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Make HUD items private to the subsystem.

Make the HUD independent of the instrument manager, and push most of the declarations from the header into a private header.
This commit is contained in:
James Turner 2012-09-26 17:02:11 +01:00
parent 1be2aa558f
commit 872e84d827
21 changed files with 505 additions and 447 deletions

View file

@ -106,6 +106,7 @@ set(HEADERS
wxradar.hxx
NavDisplay.hxx
HUD/HUD.hxx
HUD/HUD_private.hxx
KLN89/kln89.hxx
KLN89/kln89_page.hxx
KLN89/kln89_page_act.hxx

View file

@ -37,21 +37,48 @@
#include <plib/fnt.h>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Viewer/viewmgr.hxx>
#include <Viewer/viewer.hxx>
#include <GUI/FGFontCache.hxx>
#include <GUI/gui.h> // for guiErrorMessage
#include "HUD.hxx"
#include "HUD_private.hxx"
using std::endl;
using std::ifstream;
using std::string;
using std::deque;
using std::vector;
static float clamp(float f)
{
return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f;
}
HUD::Input::Input(const SGPropertyNode *n, float factor, float offset,
float min, float max) :
_valid(false),
_property(0),
_damped(SGLimitsf::max())
{
if (!n)
return;
_factor = n->getFloatValue("factor", factor);
_offset = n->getFloatValue("offset", offset);
_min = n->getFloatValue("min", min);
_max = n->getFloatValue("max", max);
_coeff = 1.0 - 1.0 / powf(10, fabs(n->getFloatValue("damp", 0.0)));
SGPropertyNode *p = ((SGPropertyNode *)n)->getNode("property", false);
if (p) {
const char *path = p->getStringValue();
if (path && path[0]) {
_property = fgGetNode(path, true);
_valid = true;
}
}
}
HUD::HUD() :
_currentPath(fgGetNode("/sim/hud/current-path", true)),

