Added new generic properties.
New string encoding that is efficient.
This commit is contained in:
parent
a9c55b1760
commit
a896f4d20c
1 changed files with 333 additions and 122 deletions
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@ -224,6 +224,27 @@ static const IdPropertyList sIdPropertyList[] = {
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{10218, "sim/multiplay/generic/float[18]", simgear::props::FLOAT},
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{10219, "sim/multiplay/generic/float[19]", simgear::props::FLOAT},
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{ 10220, "sim/multiplay/generic/float[20]", simgear::props::FLOAT },
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{ 10221, "sim/multiplay/generic/float[21]", simgear::props::FLOAT },
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{ 10222, "sim/multiplay/generic/float[22]", simgear::props::FLOAT },
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{ 10223, "sim/multiplay/generic/float[23]", simgear::props::FLOAT },
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{ 10224, "sim/multiplay/generic/float[24]", simgear::props::FLOAT },
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{ 10225, "sim/multiplay/generic/float[25]", simgear::props::FLOAT },
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{ 10226, "sim/multiplay/generic/float[26]", simgear::props::FLOAT },
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{ 10227, "sim/multiplay/generic/float[27]", simgear::props::FLOAT },
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{ 10228, "sim/multiplay/generic/float[28]", simgear::props::FLOAT },
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{ 10229, "sim/multiplay/generic/float[29]", simgear::props::FLOAT },
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{ 10230, "sim/multiplay/generic/float[30]", simgear::props::FLOAT },
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{ 10231, "sim/multiplay/generic/float[31]", simgear::props::FLOAT },
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{ 10232, "sim/multiplay/generic/float[32]", simgear::props::FLOAT },
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{ 10233, "sim/multiplay/generic/float[33]", simgear::props::FLOAT },
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{ 10234, "sim/multiplay/generic/float[34]", simgear::props::FLOAT },
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{ 10235, "sim/multiplay/generic/float[35]", simgear::props::FLOAT },
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{ 10236, "sim/multiplay/generic/float[36]", simgear::props::FLOAT },
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{ 10237, "sim/multiplay/generic/float[37]", simgear::props::FLOAT },
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{ 10238, "sim/multiplay/generic/float[38]", simgear::props::FLOAT },
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{ 10239, "sim/multiplay/generic/float[39]", simgear::props::FLOAT },
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{10300, "sim/multiplay/generic/int[0]", simgear::props::INT},
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{10301, "sim/multiplay/generic/int[1]", simgear::props::INT},
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{10302, "sim/multiplay/generic/int[2]", simgear::props::INT},
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@ -243,9 +264,63 @@ static const IdPropertyList sIdPropertyList[] = {
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{10316, "sim/multiplay/generic/int[16]", simgear::props::INT},
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{10317, "sim/multiplay/generic/int[17]", simgear::props::INT},
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{10318, "sim/multiplay/generic/int[18]", simgear::props::INT},
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{10319, "sim/multiplay/generic/int[19]", simgear::props::INT}
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};
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{10319, "sim/multiplay/generic/int[19]", simgear::props::INT},
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{ 10320, "sim/multiplay/generic/int[20]", simgear::props::INT },
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{ 10321, "sim/multiplay/generic/int[21]", simgear::props::INT },
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{ 10322, "sim/multiplay/generic/int[22]", simgear::props::INT },
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{ 10323, "sim/multiplay/generic/int[23]", simgear::props::INT },
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{ 10324, "sim/multiplay/generic/int[24]", simgear::props::INT },
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{ 10325, "sim/multiplay/generic/int[25]", simgear::props::INT },
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{ 10326, "sim/multiplay/generic/int[26]", simgear::props::INT },
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{ 10327, "sim/multiplay/generic/int[27]", simgear::props::INT },
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{ 10328, "sim/multiplay/generic/int[28]", simgear::props::INT },
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{ 10329, "sim/multiplay/generic/int[29]", simgear::props::INT },
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{ 10320, "sim/multiplay/generic/int[20]", simgear::props::INT },
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{ 10321, "sim/multiplay/generic/int[21]", simgear::props::INT },
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{ 10322, "sim/multiplay/generic/int[22]", simgear::props::INT },
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{ 10323, "sim/multiplay/generic/int[23]", simgear::props::INT },
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{ 10324, "sim/multiplay/generic/int[24]", simgear::props::INT },
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{ 10325, "sim/multiplay/generic/int[25]", simgear::props::INT },
