Allow input systems to be disabled
To avoid trouble when running multiple instances on one machine, disable e.g. joystick input for second instance by --prop:bool:/sim/input/no-joystick-input=true Also allowed: --prop:bool:/sim/input/no-event-input=true --prop:bool:/sim/input/no-mouse-input=true --prop:bool:/sim/input/no-keyboard-input=true
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1 changed files with 23 additions and 4 deletions
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@ -30,6 +30,7 @@
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#include <simgear/compiler.h>
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#include <Main/fg_props.hxx>
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#include "FGMouseInput.hxx"
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#include "FGKeyboardInput.hxx"
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#include "FGJoystickInput.hxx"
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@ -56,11 +57,29 @@
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FGInput::FGInput ()
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{
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set_subsystem( "input-mouse", new FGMouseInput() );
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set_subsystem( "input-keyboard", new FGKeyboardInput() );
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set_subsystem( "input-joystick", new FGJoystickInput() );
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if( fgGetBool("/sim/input/no-mouse-input",false) ) {
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SG_LOG(SG_INPUT,SG_ALERT,"Mouse input disabled!");
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} else {
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set_subsystem( "input-mouse", new FGMouseInput() );
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}
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if( fgGetBool("/sim/input/no-keyboard-input",false) ) {
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SG_LOG(SG_INPUT,SG_ALERT,"Keyboard input disabled!");
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} else {
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set_subsystem( "input-keyboard", new FGKeyboardInput() );
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}
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if( fgGetBool("/sim/input/no-joystick-input",false) ) {
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SG_LOG(SG_INPUT,SG_ALERT,"Joystick input disabled!");
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} else {
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set_subsystem( "input-joystick", new FGJoystickInput() );
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}
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#ifdef INPUTEVENT_CLASS
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set_subsystem( "input-event", new INPUTEVENT_CLASS() );
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if( fgGetBool("/sim/input/no-event-input",false) ) {
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SG_LOG(SG_INPUT,SG_ALERT,"Event input disabled!");
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} else {
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set_subsystem( "input-event", new INPUTEVENT_CLASS() );
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}
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#endif
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}
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