View file

@ -23,54 +23,22 @@
#define _HUD_HXX
#include <simgear/compiler.h>
#include <simgear/props/condition.hxx>
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <vector>
#include <deque>
#include <fstream>
using std::deque;
using std::vector;
#include <osg/State>
#include <simgear/math/SGLimits.hxx>
#include <simgear/constants.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/props/props.hxx>
#include <Airports/runways.hxx> // FGRunway
#include <GUI/gui.h> // fntRenderer ? guiErrorMessage()
#include <GUI/new_gui.hxx> // FGFontCache, FGColor
#include <Main/fg_props.hxx>
class FGFontCache;
class fntRenderer;
class fntTexFont;
class FGViewer;
class ClipBox {
public:
ClipBox(const SGPropertyNode *, float xoffset = 0, float yoffset = 0);
void set();
void unset();
private:
bool _active;
float _xoffs, _yoffs;
SGConstPropertyNode_ptr _top_node;
SGConstPropertyNode_ptr _bot_node;
SGConstPropertyNode_ptr _left_node;
SGConstPropertyNode_ptr _right_node;
GLdouble _top[4];
GLdouble _bot[4];
GLdouble _left[4];
GLdouble _right[4];
};
class ClipBox;
class LineSegment {
public:
@ -95,14 +63,14 @@ public:
inline unsigned int size() const { return _list.size(); }
void draw() {
glBegin(GL_LINES);
vector<LineSegment>::const_iterator it, end = _list.end();
std::vector<LineSegment>::const_iterator it, end = _list.end();
for (it = _list.begin(); it != end; ++it)
it->draw();
glEnd();
}
private:
vector<LineSegment> _list;
std::vector<LineSegment> _list;
};
@ -137,14 +105,11 @@ public:
private:
fntRenderer *_font;
vector<HUDText> _list;
std::vector<HUDText> _list;
};
class HUD : public SGSubsystem, public SGPropertyChangeListener {
public:
HUD();
@ -215,8 +180,8 @@ private:
class Runway;
class AimingReticle;
deque<Item *> _items;
deque<Item *> _ladders;
std::deque<Item *> _items;
std::deque<Item *> _ladders;
SGPropertyNode_ptr _currentPath;
SGPropertyNode_ptr _currentColor;
@ -253,389 +218,4 @@ private:
LineList _stipple_line_list;
};
class HUD::Input {
public:
Input(const SGPropertyNode *n, float factor = 1.0, float offset = 0.0,
float min = -SGLimitsf::max(), float max = SGLimitsf::max()) :
_valid(false),
_property(0),
_damped(SGLimitsf::max())
{
if (!n)
return;
_factor = n->getFloatValue("factor", factor);
_offset = n->getFloatValue("offset", offset);
_min = n->getFloatValue("min", min);
_max = n->getFloatValue("max", max);
_coeff = 1.0 - 1.0 / powf(10, fabs(n->getFloatValue("damp", 0.0)));
SGPropertyNode *p = ((SGPropertyNode *)n)->getNode("property", false);
if (p) {
const char *path = p->getStringValue();
if (path && path[0]) {
_property = fgGetNode(path, true);
_valid = true;
}
}
}
bool getBoolValue() const {
assert(_property);
return _property->getBoolValue();
}
const char *getStringValue() const {
assert(_property);
return _property->getStringValue();
}
float getFloatValue() {
assert(_property);
float f = _property->getFloatValue() * _factor + _offset;
if (_damped == SGLimitsf::max())
_damped = f;
if (_coeff > 0.0f)
f = _damped = f * (1.0f - _coeff) + _damped * _coeff;
return clamp(f);
}
inline float isValid() const { return _valid; }
inline float min() const { return _min; }
inline float max() const { return _max; }
inline float factor() const { return _factor; }
float clamp(float v) const { return v < _min ? _min : v > _max ? _max : v; }
void set_min(float m, bool force = true) {
if (force || _min == -SGLimitsf::max())
_min = m;
}
void set_max(float m, bool force = true) {
if (force || _max == SGLimitsf::max())
_max = m;
}
private:
bool _valid;
SGConstPropertyNode_ptr _property;
float _factor;
float _offset;
float _min;
float _max;
float _coeff;
float _damped;
};
class HUD::Item {
public:
Item(HUD *parent, const SGPropertyNode *, float x = 0.0f, float y = 0.0f);
virtual ~Item () {}
virtual void draw() = 0;
virtual bool isEnabled();
protected:
enum Format {
INVALID,
NONE,
INT,
LONG,
FLOAT,
DOUBLE,
STRING,
};
Format check_format(const char *) const;
inline float get_span() const { return _scr_span; }
inline int get_digits() const { return _digits; }
inline bool option_vert() const { return (_options & VERTICAL) == VERTICAL; }
inline bool option_left() const { return (_options & LEFT) == LEFT; }
inline bool option_right() const { return (_options & RIGHT) == RIGHT; }
inline bool option_both() const { return (_options & BOTH) == BOTH; }
inline bool option_noticks() const { return (_options & NOTICKS) == NOTICKS; }
inline bool option_notext() const { return (_options & NOTEXT) == NOTEXT; }
inline bool option_top() const { return (_options & TOP) == TOP; }
inline bool option_bottom() const { return (_options & BOTTOM) == BOTTOM; }
void draw_line(float x1, float y1, float x2, float y2);
void draw_stipple_line(float x1, float y1, float x2, float y2);
void draw_text(float x, float y, const char *msg, int align = 0, int digit = 0);
void draw_circle(float x1, float y1, float r) const;
void draw_arc(float x1, float y1, float t0, float t1, float r) const;
void draw_bullet(float, float, float);
HUD *_hud;
std::string _name;
int _options;
float _x, _y, _w, _h;
float _center_x, _center_y;
private:
SGSharedPtr<SGCondition> _condition;
float _disp_factor; // Multiply by to get numbers shown on scale.
float _scr_span; // Working values for draw;
int _digits;
};
class HUD::Label : public Item {
public:
Label(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
bool blink();
Input _input;
Format _mode;
std::string _format;
int _halign; // HUDText alignment
int _blink;
bool _box;
