Make HUD items private to the subsystem.
Make the HUD independent of the instrument manager, and push most of the declarations from the header into a private header.
This commit is contained in:
parent
1be2aa558f
commit
872e84d827
21 changed files with 505 additions and 447 deletions
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@ -106,6 +106,7 @@ set(HEADERS
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wxradar.hxx
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NavDisplay.hxx
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HUD/HUD.hxx
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HUD/HUD_private.hxx
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KLN89/kln89.hxx
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KLN89/kln89_page.hxx
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KLN89/kln89_page_act.hxx
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@ -37,21 +37,48 @@
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#include <plib/fnt.h>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Viewer/viewmgr.hxx>
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#include <Viewer/viewer.hxx>
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#include <GUI/FGFontCache.hxx>
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#include <GUI/gui.h> // for guiErrorMessage
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#include "HUD.hxx"
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#include "HUD_private.hxx"
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using std::endl;
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using std::ifstream;
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using std::string;
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using std::deque;
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using std::vector;
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static float clamp(float f)
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{
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return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f;
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}
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HUD::Input::Input(const SGPropertyNode *n, float factor, float offset,
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float min, float max) :
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_valid(false),
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_property(0),
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_damped(SGLimitsf::max())
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{
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if (!n)
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return;
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_factor = n->getFloatValue("factor", factor);
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_offset = n->getFloatValue("offset", offset);
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_min = n->getFloatValue("min", min);
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_max = n->getFloatValue("max", max);
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_coeff = 1.0 - 1.0 / powf(10, fabs(n->getFloatValue("damp", 0.0)));
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SGPropertyNode *p = ((SGPropertyNode *)n)->getNode("property", false);
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if (p) {
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const char *path = p->getStringValue();
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if (path && path[0]) {
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_property = fgGetNode(path, true);
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_valid = true;
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}
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}
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}
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HUD::HUD() :
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_currentPath(fgGetNode("/sim/hud/current-path", true)),
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@ -23,54 +23,22 @@
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#define _HUD_HXX
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#include <simgear/compiler.h>
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#include <simgear/props/condition.hxx>
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <vector>
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#include <deque>
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#include <fstream>
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using std::deque;
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using std::vector;
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#include <osg/State>
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#include <simgear/math/SGLimits.hxx>
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#include <simgear/constants.h>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/props/props.hxx>
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#include <Airports/runways.hxx> // FGRunway
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#include <GUI/gui.h> // fntRenderer ? guiErrorMessage()
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#include <GUI/new_gui.hxx> // FGFontCache, FGColor
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#include <Main/fg_props.hxx>
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class FGFontCache;
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class fntRenderer;
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class fntTexFont;
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class FGViewer;
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class ClipBox {
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public:
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ClipBox(const SGPropertyNode *, float xoffset = 0, float yoffset = 0);
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void set();
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void unset();
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private:
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bool _active;
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float _xoffs, _yoffs;
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SGConstPropertyNode_ptr _top_node;
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SGConstPropertyNode_ptr _bot_node;
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SGConstPropertyNode_ptr _left_node;
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SGConstPropertyNode_ptr _right_node;
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GLdouble _top[4];
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GLdouble _bot[4];
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GLdouble _left[4];
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GLdouble _right[4];
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};
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class ClipBox;
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class LineSegment {
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public:
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@ -95,14 +63,14 @@ public:
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inline unsigned int size() const { return _list.size(); }
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void draw() {
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glBegin(GL_LINES);
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vector<LineSegment>::const_iterator it, end = _list.end();
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std::vector<LineSegment>::const_iterator it, end = _list.end();
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for (it = _list.begin(); it != end; ++it)
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it->draw();
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glEnd();
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}
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private:
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vector<LineSegment> _list;
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std::vector<LineSegment> _list;
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};
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@ -137,14 +105,11 @@ public:
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private:
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fntRenderer *_font;
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vector<HUDText> _list;
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std::vector<HUDText> _list;
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};
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class HUD : public SGSubsystem, public SGPropertyChangeListener {
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public:
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HUD();
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@ -215,8 +180,8 @@ private:
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class Runway;
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class AimingReticle;
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deque<Item *> _items;
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deque<Item *> _ladders;
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std::deque<Item *> _items;
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std::deque<Item *> _ladders;
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SGPropertyNode_ptr _currentPath;
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SGPropertyNode_ptr _currentColor;
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@ -253,389 +218,4 @@ private:
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LineList _stipple_line_list;
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};
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class HUD::Input {
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public:
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Input(const SGPropertyNode *n, float factor = 1.0, float offset = 0.0,
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float min = -SGLimitsf::max(), float max = SGLimitsf::max()) :
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_valid(false),
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_property(0),
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_damped(SGLimitsf::max())
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{
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if (!n)
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return;
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_factor = n->getFloatValue("factor", factor);
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_offset = n->getFloatValue("offset", offset);