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{ 10326, "sim/multiplay/generic/int[26]", simgear::props::INT },
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{ 10327, "sim/multiplay/generic/int[27]", simgear::props::INT },
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{ 10328, "sim/multiplay/generic/int[28]", simgear::props::INT },
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{ 10329, "sim/multiplay/generic/int[29]", simgear::props::INT },
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{ 10330, "sim/multiplay/generic/int[30]", simgear::props::INT },
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{ 10331, "sim/multiplay/generic/int[31]", simgear::props::INT },
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{ 10332, "sim/multiplay/generic/int[32]", simgear::props::INT },
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{ 10333, "sim/multiplay/generic/int[33]", simgear::props::INT },
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{ 10334, "sim/multiplay/generic/int[34]", simgear::props::INT },
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{ 10335, "sim/multiplay/generic/int[35]", simgear::props::INT },
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{ 10336, "sim/multiplay/generic/int[36]", simgear::props::INT },
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{ 10337, "sim/multiplay/generic/int[37]", simgear::props::INT },
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{ 10338, "sim/multiplay/generic/int[38]", simgear::props::INT },
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{ 10339, "sim/multiplay/generic/int[39]", simgear::props::INT },
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{ 12100, "sim/multiplay/generic/string[20]", simgear::props::STRING },
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{ 12101, "sim/multiplay/generic/string[21]", simgear::props::STRING },
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{ 12102, "sim/multiplay/generic/string[22]", simgear::props::STRING },
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{ 12103, "sim/multiplay/generic/string[23]", simgear::props::STRING },
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{ 12104, "sim/multiplay/generic/string[24]", simgear::props::STRING },
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{ 12105, "sim/multiplay/generic/string[25]", simgear::props::STRING },
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{ 12106, "sim/multiplay/generic/string[26]", simgear::props::STRING },
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{ 12107, "sim/multiplay/generic/string[27]", simgear::props::STRING },
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{ 12108, "sim/multiplay/generic/string[28]", simgear::props::STRING },
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{ 12109, "sim/multiplay/generic/string[29]", simgear::props::STRING },
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{ 12110, "sim/multiplay/generic/string[20]", simgear::props::STRING },
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{ 12111, "sim/multiplay/generic/string[31]", simgear::props::STRING },
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{ 12112, "sim/multiplay/generic/string[32]", simgear::props::STRING },
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{ 12113, "sim/multiplay/generic/string[33]", simgear::props::STRING },
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{ 12114, "sim/multiplay/generic/string[34]", simgear::props::STRING },
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{ 12115, "sim/multiplay/generic/string[35]", simgear::props::STRING },
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{ 12116, "sim/multiplay/generic/string[36]", simgear::props::STRING },
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{ 12117, "sim/multiplay/generic/string[37]", simgear::props::STRING },
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{ 12118, "sim/multiplay/generic/string[38]", simgear::props::STRING },
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{ 12119, "sim/multiplay/generic/string[39]", simgear::props::STRING },
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};
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const int NEW_STRING_ENCODING_START = 12000; // anything below this uses the old string encoding scheme
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const unsigned int numProperties = (sizeof(sIdPropertyList)
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/ sizeof(sIdPropertyList[0]));
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@ -295,7 +370,8 @@ namespace
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const IdPropertyList* plist = findProperty(id);
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if (plist) {
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xdr++;
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// printf("[VRFY] %8x: buf[%d] type %d\n", xdr, ((char*)xdr) - ((char*)data), plist->id);
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xdr++;
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// How we decode the remainder of the property depends on the type
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switch (plist->type) {
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case props::INT:
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@ -315,26 +391,33 @@ namespace
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case props::STRING:
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case props::UNSPECIFIED:
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{
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// String is complicated. It consists of
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// The length of the string
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// The string itself
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// Padding to the nearest 4-bytes.
