This moves certain properties into a second part of the buffer that isn't visible to the first with the intention of making a backwards compatible MP protocol that can have more efficient encoding in a second part that is after MsgLen.
Unfortunately this doesn't work because the code ensures that MsgLen in the header matches the received byte count.
Each argument creates another log file, in the directory named. Symbolic
value ‘desktop’ creates logs on the user’s desktop.
Needs corresponding SimGear commit to build
The mirror protocol now sends the position for internal as well as
leaf nodes, and the group uses this data to sort when no explicit
Z-indices exist. This gets the extra-500 much closer to working!
For unknown reasons this seems to alleviate the word-wrap / min-height
bug on Windows. Committing so we can test and verify this is really
the case before the next release.
Requires FGData commit: 0565eaab10a5d466cd485766b17d1870936a0a57
(which actually renames the file).
Also disables the preferences-load command since I don’t believe it
would actually be safe to reload the defaults without doing a simulator
reset (aircraft -set.xml values would be overwritten, for example)
As discussed on the devel list, only require the major+minor versions
of FG+SG+data to match by default. If we encounter a situation on
a release branch where stronger checks are needed, it’s easy to
restore.
Essentially, adapt two places where options.xml was supposed to be found
in $FG_ROOT (in one of these, the comment was already incorrect way
before the recent change moving options.xml out of FGData).
$FG_INSTALL_PREFIX represents the FlightGear installation prefix, such
as /usr, /usr/local or /opt/FlightGear on Unix systems. Copying the
--help output and translated strings there avoids having to write to
$FG_ROOT when 'make install' (or some OS-dependent equivalent) is run
from the FlightGear build directory---that would be ugly when $FG_ROOT
points to the FGData Git repository.
In FGLocale::FGLocale(), Translations/locale.xml is loaded using
readProperties() and fatalMessageBox() (in case an error is
encountered). Note that it couldn't be loaded via fgLoadProps() in the
current state, because this function relies on guiErrorMessage() when an
error is encountered, which calls mkDialog(), which itself does
globals->get_subsystem("gui"). This last call can't be done from
FGGlobals' constructor---where the 'globals' pointer is still
NULL---hence the need for a different mechanism not relying on
FGGlobals.
For consistency, and also because it provides a better user experience[1],
load options.xml using the same method instead of with fgLoadProps().
[1] I.e., in case of an error, the user gets to see a graphical popup
window with an explanatory message before FG exits, assuming he is
either on Windows, or on Mac, or has Qt support built in FG, as
opposed to only an SG_LOG() call [because when options.xml is
loaded, guiErrorMessage() used by fgLoadProps() can't use the 'gui'
subsystem].
- Add an optional argument to flightgear::initApp(): doInitQSettings.
This argument defaults to true, preserving initApp()'s behavior in
this respect. If this argument is set to false, FGGlobals doesn't have
to be initialized.
- New function flightgear::initQSettings(), called by
flightgear::initApp() when its 'doInitQSettings' argument is true.
This allows initializing the QSettings exactly when it is needed.
- New function flightgear::checkKeyboardModifiersForSettingFGRoot().
The code it contains used to be run from initApp(), which is
undesirable because:
1) initApp() is not only called at FG initialization (fgMainInit()),
but also from QtMessageBox(), from QtFileDialog::exec() and twice
from Options::setupRoot(). However, checking the Alt and Shift
modifiers to set 'fg-root' in QSettings to the special value
"!ask" only makes sense in fgMainInit(), not in these other
places.
2) This code relies on the QSettings to be set up, and therefore on
FGGlobals. Thus, freeing initApp() of its dependency on FGGlobals
requires splitting this keyboard modifiers checking code out of
initApp().
This is likely to fix the problem preventing startup on Windows when the
username contains non-ASCII characters (cf.
<https://forum.flightgear.org/viewtopic.php?f=22&t=31320>). Thanks to
Headhunter76 for the useful report and to wkitty42 for doing the liaison
officer. ;-)
I can't actually test this, because I don't have Windows. Windows users
should report whether this works for them.
There is a Flightgear property called /sim/hitches/winch/automatic-release-angle-deg that can be used to simulate a safety feature built into modern gliders. If the cable angle gets too great during a winch launch, the hook will automatically release the cable. This usually happens when the glider gets almost on top of the winch at the top of the launch without releasing the cable.
Unfortunately winch launching has two separate implementations, one in Nasal for JSBSim, and another one in C++ for YASIM. The YASIM one does not implement this property so I wrote a patch to add this.
Previously timer objects defaulted to using wall-clock (real) dt which
does not reflect pause/speed-up. Keep this as the default for
compatibility but make it possible to request simulated time.
Special case handling when recently removed properties are re-added;
when this happens simply send a value change since it's much cheaper
over the wire and for the receiver. Poorly designed Canvas code does
this frequently (eg, every update)
- Handle file I/O and parsing errors. This allows current
<http://gateway.x-plane.com/navaids/LatestNavFix.zip> to be loaded
instead of failing in an endless loop.
Read the fields of a record with std::getline() followed by
simgear::strutils::split(), itself followed by calls to std::stoi(),
std::stof() and std::stod(). Stream extraction (>>) isn't very good
here, because it can read for instance an int *and* a float from the
string "3.14", i.e. extract 3 followed by 0.14 (thus falsifying the
number of fields found...).
Check the number of fields (not 100 % reliable since the last field,
the navaid name, typically contains spaces---but we can detect
some situations where the number of fields is definitely too low).
- Fix line numbering (sgstream.cxx's skipcomment() isn't fit for this
purpose, because it can gobble any number of lines without the line
number being increased).
- Don't use a hardcoded number of lines for the nav.dat loading
percentage indicator; rely on sg_gzifstream::approxOffset() instead.
- Make navDBInit() and loadCarrierNav() throw an sg_io_exception upon
I/O errors (not for parsing errors that only affect a record). They
don't return a bool anymore (which wasn't checked by their only
caller, anyway).
- Use the 'rowCode' variable name instead of 'rawType' for consistency
with the *.dat specs.
- Small change in tests: (elev_ft < 0.01) replaced with (elev_ft <= 0).
Doesn't change the behavior, since 'elev_ft' is an int. Can be
reverted if someone really prefers the float comparison, I don't mind
that much about it.
- Add missing headers and a few comments.
This commit does not change the contents added to the NavCache with
FlightGear's current $FG_ROOT/Navaids/nav.dat.gz, except for 4 bogus
navaids which are not added anymore (at LIBV, OPJA, RCFN and RCYU): see
<https://sourceforge.net/p/flightgear/mailman/message/35526617/>. They
are instead properly reported as coming from invalid nav.dat lines.
Since the Save function can be triggered from Nasal with an arbitrary
path, we must check this path before overwriting the file.
(also add a missing include that is directly needed for this commit)
Use a recursive listener to expose a property tree via a WebSocket.
Currently using a JSON-based encoding, will likely change to binary so
please don’t write code using this interface until the encoding
is stable and documented!
As discussed on the mailing list, make this more consistent with JSBsim.
We could still define common locations for these values as well, but
waiting on positive answer to that discussion on the ML.
Instead of the two vectors we manually composed, used a single unified
vector of structs to store delegate information in the model. This
simplifies the logic for tracking the active variant (and in the future,
thumbnail).
Search for the closest ground-net node near but /not/ on, the requested
runway. This works fairly well, although for some airports the selected
node is surprisingly far from the runway.
The report now looks like:
{
"meta": {
"type": "FlightGear JSON report",
"format major version": 1,
"format minor version": 0
},
...
}
When making compatible changes to the format (e.g., adding members to
JSON objects), only the minor version number should be increased.
Increase the major version number when a change is backward-incompatible
(such as the removal, renaming or semantic change of a member). Of
course, incompatible changes (like this one) should only be considered
as a last recourse.
- New methods Options::printJSONReport() and utility method
Options::OptionsPrivate::createJSONArrayFromPathList().
- Small addition to Options::processOptions(), since the --json-report
option must be processed *after* the TerraSync and download dirs, as
well as aircraft and scenery paths, have been finally set.
Apart from providing a public method giving a path to the autosave file,
the main idea of this commit is to reduce redundancy where
globals->get_fg_home() was so far used in every place where the autosave
file is needed or saved. Use an optional argument for
FGGlobals::loadUserSettings() and FGGlobals::saveUserSettings()[1],
since it should be exceptional to access an autosave file in another
location than $FG_HOME.
Also add comments explaining how to avoid security pitfalls with
saveUserSettings() (cf. discussion around
<https://sourceforge.net/p/flightgear/mailman/message/35461636/>).
[1] Argument *added* to this method, for consistency with
FGGlobals::loadUserSettings().
- The 'DatFilesGroupInfo' struct and 'DatFileType' enum are now public
members of 'NavDataCache'.
- New public method NavDataCache::getDatFilesInfo() returning the
'DatFilesGroupInfo' struct for a given type of dat files. For
instance, this allows one to retrieve the ordered list of apt.dat
files the NavCache would use if it were rebuilt at that time, as well
as their total size.
Similar to the existing FGGlobals::get/set_terrasync_dir(), add
FGGlobals::get_download_dir() and FGGlobals::set_download_dir() methods,
and of course the corresponding FGGlobals::download_dir public member
variable. FGGlobals::set_download_dir() stores the realpath() of the
given directory, including into the /sim/paths/download-dir property,
which is marked as read-only just as /sim/terrasync/scenery-dir already
is.
Handle the setup of the TerraSync and download dirs all in the same
place (Options::processOptions()), since most of the work is already
done there. This allows one to get rid of fgOptTerrasyncDir() and
fgOptDownloadDir(), and to make it easier to see that
globals->set_terrasync_dir() (resp. globals->set_download_dir()) is
called on the correct SGPath, regardless of whether --terrasync-dir
(resp. --download-dir) was passed.
Always create the TerraSync and download dirs when they don't already
exist, regardless of whether --terrasync-dir or --download-dir has been
given on the command line.
Add comments explaining how to avoid security pitfalls with download and
TerraSync dirs (cf. discussion around
<https://sourceforge.net/p/flightgear/mailman/message/35461636/>).
Adjust indentation where it was too broken, hampering readbility.
1) Paths and the FG_SCENERY paths list are now printed like:
FG_ROOT=/home/flo/flightgear/src/fgdata
instead of:
FG_ROOT=Path "/home/flo/flightgear/src/fgdata"
Moreover, FG_SCENERY is now correctly printed (without 'Path ""'
wrapping, without Terrain, Objects and markers instead of the actual
scenery paths) regardless of the position of --version relatively to
--fg-scenery, --terrasync-dir, etc. Of course, the values given to
these options do influence the output of --version.
Simplify printing of FG_SCENERY via SGPath::join() and use the
correct, OS-dependent separator between paths, SGPath::pathListSep.
Write the --version output to stdout, as already done for --help;
then it can be easily piped to $PAGER and doesn't get mixed with the
output of SG_LOG (which is on stderr). This is of course backward
incompatible for programs reading the stderr output of
'fgfs --version', but has been agreed upon on FlightGear-devel (cf.
<https://sourceforge.net/p/flightgear/mailman/message/35461619/>).
