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Windows cursor implementation.

This does not (yet) support custom cursor images, but can be easily
extended to do so.
This commit is contained in:
James Turner 2013-03-06 18:22:37 +00:00
parent 7cad407843
commit 23a1d4338d
3 changed files with 43 additions and 35 deletions

View file

@ -42,7 +42,14 @@ set(HEADERS
PUIFileDialog.hxx
MouseCursor.hxx
)
if(WIN32)
message(STATUS "on Windows")
list(APPEND HEADERS WindowsMouseCursor.hxx)
list(APPEND SOURCES WindowsMouseCursor.cxx)
endif()
if (APPLE)
list(APPEND HEADERS FGCocoaMenuBar.hxx CocoaFileDialog.hxx CocoaMouseCursor.hxx)
list(APPEND SOURCES FGCocoaMenuBar.mm CocoaFileDialog.mm CocoaMouseCursor.mm)

View file

@ -37,6 +37,10 @@
#include "CocoaMouseCursor.hxx"
#endif
#ifdef SG_WINDOWS
#include "WindowsMouseCursor.hxx"
#endif
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Viewer/renderer.hxx>
@ -99,12 +103,14 @@ private:
osgViewer::GraphicsWindow::MouseCursor translateCursor(Cursor aCursor)
{
switch (aCursor) {
case CURSOR_ARROW: return osgViewer::GraphicsWindow::RightArrowCursor;
case CURSOR_HAND: return osgViewer::GraphicsWindow::HandCursor;
case CURSOR_CROSSHAIR: return osgViewer::GraphicsWindow::CrosshairCursor;
case CURSOR_IBEAM: return osgViewer::GraphicsWindow::TextCursor;
case CURSOR_LEFT_RIGHT: return osgViewer::GraphicsWindow::LeftRightCursor;
default: return osgViewer::GraphicsWindow::InheritCursor;
default:
return osgViewer::GraphicsWindow::RightArrowCursor;
}
}
@ -151,8 +157,17 @@ FGMouseCursor* FGMouseCursor::instance()
static_instance = new CocoaMouseCursor;
}
#endif
// windows
#ifdef SG_WINDOWS
// set osgViewer cursor inherit, otherwise it will interefere
std::vector<osgViewer::GraphicsWindow*> gws;
globals->get_renderer()->getViewer()->getWindows(gws);
BOOST_FOREACH(osgViewer::GraphicsWindow* gw, gws) {
gw->setCursor(osgViewer::GraphicsWindow::InheritCursor);
}
// and create our real implementation
static_instance = new WindowsMouseCursor;
#endif
// X11

View file

@ -1,4 +1,4 @@
// WindowsMouseCursor.cxx - mouse cursor using Cocoa APIs
// WindowsMouseCursor.cxx - mouse cursor using Windows APIs
// Copyright (C) 2013 James Turner <zakalawe@mac.com>
//
@ -33,28 +33,21 @@ class WindowsMouseCursor::WindowsMouseCursorPrivate
{
public:
Cursor activeCursorKey;
bool hideUntilMove;
typedef std::map<Cursor, HCURSOR> CursorMap;
CursorMap cursors;
};
HCURSOR windowsCursorForKey(FGMouseCursor::Cursor aKey)
{
#if 0
NSImage* img = nil;
NSString* path = [NSString stringWithCString:globals->get_fg_root().c_str()
encoding:NSUTF8StringEncoding];
path = [path stringByAppendingPathComponent:@"gui"];
switch (aKey) {
case FGMouseCursor::CURSOR_HAND: return [NSCursor pointingHandCursor];
case FGMouseCursor::CURSOR_CROSSHAIR: return [NSCursor crosshairCursor];
case FGMouseCursor::CURSOR_IBEAM: return [NSCursor IBeamCursor];
case FGMouseCursor::CURSOR_HAND: return LoadCursor(NULL, IDC_HAND);
case FGMouseCursor::CURSOR_CROSSHAIR: return LoadCursor(NULL, IDC_CROSS);
case FGMouseCursor::CURSOR_IBEAM: return LoadCursor(NULL, IDC_IBEAM);
case FGMouseCursor::CURSOR_LEFT_RIGHT: return LoadCursor( NULL, IDC_SIZEWE );
// FIXME - use a proper left-right cursor here.
case FGMouseCursor::CURSOR_LEFT_RIGHT: return [NSCursor resizeLeftRightCursor];
#if 0
case FGMouseCursor::CURSOR_SPIN_CW:
path = [path stringByAppendingPathComponent:@"cursor-spin-cw.png"];
img = [[NSImage alloc] initWithContentsOfFile:path];
@ -64,17 +57,17 @@ HCURSOR windowsCursorForKey(FGMouseCursor::Cursor aKey)
path = [path stringByAppendingPathComponent:@"cursor-spin-cw.png"];
img = [[NSImage alloc] initWithContentsOfFile:path];
return [[NSCursor alloc] initWithImage:img hotSpot:NSMakePoint(16,16)];
default: return [NSCursor arrowCursor];
#endif
default: return LoadCursor(NULL, IDC_ARROW);
}
#endif
}
WindowsMouseCursor::WindowsMouseCursor() :
d(new WindowsMouseCursorPrivate)
{
d->hideUntilMove = false;
d->activeCursorKey = CURSOR_ARROW;
}
WindowsMouseCursor::~WindowsMouseCursor()
@ -92,23 +85,16 @@ void WindowsMouseCursor::setCursor(Cursor aCursor)
d->activeCursorKey = aCursor;
if (d->cursors.find(aCursor) == d->cursors.end()) {
d->cursors[key] = windowsCursorForKey(aCursor);
d->cursors[aCursor] = windowsCursorForKey(aCursor);
}
SetCursor(windowsCursorForKey(d->cursors[key]));
SetCursor(d->cursors[aCursor]);
}
void WindowsMouseCursor::setCursorVisible(bool aVis)
{
d->hideUntilMove = false; // cancel this
if (aVis) {
ShowCursor();
} else {
HideCursor();
}
ShowCursor(aVis);
}
void WindowsMouseCursor::hideCursorUntilMouseMove()
@ -118,13 +104,13 @@ void WindowsMouseCursor::hideCursorUntilMouseMove()
}
d->hideUntilMove = true;
HideCursor();
ShowCursor(false);
}
void WindowsMouseCursor::mouseMoved()
{
if (d->hideUntilMove) {
d->hideUntilMove = false;
ShowCursor();
ShowCursor(true);
}
}