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_min = n->getFloatValue("min", min);
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_max = n->getFloatValue("max", max);
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_coeff = 1.0 - 1.0 / powf(10, fabs(n->getFloatValue("damp", 0.0)));
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SGPropertyNode *p = ((SGPropertyNode *)n)->getNode("property", false);
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if (p) {
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const char *path = p->getStringValue();
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if (path && path[0]) {
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_property = fgGetNode(path, true);
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_valid = true;
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}
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}
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}
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bool getBoolValue() const {
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assert(_property);
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return _property->getBoolValue();
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}
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const char *getStringValue() const {
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assert(_property);
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return _property->getStringValue();
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}
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float getFloatValue() {
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assert(_property);
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float f = _property->getFloatValue() * _factor + _offset;
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if (_damped == SGLimitsf::max())
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_damped = f;
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if (_coeff > 0.0f)
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f = _damped = f * (1.0f - _coeff) + _damped * _coeff;
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return clamp(f);
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}
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inline float isValid() const { return _valid; }
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inline float min() const { return _min; }
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inline float max() const { return _max; }
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inline float factor() const { return _factor; }
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float clamp(float v) const { return v < _min ? _min : v > _max ? _max : v; }
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void set_min(float m, bool force = true) {
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if (force || _min == -SGLimitsf::max())
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_min = m;
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}
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void set_max(float m, bool force = true) {
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if (force || _max == SGLimitsf::max())
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_max = m;
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}
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private:
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bool _valid;
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SGConstPropertyNode_ptr _property;
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float _factor;
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float _offset;
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float _min;
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float _max;
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float _coeff;
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float _damped;
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};
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class HUD::Item {
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public:
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Item(HUD *parent, const SGPropertyNode *, float x = 0.0f, float y = 0.0f);
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virtual ~Item () {}
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virtual void draw() = 0;
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virtual bool isEnabled();
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protected:
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enum Format {
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INVALID,
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NONE,
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INT,
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LONG,
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FLOAT,
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DOUBLE,
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STRING,
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};
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Format check_format(const char *) const;
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inline float get_span() const { return _scr_span; }
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inline int get_digits() const { return _digits; }
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inline bool option_vert() const { return (_options & VERTICAL) == VERTICAL; }
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inline bool option_left() const { return (_options & LEFT) == LEFT; }
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inline bool option_right() const { return (_options & RIGHT) == RIGHT; }
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inline bool option_both() const { return (_options & BOTH) == BOTH; }
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inline bool option_noticks() const { return (_options & NOTICKS) == NOTICKS; }
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inline bool option_notext() const { return (_options & NOTEXT) == NOTEXT; }
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inline bool option_top() const { return (_options & TOP) == TOP; }
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inline bool option_bottom() const { return (_options & BOTTOM) == BOTTOM; }
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void draw_line(float x1, float y1, float x2, float y2);
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void draw_stipple_line(float x1, float y1, float x2, float y2);
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void draw_text(float x, float y, const char *msg, int align = 0, int digit = 0);
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void draw_circle(float x1, float y1, float r) const;
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void draw_arc(float x1, float y1, float t0, float t1, float r) const;
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void draw_bullet(float, float, float);
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HUD *_hud;
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std::string _name;
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int _options;
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float _x, _y, _w, _h;
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float _center_x, _center_y;
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private:
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SGSharedPtr<SGCondition> _condition;
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float _disp_factor; // Multiply by to get numbers shown on scale.
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float _scr_span; // Working values for draw;
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int _digits;
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};
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class HUD::Label : public Item {
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public:
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Label(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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private:
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bool blink();
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Input _input;
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Format _mode;
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std::string _format;
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int _halign; // HUDText alignment
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int _blink;
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bool _box;
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float _text_y;
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float _pointer_width;
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float _pointer_length;
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SGSharedPtr<SGCondition> _blink_condition;
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double _blink_interval;
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double _blink_target; // time for next blink state change
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bool _blink_state;
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};
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// abstract base class for both moving scale and moving needle (fixed scale)
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// indicators.
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//
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class HUD::Scale : public Item {
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public:
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Scale(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw ( void ) {} // No-op here. Defined in derived classes.
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protected:
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inline float factor() const { return _display_factor; }
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inline float range_to_show() const { return _range_shown; }
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Input _input;
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float _major_divs; // major division marker units
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float _minor_divs; // minor division marker units
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unsigned int _modulo; // Roll over point
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private:
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float _range_shown; // Width Units.
