Remove pre-OSG 'enable/disable-textures' option.
These have been non-functional for a long time, remove to avoid further confusion.
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b0dcb657e7
commit
b76d255d82
3 changed files with 2 additions and 26 deletions
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@ -112,9 +112,6 @@ Disable fuel freeze (enabling fuel consumption).
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.B "--disable-fullscreen"
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Disable fullscreen mode.
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.TP
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.B "--disable-game-mode"
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Disable fullscreen game mode.
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.TP
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.B "--disable-horizon-effect"
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Disable celestial body growth illusion near the horizon..
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.TP
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@ -124,9 +121,6 @@ Disable 2D HUD.
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.B "--disable-hud-3d"
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Disable 3D HUD.
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.TP
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.B "--disable-intro-music"
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Disable introduction music.
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.TP
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.B "--disable-mouse-pointer"
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Disable extra mouse pointer.
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.TP
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@ -145,9 +139,6 @@ Disable specular reflections on textured objects.
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.B "--disable-splash-screen"
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Disable splash screen.
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.TP
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.B "--disable-textures"
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Disable textures.
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.TP
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.B "--disable-wireframe"
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Disable wireframe drawing mode.
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.TP
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@ -178,9 +169,6 @@ Enable fuel freeze (disabling fuel consumption).
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.B "--enable-fullscreen"
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Enable fullscreen mode.
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.TP
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.B "--enable-game-mode"
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Enable fullscreen game mode.
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.TP
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.B "--enable-horizon-effect"
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Enable celestial body growth illusion near the horizon.
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.TP
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@ -190,9 +178,6 @@ Enable 2D HUD.
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.B "--enable-hud-3d"
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Enable 3D HUD.
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.TP
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.B "--enable-intro-music"
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Enable introduction music.
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.TP
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.B "--enable-mouse-pointer"
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Enable extra mouse pointer (i.e. for full screen voodoo/voodoo-II
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based cards.)
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@ -212,9 +197,6 @@ Enable specular reflections on textured objects.
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.B "--enable-splash-screen"
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Enable splash screen.
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.TP
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.B "--enable-textures"
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Enable textures.
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.TP
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.B "--enable-wireframe"
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Enable wireframe drawing mode.
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.TP
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@ -185,7 +185,6 @@ void fgSetDefaults ()
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fgSetBool("/environment/clouds/status", true);
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fgSetBool("/sim/startup/fullscreen", false);
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fgSetBool("/sim/rendering/shading", true);
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fgSetBool("/sim/rendering/textures", true);
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fgTie( "/sim/rendering/filtering", SGGetTextureFilter, SGSetTextureFilter, false);
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fgSetInt("/sim/rendering/filtering", 1);
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fgSetBool("/sim/rendering/wireframe", false);
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@ -1532,8 +1531,6 @@ struct OptionDesc {
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{"restore-defaults", false, OPTION_BOOL, "/sim/startup/restore-defaults", true, "", 0 },
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{"shading-flat", false, OPTION_BOOL, "/sim/rendering/shading", false, "", 0 },
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{"shading-smooth", false, OPTION_BOOL, "/sim/rendering/shading", true, "", 0 },
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{"disable-textures", false, OPTION_BOOL, "/sim/rendering/textures", false, "", 0 },
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{"enable-textures", false, OPTION_BOOL, "/sim/rendering/textures", true, "", 0 },
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{"texture-filtering", false, OPTION_INT, "/sim/rendering/filtering", 1, "", 0 },
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{"disable-wireframe", false, OPTION_BOOL, "/sim/rendering/wireframe", false, "", 0 },
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{"enable-wireframe", false, OPTION_BOOL, "/sim/rendering/wireframe", true, "", 0 },
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@ -551,7 +551,6 @@ FGRenderer::init( void )
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_enhanced_lighting = fgGetNode("/sim/rendering/enhanced-lighting", true);
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_distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
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_horizon_effect = fgGetNode("/sim/rendering/horizon-effect", true);
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_textures = fgGetNode("/sim/rendering/textures", true);
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_altitude_ft = fgGetNode("/position/altitude-ft", true);
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@ -1618,10 +1617,8 @@ FGRenderer::update( ) {
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osg::Camera *camera = viewer->getCamera();
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if ( _textures->getBoolValue() ) {
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SGVec4f clearColor(l->adj_fog_color());
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camera->setClearColor(toOsg(clearColor));
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}
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SGVec4f clearColor(l->adj_fog_color());
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camera->setClearColor(toOsg(clearColor));
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updateSky();
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