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// XXX Yes, each byte is padded out to a word! Too late
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// to change...
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uint32_t length = XDR_decode_uint32(*xdr);
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xdr++;
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// Old versions truncated the string but left the length
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// unadjusted.
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if (length > MAX_TEXT_SIZE)
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length = MAX_TEXT_SIZE;
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xdr += length;
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// Now handle the padding
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while ((length % 4) != 0)
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{
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xdr++;
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length++;
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//cout << "0";
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}
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if (id >= NEW_STRING_ENCODING_START) {
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uint32_t length = XDR_decode_uint32(*xdr);
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xdr++;
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xdr = (xdr_data_t*)(((char*)xdr) + length);
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}
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else {
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// String is complicated. It consists of
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// The length of the string
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// The string itself
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// Padding to the nearest 4-bytes.
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// XXX Yes, each byte is padded out to a word! Too late
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// to change...
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uint32_t length = XDR_decode_uint32(*xdr);
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xdr++;
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// Old versions truncated the string but left the length
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// unadjusted.
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if (length > MAX_TEXT_SIZE)
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length = MAX_TEXT_SIZE;
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xdr += length;
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// Now handle the padding
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while ((length % 4) != 0)
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{
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xdr++;
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length++;
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//cout << "0";
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}
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}
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}
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break;
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default:
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@ -368,6 +451,55 @@ public:
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private:
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FGMultiplayMgr* _multiplay;
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};
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#ifndef HEXDUMP_COLS
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#define HEXDUMP_COLS 16
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#endif
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void hexdump(void *mem, unsigned int len)
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{
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return;
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unsigned int i, j;
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for (i = 0; i < len + ((len % HEXDUMP_COLS) ? (HEXDUMP_COLS - len % HEXDUMP_COLS) : 0); i++)
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{
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/* print offset */
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if (i % HEXDUMP_COLS == 0)
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{
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printf("0x%06x: ", i);
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}
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/* print hex data */
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if (i < len)
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{
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printf("%02x ", 0xFF & ((char*)mem)[i]);
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}
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else /* end of block, just aligning for ASCII dump */
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{
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printf(" ");
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}
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/* print ASCII dump */
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if (i % HEXDUMP_COLS == (HEXDUMP_COLS - 1))
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{
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for (j = i - (HEXDUMP_COLS - 1); j <= i; j++)
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{
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if (j >= len) /* end of block, not really printing */
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{
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putchar(' ');
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}
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else if (isprint(((char*)mem)[j])) /* printable char */
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{
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putchar(0xFF & ((char*)mem)[j]);
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}
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else /* other char */
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{
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putchar('.');
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}
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}
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putchar('\n');
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}
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}
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}
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//////////////////////////////////////////////////////////////////////
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//
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@ -831,6 +963,7 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i) * timeAccel * timeAccel);
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}
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xdr_data_t* ptr = msgBuf.properties();
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xdr_data_t* data = ptr;
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std::vector<FGPropertyData*>::const_iterator it;
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it = motionInfo.properties.begin();
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//cout << "OUTPUT PROPERTIES\n";
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@ -842,6 +975,7 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer packet truncated prop id: " << (*it)->id);
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break;
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}
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//printf("[SEND] %8x: buf[%d] type %d\n", ptr, ((unsigned int)ptr) - ((unsigned int)data), (*it)->id);
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// First element is the ID. Write it out when we know we have room for
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// the whole property.
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@ -864,75 +998,129 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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case simgear::props::STRING:
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case simgear::props::UNSPECIFIED:
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{
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// String is complicated. It consists of
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// The length of the string
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// The string itself
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// Padding to the nearest 4-bytes.