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float _display_factor; // factor => screen units/range values.
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};
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class HUD::Gauge : public Scale {
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public:
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Gauge(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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};
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// displays the indicated quantity on a scale that moves past the
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// pointer. It may be horizontal or vertical.
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//
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class HUD::Tape : public Scale {
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public:
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Tape(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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protected:
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void draw_vertical(float);
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void draw_horizontal(float);
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void draw_fixed_pointer(float, float, float, float, float, float);
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char *format_value(float);
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private:
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float _val_span;
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float _half_width_units;
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bool _draw_tick_bottom;
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bool _draw_tick_top;
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bool _draw_tick_right;
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bool _draw_tick_left;
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bool _draw_cap_bottom;
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bool _draw_cap_top;
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bool _draw_cap_right;
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bool _draw_cap_left;
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float _marker_offset;
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float _label_offset;
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float _label_gap;
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bool _pointer;
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Format _label_fmt;
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std::string _format;
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int _div_ratio; // _major_divs/_minor_divs
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bool _odd_type; // whether to put numbers at 0/2/4 or 1/3/5
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enum { BUFSIZE = 64 };
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char _buf[BUFSIZE];
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enum PointerType { FIXED, MOVING } _pointer_type;
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enum TickType { LINE, CIRCLE } _tick_type;
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enum TickLength { VARIABLE, CONSTANT } _tick_length;
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};
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class HUD::Dial : public Scale {
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public:
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Dial(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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private:
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float _radius;
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int _divisions;
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};
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class HUD::TurnBankIndicator : public Item {
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public:
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TurnBankIndicator(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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private:
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void draw_scale();
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void draw_tee();
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void draw_line(float, float, float, float);
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void draw_tick(float angle, float r1, float r2, int side);
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Input _bank;
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Input _sideslip;
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float _gap_width;
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bool _bank_scale;
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};
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class HUD::Ladder : public Item {
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public:
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Ladder(HUD *parent, const SGPropertyNode *, float x, float y);
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~Ladder();
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virtual void draw();
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private:
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void draw_zenith(float, float);
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void draw_nadir(float, float);
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void draw_text(float x, float y, const char *s, int align = 0) {
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_locTextList.add(x, y, s, align, 0);
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}
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void draw_line(float x1, float y1, float x2, float y2, bool stipple = false) {
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if (stipple)
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_locStippleLineList.add(LineSegment(x1, y1, x2, y2));
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else
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_locLineList.add(LineSegment(x1, y1, x2, y2));
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}
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enum Type { PITCH, CLIMB_DIVE } _type;
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Input _pitch;
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Input _roll;
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float _width_units;
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int _div_units;
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float _scr_hole;
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float _zero_bar_overlength;
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bool _dive_bar_angle;
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float _tick_length;
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float _vmax;
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float _vmin;
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float _compression;
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bool _dynamic_origin;
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bool _frl; // fuselage reference line
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bool _target_spot;
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bool _target_markers;
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bool _velocity_vector;
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bool _drift_marker;
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bool _alpha_bracket;
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bool _energy_marker;
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bool _climb_dive_marker;
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bool _glide_slope_marker;
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float _glide_slope;
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bool _energy_worm;
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bool _waypoint_marker;
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bool _zenith;
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bool _nadir;
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bool _hat;
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ClipBox *_clip_box;
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// The Ladder has its own temporary display lists
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TextList _locTextList;
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LineList _locLineList;
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LineList _locStippleLineList;
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};
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// responsible for rendering the active runway in the hud (if visible).