2) Don't write explicit values in the OptionResult enum: they don't
matter, but giving them is error-prone in case one does a copy-paste
to add a new member to the enum and forgets to change the value.
For some reason, g++ may see a 'skipws' I/O manipulator from the
standard library (depending on the order of includes...) when compiling
src/Navaids/poidb.cxx. This I/O manipulator is then in competition with
one with the same name defined in simgear/misc/sgstream.cxx. Use std::ws
to remove all ambiguity (std:skipws does something quite different!).
The new FGLight::updateObjects() function is now being passed into the global
events manager as a task rather than FGLight::updateSunPos(). The
updateSunPos() function has been renamed to updateBodyPos() and generalised for
any solar system body and is called twice by updateObjects(), once for the sun
and once for the moon. The local position of the moon is then exposed at
"/ephemeris/moon/local/".
This includes the moon's absolute position, age and phase. For this, the new
simgear MoonPos::get*() functions are tied to the property tree at
"/ephemeris/moon/" using a new tieMoonPos() function.
In addition the moon illumination factor is exposed by tying the simgear
MoonPos::getIlluminanceFactor() function to the /environment/moonlight property.
This is a number ranging between 0 and 1 based on the log of the illuminance of
the moon outside the atmosphere. It is calculated as
factor = (log(I) - max_loglux) / (max_loglux - min_loglux) + 1.0,
The illuminance of the moon outside the atmosphere, I, is from equation 20 from:
Krisciunas K. and Schaefer B.E. (1991). A model of the brightness of
moonlight, Publ. Astron. Soc. Pacif. 103(667), 1033-1039 (DOI:
http://dx.doi.org/10.1086/132921).
For more background, see
http://forum.flightgear.org/viewtopic.php?f=47&t=28201&start=60#p270516 .
The functions fgSunPositionGST() and fgTimeSecondsUntilSunAngle() have been
renamed to fgBodyPositionGST() and fgBodyPositionGST() respectively, and both
require a new char argument specifying the body of interest. This allows the
position of all solar system bodies to be calculated from the aircraft frame of
reference.
Move the existing aircraft history to a more obvious place, and follow
the same pattern for the complete location history. This makes restoring
a previously used configuration much simpler.
Of fast systems with 60fps sending many properties to web clients
may overrun the rendering capabilities of the browser. At some point
the web socket client halts the simulation by throtteling the network
connection.
Update rate is settable at startup setting to a double value
/sim/http/property-websocket/update-interval-secs
(default: 0.05 aka 20Hz)
Without this change, it would be possible that the NavCache is rebuilt
using $FG_ROOT/Airports/apt.dat (if $FG_ROOT/Airports/apt.dat.gz is
manually deleted) despite APTLoader::readAptDatFile() using
sg_gzifstream() with $FG_ROOT/Airports/apt.dat.gz, but the NavCache
would still contain a reference to $FG_ROOT/Airports/apt.dat.gz and log
messages would pretend we are reading this (non-existent) file.
Unrelated: the change
- "Loaded data for " << nbAirports << " airports" );
+ "Loaded data for " << nbLoadedAirports << " airports" );
has no incidence given the current code, but it is more logical and
future-proof (in case someone adds a continue statement inside the for
loop starting at line 224...).
It is not needed anymore to hardcode the number of lines of
$FG_ROOT/Airports/apt.dat.gz. The new method, which relies on
SGPath::sizeInBytes() and sg_gzifstream::approxOffset(), works as well
for the other dat files.
Add a new NavCache rebuild phase, REBUILD_READING_APT_DAT_FILES, since
the process is now made of two parts.
Rename NavDataCachePrivate::getDatFilesPaths() to
NavDataCachePrivate::findDatFiles(), because it now returns a
DatFilesGroupInfo (new struct) instead of a PathList. For the same
reason, rename NavDataCachePrivate::aptDatPaths to
NavDataCachePrivate::aptDatFilesInfo. Adapt signatures, etc.
This requires up-to-date SimGear and FGData.
Add checks to avoid read-past-vector-bounds errors.
Make the current line number in each apt.dat file available to methods
such as parseRunwayLine810(), parseRunwayLine850(), etc. for useful
error messages.
In APTLoader::parseCommLine():
- use 'rowCode' instead of 'lineId' for consistency with the apt.dat
spec and the rest of the code;
- use 'unsigned int' for the type since row codes are always
non-negative;
- add a missing 'return' statement and improve an error message.
Small optimization in APTLoader::parseAirportLine().
This will be clearer since it is a PositionedID and we are also dealing
with airport identifiers in the sense of the apt.dat spec in the same
class.
Rename 'line_id' to 'rowCode' in src/Airports/apt_loader.cxx
"Row code" is the expression consistently used for this number in the
apt.dat format spec. Since we already deal with airport *identifiers*,
this should make this piece of code easier to read.
For the same reason, rename the 'num' parameter of
APTLoader::parsePavementNodeLine850() to 'rowCode'.
- APTLoader::parseViewpointLine(): new method.
- APTLoader::parseViewpointLine(): check vector size to prevent
past-bounds reading.
More accurate signature for fptypeFromRobinType()
Row codes in the apt.dat spec are always non-negative -> take an
unsigned int instead of just an int.
Use an initialization list for remaining members of APTLoader::APTLoader()
This is slightly more efficient in general. Swap the order of
declarations for the 'cache' and 'currentAirportID' members of
APTLoader to have the initialization list in the same order as the
member declarations (cf. g++'s -Wreorder option and
<http://stackoverflow.com/questions/1828037/whats-the-point-of-g-wreorder>).
Fix detection of blank lines by APTLoader::isBlankOrCommentLine()
In
<https://sourceforge.net/p/flightgear/flightgear/merge-requests/39/#cea6>,
it was decided to let the main apt.dat line reading loop give out
"lines" that may end with '\r', because most of the downstream code will
automatically get rid of this character thanks to its use of
simgear::strutils::split(). However, APTLoader::isBlankOrCommentLine()
didn't detect blank lines properly due to that trailing '\r', which
could cause bad behavior because the subsequent atoi() call could return
anything from a string containing only whitespace (the "anything" in
question being then interpreted as an apt.dat row code...).
Add method APTLoader::cleanLine()
This method returns a copy of the input line with trailing '\r' char(s)
removed.
APTLoader::loadAirports(): clean message when finding an unknown row code
The start of the log message could previously be overwritten by later
text because of the '\r' at the end of input lines (now obtained from
APTLoader::readAptDatFile()). Quite confusing! Use the new
APTLoader::cleanLine() to prevent this from happening.
It is now allowed to have the same airport appear in several apt.dat
files ($scenery_path/NavData/apt/*.dat[.gz] for each scenery path, plus
the default $FG_ROOT/Airports/apt.dat.gz, coming last). Airports found
in earlier files(*) take precedence over those found later, in case
several apt.dat files define the same airports. Airports that are
skipped due to this mechanism are logged with
SG_LOG(SG_GENERAL, SG_INFO, ...).
(*) using 1) FG_SCENERY order (followed by $FG_ROOT/Airports/apt.dat.gz)
and 2) lexicographic order inside each $scenery_path/NavData/apt
folder
With this commit, APTLoader::parseAPT() is replaced by two methods:
readAptDatFile() and loadAirports():
- APTLoader::readAptDatFile() reads airport definitions from an
apt.dat file into APTLoader's 'airportInfoMap' member variable,
discarding duplicate definitions due to overlapping apt.dat files
('airportInfoMap' is an std::unordered_map instance in C++11 and
later, an std::map otherwise);
- APTLoader::loadAirports() reads each airport definition from
'airportInfoMap' and loads it into the NavCache, the same way as
APTLoader::parseAPT() used to do.
The airportDBLoad() function is not useful anymore, and is thus removed
(in NavDataCache::doRebuild(), APTLoader::readAptDatFile() is now called
once per apt.dat file, but APTLoader::loadAirports() is only called
once at the end, after duplicate airports have been discarded; the class
interface is much better suited to this scheme, because it can cleanly
retain the state between these calls).
By the way, this commit fixes an old bug: APTLoader's member variable
'last_apt_id' was used in several places but never assigned to, except
in APTLoader::APTLoader() as the empty string.
Thanks to Alan Teeder for his feedback and testing.
Load every file matching the pattern NavData/apt/*.dat[.gz] inside each
scenery path. These files are loaded in the same order as the components
of globals->get_unmangled_fg_scenery() they reside in. Inside a given
component, the order is determined by pathSortPredicate() in
simgear/misc/sg_dir.cxx (lexicographic order at the time of this
writing). For compatibility with existing scenery,
$FG_ROOT/Airports/apt.dat.gz is also loaded last.
The idea is that such files will have the same precedence order as the
globals->get_unmangled_fg_scenery() scenery components they come from.
This commit doesn't handle this fully yet, though: it blindly loads all
these files. A future commit will ensure that no airport is loaded twice
due to overlapping apt.dat files. This commit however handles all the
logic of navdata cache rebuilding when the list, the order of apt.dat
files, or any of their timestamps changes.
Although only apt.dat files receive a new treatment in this commit, the
changes to NavDataCache.[ch]xx are already generic so that extension of
this method to fix.dat, nav.dat, etc. will require almost no change to
NavDataCache.[ch]xx (however, changes will probably be needed in the
various loaders: in fixlist.[ch]xx, navdb.[ch]xx, etc.).
src/Navaids/CacheSchema.h:
- increment the SCHEMA_VERSION by 1. This ensures among others that if
someone uses a FlightGear version posterior to this change with
new-style scenery (having NavData/apt/*.dat[.gz] files inside
scenery paths), then goes back to a FlightGear version anterior to
this change, his NavCache is rebuilt ignoring the in-scenery-paths
NavData/apt/*.dat[.gz] files, as expected with the old FlightGear
version.
src/Navaids/NavDataCache.cxx:
- NavDataCachePrivate: replace aptDatPath (SGPath) with aptDatPaths
(PathList).
- NavDataCachePrivate::getDatFilesPaths(): new method that returns the
list of $scenery_path/NavData/<type>/*.dat[.gz] files found inside
scenery paths (where <type> is one of 'apt', 'fix', etc.), plus the
historical file (e.g., $FG_ROOT/Airports/apt.dat.gz for the 'apt'
type).
- NavDataCachePrivate::areDatFilesModified(): new method that tells
whether any of these files (for a given type) has changed since the
last NavCache rebuild, or if their ordered list has changed.
- NavDataCachePrivate::isCachedFileModified(): minor changes.
- NavDataCache::updateListsOfDatFiles(): new method that updates the
lists of dat files used for NavCache freshness checking and
rebuilding, i.e. currently sets/updates d->aptDatPaths using the new
method d->getDatFilesPaths(), and d->metarDatPath, d->navDatPath,
d->fixDatPath, d->poiDatPath, etc. as usual. This method will be
useful for instance in the built-in launcher after updating scenery
paths and before calling NavDataCache::isRebuildRequired().
- NavDataCache::NavDataCache(): use
NavDataCache::updateListsOfDatFiles() to initialize d->aptDatPaths,
d->metarDatPath, d->navDatPath, d->fixDatPath, d->poiDatPath, etc.
- NavDataCache::isRebuildRequired(): use
NavDataCachePrivate::areDatFilesModified() instead of just checking
$FG_ROOT/Airports/apt.dat.gz.