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const char* lcharptr = (*it)->string_value;
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if (lcharptr != 0)
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{
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// Add the length
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////cout << "String length: " << strlen(lcharptr) << "\n";
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uint32_t len = strlen(lcharptr);
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if (len >= MAX_TEXT_SIZE)
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{
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len = MAX_TEXT_SIZE - 1;
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SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer property truncated at MAX_TEXT_SIZE in string " << (*it)->id);
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}
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if ((*it)->id >= NEW_STRING_ENCODING_START) {
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// New string encoding:
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// The length of the string (int32)
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// The string itself (char[length])
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const char* lcharptr = (*it)->string_value;
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// XXX This should not be using 4 bytes per character!
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// If there's not enough room for this property, drop it
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// on the floor.
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if (ptr + 2 + ((len + 3) & ~3) >= msgEnd)
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{
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SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer property not sent (no room) string " << (*it)->id);
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goto escape;
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}
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//cout << "String length unint32: " << len << "\n";
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*ptr++ = id;
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*ptr++ = XDR_encode_uint32(len);
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if (len != 0)
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{
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// Now the text itself
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// XXX This should not be using 4 bytes per character!
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int lcount = 0;
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while ((*lcharptr != '\0') && (lcount < MAX_TEXT_SIZE))
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{
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if (ptr + 2 >= msgEnd)
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{
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SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer packet truncated in string " << (*it)->id << " lcount " << lcount);
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break;
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}
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*ptr++ = XDR_encode_int8(*lcharptr);
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lcharptr++;
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lcount++;
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}
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//cout << "Prop:" << (*it)->id << " " << (*it)->type << " " << len << " " << (*it)->string_value;
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// Now pad if required
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while ((lcount % 4) != 0)
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{
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if (ptr + 2 >= msgEnd)
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{
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SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer packet truncated in string " << (*it)->id << " lcount " << lcount);
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break;
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}
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*ptr++ = XDR_encode_int8(0);
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lcount++;
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//cout << "0";
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}
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if (lcharptr != 0)
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{
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uint32_t len = strlen(lcharptr);
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//cout << "\n";
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}
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}
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else
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{
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// Nothing to encode
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*ptr++ = id;
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*ptr++ = XDR_encode_uint32(0);
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//cout << "Prop:" << (*it)->id << " " << (*it)->type << " 0\n";
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}
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if (len >= MAX_TEXT_SIZE)
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{
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len = MAX_TEXT_SIZE - 1;
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SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer property truncated at MAX_TEXT_SIZE in string " << (*it)->id);
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}
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char *encodeStart = (char*)ptr;
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char *msgEndbyte = (char*)msgEnd;
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if (encodeStart + 2 + len >= msgEndbyte)
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{
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SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer property not sent (no room) string " << (*it)->id);
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goto escape;
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}
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*ptr++ = id;
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*ptr++ = XDR_encode_uint32(len);
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encodeStart = (char*)ptr;
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if (len != 0)
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{
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int lcount = 0;
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while (*lcharptr && (lcount < MAX_TEXT_SIZE))
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{
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if (encodeStart + 2 >= msgEndbyte)
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{
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SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer packet truncated in string " << (*it)->id << " lcount " << lcount);
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break;
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}
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*encodeStart++ = *lcharptr++;
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lcount++;
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}
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}
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ptr = (xdr_data_t*)encodeStart;
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}
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else
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{
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// empty string, just send the id and a zero length
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*ptr++ = id;
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*ptr++ = XDR_encode_uint32(0);
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}
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}
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else {
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// String is complicated. It consists of
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// The length of the string
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// The string itself
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// Padding to the nearest 4-bytes.