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//
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class HUD::Runway : public Item {
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public:
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Runway(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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private:
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void boundPoint(const sgdVec3& v, sgdVec3& m);
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bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
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bool drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& p1, const sgdVec3& p2);
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void drawArrow();
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FGRunway* get_active_runway();
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void get_rwy_points(sgdVec3 *points);
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void setLineWidth();
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SGPropertyNode_ptr _agl;
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sgdVec3 _points3d[6], _points2d[6];
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double _mm[16];
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double _pm[16];
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double _arrow_scale; // scales of runway indication arrow
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double _arrow_radius;
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double _line_scale; // maximum line scale
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double _scale_dist; // distance where to start scaling the lines
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double _default_pitch;
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double _default_heading;
|
||||
GLint _view[4];
|
||||
FGRunway* _runway;
|
||||
unsigned short _stipple_out; // stipple pattern of the outline of the runway
|
||||
unsigned short _stipple_center; // stipple pattern of the center line of the runway
|
||||
bool _draw_arrow; // draw arrow when runway is not visible in HUD
|
||||
bool _draw_arrow_always; // always draws arrow
|
||||
float _left, _right, _top, _bottom;
|
||||
};
|
||||
|
||||
|
||||
class HUD::AimingReticle : public Item {
|
||||
public:
|
||||
AimingReticle(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
private:
|
||||
SGSharedPtr<SGCondition> _active_condition; // stadiametric (true) or standby (false)
|
||||
SGSharedPtr<SGCondition> _tachy_condition; // tachymetric (true) or standby (false)
|
||||
SGSharedPtr<SGCondition> _align_condition; // tachymetric (true) or standby (false)
|
||||
|
||||
Input _diameter; // inner/outer radius relation
|
||||
Input _pitch;
|
||||
Input _yaw;
|
||||
Input _speed;
|
||||
Input _range;
|
||||
Input _t0;
|
||||
Input _t1;
|
||||
Input _offset_x;
|
||||
Input _offset_y;
|
||||
|
||||
float _bullet_size;
|
||||
float _inner_radius;
|
||||
float _compression;
|
||||
float _limit_x;
|
||||
float _limit_y;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif // _HUD_HXX
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include "HUD.hxx"
|
||||
|
||||
#include "HUD_private.hxx"
|
||||
|
||||
HUD::Dial::Dial(HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
Scale(hud, n, x, y),
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include "HUD.hxx"
|
||||
|
||||
#include "HUD_private.hxx"
|
||||
|
||||
HUD::Gauge::Gauge(HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
Scale(hud, n, x, y)
|
||||
|
|
|
@ -24,8 +24,14 @@
|
|||
#endif
|
||||
|
||||
#include <simgear/math/SGLimits.hxx>
|
||||
#include "HUD.hxx"
|
||||
#include <simgear/props/condition.hxx>
|
||||
|
||||
#include "HUD.hxx"
|
||||
#include "HUD_private.hxx"
|
||||
|
||||
#include <Main/globals.hxx>
|
||||
|
||||
using std::vector;
|
||||
|
||||
HUD::Item::Item(HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
_hud(hud),
|
||||
|
|
|
@ -24,7 +24,9 @@
|
|||
#endif
|
||||
|
||||
#include "HUD.hxx"
|
||||
#include "HUD_private.hxx"
|
||||
|
||||
#include <Main/globals.hxx>
|
||||
|
||||
HUD::Label::Label(HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
Item(hud, n, x, y),
|
||||
|
|
|
@ -26,7 +26,11 @@
|
|||
#include <sstream>
|
||||
#include <simgear/math/SGGeometry.hxx>
|
||||
#include <Viewer/viewer.hxx>
|
||||
|
||||
#include "HUD.hxx"
|
||||
#include "HUD_private.hxx"
|
||||
|
||||
#include <Main/fg_props.hxx>
|
||||
|
||||
using std::string;
|
||||
|
||||
|
|
|
@ -23,6 +23,9 @@
|
|||
#endif
|
||||
|
||||
#include "HUD.hxx"
|
||||
#include "HUD_private.hxx"
|
||||
|
||||
#include <Main/globals.hxx>
|
||||
|
||||
// MIL-STD-1787B aiming reticle
|
||||
|
||||
|
|
429
src/Instrumentation/HUD/HUD_private.hxx
Normal file