- NavDataCache::doRebuild(): load all apt.dat files listed in
d->aptDatPaths, instead of only $FG_ROOT/Airports/apt.dat.gz. Write
their ordered list and timestamps in the NavCache.
src/Navaids/NavDataCache.hxx:
- declare the new method NavDataCache::updateListsOfDatFiles().
- NavDataCache::DatFileType: new enum with values DATFILETYPE_APT,
DATFILETYPE_METAR, DATFILETYPE_AWY, DATFILETYPE_NAV,
DATFILETYPE_FIX, DATFILETYPE_POI, DATFILETYPE_CARRIER and
DATFILETYPE_TACAN_FREQ. Maybe some of the corresponding files won't
have to be moved to scenery paths, but simply listing them in the
enum doesn't change how they are dealt with. Those for which
per-scenery-path locations doesn't make sense can just be removed
from the enum.
- NavDataCache::datTypeStr: new static string_list giving an
std::string such as 'apt' for each value of the
NavDataCache::DatFileType enum.
- NavDataCache::defaultDatFile: new static string_list giving a path
(relative to $FG_ROOT) to the historical/default file for each value
of the NavDataCache::DatFileType enum.
src/Airports/apt_loader.cxx and src/Airports/apt_loader.hxx:
- always include a path to the apt.dat file being processed in log
messages, since they can now apply to many files;
- be clearer about code 99: it should normally be at the end of
apt.dat files, but technically, it is not an EOF;
- use the expression "row code" consistently with the apt.dat format
spec (for now: only in places where there is another change to do).
src/GUI/QtLauncher.cxx and src/GUI/QtLauncher_private.hxx:
- turn QtLauncher::setSceneryPaths() into a static method and call it
in runLauncherDialog() before instantiating NavDataCache, so that
NavDataCache::updateListsOfDatFiles() (called from NavDataCache's
constructor) can see all configured scenery paths.
This will avoid problems in case stampCacheFile() or
isCachedFileModified() is passed a relative path, or a path containing
.. components, etc. Among others, it ensures the stat_cache table only
contains absolute paths.
NavDataCache: read and write methods preserving order for string list props
New methods: NavDataCache::readOrderedStringListProperty() and
NavDataCache::writeOrderedStringListProperty().
add missing includes; proper interface for the APTLoader class
remove unused members 'last_apt_info' and 'token'
The APTLoader methods defined in src/Airports/apt_loader.cxx are now at
top level instead of being inside a 'class' definition block, therefore
they don't have to be indented anymore.
APTLoader::throwExceptionIfStreamError(): better API and implementation
- loadFixes() becomes FixesLoader::loadFixes();
- the previous 'cache' variable (NavDataCache *) is now a private member
of FixesLoader, named '_cache'.
- Line numbering was incorrect, because "in >> lat >> lon >> ident;"
happily skipped over blank lines without increasing the line number.
- Safe stream input handling: first, std::getline() tries to read data,
then we check whether that was successful (via the input stream's
bool() method, implicitly called in the 'for' loop's exit check), and
only if this is the case, we process the data that was read. The main
problem with the previous code is that checking the stream's eofbit
can't possibly predict whether a _future_ read will be successful---it
may fail due to an I/O error, at least.
- Currently, the code uses atof() to parse the latitude and longitude
fields. This should be fast, though not good at detecting errors in
the input; however, this is not worse than the previous code which
didn't handle such cases at all.
- Correctly deal with input lines containing a number of fields
different from 3 (except for the header and the special '99' line):
log a warning, ignore the line and continue. This adresses the problem
described in
<https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/87shydeen1.fsf%40frougon.crabdance.com/#msg35034274>.
In short, the previous code entered an endless loop trying to process
31.815914 -106.281897 EL PA
from recent earth_fix.dat
(obtained from <http://gateway.x-plane.com/navaids/LatestNavFix.zip>).
Expand existing —-config option to read either property-XML files (as
it previously did) but for non-XML files, to parse them as command
line argument files.
Bypass the options system to set location from the launcher; this
allows the same code to be used in-sim for repositioning, while
keeping compatibility with other repositions approaches.
With Simgear commit d7d59b08a2f1a77a4247ec1a89d6ff48ed73f5c7, this
allows terrasync to be initialised from files in the install data,
which avoids downloading them again.
Relocate the start-up position to a plausible hold-short position
when MP is active and a runway start is requested. This does not (yet)
use ground-net data to identify a real hold-short position.
when active does not touch the way the YASim jet calculates fuel flow, but separates out the afterburning component of thrust, calculates the TSFC of that component and uses the same method of fuel flow calculation for the afterburning component then adds it to the existing fuel flow
When inactive (atsfc doesn't exist or is zero) it just behaves exactly as before
I finally got around to testing this small patch thoroughly, and I'm satisfied that it doesn't affect anything else & works across many different versions (i've been testing it with current as it has changed over the last 7 months)
* Fixed the initial conditions settings (geodetic altitude is now correctly computed).
* FGLGear reports the time at which it detected a violent ground hit (aka crash)
* Doc update of the kinematic component
* TurboProp code cleanup with the removal of lots of obsolete/no-op members.
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
* Fixed the trim on ground algorithm. Now JSBSim aircrafts should no longer be 'dropped' on the runway at start.
* Removed a correction on the propeller induced velocity that was giving erratic results when the aircraft aero velocity is very small.
* Various source comments updates.
Tolerate the case where a URL matching the exact FG version is
not found; lookup a generic URL, in the hope it supports our
version (additional changes will make this more likely)
The precipitation branch of the OSG scene graph is now centrally managed by the
scenery manager rather the precipitation manager itself. The scene graph
initialisation from the constructor has also been shifted into the new
FGPrecipitationMgr::sceneGraphSetup() function.
As the scenery manager's init() function is called twice on start up, two OSG
scene graph roots would be created. A number of scene graph branches would be
initalised on the first root, but then be lost as the second is created. This
fixes the precipitation branch, for example.
- The first place where indentation is fixed was really misleading, at
least.
- The added comment "'line' may end with an \r character [...]" just
clarifies something that has been there for ages, to avoid people
falling into the trap.
- don't duplicate the line buffer (array of char as well as
std::string), it is not useful here;
- don't corrupt (truncate) input lines longer than 2048 bytes: there is
no such limitation in the apt.dat v1000 format spec;
- fix comments handling: the apt.dat v1000 format spec states they must
start with *two* '#' characters.
- The first two lines of apt.dat have their own special syntax -> handle
them separately. Before this commit, the test "is the first character
an 'I' or an 'A'?" was done for *every* line of apt.dat, while it is
only relevant for the first one.
- Fix counting of the current line number (it was most of the time
0-based so far, which could be seen in error messages, because the
second line of apt.dat was absorbed without going through the common
code path where lines are normally read at the top of the while loop).
With this commit, line numbers in apt.dat are consistently counted
starting from 1.
Remove useless code before parsing the "row code" (terminology from the
apt.dat v1000 spec). The row code is parsed with atoi(), which will
automatically stop at the first space found if it saw at least one
digit, thus there is no need to replace it with '\0', AFAICS.
One could replace the existing atoi() call with things that do better
checking, but my tests showed that would be a bit slower, so I let it
this way (tried with std::istringstream and strtol()).
When using live weather fetch, the QNH should be obtained from
environment/metar/pressure-inhg.
See: http://sourceforge.net/p/flightgear/mailman/message/35037125
Add new method getQnhInHg to ATISInformationProvider and its implementations
to avoid rounding errors converting from hPa back to inches in ATIS reports.
The CurrentWeatherATISInformationProvider (used when live weather fetch is
not in use) continues to use the property environment/pressure-sea-level-inhg.
This produces the incorrect QNH at airports significantly above sea level
but this needs fixing elsewhere to calculate the correct QNH.
- Add section tag to support inclusion of ATIS fragments.
- Add visibility, QNH and cloud tokens to support new ATIS formats.
- Add support for starts-with, ends-with and contains comparisons in
conditionals, including negated versions.
- Strip and convert case in comparisons.
- Speak VRB wind direction as "variable".
- Speak zeroes in fractional part of QNH inHg.
- Force US voice in US, Canada and Pacific; UK voice in UK.
------------------------------------------------------------------------
If no aircraft is selected in the launcher, the routine
AircraftItemModel::indexOfAircraftURI is called with an empty QUri,
triggering a warning in the terminal.
This commit removes such warning by ignoring QUris with empty schemes
(the routine still returns an invalid index).
Prior to this change, it was only possible to compare the values of tokens
to each other for use in conditionals, e.g. landing and departing runway.
This change allows comparison of a token to a text value, e.g. to compare
wind speed to zero.
osg::texture2D changes GL_UNPACK_ROW_LENGTH, which fntLoadTXF is not
prepared to deal with. Reset the value back to 0 before loading +
caching TXF fonts on the PLIB side.
When set on the command line, will be used for aircraft packages. When
set in the Qt launcher, will also be used for aircraft downloads at
all times.
When changing the path in the launcher, the set of aircraft catalogs
is refresh automatically. Note the default catalog may need to be
re-installed.
The --metar option has no effect unless --disable-real-weather-fetch is
also passed. This often makes users believe that --metar doesn't work.
Change the implementation for --metar so that it automatically implies
--disable-real-weather-fetch.
After removing /Models from FGData loading of shared models from
within a scenery model failed because the ResourceManager did not know
about additional scenery paths.
- Only clear the OSG ‘pose as standalone’ flag when we really show
a dialog, as opposed to when we /might/ show.
Tested:
- Qt build using launcher
- No Qt build
- Qt build but launcher not requested
This patch may introduce an occasional crash on exit again, because it effectively undoes commit [a972df]. I'll try to find a better fix for that later on.
- work in progress, goal is to make copyToCurrent and most of
the bind/unbind logic sink into each specific View, avoiding all the
null pointer checks in view manager.
The problem was that the change to make FGScenery a standard subsystem caused
the particle OSG group to no longer be inserted into the scene graph. The
solution was to convert the particle group to be set up as a standard branch of
the scene graph, alongside the terrain, models, aircraft, and interior branches.
The particle system is now set up as part of the init() subsystem function call,
so it is compatible with the new subsystem design.
This follows from http://thread.gmane.org/gmane.games.flightgear.devel/78650 and
resolves the sign bug https://sourceforge.net/p/flightgear/codetickets/1778/ .
Combined with a matching change to FGData, this changes the HUD formats from the
current set of 3 (note that the text in brackets is not shown in the HUD
preferences PUI dialog, but is show here for reference):
0) Decimal degrees (37.618890N -122.375000W)
1) Degrees, minutes (37*37.133N -122*22.500W)
2) Degrees, minutes, seconds (37*37 08.0 N -122*22 30.0 W)
to (here the text in brackets will be shown in the PUI dialog):
0) DDD format (37.618890N 122.375000W)
1) DMM format (37*37.133'N 122*22.500'W)
2) DMS format (37*37'08.0"N 122*22'30.0"W)
3) Signed DDD format (37.618890 -122.375000)
4) Signed DMM format (37*37.133' -122*22.500')
5) Signed DMS format (37*37'08.0" -122*22'30.0")
6) Zero padded DDD (51.477500N 000.461389W)
7) Zero padded DMM (51*28.650'N 000*27.683'W)
8) Zero padded DMS (51*28'39.0"N 000*27'41.0"W)
9) Trinity House Navigation (51* 28'.650N 000* 27'.683W)
Being able to list arbitrary directories is a privacy violation;
existing in-fgdata uses of this are all permitted paths
(i.e. not Terrasync; FileSelector doesn't use it)
- Use setlocale() to ensure consistent handling of locales and
string handling irrespective of whether or not QCoreApplication
is invoked. Forces a the C locale for numerics and collation,
since many pieces of FG assume this.
