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Reset: guard against NULL HUD / lighting

This commit is contained in:
James Turner 2013-11-05 05:32:43 +00:00
parent 6eb4e833ae
commit 2322fca9c9

View file

@ -221,9 +221,12 @@ public:
glPushAttrib(GL_ALL_ATTRIB_BITS);
glPushClientAttrib(~0u);
HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
hud->draw(state);
// HUD can be NULL
HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
if (hud) {
hud->draw(state);
}
glPopClientAttrib();
glPopAttrib();
}
@ -255,6 +258,11 @@ public:
osg::Light* light = lightSource->getLight();
FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
if (!l) {
// lighting is down during re-init
return;
}
if (_isSun) {
light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
@ -492,7 +500,8 @@ public:
void
FGRenderer::init( void )
{
eventHandler = new FGEventHandler();
if (!eventHandler)
eventHandler = new FGEventHandler();
sgUserDataInit( globals->get_props() );