429
src/Instrumentation/HUD/HUD_private.hxx
Normal file
|
@ -0,0 +1,429 @@
|
|||
// HUD_private.hxx -- Intenral delcerations for the HUD
|
||||
//
|
||||
// Written by Michele America, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
|
||||
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#ifndef _HUD_PRIVATE_HXX
|
||||
#define _HUD_PRIVATE_HXX
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/props/condition.hxx>
|
||||
|
||||
#include <vector>
|
||||
#include <deque>
|
||||
#include <cassert>
|
||||
|
||||
#include <osg/State>
|
||||
|
||||
#include <simgear/math/SGLimits.hxx>
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/props/props.hxx>
|
||||
|
||||
#include <plib/sg.h> // for lingering sgdVec3 usage below
|
||||
|
||||
class FGFontCache;
|
||||
class fntRenderer;
|
||||
class fntTexFont;
|
||||
class FGViewer;
|
||||
class FGRunway;
|
||||
|
||||
class ClipBox {
|
||||
public:
|
||||
ClipBox(const SGPropertyNode *, float xoffset = 0, float yoffset = 0);
|
||||
void set();
|
||||
void unset();
|
||||
|
||||
private:
|
||||
bool _active;
|
||||
float _xoffs, _yoffs;
|
||||
SGConstPropertyNode_ptr _top_node;
|
||||
SGConstPropertyNode_ptr _bot_node;
|
||||
SGConstPropertyNode_ptr _left_node;
|
||||
SGConstPropertyNode_ptr _right_node;
|
||||
GLdouble _top[4];
|
||||
GLdouble _bot[4];
|
||||
GLdouble _left[4];
|
||||
GLdouble _right[4];
|
||||
};
|
||||
|
||||
|
||||
class HUD::Input {
|
||||
public:
|
||||
Input(const SGPropertyNode *n, float factor = 1.0, float offset = 0.0,
|
||||
float min = -SGLimitsf::max(), float max = SGLimitsf::max());
|
||||
|
||||
bool getBoolValue() const {
|
||||
assert(_property);
|
||||
return _property->getBoolValue();
|
||||
}
|
||||
|
||||
const char *getStringValue() const {
|
||||
assert(_property);
|
||||
return _property->getStringValue();
|
||||
}
|
||||
|
||||
float getFloatValue() {
|
||||
assert(_property);
|
||||
float f = _property->getFloatValue() * _factor + _offset;
|
||||
if (_damped == SGLimitsf::max())
|
||||
_damped = f;
|
||||
if (_coeff > 0.0f)
|
||||
f = _damped = f * (1.0f - _coeff) + _damped * _coeff;
|
||||
return clamp(f);
|
||||
}
|
||||
|
||||
inline float isValid() const { return _valid; }
|
||||
inline float min() const { return _min; }
|
||||
inline float max() const { return _max; }
|
||||
inline float factor() const { return _factor; }
|
||||
float clamp(float v) const { return v < _min ? _min : v > _max ? _max : v; }
|
||||
|
||||
void set_min(float m, bool force = true) {
|
||||
if (force || _min == -SGLimitsf::max())
|
||||
_min = m;
|
||||
}
|
||||
void set_max(float m, bool force = true) {
|
||||
if (force || _max == SGLimitsf::max())
|
||||
_max = m;
|
||||
}
|
||||
|
||||
private:
|
||||
bool _valid;
|
||||
SGConstPropertyNode_ptr _property;
|
||||
float _factor;
|
||||
float _offset;
|
||||
float _min;
|
||||
float _max;
|
||||
float _coeff;
|
||||
float _damped;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class HUD::Item {
|
||||
public:
|
||||
Item(HUD *parent, const SGPropertyNode *, float x = 0.0f, float y = 0.0f);
|
||||
virtual ~Item () {}
|
||||
virtual void draw() = 0;
|
||||
virtual bool isEnabled();
|
||||
|
||||
protected:
|
||||
enum Format {
|
||||
INVALID,
|
||||
NONE,
|
||||
INT,
|
||||
LONG,
|
||||
FLOAT,
|
||||
DOUBLE,
|
||||
STRING,
|
||||
};
|
||||
|
||||
Format check_format(const char *) const;
|
||||
inline float get_span() const { return _scr_span; }
|
||||
inline int get_digits() const { return _digits; }
|
||||
|
||||
inline bool option_vert() const { return (_options & VERTICAL) == VERTICAL; }
|
||||
inline bool option_left() const { return (_options & LEFT) == LEFT; }
|
||||
inline bool option_right() const { return (_options & RIGHT) == RIGHT; }
|
||||
inline bool option_both() const { return (_options & BOTH) == BOTH; }
|
||||
inline bool option_noticks() const { return (_options & NOTICKS) == NOTICKS; }
|
||||
inline bool option_notext() const { return (_options & NOTEXT) == NOTEXT; }
|
||||
inline bool option_top() const { return (_options & TOP) == TOP; }
|
||||
inline bool option_bottom() const { return (_options & BOTTOM) == BOTTOM; }
|
||||
|
||||
void draw_line(float x1, float y1, float x2, float y2);
|
||||
void draw_stipple_line(float x1, float y1, float x2, float y2);
|
||||
void draw_text(float x, float y, const char *msg, int align = 0, int digit = 0);
|
||||
void draw_circle(float x1, float y1, float r) const;
|
||||
void draw_arc(float x1, float y1, float t0, float t1, float r) const;
|
||||
void draw_bullet(float, float, float);
|
||||
|
||||
HUD *_hud;
|
||||
std::string _name;
|
||||
int _options;
|
||||
float _x, _y, _w, _h;
|
||||
float _center_x, _center_y;
|
||||
|
||||
private:
|
||||
SGSharedPtr<SGCondition> _condition;
|
||||
float _disp_factor; // Multiply by to get numbers shown on scale.