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const char* lcharptr = (*it)->string_value;
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if (lcharptr != 0)
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{
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// Add the length
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////cout << "String length: " << strlen(lcharptr) << "\n";
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uint32_t len = strlen(lcharptr);
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if (len >= MAX_TEXT_SIZE)
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{
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len = MAX_TEXT_SIZE - 1;
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SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer property truncated at MAX_TEXT_SIZE in string " << (*it)->id);
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}
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// XXX This should not be using 4 bytes per character!
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// If there's not enough room for this property, drop it
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// on the floor.
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if (ptr + 2 + ((len + 3) & ~3) >= msgEnd)
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{
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SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer property not sent (no room) string " << (*it)->id);
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goto escape;
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}
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//cout << "String length unint32: " << len << "\n";
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*ptr++ = id;
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*ptr++ = XDR_encode_uint32(len);
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if (len != 0)
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{
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// Now the text itself
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// XXX This should not be using 4 bytes per character!
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int lcount = 0;
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while ((*lcharptr != '\0') && (lcount < MAX_TEXT_SIZE))
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{
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if (ptr + 2 >= msgEnd)
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{
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SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer packet truncated in string " << (*it)->id << " lcount " << lcount);
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break;
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}
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*ptr++ = XDR_encode_int8(*lcharptr);
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lcharptr++;
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lcount++;
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}
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//cout << "Prop:" << (*it)->id << " " << (*it)->type << " " << len << " " << (*it)->string_value;
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// Now pad if required
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while ((lcount % 4) != 0)
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{
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if (ptr + 2 >= msgEnd)
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{
|
||||
SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer packet truncated in string " << (*it)->id << " lcount " << lcount);
|
||||
break;
|
||||
}
|
||||
*ptr++ = XDR_encode_int8(0);
|
||||
lcount++;
|
||||
//cout << "0";
|
||||
}
|
||||
|
||||
//cout << "\n";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Nothing to encode
|
||||
*ptr++ = id;
|
||||
*ptr++ = XDR_encode_uint32(0);
|
||||
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " 0\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -949,6 +1137,10 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
|
|||
escape:
|
||||
msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;
|
||||
FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);
|
||||
//printf("[SEND] %8x: buf[%d]\n", ptr, ((unsigned int)ptr) - ((unsigned int)data));
|
||||
hexdump(data, (ptr - data) * sizeof(*ptr));
|
||||
// long stamp = SGTimeStamp::now().getSeconds();
|
||||
// ProcessPosMsg(msgBuf, mServer, stamp);
|
||||
}
|
||||
if (msgLen>0)
|
||||
mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);
|
||||
|
@ -1222,7 +1414,7 @@ FGMultiplayMgr::Send()
|
|||
FGPropertyData* pData = new FGPropertyData;
|
||||
pData->id = it->first;
|
||||
pData->type = findProperty(pData->id)->type;
|
||||
|
||||
|
||||
switch (pData->type) {
|
||||
case props::INT:
|
||||
case props::LONG:
|
||||
|
@ -1331,6 +1523,7 @@ FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
|
|||
// padding looking like a valid property, so verifyProperties() is
|
||||
// strict about the validity of the property values.
|
||||
const xdr_data_t* xdr = Msg.properties();
|
||||
const xdr_data_t* data = xdr;
|
||||
if (PosMsg->pad != 0) {
|
||||
if (verifyProperties(&PosMsg->pad, Msg.propsRecvdEnd()))
|
||||
xdr = &PosMsg->pad;
|
||||
|
@ -1343,7 +1536,8 @@ FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
|
|||
// First element is always the ID
|
||||
unsigned id = XDR_decode_uint32(*xdr);
|
||||
//cout << pData->id << " ";
|
||||
xdr++;
|
||||
// printf("[RECV] %8x: buf[%d] type %d\n", xdr, ((char*)xdr) - ((char*)data), id);
|
||||
xdr++;
|
||||
|
||||
// Check the ID actually exists and get the type
|
||||
const IdPropertyList* plist = findProperty(id);
|
||||
|
@ -1353,7 +1547,7 @@ FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
|
|||
FGPropertyData* pData = new FGPropertyData;
|
||||
pData->id = id;
|
||||
pData->type = plist->type;
|
||||
// How we decode the remainder of the property depends on the type
|
||||
// How we decode the remainder of the property depends on the type
|
||||
switch (pData->type) {
|
||||
case simgear::props::INT:
|
||||
case simgear::props::BOOL:
|
||||
|
@ -1370,37 +1564,53 @@ FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
|
|||
break;
|
||||
case simgear::props::STRING:
|
||||
case simgear::props::UNSPECIFIED:
|
||||
{
|
||||
// String is complicated. It consists of
|
||||
// The length of the string
|
||||
// The string itself
|
||||
// Padding to the nearest 4-bytes.
