Fix updating of mouse position props.
Some cockpits rely on mouse position props being updated even when using a dragged pick-callback. Thanks to Clement for noticing. Re-structured so however we process the mouse (PUI, pick-callback, normal motion), we always update the props.
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4c32b832ec
commit
d5c382a780
2 changed files with 90 additions and 79 deletions
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@ -144,7 +144,9 @@ public:
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cursorTimeoutNode(fgGetNode("/sim/mouse/cursor-timeout-sec", true ) ),
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rightButtonModeCycleNode(fgGetNode("/sim/mouse/right-button-mode-cycle-enabled", true)),
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tooltipShowDelayNode( fgGetNode("/sim/mouse/tooltip-delay-msec", true) ),
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clickTriggersTooltipNode( fgGetNode("/sim/mouse/click-shows-tooltip", true) )
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clickTriggersTooltipNode( fgGetNode("/sim/mouse/click-shows-tooltip", true) ),
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mouseXNode(fgGetNode("/devices/status/mice/mouse/x", true)),
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mouseYNode(fgGetNode("/devices/status/mice/mouse/y", true))
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{
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tooltipTimeoutDone = false;
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}
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@ -157,7 +159,31 @@ public:
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fgWarpMouse(m.x, m.y);
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haveWarped = true;
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}
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void constrainMouse(int x, int y)
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{
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int new_x=x,new_y=y;
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int xsize = xSizeNode ? xSizeNode->getIntValue() : 800;
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int ysize = ySizeNode ? ySizeNode->getIntValue() : 600;
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bool need_warp = false;
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if (x <= (xsize * .25) || x >= (xsize * .75)) {
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new_x = int(xsize * .5);
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need_warp = true;
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}
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if (y <= (ysize * .25) || y >= (ysize * .75)) {
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new_y = int(ysize * .5);
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need_warp = true;
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}
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if (need_warp)
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{
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fgWarpMouse(new_x, new_y);
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haveWarped = true;
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}
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}
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void doHoverPick(const osg::Vec2d& windowPos)
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{
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std::vector<SGSceneryPick> pickList;
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@ -212,6 +238,7 @@ public:
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SGPropertyNode_ptr rightButtonModeCycleNode;
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SGPropertyNode_ptr tooltipShowDelayNode;
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SGPropertyNode_ptr clickTriggersTooltipNode;
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SGPropertyNode_ptr mouseXNode, mouseYNode;
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};
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@ -447,35 +474,17 @@ void FGMouseInput::doMouseClick (int b, int updown, int x, int y, bool mainWindo
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}
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}
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void FGMouseInput::doMouseMotion (int x, int y, const osgGA::GUIEventAdapter* ea)
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void FGMouseInput::processMotion(int x, int y, const osgGA::GUIEventAdapter* ea)
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{
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int modifiers = fgGetKeyModifiers();
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int xsize = d->xSizeNode ? d->xSizeNode->getIntValue() : 800;
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int ysize = d->ySizeNode ? d->ySizeNode->getIntValue() : 600;
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mouse &m = d->mice[0];
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if (m.current_mode < 0 || m.current_mode >= m.nModes) {
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m.x = x;
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m.y = y;
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return;
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}
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if (!d->activePickCallbacks[0].empty()) {
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SG_LOG(SG_GENERAL, SG_INFO, "mouse-motion, have active pick callback");
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//SG_LOG(SG_GENERAL, SG_INFO, "mouse-motion, have active pick callback");
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BOOST_FOREACH(SGPickCallback* cb, d->activePickCallbacks[0]) {
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cb->mouseMoved(ea);
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}
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m.x = x;
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m.y = y;
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return;
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}
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m.timeSinceLastMove.stamp();
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FGMouseCursor::instance()->mouseMoved();
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mouse &m = d->mice[0];
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int modeIndex = m.current_mode;
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// are we in spring-loaded look mode?