float _text_y;
float _pointer_width;
float _pointer_length;
SGSharedPtr<SGCondition> _blink_condition;
double _blink_interval;
double _blink_target; // time for next blink state change
bool _blink_state;
};
// abstract base class for both moving scale and moving needle (fixed scale)
// indicators.
//
class HUD::Scale : public Item {
public:
Scale(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw ( void ) {} // No-op here. Defined in derived classes.
protected:
inline float factor() const { return _display_factor; }
inline float range_to_show() const { return _range_shown; }
Input _input;
float _major_divs; // major division marker units
float _minor_divs; // minor division marker units
unsigned int _modulo; // Roll over point
private:
float _range_shown; // Width Units.
float _display_factor; // factor => screen units/range values.
};
class HUD::Gauge : public Scale {
public:
Gauge(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
};
// displays the indicated quantity on a scale that moves past the
// pointer. It may be horizontal or vertical.
//
class HUD::Tape : public Scale {
public:
Tape(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
protected:
void draw_vertical(float);
void draw_horizontal(float);
void draw_fixed_pointer(float, float, float, float, float, float);
char *format_value(float);
private:
float _val_span;
float _half_width_units;
bool _draw_tick_bottom;
bool _draw_tick_top;
bool _draw_tick_right;
bool _draw_tick_left;
bool _draw_cap_bottom;
bool _draw_cap_top;
bool _draw_cap_right;
bool _draw_cap_left;
float _marker_offset;
float _label_offset;
float _label_gap;
bool _pointer;
Format _label_fmt;
std::string _format;
int _div_ratio; // _major_divs/_minor_divs
bool _odd_type; // whether to put numbers at 0/2/4 or 1/3/5
enum { BUFSIZE = 64 };
char _buf[BUFSIZE];
enum PointerType { FIXED, MOVING } _pointer_type;
enum TickType { LINE, CIRCLE } _tick_type;
enum TickLength { VARIABLE, CONSTANT } _tick_length;
};
class HUD::Dial : public Scale {
public:
Dial(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
float _radius;
int _divisions;
};
class HUD::TurnBankIndicator : public Item {
public:
TurnBankIndicator(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
void draw_scale();
void draw_tee();
void draw_line(float, float, float, float);
void draw_tick(float angle, float r1, float r2, int side);
Input _bank;
Input _sideslip;
float _gap_width;
bool _bank_scale;
};
class HUD::Ladder : public Item {
public:
Ladder(HUD *parent, const SGPropertyNode *, float x, float y);
~Ladder();
virtual void draw();
private:
void draw_zenith(float, float);
void draw_nadir(float, float);
void draw_text(float x, float y, const char *s, int align = 0) {
_locTextList.add(x, y, s, align, 0);
}
void draw_line(float x1, float y1, float x2, float y2, bool stipple = false) {
if (stipple)
_locStippleLineList.add(LineSegment(x1, y1, x2, y2));
else
_locLineList.add(LineSegment(x1, y1, x2, y2));
}
enum Type { PITCH, CLIMB_DIVE } _type;
Input _pitch;
Input _roll;
float _width_units;
int _div_units;
float _scr_hole;
float _zero_bar_overlength;
bool _dive_bar_angle;
float _tick_length;
float _vmax;
float _vmin;
float _compression;
bool _dynamic_origin;
bool _frl; // fuselage reference line
bool _target_spot;
bool _target_markers;
bool _velocity_vector;
bool _drift_marker;
bool _alpha_bracket;
bool _energy_marker;
bool _climb_dive_marker;
bool _glide_slope_marker;
float _glide_slope;
bool _energy_worm;
bool _waypoint_marker;
bool _zenith;
bool _nadir;
bool _hat;
ClipBox *_clip_box;
// The Ladder has its own temporary display lists
TextList _locTextList;
LineList _locLineList;
LineList _locStippleLineList;
};
// responsible for rendering the active runway in the hud (if visible).
//
class HUD::Runway : public Item {
public:
Runway(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
void boundPoint(const sgdVec3& v, sgdVec3& m);
bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
bool drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& p1, const sgdVec3& p2);
void drawArrow();
FGRunway* get_active_runway();
void get_rwy_points(sgdVec3 *points);
void setLineWidth();
SGPropertyNode_ptr _agl;
sgdVec3 _points3d[6], _points2d[6];
double _mm[16];
double _pm[16];
double _arrow_scale; // scales of runway indication arrow
double _arrow_radius;
double _line_scale; // maximum line scale
double _scale_dist; // distance where to start scaling the lines
double _default_pitch;
double _default_heading;
GLint _view[4];
FGRunway* _runway;
unsigned short _stipple_out; // stipple pattern of the outline of the runway
unsigned short _stipple_center; // stipple pattern of the center line of the runway
bool _draw_arrow; // draw arrow when runway is not visible in HUD
bool _draw_arrow_always; // always draws arrow
float _left, _right, _top, _bottom;
};
class HUD::AimingReticle : public Item {
public:
AimingReticle(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
SGSharedPtr<SGCondition> _active_condition; // stadiametric (true) or standby (false)
SGSharedPtr<SGCondition> _tachy_condition; // tachymetric (true) or standby (false)
SGSharedPtr<SGCondition> _align_condition; // tachymetric (true) or standby (false)
Input _diameter; // inner/outer radius relation
Input _pitch;
Input _yaw;
Input _speed;
Input _range;
Input _t0;
Input _t1;
Input _offset_x;
Input _offset_y;
float _bullet_size;
float _inner_radius;
float _compression;
float _limit_x;
float _limit_y;
};
#endif // _HUD_HXX