I didn’t know about this feature when doing the original CMake files,
we can use this to target header-file includes more precisely.
(Probably more cases exist that can be changed from global to target-
specific includes)
- add a button to the main dialog, explaining how to adjust the
fg-root path via the GUI
- tweak the GUI flow to support explicitly changing the path even
when the default path is acceptable.
- because uiuc_warning_error always called exit(-1), it can be marked
no return, so Clang realises that when it’s used in the ‘else’
side of a parsing test, uninitialised variables in the enclosing
call site are safe.
(Requires Simgear update to define SG_NO_RETURN helper)
- when dynamics shuts down the ATC controllers, they clear their
traffic vectors (destroying the records), but we didn’t notify
the AI aircraft of this. Ensure the controller is cleared so
the AI aircraft shutdown doesn’t crash.
Under some conditions on my system
aircraft_paths.begin() was equal to scenery_paths.end()
This resulted in neither of them being added to read_allowed_paths
followed by failure to load Nasal scripts from the aircraft directory.
This might happen, if scenery_paths gets allocated just before aircraft_paths
in memory.
Better loop across the desired lists instead of using fancy tricks with
the iterator.
- sim-speed-up (a/A keys) offsets warp correctly. This means at 4x speed
up the warp will increase by 3 seconds for one elapsed real second.
In practice this means simulation elements timed using sim ‘current time’
will be correctly synchronised with those using simulated elapsed time.
(AI traffic being a prime example of this)
- warp-delta (t/T keys) is independent of frame rate, and works when
paused. The warp-delta values in the keybindings / GUI dialog
will need to be updated since warp-delta in now seconds-per-second,
as opposed to seconds-per-frame.
- change launcher to examine the scenery paths and hence load
ground-net files for airports to populate parking data.
- refactor ground-net XML parsing to use FGGroundNetwork only, not
AirportDynamics.
- change parenting of GroundNetwork to Airport, since it contains
immutable data now.
- when no runway use preferences XML exists, be smarter about using
available runways. Makes the common case of using two parallel
runways for arrivals and departures work, greatly improving AI
traffic behaviour.
- consistent with pause (freeze), /sim/speed-up is now applied to the
dt value for all subsystems, not just the FDM and some instruments.
For example AI traffic can now be sped-up or slowed down.
- requires both an FGData and Simgear update.
- when switching views, force an update() to ensure view position
is valid. Otherwise various subsystems such as AI traffic and the
tile manager see a request for a 0,0 location.
- when switching to model view, we still generate a 0,0
location initially - to be fixed.
Avoid intermittent race conditions on shutdown when the OSG
pager/Db thread is running. Ensure the OSG threads are stopped before
we start tearing down any scene graph nodes.
- remove some global headers from AI headers, to avoid pollution
- change how ATC owns the ‘player’ FGAIAircraft so reset works
- ensure AIAircraft controllers are cleared on unbind for reset
- ATC functions move to GroundController, which layers above
remaining GroundNetwork functionality
- dynamics owns both the groundNetwork and the ground controller.
This is for the FGProperties::getLongitudeString() and
FGProperties::getLatitudeString() functions. The previous algorithm was to
round the degrees up by the smallest fraction required to prevent a round up to
60 minutes or seconds, and then round down the final minutes or seconds by the
same fraction. The new algorithm is to detect if the final minute or seconds
will be rounded to 60 by the string formatting and, if so, the higher unit
(degrees or minutes) is incremented by one, and the lower unit decremented by
60.
As QApplication only stores a reference to argc, it may crash if
the argc passed to it goes out of scope. (One way to trigger this
is to pass an invalid --fg-root, triggering an initApp call from
Options::setupRoot.) Copy argc to prevent this.
Drop fgNormalizePath, use realpath() only
As this makes it accept relative paths, always use the returned
(absolute) version for the actual file operation to avoid check-to-use
races, or where this is not possible (NasalSGPath) explicitly reject
relative paths
Fix: do_save is a write, not a read
* Before setting /sim/aircraft-dir from the --aircraft-dir option,
canonicalize its value with SGPath::realpath() as is already done in
FGGlobals::append_aircraft_path() for the paths given with --fg-aircraft
or via the FG_AIRCRAFT environment variable.
* This fixes a bug when --aircraft-dir is used, due to the fact that
fgValidatePath() canonicalizes its 'path' argument before matching it
against the allowed patterns, and therefore will not validate paths
under the directory specified with --aircraft-dir if this directory has
been given in a non-canonical form by the user (e.g., containing at
least one symlink component).
* This fix does not lower security: the path which is canonicalized has
been explicitely given by the user. This operation is already done for
all paths specified with --fg-aircraft or via the FG_AIRCRAFT
environment variable, via Options::initPaths() which calls
FGGlobals::append_aircraft_paths().
* To reproduce the bug, create a symlink (e.g., /tmp/aircrafts) to a
directory suitable for --fg-aircraft, then run:
fgfs ... --fg-aircraft=/tmp/aircrafts \
--aircraft-dir=/tmp/aircrafts/SenecaII --aircraft=SenecaII
This will trigger many failures such as:
loadxml: reading '/tmp/aircrafts/SenecaII/Dialogs/registration.xml'
denied (unauthorized directory - authorization no longer follows
symlinks; to authorize reading additional directories, add them to
--fg-aircraft)
(from do_load_xml_to_proptree() in flightgear/src/Main/fg_commands.cxx)
I have also tested this with the ec130b4 and the 777-200ER. Same
problem, same fix.
* If one has the same aircraft in several aircraft directories,
FlightGear should not mix resources from the various aircraft
directories. For instance, if one starts FG with:
--fg-aircraft=/my/personal/dir:/path/to/fgaddon/Aircraft
and one has in /my/personal/dir/ec130 a clone of the upstream
developer repo, FlightGear should use either the upstream version from
/my/personal/dir/ec130 or the FGAddon version from
/path/to/fgaddon/Aircraft/ec130, but not some strange, untested hybrid
of both.
* This commit makes sure that when the looked-up resource starts with
Aircraft/<ac>, where <ac> is the current aircraft name [last component
of aircraftDir = fgGetString("/sim/aircraft-dir")], then
AircraftResourceProvider::resolve() doesn't search other aircraft
directories if the resource isn't found under 'aircraftDir'.
* To reproduce the bug before this commit, you may add the following
code (there is nothing specific about the SenecaII here, it's just the
aircraft I used for testing):
var file_path = resolvepath("Aircraft/SenecaII/flo-test");
if (file_path != "")
gui.popupTip("flo-test found", 2);
else
gui.popupTip("flo-test not found", 2);
in a keyboard binding for the SenecaII (for instance; you may use the
F11 binding that otherwise only prints a short message). You should
add this to the SenecaII/SenecaII-base.xml file *that will be loaded
by FlightGear*, let's say the one under /my/personal/dir in the
example above (beware of the <path-cache> in autosave_X_Y.xml). Then,
by creating or removing a file named "flo-test" in the SenecaII
subdirectory of other aircraft dirs (for instance,
/path/to/fgaddon/Aircraft in the example above), you can see that the
behavior of the loaded aircraft is influenced by the contents of
unrelated versions of the same aircraft that might be present in other
aircraft dirs (e.g., loaded /my/personal/dir/SenecaII influenced by
/path/to/fgaddon/Aircraft/SenecaII).
* Aircrafts loading resources using paths relative to the current
aircraft directory (e.g., with 'resolvepath("flo-test")') are not
affected by this kind of problem, because this scheme is handled by
CurrentAircraftDirProvider, which does not exhibit this bug.
negative latitude/longitude coordinates resulted in negative WEST/
SOUTH coordinates for the default format 0 (zero).
This should be now fixed so that
+12.3 gets formatted as 12.3N/E
-12.3 gets formatted as 12.3S/W
https://bugs.debian.org/780867
This messy approach is to minimise changes during freeze; for 3.7,
I plan to make realpath() handle non-existent files as "realpath
they would have if created now" and get rid of fgNormalizePath
This is insecure because it always (not just on Windows) converts
\ to / before .. checking. Either use the path it returns (as in
f_open()) or use an SGPath (where this conversion is already done)
Only a minor problem because the affected functions are limited to
the .sav file type
and using speed up time to allow a fine displayed predicted position
when time accelerated (no more jumping planes accelerated using the mp patch)
tell me if it's not the good pace to do such things ;)
Usage:
Add
<comm-radio>
<name>comm</name>
<number>0</number>
<eight-point-three type="bool">true</eight-point-three>
</comm-radio>
to the instrumentation.xml
If eight-point-three is disabled nor not present, previous functionality is unchanged
If eight-point-three is enabled,
set
/instrumentation/comm[x]/frequencies/[selected|standby]-mhz
to the desired 8.33 channel (118.000..136.990) or
/instrumentation/comm[x]/frequencies/[selected|standby]-channel
to the desired channel-number (0..3039).
Valid channels are:
xxx.000
xxx.005
xxx.010
xxx.015
xxx.025
xxx.030
xxx.035
xxx.040
xxx.050
xxx.055
xxx.060
xxx.065
xxx.075
xxx.080
xxx.085
xxx.090
where 118.0 <= xxx <= 136.990
Richard J. Senior:
Without this commit, unknown top-level tags in instrumentation.xml are treated
as errors and the rest of the file is not processed.
Users running Flightgear versions prior to 3.2 have experienced problems with
the comm-radio tags after downloading updated versions of aircraft from FGADDON.
Instrumentation listed after the unrecognized comm-radio tags is not processed
for these users and is inactive in the cockpit.
This commit changes the instrumentation build method so that unrecognized tags
are treated as warnings. This won't help users running older versions but
protects against the same problems occurring if new tags are added to
instrumentation in the future.
updates to properties used to be
POST /json/some/property/path
{
name: 'somechild',
value: 'somevalue'
}
which required some ugly path hacking when directly updating a node.
now, this works too (and in a probably more intuitive way)
POST /json/some/property/path/somechild
{
value: 'somevalue'
}
make default catalog id and url configurable through properties
on startup. Provide defaults to preserve current functionality.
/sim/package-system/default-catalog/id
/sim/package-system/default-catalog/url
* The Pitot angle can now be tweaked with the <pitot_angle> tag in the <metrics> block.
* The refuel rate is now configurable with the <refuel-rate> tag in the <propulsion> block.
* Fixed C++11 compliance. JSBSim can now be compiled with a C++11 compiler.
* Avoid a spurious mass report to be issued when resetting.
* Fixed the moments computation. Previously they were computed with the previous time step CG position.
