From Jano: fix HUD ladder aspect.
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1 changed files with 2 additions and 2 deletions
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@ -178,14 +178,14 @@ void HUD::Ladder::draw(void)
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actslope = atan(up_vel / ground_vel) * SGD_RADIANS_TO_DEGREES;
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}
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xvvr = (-drift * (_compression / globals->get_current_view()->get_aspect_ratio()));
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xvvr = drift * _compression;
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// drift = ((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi);
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// yvvr = (-alpha * _compression);
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// vel_y = (-alpha * cos(roll_value) + drift * sin(roll_value)) * _compression;
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// vel_x = (alpha * sin(roll_value) + drift * cos(roll_value))
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// * (_compression / globals->get_current_view()->get_aspect_ratio());
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vel_y = -alpha * _compression;
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vel_x = -drift * (_compression / globals->get_current_view()->get_aspect_ratio());
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vel_x = drift * _compression;
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// printf("%f %f %f %f\n",vel_x, vel_y, drift, psi);
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//****************************************************************
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