One last(?) MSVC fix
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@ -196,7 +196,7 @@ printf("agl: %7.6f, gear-z: %7.6f, comp: %f\n", agl, gear[Z], gear_comp);
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float u = UVW_body[U];
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float v = UVW_body[V];
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float w = UVW_body[W];
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simd4_t<float,3> dUVW = FXYZ + gb;
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simd4_t<float,4> dUVW = FXYZ + gb;
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dUVW[U] += r*v - q*w;
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dUVW[V] += -r*u + p*w;
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dUVW[W] += q*u - p*v;
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