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Remove /sim/rendering/building-mesh.

Made redundant by /sim/rendering/scenery-path-suffix
This commit is contained in:
Stuart Buchanan 2017-01-21 22:22:43 +00:00
parent ffc7ad6cdf
commit dab9a9fc73

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@ -183,7 +183,6 @@ void FGTileMgr::reinit()
_options->setPluginStringData("SimGear::LOD_RANGE_BARE", fgGetString("/sim/rendering/static-lod/bare", boost::lexical_cast<string>(SG_OBJECT_RANGE_BARE)));
_options->setPluginStringData("SimGear::LOD_RANGE_ROUGH", fgGetString("/sim/rendering/static-lod/rough", boost::lexical_cast<string>(SG_OBJECT_RANGE_ROUGH)));
_options->setPluginStringData("SimGear::LOD_RANGE_DETAILED", fgGetString("/sim/rendering/static-lod/detailed", boost::lexical_cast<string>(SG_OBJECT_RANGE_DETAILED)));
_options->setPluginStringData("SimGear::RENDER_BUILDING_MESH", fgGetBool("/sim/rendering/building-mesh", false) ? "true" : "false");
string_list scenerySuffixes;
for (auto node : fgGetNode("/sim/rendering/", true)->getChildren("scenery-path-suffix")) {