load_model( globals->get_fg_root(), obj_filename, globals->get_props(), globals->get_sim_time_sec() );
}
if ( ship_obj != NULL ) {
ship_obj->setName(obj_filename);
if (objc == 0)
ship_obj->clrTraversalMaskBits( SSGTRAV_HOT );
else
ship_obj->setTraversalMaskBits( SSGTRAV_HOT );
ship_pos[objc]->addKid( ship_obj ); // add object to transform node
ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
SG_LOG( SG_TERRAIN, SG_ALERT, "Loaded file: "
<< obj_filename );
} else {
SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: "
<< obj_filename );
}
// temporary hack for deck lights - ultimately should move to PLib (when??)
//const char *extn = file_extension ( obj_filename ) ;
if ( objc == 1 ){
// ssgVertexArray *lights = new ssgVertexArray( 100 );
ssgVertexArray *lightpoints = new ssgVertexArray( 100 );
ssgVertexArray *lightnormals = new ssgVertexArray( 100 );
ssgVertexArray *lightdir = new ssgVertexArray( 100 );
int ltype[500], light_type = 0;
static int ltcount = 0;
string token;
sgVec3 rway_dir,rway_normal,lightpt;
Point3D node;
modelpath.append(obj_filename);
sg_gzifstream in1( modelpath.str() );
if ( ! in1.is_open() ) {
SG_LOG( SG_TERRAIN, SG_ALERT, "Cannot open file: " << modelpath.str() );
} else {
while ( ! in1.eof() ) {
in1 >> ::skipws;
if ( in1.get( c ) && c == '#' ) {
in1 >> skipeol;
} else {
in1.putback(c);
in1 >> token;
//cout << token << endl;
if ( token == "runway" ) {
in1 >> node;
sgSetVec3 (rway_dir, node[0], node[1], node[2] );
} else if ( token == "edgelight" ) {
in1 >> node;
sgSetVec3 (rway_normal, node[0], node[1], node[2] );
light_type = 1;
} else if ( token == "taxi" ) {
in1 >> node;
sgSetVec3 (rway_normal, node[0], node[1], node[2] );
light_type = 2;
} else if ( token == "vasi" ) {
in1 >> node;
sgSetVec3 (rway_normal, node[0], node[1], node[2] );
light_type = 3;
} else if ( token == "threshold" ) {
in1 >> node;
sgSetVec3 (rway_normal, node[0], node[1], node[2] );
light_type = 4;
} else if ( token == "rabbit" ) {
in1 >> node;
sgSetVec3 (rway_normal, node[0], node[1], node[2] );
light_type = 5;
} else if ( token == "ols" ) {
in1 >> node;
sgSetVec3 (rway_ols, node[0], node[1], node[2] );
light_type = 6;
} else if ( token == "red" ) {
in1 >> node;
sgSetVec3 (rway_normal, node[0], node[1], node[2] );
light_type = 7;
} else if ( token == "green" ) {
in1 >> node;
sgSetVec3 (rway_normal, node[0], node[1], node[2] );
light_type = 8;
} else if ( token == "lp" ) {
in1 >> node;
sgSetVec3 (lightpt, node[0], node[1], node[2] );
lightpoints->add( lightpt );
lightnormals->add( rway_normal );
lightdir->add( rway_dir );
ltype[ltcount]= light_type;
ltcount++;
}
if (in1.eof()) break;
}
} //while
#if 0
if ( lightpoints->getNum() ) {
ssgBranch *lightpoints_branch;
long int dummy = -999;
dummy_tile = new FGTileEntry((SGBucket)dummy);
dummy_tile->lightmaps_sequence = new ssgSelector;
dummy_tile->ols_transform = new ssgTransform;
// call function to generate the runway lights
lightpoints_branch =
dummy_tile->gen_runway_lights( lightpoints, lightnormals,
lightdir, ltype);
lightpoints_brightness->addKid(lightpoints_branch);
lightpoints_transform->addKid(lightpoints_brightness);
//dummy_tile->lightmaps_sequence->setTraversalMaskBits( SSGTRAV_HOT );
lightpoints_transform->addKid( dummy_tile->lightmaps_sequence );
lightpoints_transform->ref();
globals->get_scenery()->get_gnd_lights_root()->addKid( lightpoints_transform );
}
#endif
} //if in1
} //if objc
// end hack for deck lights
objc++;
if (in.eof()) break;
}
} // while
SG_LOG ( SG_TERRAIN, SG_ALERT, "Finished object processing." );
globals->get_scenery()->get_terrain_branch()->addKid( ship_sel ); //add selector node to root node
}
return;
}
void fgUpdateDCS (void) {
// double eye_lat,eye_lon,eye_alt;
// static double obj_head;
double sl_radius,obj_latgc;
// float nresultmat[4][4];
// sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