|
||||
uint32_t length = XDR_decode_uint32(*xdr);
|
||||
xdr++;
|
||||
//cout << length << " ";
|
||||
// Old versions truncated the string but left the length unadjusted.
|
||||
if (length > MAX_TEXT_SIZE)
|
||||
length = MAX_TEXT_SIZE;
|
||||
pData->string_value = new char[length + 1];
|
||||
//cout << " String: ";
|
||||
for (unsigned i = 0; i < length; i++)
|
||||
{
|
||||
pData->string_value[i] = (char) XDR_decode_int8(*xdr);
|
||||
xdr++;
|
||||
//cout << pData->string_value[i];
|
||||
}
|
||||
{
|
||||
if (pData->id >= NEW_STRING_ENCODING_START) {
|
||||
uint32_t length = XDR_decode_uint32(*xdr);
|
||||
xdr++;
|
||||
pData->string_value = new char[length + 1];
|
||||
|
||||
pData->string_value[length] = '\0';
|
||||
char *cptr = (char*)xdr;
|
||||
for (unsigned i = 0; i < length; i++)
|
||||
{
|
||||
pData->string_value[i] = *cptr++;
|
||||
}
|
||||
pData->string_value[length] = '\0';
|
||||
// printf(">> string recv %s\n", pData->string_value);
|
||||
xdr = (xdr_data_t*)cptr;
|
||||
}
|
||||
else {
|
||||
// String is complicated. It consists of
|
||||
// The length of the string
|
||||
// The string itself
|
||||
// Padding to the nearest 4-bytes.
|
||||
uint32_t length = XDR_decode_uint32(*xdr);
|
||||
xdr++;
|
||||
//cout << length << " ";
|
||||
// Old versions truncated the string but left the length unadjusted.
|
||||
if (length > MAX_TEXT_SIZE)
|
||||
length = MAX_TEXT_SIZE;
|
||||
pData->string_value = new char[length + 1];
|
||||
//cout << " String: ";
|
||||
for (unsigned i = 0; i < length; i++)
|
||||
{
|
||||
pData->string_value[i] = (char)XDR_decode_int8(*xdr);
|
||||
xdr++;
|
||||
//cout << pData->string_value[i];
|
||||
}
|
||||
|
||||
// Now handle the padding
|
||||
while ((length % 4) != 0)
|
||||
{
|
||||
xdr++;
|
||||
length++;
|
||||
//cout << "0";
|
||||
}
|
||||
//cout << "\n";
|
||||
}
|
||||
pData->string_value[length] = '\0';
|
||||
|
||||
// Now handle the padding
|
||||
while ((length % 4) != 0)
|
||||
{
|
||||
xdr++;
|
||||
length++;
|
||||
//cout << "0";
|
||||
}
|
||||
//cout << "\n";
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -1418,6 +1628,7 @@ FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
|
|||
SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::ProcessPosMsg - "
|
||||
"message from " << MsgHdr->Callsign << " has unknown property id "
|
||||
<< id);
|
||||
break; // C TESTING ONLY AS PROBABLY INDICATES BAD PACKET.
|
||||
}
|
||||
}
|
||||
noprops:
|
||||
|
|
Loading…
Reference in a new issue