Simplify some SGGeod-related calculations
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ae8ddd04d9
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6cadc2cf40
2 changed files with 9 additions and 14 deletions
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@ -177,9 +177,8 @@ DME::update (double delta_time_sec)
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}
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// Calculate the distance to the transmitter
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SGVec3d location = SGVec3d::fromGeod(globals->get_aircraft_position());
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double distance_nm = dist(_navrecord->cart(), location) * SG_METER_TO_NM;
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double distance_nm = dist(_navrecord->cart(),
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globals->get_aircraft_position_cart()) * SG_METER_TO_NM;
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double range_nm = adjust_range(_navrecord->get_elev_ft(),
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globals->get_aircraft_position().getElevationFt(),
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@ -185,7 +185,7 @@ bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_vie
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void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
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{
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// sanity check (unfortunately needed!)
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if ( longitude < -180.0 || longitude > 180.0
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if ( longitude < -180.0 || longitude > 180.0
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|| latitude < -90.0 || latitude > 90.0 )
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{
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SG_LOG( SG_TERRAIN, SG_ALERT,
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@ -422,16 +422,12 @@ void FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
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*/
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bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration)
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{
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const float priority = 0.0;
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double current_longitude = position.getLongitudeDeg();
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double current_latitude = position.getLatitudeDeg();
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bool available = true;
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// sanity check (unfortunately needed!)
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if (current_longitude < -180 || current_longitude > 180 ||
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current_latitude < -90 || current_latitude > 90)
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if (!position.isValid())
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return false;
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const float priority = 0.0;
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bool available = true;
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SGBucket bucket(position);
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available = sched_tile( bucket, priority, false, duration );
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@ -457,8 +453,8 @@ bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double
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// We have already checked for the center tile.
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if ( x != 0 || y != 0 )
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{
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SGBucket b = sgBucketOffset( current_longitude,
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current_latitude, x, y );
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SGBucket b = sgBucketOffset( position.getLongitudeDeg(),
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position.getLatitudeDeg(), x, y );
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double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center()));
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// Do not ask if it is just the next tile but way out of range.
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if (distance2 <= max_dist2)
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