|
||||
float _scr_span; // Working values for draw;
|
||||
int _digits;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class HUD::Label : public Item {
|
||||
public:
|
||||
Label(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
private:
|
||||
bool blink();
|
||||
|
||||
Input _input;
|
||||
Format _mode;
|
||||
std::string _format;
|
||||
int _halign; // HUDText alignment
|
||||
int _blink;
|
||||
bool _box;
|
||||
float _text_y;
|
||||
float _pointer_width;
|
||||
float _pointer_length;
|
||||
|
||||
SGSharedPtr<SGCondition> _blink_condition;
|
||||
double _blink_interval;
|
||||
double _blink_target; // time for next blink state change
|
||||
bool _blink_state;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// abstract base class for both moving scale and moving needle (fixed scale)
|
||||
// indicators.
|
||||
//
|
||||
class HUD::Scale : public Item {
|
||||
public:
|
||||
Scale(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw ( void ) {} // No-op here. Defined in derived classes.
|
||||
|
||||
protected:
|
||||
inline float factor() const { return _display_factor; }
|
||||
inline float range_to_show() const { return _range_shown; }
|
||||
|
||||
Input _input;
|
||||
float _major_divs; // major division marker units
|
||||
float _minor_divs; // minor division marker units
|
||||
unsigned int _modulo; // Roll over point
|
||||
|
||||
private:
|
||||
float _range_shown; // Width Units.
|
||||
float _display_factor; // factor => screen units/range values.
|
||||
};
|
||||
|
||||
|
||||
class HUD::Gauge : public Scale {
|
||||
public:
|
||||
Gauge(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
};
|
||||
|
||||
|
||||
|
||||
// displays the indicated quantity on a scale that moves past the
|
||||
// pointer. It may be horizontal or vertical.
|
||||
//
|
||||
class HUD::Tape : public Scale {
|
||||
public:
|
||||
Tape(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
protected:
|
||||
void draw_vertical(float);
|
||||
void draw_horizontal(float);
|
||||
void draw_fixed_pointer(float, float, float, float, float, float);
|
||||
char *format_value(float);
|
||||
|
||||
private:
|
||||
float _val_span;
|
||||
float _half_width_units;
|
||||
bool _draw_tick_bottom;
|
||||
bool _draw_tick_top;
|
||||
bool _draw_tick_right;
|
||||
bool _draw_tick_left;
|
||||
bool _draw_cap_bottom;
|
||||
bool _draw_cap_top;
|
||||
bool _draw_cap_right;
|
||||
bool _draw_cap_left;
|
||||
float _marker_offset;
|
||||
float _label_offset;
|
||||
float _label_gap;
|
||||
bool _pointer;
|
||||
Format _label_fmt;
|
||||
std::string _format;
|
||||
int _div_ratio; // _major_divs/_minor_divs
|
||||
bool _odd_type; // whether to put numbers at 0/2/4 or 1/3/5
|
||||
|
||||
enum { BUFSIZE = 64 };
|
||||
char _buf[BUFSIZE];
|
||||
|
||||
enum PointerType { FIXED, MOVING } _pointer_type;
|
||||
enum TickType { LINE, CIRCLE } _tick_type;
|
||||
enum TickLength { VARIABLE, CONSTANT } _tick_length;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class HUD::Dial : public Scale {
|
||||
public:
|
||||
Dial(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
private:
|
||||
float _radius;
|
||||
int _divisions;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class HUD::TurnBankIndicator : public Item {
|
||||
public:
|
||||
TurnBankIndicator(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
private:
|
||||
void draw_scale();
|
||||
void draw_tee();
|
||||
void draw_line(float, float, float, float);
|
||||
void draw_tick(float angle, float r1, float r2, int side);
|
||||
|
||||
Input _bank;
|
||||
Input _sideslip;
|
||||
|
||||
float _gap_width;
|
||||
bool _bank_scale;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class HUD::Ladder : public Item {
|
||||
public:
|
||||
Ladder(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
~Ladder();
|
||||
virtual void draw();
|
||||
|
||||
private:
|
||||
void draw_zenith(float, float);
|
||||
void draw_nadir(float, float);
|
||||
|
||||
void draw_text(float x, float y, const char *s, int align = 0) {
|
||||
_locTextList.add(x, y, s, align, 0);
|
||||
}
|
||||
|
||||
void draw_line(float x1, float y1, float x2, float y2, bool stipple = false) {
|
||||
if (stipple)
|
||||
_locStippleLineList.add(LineSegment(x1, y1, x2, y2));
|
||||
else
|
||||
_locLineList.add(LineSegment(x1, y1, x2, y2));
|
||||
}
|
||||
|
||||
enum Type { PITCH, CLIMB_DIVE } _type;
|
||||
Input _pitch;
|
||||
Input _roll;
|
||||
float _width_units;
|
||||
int _div_units;
|
||||
float _scr_hole;
|
||||
float _zero_bar_overlength;
|
||||
bool _dive_bar_angle;
|
||||
float _tick_length;
|
||||
float _vmax;
|
||||
float _vmin;
|
||||
float _compression;
|
||||
bool _dynamic_origin;
|
||||
bool _frl; // fuselage reference line
|
||||
bool _target_spot;
|
||||
bool _target_markers;
|
||||
bool _velocity_vector;
|
||||
bool _drift_marker;
|
||||
bool _alpha_bracket;
|
||||
bool _energy_marker;
|
||||
bool _climb_dive_marker;
|
||||
bool _glide_slope_marker;
|
||||
float _glide_slope;
|
||||
bool _energy_worm;
|
||||
bool _waypoint_marker;
|
||||
bool _zenith;
|
||||
bool _nadir;
|
||||
bool _hat;
|
||||
|
||||
ClipBox *_clip_box;
|
||||
// The Ladder has its own temporary display lists
|
||||
TextList _locTextList;
|
||||
LineList _locLineList;
|
||||
LineList _locStippleLineList;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// responsible for rendering the active runway in the hud (if visible).