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@ -20,7 +20,7 @@
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "HUD.hxx"
#include "HUD_private.hxx"
HUD::Dial::Dial(HUD *hud, const SGPropertyNode *n, float x, float y) :
Scale(hud, n, x, y),

View file

@ -20,7 +20,7 @@
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "HUD.hxx"
#include "HUD_private.hxx"
HUD::Gauge::Gauge(HUD *hud, const SGPropertyNode *n, float x, float y) :
Scale(hud, n, x, y)

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@ -24,8 +24,14 @@
#endif
#include <simgear/math/SGLimits.hxx>
#include "HUD.hxx"
#include <simgear/props/condition.hxx>
#include "HUD.hxx"
#include "HUD_private.hxx"
#include <Main/globals.hxx>
using std::vector;
HUD::Item::Item(HUD *hud, const SGPropertyNode *n, float x, float y) :
_hud(hud),

View file

@ -24,7 +24,9 @@
#endif
#include "HUD.hxx"
#include "HUD_private.hxx"
#include <Main/globals.hxx>
HUD::Label::Label(HUD *hud, const SGPropertyNode *n, float x, float y) :
Item(hud, n, x, y),

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@ -26,7 +26,11 @@
#include <sstream>
#include <simgear/math/SGGeometry.hxx>
#include <Viewer/viewer.hxx>
#include "HUD.hxx"
#include "HUD_private.hxx"
#include <Main/fg_props.hxx>
using std::string;

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@ -23,6 +23,9 @@
#endif
#include "HUD.hxx"
#include "HUD_private.hxx"
#include <Main/globals.hxx>
// MIL-STD-1787B aiming reticle