* Fixed a bug where the CG update was delayed to the next time step when point masses location were modified via the FCS.
While mostly harmless since you're exiting anyway, it's an annoying
distraction when the real problem is "unexpected exit" (e.g.
https://bugs.debian.org/763285 ), and blocks testing with LeakSanitizer
Syd Adams:
I've added an update to dme.cxx /dme.hxx.
It adds a formatted KDI572-574/nm , min and kt string properties meant
for text animations for these instruments.Existing instruments will funtion
as usual, no breaks. The purpose here is to eliminate yet another nasal
workaround which usually needs to repeat some of what the code already does.
The 3 properties are empty when the dme is off (no need to check for power),
dashes when powered up but no source , out of range ,etc.
The are formatted to the KDI-572/573/574 limits ...
0-99.9/100-389 for distance to station,
0-99 minutes for time to station,
groundspeed 0-999 kt.
The old Mac launcher doesn’t work on Yosemite, add a tiny
Qt-based launcher inside the main process (no need to fork /
exec) which runs before the OSG window is created.
Will be merged for 3.4, hopefully with no impact on other
platforms.
Usually, in a real cockpit, altimeter shows hPa setting as an integer number and InHg setting is limited to 2 decimals
In aviation we don't need higher numeric precision
- better point along path computation
- fix path distance for turns
- detect and skip duplicated waypoints
(and provision to skip based upon impossible turn
geometry soon)
Configurable with properties:
/sim/time/warp-easing == false ? jump to new time offset (orig. behaviour)
/sim/time/warp-easing == true ? use easing parameter to adjust warp
/sim/time/warp-easing-duration-secs: time in seconds to reach the new value
/sim/time/warp-easing-method: easing method to apply. default: swing
- Ability to modify the location of external forces via the property tree
- Ability to specify manually the inertia matrix of "point masses"
- Improvements of the water injection feature in the turbine code
don't start the traffic manager before the FDM is initialized
The FDM needs the scenery loaded and will wait for all PagedLOD Nodes
to appear if they are close (less than 1000m) to our initial position.
That's required for scenery models but not for AI traffic.
Unfortunately we can’t drop loaded ones, since the in-memory structures don’t have ref-counting, and we don’t
know what AI plans may be referencing them.
This patch enables AIModels to use the size on the screen for LOD instead
of distance from eye point.
With /sim/rendering/static-lod/ai-range-mode-pixel set to true
/sim/rendering/static-lod/ai-detailed now contains the minimum size of the
model on the screen to be displayed. Values of 10-50 seem to make some sense.
To avoid trouble when running multiple instances on one machine, disable
e.g. joystick input for second instance by
--prop:bool:/sim/input/no-joystick-input=true
Also allowed:
--prop:bool:/sim/input/no-event-input=true
--prop:bool:/sim/input/no-mouse-input=true
--prop:bool:/sim/input/no-keyboard-input=true
required SimGear commit 75271c44a82ae0fb1ff9c91e93a12fa8b10099fd
Since the consensus seems to be that the precipitation clipping issue is with the panel code, attached is my proposed update for the precipitation system in SG and FG
* without corresponding control structures in FGData it falls back to default, except I have fixed an inconsistency in freezing behavior - previously rain changed suddenly to snow when the temperature dropped below zero, but the reverse transition was dragged out and gave odd visible motion with the wind as snow gradually changed back to rain with the particle speed not well defined. Now both transitions are sudden. And I see no more particles flow against the wind
* with
<!-- definitions for the detailed precipitation manager -->
<precipitation-control>
<rain-droplet-size type="float" userarchive="n">0.015</rain-droplet-size>
<snow-flake-size type="float" userarchive="n">0.03</snow-flake-size>
<detailed-precipitation type="bool" userarchive="n">false</detailed-precipitation>
<illumination type="float" userarchive="n">1.0</illumination>
<clip-distance type="float" userarchive="n">5.0</clip-distance>
</precipitation-control>
added to Environment/environment.xml, the new system allows to switch more detailed management on. This provides
* explicit setting of rain droplet size and snow flake size by the weather system
* automatic sqrt(r) scaling of the vertical speed of raindrops
* automatic transition to snow when freezing for small droplets but hail for large droplet sizes (looks like snow, but has different particle dynamics)
* an illumination scaling factor to dim the precipitating based on the light we have in the scene (I still need to devise a property rule to set this automatically)
The clip distance is also exposed now and considered at startup of the system - might be useful for e.g. airships when the gas bag provides rain cover (?) or to be simply off for open airplanes
- Introduce a new LOD: ai-interior
- Load a <model> with <usage>interior</usage> on-demand
- Avoid to load the cockpit of players in MP
- Default LOD is 0.0 - 50.0 meters
Adds new option --load-tape=foobar to load a flight recorder
tape from the command line. Loads foobar.fgtape from the
directory specified in /sim/replay/tape-directory and starts
replay.
the static system has an optional "tau" parameter to
define the rate at which the output value changes.
Setting this value to zero now disables the filter.
This prevents wrong airspeed indications on rapid
altitude changes. No functional changes if tau has
other-than-zero values (e.g. the default systems).
write the vertical flight path to /orientation/path-deg
zero means level flight, positive angles climb
Also use SGD_DEGREES_TO_RADIANS (and vice versa) for double computations
instead of the float constants
Also allow events on desktop group if no window is receiving
events. Currently it is not possible to prevent events handled
by the desktop group to further propagate (eg. to normal
control input).
- /sim/aircraft can be set to package ID, including qualified
package ID. If not matching package is found, falls back to
traditional search of fg-aircraft for -set.xml files
- jQuery/HTML5 like .data() method on Canvas and Elements to store
custom data in the property tree.
- CustomEvent takes additional parameter hash with 'detail' data
stored in event.
- Add a screenshot uri handler
- Enable persistent http connections
- Simple CORS implementatation for the
JSON property uri handler
many changes for the httpd
Change the drag coefficient for fuselages along the Y and Z axes
(i.e. perpendicular to the fuselage's main axis) to use a fixed
value of 0.5. (The value can still be adjusted using the fuselage's
"cy" and "cz" XML attributes.)
For the Y-axis and Z-axis drag on fuselages, YASim originally used
a drag coefficient equal to:
(solver drag factor) * (fuselage length/width ratio)
This value turns out to be way too small for well-streamlined
aircraft, even those with long, narrow fuselages, and especially
so for those with short, stubby fuselages. Such fuselages are
streamlined in the X direction, but not along Y or Z.
0.5 is only a ballpark estimate, but it's reasonably close for the
common case of a fairly long fuselage with a round cross section. For
flat-sided fuselages, a larger value should be used, up to a maximum
of 2 for a slab-sided block. For short fuselages, the value should be
reduced to account for end effects. The fuselage's "cy" and "cz" XML
attributes can be modified to make such adjustments.
This fix won't affect straight flight much, but it should have a strong
impact on some maneuvers. For example, it will make slips more
effective and may make knife-edge flight easier on aerobatic aircraft
which should be capable of it.
Only aircraft which specify version="YASIM_VERSION_32" or newer are
affected.
This commit is in prepartion for the following commit, which is a bug fix for
Issue 1463 (YASim underestimates off-axis forces on fuselages).
Previously the solver would adjust the drag factor for all of an Airplane's
non-Wing Surfaces in one pass, with no attempt to distinguish Fuselage Surfaces
from the Surfaces for Gear and Weights. This makes it difficult to modify how
fuselage drag is calculated while leaving unaffected the drag for landing gear
and external weights.
Now the solver adjusts the drag for an Airplane's fuselages, landing gear, and
external weights in three separate passes. To do this, each Fuselage now has a
list of its Surfaces. The fuselage pass simply iterates through the list of
Fuselages, running through each Fuselage's list of Surfaces.
The Airplane's list of non-Wing Surfaces, "_surfs", is no longer used here, but
there may still be uses of it elsewhere.
This patch enables spoken words without the need for external
festival using the existing FGVoiceMgr subsystem and the
properties under /sim/sound/voices
To hear the generated voices, set /sim/sound/voices/enabled=true
at startup
- use FLITEVoiceSynthesizer if a voice has <festival>false</festival>
- use FLITEVoiceSynthesizer if the festival server is unreachable
- decouple FGFLITEVoice from FGVoiceThread
Correct handling of fuselage's "midpoint" XML attribute so that the midpoint's
location matches the point assumed by all aircraft developers and YASim docs.
This means the fuselage won't be generated "back-to-front".
Also correct the variation of diameter for tapered fuselages so that both ends
of the fuselage narrow from the midpoint to the endpoints.
Before this, one end was narrowing from the endpoint to the midpoint, the
opposite of what was expected.
These changes affect both weight distribution and the distribution of lateral
aerodynamic forces.
- Add a very simple line-of-sight propagation model for the radio
range computation.
- Remove some no longer used debug log messages
- Some code cleanup
- add-noise is now on by default
adding property cuttoff-signal-quality to the comm radio
If signal-quality goes below this value, atis sound is muted.
Also: initialize property power-btn if not defined by the
aircraft or instrument designer
By default, if the system version exists and can be used,
then it will be used. Otherwise, the local version will be used
Original patch by Saikrishna Arcot via
https://gitorious.org/fg/flightgear/merge_requests/1582
slightly modified
/sim/sound/voice-synthesizer/volume to set the volume of the generated wav (in dB)
/sim/sound/voice-synthesizer/keep-scratch-file do not remove the scratch file if true
user attribute "version" of the airplane element of the YASim config file
to define the version this config uses.
Example:
<airplane mass="1344" version="YASIM_VERSION_CURRENT">
Initially, the following can be used:
YASIM_VERSION_ORIGINAL - The original version of YASim as implemented up to
FlightGear 3.0.0
YASIM_VERSION_32 - The version of YASim implemented in FlightGear 3.2.x
(and the development version 3.1.x)
YASIM_VERSION_CURRENT - The current and latest version of YASim.
naBindFunction doesn't save the function code to the global
hash, so pass an explicit context to various 'call' overloads so
the function can't be GC-ed in between parsing and calling.
(Patch by Nicholas Scheel)
https://code.google.com/p/flightgear-bugs/issues/detail?id=1397
Fixes confusing startup behaviour with malformed args, when
an argument accidentally contains a space (e.g. a park-pos or
protocol desc). In this case we treat the parts after the space as an XML config file name. When we can't find this file, we
completely abandon options setup, which causes many downstream
errors.
Change the behaviour so we warn in this case, but carry on with normal startup.
add special attribute 'ts' to a JSON property reflecting
/sim/time/elapsed-sec
always add timestamp for listener properties
add timestamp for json requests if req param t=y is set
- fix corrupted ident on Mac (libc++ issue)
- don't clear scratch when activating DTO mode
- use the real navaid/airport for the waypt where possible
- expose active waypt name
* mongoose updated to 5.3
* first stab at implementing websockets, here a property change listener
websocket. This websocket is at ws://yourhost:yourport/PropertyListener
see FGDATA/Docs/gui/radio.html for an example
to run a fg-command with args, POST run.cgi?value=my-command
and post the args node as JSON content like this:
{
name: '',
children: [
{
name: 'property',
index: 0,
value: 'first-value is here'
},
{
name: 'property',
index: 1,
value: 'first-value is here'
}
]
}
or whatever arguments the requested command takes
This is too destructive for many established things, so revert it.