|
||||
//
|
||||
class HUD::Runway : public Item {
|
||||
public:
|
||||
Runway(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
private:
|
||||
void boundPoint(const sgdVec3& v, sgdVec3& m);
|
||||
bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
|
||||
bool drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& p1, const sgdVec3& p2);
|
||||
void drawArrow();
|
||||
FGRunway* get_active_runway();
|
||||
void get_rwy_points(sgdVec3 *points);
|
||||
void setLineWidth();
|
||||
|
||||
SGPropertyNode_ptr _agl;
|
||||
sgdVec3 _points3d[6], _points2d[6];
|
||||
double _mm[16];
|
||||
double _pm[16];
|
||||
double _arrow_scale; // scales of runway indication arrow
|
||||
double _arrow_radius;
|
||||
double _line_scale; // maximum line scale
|
||||
double _scale_dist; // distance where to start scaling the lines
|
||||
double _default_pitch;
|
||||
double _default_heading;
|
||||
GLint _view[4];
|
||||
FGRunway* _runway;
|
||||
unsigned short _stipple_out; // stipple pattern of the outline of the runway
|
||||
unsigned short _stipple_center; // stipple pattern of the center line of the runway
|
||||
bool _draw_arrow; // draw arrow when runway is not visible in HUD
|
||||
bool _draw_arrow_always; // always draws arrow
|
||||
float _left, _right, _top, _bottom;
|
||||
};
|
||||
|
||||
|
||||
class HUD::AimingReticle : public Item {
|
||||
public:
|
||||
AimingReticle(HUD *parent, const SGPropertyNode *, float x, float y);
|
||||
virtual void draw();
|
||||
|
||||
private:
|
||||
SGSharedPtr<SGCondition> _active_condition; // stadiametric (true) or standby (false)
|
||||
SGSharedPtr<SGCondition> _tachy_condition; // tachymetric (true) or standby (false)
|
||||
SGSharedPtr<SGCondition> _align_condition; // tachymetric (true) or standby (false)
|
||||
|
||||
Input _diameter; // inner/outer radius relation
|
||||
Input _pitch;
|
||||
Input _yaw;
|
||||
Input _speed;
|
||||
Input _range;
|
||||
Input _t0;
|
||||
Input _t1;
|
||||
Input _offset_x;
|
||||
Input _offset_y;
|
||||
|
||||
float _bullet_size;
|
||||
float _inner_radius;
|
||||
float _compression;
|
||||
float _limit_x;
|
||||
float _limit_y;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif // _HUD_HXX
|
|
@ -28,6 +28,7 @@
|
|||
#include <simgear/scene/util/project.hxx>
|
||||
|
||||
#include <Main/globals.hxx>
|
||||
#include <Main/fg_props.hxx>
|
||||
#include <Scenery/scenery.hxx>
|
||||
#include <Aircraft/controls.hxx>
|
||||
#include <FDM/flight.hxx>
|
||||
|
@ -38,7 +39,7 @@
|
|||
#include <ATCDCL/ATCutils.hxx>
|
||||
|
||||
#include "HUD.hxx"
|
||||
|
||||
#include "HUD_private.hxx"
|
||||
|
||||
HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) :
|
||||
Item(hud, node, x, y),
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include "HUD.hxx"
|
||||
|
||||
#include "HUD_private.hxx"
|
||||
|
||||
HUD::Scale::Scale( HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
Item(hud, n, x, y),
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include "HUD.hxx"
|
||||
#include "HUD_private.hxx"
|
||||
|
||||
static const float TICK_OFFSET = 2.f;
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include "HUD.hxx"
|
||||
|
||||
#include "HUD_private.hxx"
|
||||
|
||||
HUD::TurnBankIndicator::TurnBankIndicator(HUD *hud, const SGPropertyNode *n, float x, float y) :
|
||||
Item(hud, n, x, y),
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
using std::string;
|
||||
|
||||
// Use a bigger number to be more responsive, or a smaller number
|
||||
// to be more sluggish.
