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Initial work on Image element for Canvas.

This commit is contained in:
James Turner 2012-08-05 22:43:01 +01:00
parent 4593c3521f
commit 310ddbf8c5
4 changed files with 222 additions and 1 deletions

View file

@ -8,6 +8,7 @@ set(SOURCES
elements/map.cxx
elements/path.cxx
elements/text.cxx
elements/CanvasImage.cxx
gui_mgr.cxx
placement.cxx
property_based_element.cxx
@ -24,6 +25,7 @@ set(HEADERS
elements/map.hxx
elements/path.hxx
elements/text.hxx
elements/CanvasImage.hxx
gui_mgr.hxx
placement.hxx
property_based_element.hxx

View file

@ -0,0 +1,147 @@
// An image on the canvas
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "CanvasImage.hxx"
#include <osgDB/ReadFile>
#include <Canvas/property_helper.hxx>
#include <osg/Array>
#include <osg/Geometry>
#include <osg/PrimitiveSet>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
namespace canvas
{
//----------------------------------------------------------------------------
Image::Image(SGPropertyNode_ptr node):
Element(node, COLOR | COLOR_FILL | BOUNDING_BOX),
_texture(new osg::Texture2D)
{
_source_rect = node->getChild("source");
_geom = new osg::Geometry;
_geom->setUseDisplayList(false);
osg::StateSet *stateSet = _geom->getOrCreateStateSet();
stateSet->setTextureAttributeAndModes(0, _texture.get());
stateSet->setDataVariance(osg::Object::STATIC);
// allocate arrays for the image
_vertices = new osg::Vec2Array;
_vertices->setDataVariance(osg::Object::STATIC);
_vertices->reserve(4);
_geom->setVertexArray(_vertices);
_texCoords = new osg::Vec2Array;
_texCoords->setDataVariance(osg::Object::STATIC);
_texCoords->reserve(4);
_geom->setTexCoordArray(0, _texCoords);
_colors = new osg::Vec4Array;
_colors->setDataVariance(osg::Object::STATIC);
_geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
_geom->setColorArray(_colors);
osg::DrawArrays* prim = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
prim->set(osg::PrimitiveSet::QUADS, 0, 1);
prim->setDataVariance(osg::Object::STATIC);
_geom->addPrimitiveSet(prim);
setDrawable(_geom);
}
//----------------------------------------------------------------------------
Image::~Image()
{
}
//----------------------------------------------------------------------------
void Image::update(double dt)
{
Element::update(dt);
if( _attributes_dirty & SRC_RECT ) {
_attributes_dirty &= ~SRC_RECT;
int texWidth = _texture->getTextureWidth();
int texHeight = _texture->getTextureHeight();
double x0 = _source_rect->getDoubleValue("left"),
x1 = _source_rect->getDoubleValue("right"),
y0 = _source_rect->getDoubleValue("top"),
y1 = _source_rect->getDoubleValue("bottom");
double width = x1 - x0, height = y1 - y0;
_vertices->clear();
_vertices->push_back(osg::Vec2(0, 0));
_vertices->push_back(osg::Vec2(width, 0));
_vertices->push_back(osg::Vec2(width, height));
_vertices->push_back(osg::Vec2(0, height));
_vertices->dirty();
double u0 = x0 / texWidth,
u1 = x1 / texWidth,
v0 = y0 / texHeight,
v1 = y1 / texHeight;
_texCoords->clear();
_texCoords->push_back(osg::Vec2(u0, v0));
_texCoords->push_back(osg::Vec2(u1, v0));
_texCoords->push_back(osg::Vec2(u1, v1));
_texCoords->push_back(osg::Vec2(u0, v1));
_texCoords->dirty();
}
}
//----------------------------------------------------------------------------
void Image::childChanged(SGPropertyNode* child)
{
const std::string& name = child->getNameString();
if (_source_rect == child)
_attributes_dirty |= SRC_RECT;
else if (name == "file") {
SGPath tpath = globals->resolve_ressource_path(child->getStringValue());
if (tpath.isNull() || !tpath.exists()) {
SG_LOG(SG_GL, SG_ALERT, "canvas::Image: No such image: " << child->getStringValue());
} else {
_texture->setImage(osgDB::readImageFile(tpath.c_str()));
_attributes_dirty |= SRC_RECT;
}
}
}
//----------------------------------------------------------------------------
void Image::colorChanged(const osg::Vec4& color)
{
_colors->clear();
for (int i=0; i<4; ++i) {
_colors->push_back(color);
}
_colors->dirty();
}
//----------------------------------------------------------------------------
void Image::colorFillChanged(const osg::Vec4& /*color*/)
{
}
} // namespace canvas

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@ -0,0 +1,69 @@
// An image on the canvas
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_IMAGE_HXX_
#define CANVAS_IMAGE_HXX_
#include "element.hxx"
#include <boost/shared_ptr.hpp>
#include <map>
#include <vector>
#include <osg/Texture2D>
namespace canvas
{
class Image:
public Element
{
public:
Image(SGPropertyNode_ptr node);
~Image();
virtual void update(double dt);
protected:
enum TextAttributes
{
SRC_RECT = LAST_ATTRIBUTE << 1, // Source image rectangle
};
SGPropertyNode_ptr _source_rect,
_dest_rect;
virtual void childChanged(SGPropertyNode * child);
virtual void colorChanged(const osg::Vec4& color);
virtual void colorFillChanged(const osg::Vec4& color);
void handleHit(float x, float y);
osg::ref_ptr<osg::Texture2D> _texture;
osg::Geometry *_geom;
osg::Vec2Array *_vertices;
osg::Vec2Array *_texCoords;
osg::Vec4Array* _colors;
};
} // namespace canvas
#endif /* CANVAS_IMAGE_HXX_ */

View file

@ -20,6 +20,7 @@
#include "map.hxx"
#include "path.hxx"
#include "text.hxx"
#include "CanvasImage.hxx"
namespace canvas
{
@ -61,7 +62,9 @@ namespace canvas
element.reset( new Map(child) );
else if( child->getNameString() == "path" )
element.reset( new Path(child) );
else if( child->getNameString() == "image" )
element.reset( new Image(child) );
if( !element )
return;