Instead, make the FDM shell save /fdm state on postinit(), and
restore it on re-init (which reposition invokes).
- Not compiled by default, nor hooked up to anything yet.
- Both libraries licensed under modified BSD license.
- Added top-level CMake file for both, to create a plain static
library for each.
add request parameter 'i' and 'd'
if i=y, indent the output to make it human readable
if i is missing or anything else, send the output unformatted to save bandwith
'd' defines recursion depth with a default of 1 to show the requested node
and the immediate childs (if it has any)
call /json/?i=y&d=999 for a complete property tree backup (use with caution!)
Also set the encoding to UTF-8 as required per RFC 4627
Adds $FG_ROOT/Aircraft/Generic/JSBSim/{Engines,Systems} to the JSBSim
engines and system search paths. Internally JSBSim already searches
$aircraft_dir/Engines and $aircraft_dir/Systems.
A file in $aircraft_dir/{Engines,Systems} have higher priority than one
in the shared directories.
Introduces delay-sec and release-delay-sec properties. The former is how
long to wait to run the binding(s) after pressing the button, the latter
is how long to wait after releasing the button. interval-sec now
specifies the delay before a repeat event occurs.
- Calculate line of sight distance instead of distance over
ground
- Do a nav cache update if carrier_nav.dat.gz timestamp has
changed
- Allow comments in carrier_nav.dat.gz
- "Fix" range calculations (still does not take terrain/weather
and other influences into account)
Added the fallback for realweather fetch disabled, creating
ATIS from present weather
Fixed some formatting errors, mainly missing spaces
Some code cleanup
Calls to updateValues can cause nested calls invalidating
the char* passed as argument, if retrieved from a
SGPropertyNode.
Probably SGPropertyNode should also be modified to return
a std::string instead of a pointer to an internal buffer.
- use old-style reset as the basis for a lightweight 'reposition' command. This does not restore state, or reset
time management, but does reset the FDM and re-finalize position.
- Current 3D clouds rendering does not use the alpha buffer,
so don't request one at launch, since it consumes valuable GPU memory.
- Remove any references to alpha testing or alpha func in the renderer setup.
- restores functionality of 'draw-otw' property
- adds new /sim/rendering/draw-mask branch to allow control
over rendering each branch inside FGScenery
* make --enable-fpe work on Linux and MSVC
* standardise the code paths for different platforms
* add an argument finding helper to Options
(This is a basic cleanup, contributions from people with
more experience in this area are welcome)
As suggested by a long-standing enhancement idea,
extend getprop/setprop to accept multiple args,
including integer arguments. This removes the need
for string concatenation (and hence, allocation)
on the Nasal side.
Patch by Nicholas 'Philosopher' Scheel
- check for invalid tiles / buckets, which occurs at the poles
- use .sibling() method to offset
- no longer need to store view lat/lon in the manager.
- Support interface properties as with JSBSim for easy reuse
and parametrization of autopilot components.
- Add property-root property to allow changing property root
for all relative paths. This allows easy use of multiple
instances of the same autopilot component at the same time
by specifiying different property root nodes.
multi-headed Gnome based linux systems, this provides an extra hint that we
really wish to open up our full screen window spanning all physical displays.
This works around a kink in the gnome window manager where it tries to "lie"
to applications about the full screen size assuming most applications don't
wish their windows to span multiple physical displays.
- no dependency on libJpeg or Simgear
- no duplicate rendering of the scene (uses a draw callback)
- supports other image types, eg PNG
- threaded so doesn't block the main loop ever
Fix error "no known conversion for argument 1 from ‘sqlite3_int64
{aka long long int}’ to ‘PositionedID& {aka long int&}’"
(Both those types are int64, but that evidently isn't enough)
This makes the behaviour when FGRun (or other GUI launchers)
send bad options much more explicable. Non Windows/Mac systems
get an SG_ALERT on the console as before.
Firstly search model in $fg-root/AI/ path,
if not found, search model in --fg-aircraft paths,
if not found, search model in $fg-root/Aircraft path
This commit should solve the complaint "I have an aircraft in a separate Aircraft/ folder
but during MP session other user are shown with the aircraft from the $fg-root/Aircraft path
instead of this behaviour I want to see the aircraft from my separate Aircraft/ folder"
By Gijs with additions by James. Menubar is disabled at present
since it's not usable and potentially inferior to other solutions,
but committing the code so it doesn't rot.
Adapt to corresponding SG change to make SGMaterialLib be ref-counted,
and have the 'reload-materials' command notify the tile-manager of this,
so it can update the options struct it passes to new tiles.
Restarting the GUI could cause Cocoa menus to misbehave, due to
destruction behaviour of SGBinding. Use new clear() helper in the
short term to work around this.
Warn (but do not require, since people would probably complain) when
added paths do not contain an Aircraft subdir. When people specify
a path which ends in /Aircraft, use the parent directory.
In threaded OSG drawing, MapWidget::draw runs in the render
thread context, but touches lots of main thread state. Move most of the
work to an update() helper run on the main thread instead, so draw()
mostly makes pure GL calls.
(This is a fix for 3.0, the real solution is to migrate to a
Canvas-based map and GUI)
On Mac, the OS is mapping shift+wheel to horizontal scrolling for
those of us without a mighty-mouse or trackpad. Detect this case
and map back to vertical scrolling inside FlightGear for the moment.
https://code.google.com/p/flightgear-bugs/issues/detail?id=1286
When tiles are being loaded, re-evaluate the materials cache once
per update cycle. (This is probably too often, but no worse than the
previous approach).
- borrow some code from the new reset codepath to cleanly stop the
OSG pager thread during normal shutdown. Avoids a race-condition
destroying various structures the pager thread might be modifying.
This was previously done only if Terrasync was on, but this made
it impossible to use the GUI dialog to turn it on for the first
time in a fresh install
Don't override global clear color in the Lighting stage. Should fix ugly 'circle' appearing due to sky sphere being clipped when above 32000 ft.
Fix suggested by Emilian H.
Remove unused instance of FGControls from FGNativeCtrls, as it was
binding to the property tree in place of the globals->get_controls
that JSBSim reads input from, blocking all input
Had to add this to FGGlobals, since it needs to be cleaned up
alongside the sound manager (which ideally it would be owned by,
but that's a change for another day)
Write PID file to FG_HOME, use this to detect multiple launches.
When this situation is detected, set a marker property and place various
objects into read-only mode, such as the NavCache and TerraSync.
PID file is created using open+unlink semantics on POSIX, and
DELETE_ON_CLOSE on Windows, so it will be removed when fgfs exits,
even if killed or crashes.
This allows us to display a platform-native dialog for problems
which occur early in startup (before we can show a PUI/Canvas dialog).
In particular this improves feedback where FG_HOME, FG_DATA or
aircraft selection is wrong, all of which happen very early in startup.
Requesting 16-bit is probably doing more harm than good on modern
hardware. Command line switch to change works as before.
Also update the default window size, although this is actually
set by preferences.xml
- default to SUBSYSTEM:WINDOWS (we can still AllocConsole if needed)
- add --console option to get a console on Windows
- ensure --show-aircraft and --help modes show the console automatically.
- restore-defaults kills the nav cache, terra-sync cache
- new ignore-autosave option bypasses autosave.xml and leaves it
untouched (does not over-write on exit)
This adds two wrappers to the generic protocol to help interfacing
small microcontrollers (arduino et. al.)
When receiving binary data over a sequential link, it's hard to tell where a packet
starts and where it ends. Two existing solutions gets implemented with this patch:
KISS (http://www.ka9q.net/papers/kiss.html) originally developed for ham radio
packet radio devices and STX/ETX byte stuffing.
This adds only the OUT direction, IN will be implemented over the next weeks.
For implementation details on the client (microcontroller's) side, check out
http://gitorious.org/flightgear-pmpt/cmpt/
This implementation is used in the c172fg project to be presented at FSweekend 2013.
- allow multiple model files in the -set.xml specification
- allow each model to be tagged with a usage string
- put models tagged 'interior' into a LOD group.
This is experimental, the LOD ranges will be made configurable soon.
Replace many lingering calls to exit() from the code,
replacing most with exception throws, which can be
caught by the existing mechanisms.
Update the option-parsing code to return an explicit
value indicating what to do (e.g., exit status to return
to the shell).
Many light aircraft include GPS loggers capable of recording the flight
path using IGC records. Lots of third party utilities are available to
analyze, process and convert igc files.
Usage: "fgfs --igc=file,out,1,OutputFile.igc"
If an invalid filter type is supplied, don't run the queries.
This showed up with GPS dialog, since the PUI combo box defaults to
no entry selected, not the first entry.
Using a new TerraSync API, make the tile manager wait on actively
syncing tiles before sending them to the SceneryPager. This resolves numerous
issues with missing tiles, including at startup.
- Enable the terrasync persistent cache
- Ensure terraysync scenery dirs exist before NavCache init, so the paths are stable
- Notify TerraSync on reposition, so we sync the full 3x3 set of tiles.
Move sqlite source to a separate location, and build with
an intermediate library target. This permits us to set compile options
easier, including an important one, NDEBUG, which improves performance.
Sqlite 3.8.0.2 also includes an updated query planner which may improve
some queries, to be tested.
Simgear contains a new helper to validate format
strings for potentially dangerous replacements, use
it to fix the issues raised by Debian bug trackers.
add checks against buffer overruns
CVE-2012-2091 mentions various buffer overruns in simgear and
flightgear. This patch addresses this issue in Rotor::getValueforFGSet().
From: Tom Callaway
Range for special freq was computed with previous freq, now they are always in range
Use a global variable (_currentFreqKhz) in order to avoid a <static_cast> in main loop; now it's only on frequency change
Fix a .size() > 0 for !.empty()
This logic was only ever causing bad values, all callers which care
about an altitude restriction were setting one explicitly. Thanks to
Curt for spotting it.
As part of this, kill off the evil global FDM state, and avoid us
copying FGInterfaces (which is bad since it contains TiedProperties
and an FGGroundCache, neither of which are especially keen on being
copied). Will probably disable copy/assignment on TiedProperties in
a future commit.
rwyprefs.xml sometimes specify runways without a leading '0', which
confuses the ident lookup. Print a message, and fix up such idents at
load time, so '8' -> '08', '3L' -> '03L' which matches our internal
scheme.
This is a work-around, probably indicates some glitch in the traffic
module flight-plans. Avoid a crash, also refine the exception logic
so individual AI objects can fail.
Bounding box wasn't being dirtied when changing the transform,
breaking picking visitor for the panel. Add listeners to the relevant
props so we can tell OSG when the panel transform changes.
Adding a spherical projection mode which will work at the poles and
+180/-180 line correctly. Not yet enabled since it has other issues to
be addressed.
This reverts commit 91ae41f9ef.
We do not need this as outputs already are written to the property
tree and most intermediate values can easily be calculated
manually.
For 2.12, ensure all GPS instruments are backwards
compatible, however they were requested. Post release we can create a new instrument name with the compatibility code disabled.
canvas::Window now optionally creates a second canvas for showing
window decoration. After setting its dimensions with the property
"decoration-border" a Nasal based window decorator should add the
required elements to the decoration canvas.
