Initial work on Image element for Canvas.
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4 changed files with 222 additions and 1 deletions
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@ -8,6 +8,7 @@ set(SOURCES
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elements/map.cxx
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elements/path.cxx
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elements/text.cxx
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elements/CanvasImage.cxx
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gui_mgr.cxx
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placement.cxx
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property_based_element.cxx
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@ -24,6 +25,7 @@ set(HEADERS
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elements/map.hxx
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elements/path.hxx
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elements/text.hxx
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elements/CanvasImage.hxx
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gui_mgr.hxx
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placement.hxx
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property_based_element.hxx
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147
src/Canvas/elements/CanvasImage.cxx
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147
src/Canvas/elements/CanvasImage.cxx
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@ -0,0 +1,147 @@
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// An image on the canvas
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//
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// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "CanvasImage.hxx"
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#include <osgDB/ReadFile>
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#include <Canvas/property_helper.hxx>
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#include <osg/Array>
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#include <osg/Geometry>
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#include <osg/PrimitiveSet>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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namespace canvas
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{
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//----------------------------------------------------------------------------
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Image::Image(SGPropertyNode_ptr node):
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Element(node, COLOR | COLOR_FILL | BOUNDING_BOX),
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_texture(new osg::Texture2D)
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{
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_source_rect = node->getChild("source");
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_geom = new osg::Geometry;
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_geom->setUseDisplayList(false);
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osg::StateSet *stateSet = _geom->getOrCreateStateSet();
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stateSet->setTextureAttributeAndModes(0, _texture.get());
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stateSet->setDataVariance(osg::Object::STATIC);
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// allocate arrays for the image
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_vertices = new osg::Vec2Array;
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_vertices->setDataVariance(osg::Object::STATIC);
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_vertices->reserve(4);
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_geom->setVertexArray(_vertices);
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_texCoords = new osg::Vec2Array;
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_texCoords->setDataVariance(osg::Object::STATIC);
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_texCoords->reserve(4);
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_geom->setTexCoordArray(0, _texCoords);
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_colors = new osg::Vec4Array;
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_colors->setDataVariance(osg::Object::STATIC);
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_geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
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_geom->setColorArray(_colors);
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osg::DrawArrays* prim = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
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prim->set(osg::PrimitiveSet::QUADS, 0, 1);
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prim->setDataVariance(osg::Object::STATIC);
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_geom->addPrimitiveSet(prim);
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setDrawable(_geom);
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}
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//----------------------------------------------------------------------------
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Image::~Image()
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{
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}
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//----------------------------------------------------------------------------
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void Image::update(double dt)
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{
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Element::update(dt);
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if( _attributes_dirty & SRC_RECT ) {
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_attributes_dirty &= ~SRC_RECT;
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int texWidth = _texture->getTextureWidth();
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int texHeight = _texture->getTextureHeight();
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double x0 = _source_rect->getDoubleValue("left"),
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x1 = _source_rect->getDoubleValue("right"),
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y0 = _source_rect->getDoubleValue("top"),
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y1 = _source_rect->getDoubleValue("bottom");
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double width = x1 - x0, height = y1 - y0;
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_vertices->clear();
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_vertices->push_back(osg::Vec2(0, 0));
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_vertices->push_back(osg::Vec2(width, 0));
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_vertices->push_back(osg::Vec2(width, height));
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_vertices->push_back(osg::Vec2(0, height));
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_vertices->dirty();
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double u0 = x0 / texWidth,
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u1 = x1 / texWidth,
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v0 = y0 / texHeight,
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v1 = y1 / texHeight;
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_texCoords->clear();
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_texCoords->push_back(osg::Vec2(u0, v0));
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_texCoords->push_back(osg::Vec2(u1, v0));
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_texCoords->push_back(osg::Vec2(u1, v1));
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_texCoords->push_back(osg::Vec2(u0, v1));
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_texCoords->dirty();
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}
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}
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//----------------------------------------------------------------------------
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void Image::childChanged(SGPropertyNode* child)
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{
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const std::string& name = child->getNameString();
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if (_source_rect == child)
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_attributes_dirty |= SRC_RECT;
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else if (name == "file") {
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SGPath tpath = globals->resolve_ressource_path(child->getStringValue());
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if (tpath.isNull() || !tpath.exists()) {
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SG_LOG(SG_GL, SG_ALERT, "canvas::Image: No such image: " << child->getStringValue());
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} else {
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_texture->setImage(osgDB::readImageFile(tpath.c_str()));
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_attributes_dirty |= SRC_RECT;
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}
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}
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}
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//----------------------------------------------------------------------------
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void Image::colorChanged(const osg::Vec4& color)
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{
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_colors->clear();
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for (int i=0; i<4; ++i) {
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_colors->push_back(color);
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}
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_colors->dirty();
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}
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//----------------------------------------------------------------------------
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void Image::colorFillChanged(const osg::Vec4& /*color*/)
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{
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}
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} // namespace canvas
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69
src/Canvas/elements/CanvasImage.hxx
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69
src/Canvas/elements/CanvasImage.hxx
Normal file
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@ -0,0 +1,69 @@
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// An image on the canvas
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//
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// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef CANVAS_IMAGE_HXX_
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#define CANVAS_IMAGE_HXX_
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#include "element.hxx"
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#include <boost/shared_ptr.hpp>
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#include <map>
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#include <vector>
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#include <osg/Texture2D>
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namespace canvas
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{
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class Image:
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public Element
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{
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public:
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Image(SGPropertyNode_ptr node);
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~Image();
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virtual void update(double dt);
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protected:
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enum TextAttributes
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{
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SRC_RECT = LAST_ATTRIBUTE << 1, // Source image rectangle
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};
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SGPropertyNode_ptr _source_rect,
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_dest_rect;
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virtual void childChanged(SGPropertyNode * child);
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virtual void colorChanged(const osg::Vec4& color);
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virtual void colorFillChanged(const osg::Vec4& color);
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void handleHit(float x, float y);
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osg::ref_ptr<osg::Texture2D> _texture;
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osg::Geometry *_geom;
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osg::Vec2Array *_vertices;
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osg::Vec2Array *_texCoords;
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osg::Vec4Array* _colors;
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};
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} // namespace canvas
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#endif /* CANVAS_IMAGE_HXX_ */
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@ -20,6 +20,7 @@
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#include "map.hxx"
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#include "path.hxx"
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#include "text.hxx"
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#include "CanvasImage.hxx"
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namespace canvas
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{
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@ -61,7 +62,9 @@ namespace canvas
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element.reset( new Map(child) );
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else if( child->getNameString() == "path" )
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element.reset( new Path(child) );
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else if( child->getNameString() == "image" )
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element.reset( new Image(child) );
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if( !element )
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return;
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