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@ -0,0 +1,429 @@
// HUD_private.hxx -- Intenral delcerations for the HUD
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _HUD_PRIVATE_HXX
#define _HUD_PRIVATE_HXX
#include <simgear/compiler.h>
#include <simgear/props/condition.hxx>
#include <vector>
#include <deque>
#include <cassert>
#include <osg/State>
#include <simgear/math/SGLimits.hxx>
#include <simgear/constants.h>
#include <simgear/props/props.hxx>
#include <plib/sg.h> // for lingering sgdVec3 usage below
class FGFontCache;
class fntRenderer;
class fntTexFont;
class FGViewer;
class FGRunway;
class ClipBox {
public:
ClipBox(const SGPropertyNode *, float xoffset = 0, float yoffset = 0);
void set();
void unset();
private:
bool _active;
float _xoffs, _yoffs;
SGConstPropertyNode_ptr _top_node;
SGConstPropertyNode_ptr _bot_node;
SGConstPropertyNode_ptr _left_node;
SGConstPropertyNode_ptr _right_node;
GLdouble _top[4];
GLdouble _bot[4];
GLdouble _left[4];
GLdouble _right[4];
};
class HUD::Input {
public:
Input(const SGPropertyNode *n, float factor = 1.0, float offset = 0.0,
float min = -SGLimitsf::max(), float max = SGLimitsf::max());
bool getBoolValue() const {
assert(_property);
return _property->getBoolValue();
}
const char *getStringValue() const {
assert(_property);
return _property->getStringValue();
}
float getFloatValue() {
assert(_property);
float f = _property->getFloatValue() * _factor + _offset;
if (_damped == SGLimitsf::max())
_damped = f;
if (_coeff > 0.0f)
f = _damped = f * (1.0f - _coeff) + _damped * _coeff;
return clamp(f);
}
inline float isValid() const { return _valid; }
inline float min() const { return _min; }
inline float max() const { return _max; }
inline float factor() const { return _factor; }
float clamp(float v) const { return v < _min ? _min : v > _max ? _max : v; }
void set_min(float m, bool force = true) {
if (force || _min == -SGLimitsf::max())
_min = m;
}
void set_max(float m, bool force = true) {
if (force || _max == SGLimitsf::max())
_max = m;
}
private:
bool _valid;
SGConstPropertyNode_ptr _property;
float _factor;
float _offset;
float _min;
float _max;
float _coeff;
float _damped;
};
class HUD::Item {
public:
Item(HUD *parent, const SGPropertyNode *, float x = 0.0f, float y = 0.0f);
virtual ~Item () {}
virtual void draw() = 0;
virtual bool isEnabled();
protected:
enum Format {
INVALID,
NONE,
INT,
LONG,
FLOAT,
DOUBLE,
STRING,
};
Format check_format(const char *) const;
inline float get_span() const { return _scr_span; }
inline int get_digits() const { return _digits; }
inline bool option_vert() const { return (_options & VERTICAL) == VERTICAL; }
inline bool option_left() const { return (_options & LEFT) == LEFT; }
inline bool option_right() const { return (_options & RIGHT) == RIGHT; }
inline bool option_both() const { return (_options & BOTH) == BOTH; }
inline bool option_noticks() const { return (_options & NOTICKS) == NOTICKS; }
inline bool option_notext() const { return (_options & NOTEXT) == NOTEXT; }
inline bool option_top() const { return (_options & TOP) == TOP; }
inline bool option_bottom() const { return (_options & BOTTOM) == BOTTOM; }
void draw_line(float x1, float y1, float x2, float y2);
void draw_stipple_line(float x1, float y1, float x2, float y2);
void draw_text(float x, float y, const char *msg, int align = 0, int digit = 0);
void draw_circle(float x1, float y1, float r) const;
void draw_arc(float x1, float y1, float t0, float t1, float r) const;
void draw_bullet(float, float, float);
HUD *_hud;
std::string _name;
int _options;
float _x, _y, _w, _h;
float _center_x, _center_y;
private:
SGSharedPtr<SGCondition> _condition;
float _disp_factor; // Multiply by to get numbers shown on scale.
float _scr_span; // Working values for draw;
int _digits;
};
class HUD::Label : public Item {
public:
Label(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
bool blink();
Input _input;
Format _mode;
std::string _format;
int _halign; // HUDText alignment
int _blink;
bool _box;
float _text_y;
float _pointer_width;
float _pointer_length;
SGSharedPtr<SGCondition> _blink_condition;
double _blink_interval;
double _blink_target; // time for next blink state change
bool _blink_state;
};
// abstract base class for both moving scale and moving needle (fixed scale)
// indicators.
//
class HUD::Scale : public Item {
public:
Scale(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw ( void ) {} // No-op here. Defined in derived classes.
protected:
inline float factor() const { return _display_factor; }
inline float range_to_show() const { return _range_shown; }
Input _input;
float _major_divs; // major division marker units
float _minor_divs; // minor division marker units
unsigned int _modulo; // Roll over point
private:
float _range_shown; // Width Units.
float _display_factor; // factor => screen units/range values.
};
class HUD::Gauge : public Scale {
public:
Gauge(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
};
// displays the indicated quantity on a scale that moves past the
// pointer. It may be horizontal or vertical.
//
class HUD::Tape : public Scale {
public:
Tape(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
protected:
void draw_vertical(float);
void draw_horizontal(float);
void draw_fixed_pointer(float, float, float, float, float, float);
char *format_value(float);
private:
float _val_span;
float _half_width_units;
bool _draw_tick_bottom;
bool _draw_tick_top;
bool _draw_tick_right;
bool _draw_tick_left;
bool _draw_cap_bottom;
bool _draw_cap_top;
bool _draw_cap_right;
bool _draw_cap_left;
float _marker_offset;
float _label_offset;
float _label_gap;
bool _pointer;
Format _label_fmt;
std::string _format;
int _div_ratio; // _major_divs/_minor_divs
bool _odd_type; // whether to put numbers at 0/2/4 or 1/3/5
enum { BUFSIZE = 64 };
char _buf[BUFSIZE];
enum PointerType { FIXED, MOVING } _pointer_type;
enum TickType { LINE, CIRCLE } _tick_type;
enum TickLength { VARIABLE, CONSTANT } _tick_length;
};
class HUD::Dial : public Scale {
public:
Dial(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
float _radius;
int _divisions;
};
class HUD::TurnBankIndicator : public Item {
public:
TurnBankIndicator(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
void draw_scale();
void draw_tee();
void draw_line(float, float, float, float);
void draw_tick(float angle, float r1, float r2, int side);
Input _bank;
Input _sideslip;
float _gap_width;
bool _bank_scale;
};
class HUD::Ladder : public Item {
public:
Ladder(HUD *parent, const SGPropertyNode *, float x, float y);
~Ladder();
virtual void draw();
private:
void draw_zenith(float, float);
void draw_nadir(float, float);
void draw_text(float x, float y, const char *s, int align = 0) {
_locTextList.add(x, y, s, align, 0);
}
void draw_line(float x1, float y1, float x2, float y2, bool stipple = false) {
if (stipple)
_locStippleLineList.add(LineSegment(x1, y1, x2, y2));
else
_locLineList.add(LineSegment(x1, y1, x2, y2));
}
enum Type { PITCH, CLIMB_DIVE } _type;
Input _pitch;
Input _roll;
float _width_units;
int _div_units;
float _scr_hole;
float _zero_bar_overlength;
bool _dive_bar_angle;
float _tick_length;
float _vmax;
float _vmin;
float _compression;
bool _dynamic_origin;
bool _frl; // fuselage reference line
bool _target_spot;
bool _target_markers;
bool _velocity_vector;
bool _drift_marker;
bool _alpha_bracket;
bool _energy_marker;
bool _climb_dive_marker;
bool _glide_slope_marker;
float _glide_slope;
bool _energy_worm;
bool _waypoint_marker;
bool _zenith;
bool _nadir;
bool _hat;
ClipBox *_clip_box;
// The Ladder has its own temporary display lists
TextList _locTextList;
LineList _locLineList;
LineList _locStippleLineList;
};
// responsible for rendering the active runway in the hud (if visible).
//
class HUD::Runway : public Item {
public:
Runway(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
void boundPoint(const sgdVec3& v, sgdVec3& m);
bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
bool drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& p1, const sgdVec3& p2);
void drawArrow();
FGRunway* get_active_runway();
void get_rwy_points(sgdVec3 *points);
void setLineWidth();
SGPropertyNode_ptr _agl;
sgdVec3 _points3d[6], _points2d[6];
double _mm[16];
double _pm[16];
double _arrow_scale; // scales of runway indication arrow
double _arrow_radius;
double _line_scale; // maximum line scale
double _scale_dist; // distance where to start scaling the lines
double _default_pitch;
double _default_heading;
GLint _view[4];
FGRunway* _runway;
unsigned short _stipple_out; // stipple pattern of the outline of the runway
unsigned short _stipple_center; // stipple pattern of the center line of the runway
bool _draw_arrow; // draw arrow when runway is not visible in HUD
bool _draw_arrow_always; // always draws arrow
float _left, _right, _top, _bottom;
};
class HUD::AimingReticle : public Item {
public:
AimingReticle(HUD *parent, const SGPropertyNode *, float x, float y);
virtual void draw();
private:
SGSharedPtr<SGCondition> _active_condition; // stadiametric (true) or standby (false)
SGSharedPtr<SGCondition> _tachy_condition; // tachymetric (true) or standby (false)
SGSharedPtr<SGCondition> _align_condition; // tachymetric (true) or standby (false)
Input _diameter; // inner/outer radius relation
Input _pitch;
Input _yaw;
Input _speed;
Input _range;
Input _t0;
Input _t1;
Input _offset_x;
Input _offset_y;
float _bullet_size;
float _inner_radius;
float _compression;
float _limit_x;
float _limit_y;
};
#endif // _HUD_HXX