Using the properties "shadow-radius" and "shadow-inset" a drop
shadow can be added to the window.
Nick Vatamaniuc: fix AI aircraft not updating waypoint headings when using custom flightplans.
(Commented out log-line following a non-parenthesised if() test causing problems)
There's a sufficiently large installed base, that simply dropping this
API is not acceptable. A Nasal shim might be possible, but in the
interim, restore the C++ functionality.
Route-manager was explicitly deleting its FP, which was incorrect.
Switch to correct use of SGSharedPtr to refer to flight plans.
Thanks to Roland Haeder for catching this.
Generic transponder can emulate KT-70 props. These emulated props
will likely die in the future, based on feedback from aircraft devs.
See (upcoming) Wiki docs on the transponder for more info.
- Add option 'capture-events' to canvas aircraft and scenery
placements to allow events being forwarded to the respective
canvas.
- Clean up and restructure parts of the mouse event/picking
handling to support forwarding events to canvasses.
All methods exposed to the Nasal props module now accept an
optional first parameter refering to another node by a relative
path.
(Thanks to Philosopher for the initial patch)
Avoid horrible startup times for Windows users. It would be good
if someone with a Windows box, debug environment and some time could
investigate further.
If you want a scenario in a particular session of the sim, ask for
it on the command line / config files, or enable in the GUI.
Note if you had previously 'sticky' scenarios in your autosave.xml, you
will still get them until you clean your autosave, or disable them in
the GUI.
Respect the user's language selection in the system settings, and try those languages in turn. If a language is explicitly specified, try that first regardless.
This allows Nasal code attached to scenery models access their
world position and orientation by calling _model.getPose().
Also ensure models are attached to the scenegraph before Nasal
load scripts are called. This ensures that the world position
and orientation are available upon executing the load script.
Allow for advanced animations using easing functions and adapters
for interpolating specific property types (eg. CSS colors).
Old behavior should not have changed.
Ensure canvas displayed inside GUI windows are updated in the same
frame as the according window is made visible. This prevents
showing previous contents for the first frame.
This gives nice cursors when hovering and dragging slider and knob-animations, and the cursor is set correctly on mouse-up after the drag too. Makes directional knobs/sliders much easier to understand.
Ensure all FGPositioned related functions return SGSharedPtr
instead of raw pointers to allow automatic conversion to
nasal ghosts without custom helper functions.
Some cockpits rely on mouse position props being updated even when using a dragged pick-callback. Thanks to Clement for noticing. Re-structured so however we process the mouse (PUI, pick-callback, normal motion), we always update the props.
This adds the framework for platform cursor implementations; Windows and X11 to be done.
It also extend the mouse-input code to generate hover events suitable for driving tooltips.
Note there should be no visible functionality change from this commit, since everything
is inactive until fgdata changes are made.
For now it is available in the positioned Nasal
module. FGAirport is fully ported, but especially
procedures/navaids and free functions are still
missing.
In preparation for adding POI data, extend the FGPositioned type enum, and the cache code to handle arbitrary POI types. (Adding more in the future is straightforward now)
Also support removing user waypoints, which was requested by the Garmin G196 developers.
This was a bogus concept, either runways have a reciprocal or not (if singled-ended), really this was simply exposing an artefact of the apt.dat encoding. Change to an API which gives what is actually wanted - the ability to extract an airport's runways without any reciprocals included.
This eliminates many conversations between ft and m and gives us runway start/end
points that are needed for many calculations. Also, this prepares the internals for
the upcoming apt.dat 850+ format that uses the metric system as well as start/end points.
When calling setILS, in-memory runways did not get updated. This showed up in the map, but also affecting a few other places. Will port this to 2.10.1 when that process starts.
When using the default (generic) config, which references many props which may not exist in a particular aircraft, suppress the 'recording non-existent' property warning.
Add a puaListBox which can show the contents of a log-buffer. Currently only two buffer sources are supported more to follow (and the dialog XML updates).
- Don't capture mouse events if mouse mode has
pass-through disabled. This behaviour is
consistent with the PUI dialogs and allows
changing moving view and controls while above
any GUI dialog.
- Add option to canvas windows to ignore all
events and let them pass through
("capture-events").
Instead of deleting all table contents, actually remove the entire file on disk and re-create. This is fractionally more work, but removes any possibility of stale indices or missing deletes causing clutter after rebuilds. My suspicion is, this is cause the erratic performance some people have seen with the airports search dialog, so will back-port to 2.10.
Comments in the code imply osgViewer always sends 'num-lock'-off codes, but that is not the observed behaviour with Cocoa. So adding mappings for the num-locked codes on Mac, which is what people actually want at the moment.
Enabling this hack by default, to assess the impact for everyone. Should fix the issue for Ati Catalyst 11.5 users, and hopefully no impact for everyone else. All feedback appreciated. Set /sim/ati-viewport-hack to false if you think this option might be causing issues for you (and then tell James, ASAP)
added measured-total-pressure property to account for a normal
shockwave in front of pitot tube at supersonic speeds. momentarily not
used
small unit conversion correction of inHg to hPa in altimeter
Base airspeed calculations on impact pressure in instrumentation
/airspeed_indicator
AndersG noticed an issue when a ground-net file is edited. The DROP commands prior to the reload were wrong, fixed now to delete all ground-net entries before the file is read.
KATL -> KLAX looks correct now. Great-circles that span the 180-meridian are still rendered wrong, but that's a map projection issues, which I will fix in the next few days.
This allows delegates to take action when the flightlan is cleared, and especially, for the default delegate in the route-manager to deactivate itself, and hence the GPS LEG mode - which fixes bug 940 I hope.
When leg spans more than a threshold (currently 0.5 degrees) of longitude, interpolate the actual path flown by the GPS/RM, which is a true great-circle. Previous we rendered a Rhumb line which does not agree at all. (Especially noticeable in the MapWidget and NavDisplay code, both of which use RoutePath to tesselate the route before rendering)
At large search ranges (320 or 640NM range on the 777), the search time can blow up, especially if distant airports are being loaded. Add a time-bounded spatial query, and use it, so performance stays tolerable.
When the from and to points are not on the enroute structure, check the initial and final legs for large turns (more than 90-degrees) from the overall route course. If found, kill the leg, to generate more natural route and avoid very sharp turns in the terminal area.
Note these are still generic and do NOT take local terrain into account. Don't come crying to me if you fly into nearby terrain because you weren't using a real procedure!
One of the two route termination conditions was improperly handled, leading to bad leg/wpt indices and exceptions from the GPS code. Detect passing the final waypoint in a more robust way now.
Also fix the GPS code to avoid turn computation on the final leg.
Clean-up how axes and button bindings are destroyed are re-built on reinit of the FGJoystickInput subsystem, so we get new, cleanly initialised items each time.
Allow the location of the ND centre to be set from properties instead of always using the acct position.
(I thought I'd supported this option long ago, evidently not)
Use a RAII object to manage cache transactions, and reset queries immediately after they are done, to avoid auto-commit transactions lasting long periods of time. Re-write the commit and step logic to handle SQLITE_BUSY, with progressively increasing waits when there is DB contention (multiple processes accessing the DB).
As an opt-in API, allow clients to request partial results, with a time-bounded cutoff. Use this to keep the MapWidget responsive even when many airports are being added to the cache (e.g., zooming out or panning rapidly when zoomed out)
Make position finalisation happen in the same phase as scenery load, i.e as a task during the main loop, instead of during the init loop. This is compatible with the existing reset logic. Unfortunately more work is needed; the environment code doesn't update the local station quickly enough on reset. (Fixing that is next!)
- Setting 'resize' property to true on canvas::Window shows
resize icons and exposes requested size to the property
tree. This can be used eg. from Nasal to actually resize
the window and/or show a preview of the resized window
while resizing.
- Event handling now ignores events which have already
been handled. Before eg. clicking inside a window
also caused picking to be performed inside the
scene which is for sure not the expected behaviour.
- Also forwards scroll wheel events from canvas::Window.
Record the historical flight-path (by default, since last takeoff). Optionally display the flight-path in the map; other visualisations (e.g., an 'in-world' view) could also be created. Nasal API to follow so Canvas-map or FMS can show the same data.
Altitude and attitude (Euler angles) are currently recorded but not used anywhere.
If the size of a Canvas changes also the texture id
changes. We now retrieve the texture id for the CanvasWidget
every frame to ensure it uses the latest texture instance.
Modify startup sequence, so position can be modified late in the startup process, right before the scenery load starts. This allows two ugly hacks to move to a permanent, less hacky location. If other position init modes required similar late evaluation in the future, this can be accommodated now.
This is a somewhat high-risk change - I've tested both carrier starts and runway-selection based on realwx METAR, but please look out for other position-init issues and test before / after this patch.
Disable elevation mixup for naiads, since it is introducing inconsistencies between the navdata and the scenery. (Actually it's exposing inconsistencies between the airport and navaid data, but that can't be fixed right now)
This bug was caused by the code not tolerating missing navaids / waypoints. Update logic so missing navaids degenerate to basic waypoints without problem. Also tolerate present, but empty, runway properties - don't throw an exception by looking up empty identifiers.
Iterator must be reset after clearing waypoint list.
Deleting "*waypoint.end()" doesn't delete the last waypoint (end()-1
does - it is never actually used though).
When the scenery paths change, we need to rebuild the nab-cache, since Airports/ data may have changed - e.g. someone installing custom scenery with updated ILS / thresholds.
When multiple processes (right now, multiple copies of fgfs, but potentially other users in the future) access the navcache, it can cause SQLite to return a 'locked' error, so the request should be re-tried. Add code to do this.
rather than window size, since the size of full screen windows can change:
e.g. Xinerama mode automatically resizes fullscreen windows to cover the
area belonging to a single display only - so the
"(Xinerama) screen area == window size" check always failed - even in
fullscreen mode.
PositionedID is of "int64_t", which depends on platform: apparently it is
"long long int" for Mac (requiring %lld format), but it is "long int" for
64bit Linux (requiring %ld). To avoid a "compiler warning fix commit
war" ;-) use a type cast to the longest common type (long long int).
Inspired by Harald's patch, attempt to get AI models show realistic gear animations. Unfortunately AI models seem to be ignoring the gear properties, so keeping the code disabled until I can trace down why.
FGAISchedule::update can be time consuming. Preempt when necessary to
avoid simulation lags, and call it every sim iteration, until the flight
plan is complete.
ThorstenB identified some cases where mod-times changing could lead to corrupted ground-cache data in the DB - handle both of these. What's still unclear is why the mod-times changes; hopefully the additional debug info will reveal this.
to avoid repeating identical NavCache/SQL queries. Also ensures we're
not using multiple FGAirport instances for an airport - each triggering
identical queries to pull in airport data.
Airports by ICAO ID are requested very frequently at run-time, so caching
significantly boosts performance.
Track length is calculate every iteration/for every aircraft. Since some
tracks have hundreds of waypoints, calculation is slow. Cache the
track length between the waypoints ahead, so it rarely needs to be
recalculated.
AIManager had unfortunate code to pass some state to the traffic-manager; this is no longer required since traffic schedules hold onto their AI-Aircraft directly as needed.