|
||||
|
|
|
@ -16,9 +16,7 @@
|
|||
#include <simgear/props/props.hxx>
|
||||
|
||||
#include <simgear/structure/subsystem_mgr.hxx>
|
||||
|
||||
using std::string;
|
||||
|
||||
#include <simgear/math/SGMath.hxx>
|
||||
|
||||
class SGSampleGroup;
|
||||
|
||||
|
@ -84,7 +82,7 @@ private:
|
|||
|
||||
int _last_frequency_khz;
|
||||
bool _transmitter_valid;
|
||||
string _last_ident;
|
||||
std::string _last_ident;
|
||||
SGGeod _transmitter_pos;
|
||||
SGVec3d _transmitter_cart;
|
||||
double _transmitter_range_nm;
|
||||
|
@ -92,7 +90,7 @@ private:
|
|||
int _ident_count;
|
||||
time_t _last_ident_time;
|
||||
float _last_volume;
|
||||
string _adf_ident;
|
||||
std::string _adf_ident;
|
||||
|
||||
SGSharedPtr<SGSampleGroup> _sgr;
|
||||
};
|
||||
|
|
|
@ -48,10 +48,10 @@ private:
|
|||
|
||||
std::string _name;
|
||||
unsigned int _num;
|
||||
string _total_pressure;
|
||||
string _static_pressure;
|
||||
std::string _total_pressure;
|
||||
std::string _static_pressure;
|
||||
bool _has_overspeed;
|
||||
string _pressure_alt_source;
|
||||
std::string _pressure_alt_source;
|
||||
double _ias_limit;
|
||||
double _mach_limit;
|
||||
double _alt_threshold;
|
||||
|
|
|
@ -10,6 +10,9 @@
|
|||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/structure/subsystem_mgr.hxx>
|
||||
|
||||
// forward decls
|
||||
class FGNavRecord;
|
||||
|
||||
/**
|
||||
* Model a DME radio.
|
||||
*
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include <Main/fg_props.hxx>
|
||||
#include <Main/globals.hxx>
|
||||
#include <Main/util.hxx>
|
||||
#include <Instrumentation/HUD/HUD.hxx>
|
||||
|
||||
#include "instrument_mgr.hxx"
|
||||
#include "adf.hxx"
|
||||
|
@ -56,7 +55,6 @@
|
|||
FGInstrumentMgr::FGInstrumentMgr () :
|
||||
_explicitGps(false)
|
||||
{
|
||||
globals->add_subsystem("hud", new HUD, SGSubsystemMgr::DISPLAY);
|
||||
}
|
||||
|
||||
FGInstrumentMgr::~FGInstrumentMgr ()
|
||||
|
|
|
@ -98,6 +98,7 @@
|
|||
#include <Viewer/renderer.hxx>
|
||||
#include <Viewer/viewmgr.hxx>
|
||||
#include <Navaids/NavDataCache.hxx>
|
||||
#include <Instrumentation/HUD/HUD.hxx>
|
||||
|
||||
#include "fg_init.hxx"
|
||||
#include "fg_io.hxx"
|
||||
|
@ -600,7 +601,8 @@ void fgCreateSubsystems() {
|
|||
|
||||
globals->add_subsystem("systems", new FGSystemMgr, SGSubsystemMgr::FDM);
|
||||
globals->add_subsystem("instrumentation", new FGInstrumentMgr, SGSubsystemMgr::FDM);
|
||||
|
||||
globals->add_subsystem("hud", new HUD, SGSubsystemMgr::DISPLAY);
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Initialize the XML Autopilot subsystem.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -112,6 +112,8 @@
|
|||
#include "CameraGroup.hxx"
|
||||
#include "FGEventHandler.hxx"
|
||||
|
||||
#include <plib/pu.h>
|
||||
|
||||
using namespace osg;
|
||||
using namespace simgear;
|
||||
using namespace flightgear;
|
||||
|
|
Loading…
Add table
Reference in a new issue