double bz[3];
// Instantaneous Geodetic Lat/Lon/Alt of moving object
FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
// Deck should be the first object in objects.txt in case of fdm=ada
if (!strcmp(fgGetString("/sim/flight-model"), "ada")) {
if ((fdm->get_iaux(1))==1)
{
obj_lat[1] = fdm->get_daux(1)*SGD_DEGREES_TO_RADIANS;
obj_lon[1] = fdm->get_daux(2)*SGD_DEGREES_TO_RADIANS;
obj_alt[1] = fdm->get_daux(3);
obj_pitch[1] = fdm->get_faux(1);
obj_roll[1] = fdm->get_faux(2);
}
}
for ( int m = 0; m < objc; m++ ) {
//cout << endl << obj_lat[m]*SGD_RADIANS_TO_DEGREES << " " << obj_lon[m]*SGD_RADIANS_TO_DEGREES << " " << obj_alt[m] << " " << objc << endl;
//int v=getchar();
//Geodetic to Geocentric angles for rotation
sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
//moving object gbs-posn in cartesian coords
Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
Point3D obj_pos = sgGeodToCart( obj_posn );
// Translate moving object w.r.t eye
Point3D Objtrans = obj_pos - globals->get_scenery()->get_center();
bz[0]=Objtrans.x();
bz[1]=Objtrans.y();
bz[2]=Objtrans.z();
// rotate dynamic objects for lat,lon & alt and other motion about its axes
sgMat4 sgTRANS;
sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
sgVec3 ship_fwd,ship_rt,ship_up;
sgSetVec3( ship_fwd, 1.0, 0.0, 0.0);//east,roll
sgSetVec3( ship_rt, 0.0, 1.0, 0.0);//up,pitch
sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg, sgROT_pitch, sgROT_roll;
sgMakeRotMat4( sgROT_lon, obj_lon[m]*SGD_RADIANS_TO_DEGREES, ship_up );
sgMakeRotMat4( sgROT_lat, 90-obj_latgc*SGD_RADIANS_TO_DEGREES, ship_rt );
sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
sgMakeRotMat4( sgROT_pitch, obj_pitch[m], ship_rt );
sgMakeRotMat4( sgROT_roll, obj_roll[m], ship_fwd );
sgMat4 sgTUX;
sgCopyMat4( sgTUX, sgROT_hdg );
sgPostMultMat4( sgTUX, sgROT_pitch );
sgPostMultMat4( sgTUX, sgROT_roll );
sgPostMultMat4( sgTUX, sgROT_lat );
sgPostMultMat4( sgTUX, sgROT_lon );
sgPostMultMat4( sgTUX, sgTRANS );
sgCoord shippos;
sgSetCoord(&shippos, sgTUX );
ship_pos[m]->setTransform( &shippos );
// temporary hack for deck lights - ultimately should move to PLib (when ??)
if (m == 1) {
if (lightpoints_transform) {
lightpoints_transform->setTransform( &shippos );
FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
float sun_angle = l->get_sun_angle() * SGD_RADIANS_TO_DEGREES;
if ( sun_angle > 89 ) {
lightpoints_brightness->select(0x01);
} else {
lightpoints_brightness->select(0x00);
}
}
float elev;
sgVec3 rp,to;
float *vp;
float alt;
float ref_elev;
sgXformPnt3( rp, rway_ols, sgTUX );
vp = globals->get_current_view()->get_view_pos();
to[0] = rp[0]-vp[0];
to[1] = rp[1]-vp[1];
to[2] = rp[2]-vp[2];
float dist = sgLengthVec3( to );
alt = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER)-rway_ols[2];
elev = asin(alt/dist)*SGD_RADIANS_TO_DEGREES;
ref_elev = elev - 3.75; // +ve above, -ve below
unsigned int sel;
sel = 0xFF;
// DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
// if (ref_elev > 0.51) sel = 0x21;
// if ((ref_elev <= 0.51) & (ref_elev > 0.17)) sel = 0x22;
// if ((ref_elev <= 0.17) & (ref_elev >= -0.17)) sel = 0x24;
// if ((ref_elev < -0.17) & (ref_elev >= -0.51)) sel = 0x28;
// if (ref_elev < -0.51) sel = 0x30;
// DO NOT DELETE THIS CODE - This is to compare a discrete FLOLS (without LOD) with analog FLOLS
// dummy_tile->lightmaps_sequence->select(sel);
sgVec3 up;
sgCopyVec3 (up, ship_up);
if (dist > 750)
sgScaleVec3 (up, 4.0*ref_elev*dist/750.0);
else
sgScaleVec3 (up, 4.0*ref_elev);
// dummy_tile->ols_transform->setTransform(up);
//cout << "ref_elev " << ref_elev << endl;
}
// end hack for deck lights
}
if ( ship_sel != NULL ) {
ship_sel->select(0xFFFFFFFE); // first object is ownship, added to acmodel
}
}
// $$$ end - added VS Renganathan, 15 Oct 2K
// added Venky , 12 Nov 2K
// end of main.cxx