Was only cleaning up the PUI menubar, not old bindings / names. This led to duplicate bindings, each time the GUI was reset, which can happen for various reasons.
"speed-up" can now also be used for slow-motion (i.e. 0.5 / 0.25 / ...)
or fractional speeds (3.141...). This was already working for instruments
(for replay) before, now it's also considered by FDM simulation.
Allow XML property data to be submitted with a request; changes the request method from GET to POST. Supply nodes via the 'body' argument to the command.
Tolerate Octree leaf children which have been moved outside their leaf's BBox. This is necessary since lazy-loading of ILS and threshold files can cause re-locations even during child traversal, where updating the hierarchy is very complex. Instead, simply tolerate this case, and rely on the real position data (which is correct).
Durk reminded me of this - when we're missing procedures data (the common case), synthesise a plausible (but possibly dangerously unrealistic) departure and approach. Will work fine for airports in gentle terrain, and likely kill you at challenging airports. You have been warned.
When a position is modified for an in-cache FGPositioned, we need to update the runtime information too, or the Octree code may (rightly) complain that it's seeing inconsistent data. Also make the Octree check an exception throw, and verbose, so this is easier to detect in the future.
Don't show invalid AI/MP models in the HUD (after they were removed from
the scene).
Also, when a radar is installed, consider radar/in-range for HUD display.
ASCII protocols consisting of a single chunk only (one variable per line)
would not work when no "separator" was defined.
Also add error message for protocols with more than one var per line which
are missing a separator...
Make landings and takeoffs look more correct; tweak climb-out and touchdown phases in particular, so the turn to destination heading occurs earlier on climb out, and touchdown occurs close the GS transmitter / some distance down the runway from the beginning.
Add missing ATIS elements (transition level, expected approach,
precipitation, runway surface warnings).
Minor phraseology fixes for US/Europe.
Adds "/sim/atis/concise-report" option to use abbreviations (CAVOK etc),
and omit "obvious" units (depends on airport).
Trigger ATIS updates for significant pressure changes.
so we can split ATIS voice files into separate files, i.e. for airport
names and phraseology, so we don't need to regenerate airport names when
extending/changing phraseology. Also allows to add custom airport names.
Enable switching voice files at run-time (different airports could have
different voices...).
puObject only provides float, not double, which causes precision/rounding
issues with some numerical values (try "114.2").
Work around: obtain string value, and manually convert with proper double
precision.
Error/offset induced by precession and yaw also depend on spin (no spin =>
no additional error/offset).
Error/offset induced by changing a/c orientation while gyro spin is
low (<<1) should apply to the "offset" (instead of "error") property.
Expand the performance DB logic to support aliases, and select based on aircraft type as well as class. This allows to introduce some variation into AI traffic performance. Change the initial climb-out waypoints to use pitch-hold until passing 3000', which looks much more convincing
Make traffic manager startup asynchronous, but also avoid frame-stutter due to file parsing on the main thread. Note only XML parsing happens on a thread - once that's complete, everything happens as normal on the main thread, as before.
Apparently most filters are only filtering on type - we weren't running the filter body for navaid or comm-station lookups, causing weird ATIS bugs. Ensure that we actually run the filter at the point we have an FGPositioned* result.
An upcoming commit will make the sound headers standalone, and no longer include various other headers / using std:: declarations. Prepare for this by making includes and usage of namespaces explicit.
Make subsystems create-able and removable from commands. Only some subsystems are supported so far, since many have non-default constructors or other complexities.
With this, change, it's possible to dynamically add and remove the traffic-manager at runtime, for example: fgcommand("add-subsystem", props.Node.new({ "subsystem": "traffic-manager", "name":"traffic-manager", "do-bind-init":1}));
For (future) easier testing of the sim, support a mode where only explicitly named config / option files are loaded, instead of the default ones. (Including, for example, preferences.xml). This currently produces a non-functional sim, but will soon be more useful :)
No behaviour should change unless you try the new option.
FGControls create/init/bind order was incorrect, causing initial property tree state to get over-written. Restructure the code so bind() sees correct values.
- kHz/mHz conversion needs factor 1000 not 100
- Correctly read name for CommStations from NavCache
- Fix parsing CommStation names from apt.dat (Name
can contain spaces)
The Flight-plan leg data computation was omitting certain data for the final waypoint, which in turn made some of the route-manager data bogus when flying the final leg. Fill in some sensible values which we can compute.
Using a tied property works only for one single usage of the
property. In reality FGATIS is normally instantiated four
times (nav/comm/1/2) where only the first instantiation
works correctly. All subsequent instantions fail to tie
and show some error messages.
Also tied properties shouldn't be used anymore.
- Redraw all canvases in the frame OpenVG is initialized.
Otherwise if multiple canvases are created in the same frame
only one of them would get correctly updated.
If OpenVG/ShivaVG is initialized nothing is drawn in the same
frame, therefore we need to draw another frame to ensure all
paths are rendered correctly.
Avoid the application becoming unresponsive during nav-cache rebuilds. We still have to wait for the rebuild, but perform it on a helper thread so the main GUI thread stays responsive and hence doesn't trigger a beach-ball / 'not responding' alert. Also ensures there's some feedback (the spinner) during the rebuild operation, so users don't think we've hung.
In preparation for caching the groundnet in the NavCache, make taxi-nodes and parkings inherit from FGPositioned. As part of this, make them heap (as opposed to value) classes, disable their copy-constructors, remove many mutating operations, and give them real constructors.
New commands request-metar and clear-metar will bind metar reports to an arbitrary property tree path. E.g:
fgcommand("request-metar", var n = props.Node.new({ "path": "/foo/mymetar", "station":"LOWI"}));
- Only render the canvas if something has actually changed
(Currently checked by looking for modified properties).
- Only write bounding box to property tree if it has been
recalculated (until now this happened every frame).
Low spin or switched off gyros result in the indicator being stuck.
When the gyros are repowered, the indication doesn't jump to the correct
indication, but keeps the current error.
so they can instantly adjust to the changed environment.
(Not fully working yet, since some environment settings, like environemnt
pressure/temperature, still changes slowly after a sim reset - instead of
immediately jumping to the new setting. Also, METAR sometimes arrives too
late...).
In advance of converting the Map and NavDisplay to use the canvas, expose the full route-path vector for each flight plan leg, as a vector on the leg. Use leg.path() to get this.
E.g.:
var fp = flightplan();
for (var i=0; i<fp.getPlanSize(); i += 1)
{
var leg = fp.getWP(i);
debug.dump(leg.path());
}
Break some subsystem dependencies, by explicitly using properties to read the primary position, orientation and velocities. (Instead of directly accessing the primary model placement). This means a couple more globals can die.
Keep distro packagers happy by having the option to use the system's sqlite library instead of our bundled version. Set SYSTEM_SQLITE=1 when running cmake to use the system one.
Cache the parsed navigation and airport data in a binary file to reduce
startup times and memory consumption (since only referenced FGPositioned
elements are held in memory).
Data will be reimported when the mod-time of any input file is changed.
If a global file is changed (nav.dat, awy.dat, apt.dat, etc), the cache
will be completely rebuilt, which takes approximately 30 seconds on
moderate hardware. (Future work may reduce this).
Various classes derive from SubsystemGroup, but extend the init behaviour. Fix those for the incremental init scheme, generally by forcing their init to be atomic. Can convert them to be truly incremental in the future if it's needed, but probably not.
Currently if a SGPropertyNode is removed from the property tree
only for this single node a childRemoved event is triggered. So
if we just check for a specific child to be removed, we will never
be notified. This commit manually triggers the event recursively
for all children but this should probably go directly into simgear.
Separate other init functions from position init, since they are unrelated, and made fg_init.cxx very complex. Next step will be brining some sanity to the position init logic :)
(Requires latest SimGear!)
Break fgInitSubsystems into several phases - subsystem creation, then binding and then init. Run init over multiple main-loop iterations so the application stays responsive to GUI/OS events during init.
There should be no behaviour changes due to this, except that during init Windows and OS-X should no longer show the beach ball / 'application not responding feedback', hopefully.
Remove various hacks and make magvar work like a normal subsystem, as part of the environment manager. Fix the remaining users of the globals->get_mag accessor, and hence kill off the global pointer.
Unit is spoken for all values <1000hPa (to avoid confusion with inHg).
Unit is not spoken for values >=1000hPa (but don't drop highest digit).
(And we should replace "millibars" with "hectopascal" - we're missing the
necessary voice sample though.)
- property-interpolate now supports specifying the
interpolation time by passing rate instead of the actual time,
similar to max-rate-of-change in the noise-spike filter.
Something after FG 2.8.0 has broken loading aircraft models from
--fg-aircraft directories. Issue is fixed by resolving the aircraft path
in FGAircraftModel (though this module itself hasn't changed and things
were working before...).
- Groups store property nodes for different styles and pass them
to child elements on creation (No dynamic updates yet)
- Use StyleSetter map instead of loads of if/else if statements
for setting element styles.
- Unify element style properties (Only use one property, instead
of multiple like it has been with colors)
- Fix: Create only one element per property node (Was two)
This might need to be back-ported to 2.8 (to make a 2.8.1), unless it's been exposed by some of my other changes. Which I think is unlikely but not impossible.
so package builders don't need local patches.
Also, instead of hardcoded firefox, use "xdg-open" or "sensible-browser"
launchers on Linux, to auto-detect user's preferred browser.
Override with cmake switch -DWEB_BROWSER=...
(Not affecting Mac/Win which are hard-coded anyway).
- Use bounding box intersections to determine which element is
hit.
- Transform mouse coordinates to local coordinates.
- Try to get osgText bounding box correct (or at least better)
- Refactor and unify common functionality of canvas::Window and
canvas::Image
- Make canvas::Image actually work
- Allow using canvases inside canvas::Image
* Use new canvas:// "protocol" to allow using canvases in
place of images
- Prepare for categorizing canvases:
* Move canvases to /canvas/by-index
* Later support linking to other nodes in subbranches of
/canvas
- Add platform independent clipboard layer for Nasal access
to clipboard (thanks to Hooray for basic code)
- Add Windows clipboard access
- Add partial X11 clipboard access (only reading from clipboard)
- Add fallback clipboard for application internal clipboard if
platform not supported
- Add some helper functions to FGNasalSys
This code is non-functional, but contains most of the stubs to show what's required to add property get/set access, convert to from ghost & C++ types, and manage ownership. Element derived classes & inheritance (e.g., methods on image/path/map elements) will follow, along with some actual functionality!
- Refactor CanvasMgr into PropertyBasedMgr to be also used
for the Canvas GUI system.
- Get rid of tied properties in the Canvas system.
- Add new placement type 'window' for placing canvases onto
windows
- Pass mouse events to Window class (only if cursor is over
window)
- Refactor canvas placement clean up
- Allow hiding objects
- Use UTF-8 encoding for text elements
- Add paramter max-width to text elements
- Support stroke-linecap for path elements
- Fix mouse coords
- Set better mipmap filter
- The new map element automatically transforms geo coordinates
(lat, lon) to the according screen coordinates.
- Currently one type of projection is supported
(Sanson-Flamsteed projection)