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@ -28,6 +28,7 @@
#include <simgear/scene/util/project.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Scenery/scenery.hxx>
#include <Aircraft/controls.hxx>
#include <FDM/flight.hxx>
@ -38,7 +39,7 @@
#include <ATCDCL/ATCutils.hxx>
#include "HUD.hxx"
#include "HUD_private.hxx"
HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) :
Item(hud, node, x, y),

View file

@ -20,7 +20,7 @@
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "HUD.hxx"
#include "HUD_private.hxx"
HUD::Scale::Scale( HUD *hud, const SGPropertyNode *n, float x, float y) :
Item(hud, n, x, y),

View file

@ -20,6 +20,7 @@
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "HUD.hxx"
#include "HUD_private.hxx"
static const float TICK_OFFSET = 2.f;

View file

@ -20,7 +20,7 @@
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "HUD.hxx"
#include "HUD_private.hxx"
HUD::TurnBankIndicator::TurnBankIndicator(HUD *hud, const SGPropertyNode *n, float x, float y) :
Item(hud, n, x, y),

View file

@ -24,6 +24,7 @@
#include <string>
#include <sstream>
using std::string;
// Use a bigger number to be more responsive, or a smaller number
// to be more sluggish.

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@ -16,9 +16,7 @@
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
using std::string;
#include <simgear/math/SGMath.hxx>
class SGSampleGroup;
@ -84,7 +82,7 @@ private:
int _last_frequency_khz;
bool _transmitter_valid;
string _last_ident;
std::string _last_ident;
SGGeod _transmitter_pos;
SGVec3d _transmitter_cart;
double _transmitter_range_nm;
@ -92,7 +90,7 @@ private:
int _ident_count;
time_t _last_ident_time;
float _last_volume;
string _adf_ident;
std::string _adf_ident;
SGSharedPtr<SGSampleGroup> _sgr;
};

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@ -48,10 +48,10 @@ private:
std::string _name;
unsigned int _num;
string _total_pressure;
string _static_pressure;
std::string _total_pressure;
std::string _static_pressure;
bool _has_overspeed;
string _pressure_alt_source;
std::string _pressure_alt_source;
double _ias_limit;
double _mach_limit;
double _alt_threshold;

View file

@ -10,6 +10,9 @@
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
// forward decls
class FGNavRecord;
/**
* Model a DME radio.
*

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@ -19,7 +19,6 @@
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Main/util.hxx>
#include <Instrumentation/HUD/HUD.hxx>
#include "instrument_mgr.hxx"
#include "adf.hxx"
@ -56,7 +55,6 @@
FGInstrumentMgr::FGInstrumentMgr () :
_explicitGps(false)
{
globals->add_subsystem("hud", new HUD, SGSubsystemMgr::DISPLAY);
}
FGInstrumentMgr::~FGInstrumentMgr ()

View file

@ -98,6 +98,7 @@
#include <Viewer/renderer.hxx>
#include <Viewer/viewmgr.hxx>
#include <Navaids/NavDataCache.hxx>
#include <Instrumentation/HUD/HUD.hxx>
#include "fg_init.hxx"
#include "fg_io.hxx"
@ -600,7 +601,8 @@ void fgCreateSubsystems() {
globals->add_subsystem("systems", new FGSystemMgr, SGSubsystemMgr::FDM);
globals->add_subsystem("instrumentation", new FGInstrumentMgr, SGSubsystemMgr::FDM);
globals->add_subsystem("hud", new HUD, SGSubsystemMgr::DISPLAY);
////////////////////////////////////////////////////////////////////
// Initialize the XML Autopilot subsystem.
////////////////////////////////////////////////////////////////////

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@ -112,6 +112,8 @@
#include "CameraGroup.hxx"
#include "FGEventHandler.hxx"
#include <plib/pu.h>
using namespace osg;
using namespace simgear;
using namespace flightgear;