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if (!d->rightButtonModeCycleNode->getBoolValue()) {
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@ -489,71 +498,71 @@ void FGMouseInput::doMouseMotion (int x, int y, const osgGA::GUIEventAdapter* ea
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osg::Vec2d windowPos;
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flightgear::eventToWindowCoords(ea, windowPos.x(), windowPos.y());
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d->doHoverPick(windowPos);
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// mouse has moved, so we may need to issue tooltip-timeout command
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// again
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// mouse has moved, so we may need to issue tooltip-timeout command again
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d->tooltipTimeoutDone = false;
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}
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mouse_mode &mode = m.modes[modeIndex];
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// Pass on to PUI if requested, and return
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// if PUI consumed the event.
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// Pass on to PUI if requested, and return
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// if PUI consumed the event.
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if (mode.pass_through && puMouse(x, y)) {
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return;
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}
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if (d->haveWarped)
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{
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// don't fire mouse-movement events at the first update after warping the mouse,
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// just remember the new mouse position
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d->haveWarped = false;
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}
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else
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{
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int modifiers = fgGetKeyModifiers();
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int xsize = d->xSizeNode ? d->xSizeNode->getIntValue() : 800;
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int ysize = d->ySizeNode ? d->ySizeNode->getIntValue() : 600;
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// OK, PUI didn't want the event,
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// so we can play with it.
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if (x != m.x) {
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int delta = x - m.x;
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d->xAccelNode->setIntValue( delta );
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for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
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mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
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}
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if (y != m.y) {
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int delta = y - m.y;
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d->yAccelNode->setIntValue( -delta );
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for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
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mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
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}
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}
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// Constrain the mouse if requested
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if (mode.constrained) {
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d->constrainMouse(x, y);
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}
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}
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void FGMouseInput::doMouseMotion (int x, int y, const osgGA::GUIEventAdapter* ea)
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{
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mouse &m = d->mice[0];
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if (m.current_mode < 0 || m.current_mode >= m.nModes) {
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m.x = x;
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m.y = y;
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return;
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}
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if (d->haveWarped)
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{
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// don't fire mouse-movement events at the first update after warping the mouse,
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// just remember the new mouse position
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d->haveWarped = false;
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}
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else
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{
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// OK, PUI didn't want the event,
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// so we can play with it.
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if (x != m.x) {
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int delta = x - m.x;
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d->xAccelNode->setIntValue( delta );
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for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
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mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
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}
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if (y != m.y) {
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int delta = y - m.y;
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d->yAccelNode->setIntValue( -delta );
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for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
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mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
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}
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}
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// Constrain the mouse if requested
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if (mode.constrained) {
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int new_x=x,new_y=y;
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m.timeSinceLastMove.stamp();
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FGMouseCursor::instance()->mouseMoved();
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processMotion(x, y, ea);
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bool need_warp = false;
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if (x <= (xsize * .25) || x >= (xsize * .75)) {
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new_x = int(xsize * .5);
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need_warp = true;
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}
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if (y <= (ysize * .25) || y >= (ysize * .75)) {
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new_y = int(ysize * .5);
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need_warp = true;
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}
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if (need_warp)
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{
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fgWarpMouse(new_x, new_y);
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d->haveWarped = true;
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}
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}
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if (m.x != x)
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fgSetInt("/devices/status/mice/mouse/x", m.x = x);
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if (m.y != y)
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fgSetInt("/devices/status/mice/mouse/y", m.y = y);
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m.x = x;
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m.y = y;
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d->mouseXNode->setIntValue(x);
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d->mouseYNode->setIntValue(y);
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}
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@ -49,6 +49,8 @@ public:
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void doMouseClick (int b, int updown, int x, int y, bool mainWindow, const osgGA::GUIEventAdapter* ea);
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void doMouseMotion (int x, int y, const osgGA::GUIEventAdapter*);
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private:
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void processMotion(int x, int y, const osgGA::GUIEventAdapter* ea);
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class FGMouseInputPrivate;
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std::auto_ptr<FGMouseInputPrivate> d;
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