Make many View APIs private
- many things are now only needed by tied methods, and hence can be made private.
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2 changed files with 69 additions and 53 deletions
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@ -130,9 +130,6 @@ public:
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double y_offset_m,
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double z_offset_m);
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// Reference orientation rotations...
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// These are rotations that represent the plane attitude effect on
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// the view (in Pilot view). IE The view frustrum rotates as the plane
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@ -141,28 +138,13 @@ public:
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// the eye is looking at the ojbect (ie the model).
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// FIXME: the FGModel class should have its own version of these so that
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// it can generate it's own model rotations.
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double getRoll_deg () const { return _roll_deg; }
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double getPitch_deg () const {return _pitch_deg; }
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double getHeading_deg () const {return _heading_deg; }
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void setRoll_deg (double roll_deg);
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void setPitch_deg (double pitch_deg);
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void setHeading_deg (double heading_deg);
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void setOrientation (double roll_deg, double pitch_deg, double heading_deg);
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double getTargetRoll_deg () const { return _target_roll_deg; }
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double getTargetPitch_deg () const {return _target_pitch_deg; }
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double getTargetHeading_deg () const {return _target_heading_deg; }
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void setTargetRoll_deg (double roll_deg);
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void setTargetPitch_deg (double pitch_deg);
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void setTargetHeading_deg (double heading_deg);
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void setTargetOrientation (double roll_deg, double pitch_deg, double heading_deg);
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// Orientation offsets rotations from reference orientation.
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// Goal settings are for smooth transition from prior
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// Goal settings are for smooth transition from prior
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// offset when changing view direction.
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// These offsets are in ADDITION to the orientation rotations listed
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// These offsets are in ADDITION to the orientation rotations listed
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// above.
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// In pilot view they are applied after the position offsets in order to
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// give the effect of the pilot looking around.
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@ -172,20 +154,9 @@ public:
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double getRollOffset_deg () const { return _roll_offset_deg; }
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double getPitchOffset_deg () const { return _pitch_offset_deg; }
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double getHeadingOffset_deg () const { return _heading_offset_deg; }
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double getGoalRollOffset_deg () const { return _goal_roll_offset_deg; }
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double getGoalPitchOffset_deg () const { return _goal_pitch_offset_deg; }
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double getGoalHeadingOffset_deg () const {return _goal_heading_offset_deg; }
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void setRollOffset_deg (double roll_offset_deg);
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void setPitchOffset_deg (double pitch_offset_deg);
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void setHeadingOffset_deg (double heading_offset_deg);
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void setGoalRollOffset_deg (double goal_roll_offset_deg);
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void setGoalPitchOffset_deg (double goal_pitch_offset_deg);
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void setGoalHeadingOffset_deg (double goal_heading_offset_deg);
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void setOrientationOffsets (double roll_offset_deg,
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double heading_offset_deg,
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double pitch_offset_deg);
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void setHeadingOffset_deg (double heading_offset_deg);
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//////////////////////////////////////////////////////////////////////
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// Part 3: output vectors and matrices in FlightGear coordinates.
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@ -202,10 +173,6 @@ public:
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// Part 4: View and frustrum data setters and getters
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//////////////////////////////////////////////////////////////////////
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void set_fov( double fov_deg ) {
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_fov_deg = fov_deg;
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}
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double get_fov() const { return _fov_deg; }
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double get_h_fov(); // Get horizontal fov, in degrees.
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double get_v_fov(); // Get vertical fov, in degrees.
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@ -213,18 +180,6 @@ public:
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// this is currently just a wrapper for the default CameraGroups' aspect
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double get_aspect_ratio() const;
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void set_aspect_ratio_multiplier( double m ) {
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_aspect_ratio_multiplier = m;
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}
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double get_aspect_ratio_multiplier() const {
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return _aspect_ratio_multiplier;
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}
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double getNear_m () const { return _ground_level_nearplane_m; }
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void setNear_m (double near_m) {
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_ground_level_nearplane_m = near_m;
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}
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//////////////////////////////////////////////////////////////////////
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// Part 5: misc setters and getters
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//////////////////////////////////////////////////////////////////////
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@ -282,6 +237,68 @@ private:
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double getLat_deg() const;
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double getElev_ft() const;
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// Reference orientation rotations...
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// These are rotations that represent the plane attitude effect on
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// the view (in Pilot view). IE The view frustrum rotates as the plane
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// turns, pitches, and rolls.
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// In model view (lookat/chaseview) these end up changing the angle that
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// the eye is looking at the ojbect (ie the model).
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// FIXME: the FGModel class should have its own version of these so that
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// it can generate it's own model rotations.
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double getRoll_deg () const { return _roll_deg; }
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double getPitch_deg () const {return _pitch_deg; }
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void setRoll_deg (double roll_deg);
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void setPitch_deg (double pitch_deg);
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void setHeading_deg (double heading_deg);
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void setOrientation (double roll_deg, double pitch_deg, double heading_deg);
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double getTargetRoll_deg () const { return _target_roll_deg; }
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double getTargetPitch_deg () const {return _target_pitch_deg; }
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double getTargetHeading_deg () const {return _target_heading_deg; }
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void setTargetRoll_deg (double roll_deg);
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void setTargetPitch_deg (double pitch_deg);
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void setTargetHeading_deg (double heading_deg);
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void setTargetOrientation (double roll_deg, double pitch_deg, double heading_deg);
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// Orientation offsets rotations from reference orientation.
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// Goal settings are for smooth transition from prior
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// offset when changing view direction.
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// These offsets are in ADDITION to the orientation rotations listed
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// above.
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// In pilot view they are applied after the position offsets in order to
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// give the effect of the pilot looking around.
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// In lookat view they are applied before the position offsets so that
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// the effect is the eye moving around looking at the object (ie the model)
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// from different angles.
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double getGoalRollOffset_deg () const { return _goal_roll_offset_deg; }
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double getGoalPitchOffset_deg () const { return _goal_pitch_offset_deg; }
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double getGoalHeadingOffset_deg () const {return _goal_heading_offset_deg; }
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void setRollOffset_deg (double roll_offset_deg);
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void setPitchOffset_deg (double pitch_offset_deg);
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void setGoalRollOffset_deg (double goal_roll_offset_deg);
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void setGoalPitchOffset_deg (double goal_pitch_offset_deg);
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void setOrientationOffsets (double roll_offset_deg,
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double heading_offset_deg,
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double pitch_offset_deg);
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void set_aspect_ratio_multiplier( double m ) {
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_aspect_ratio_multiplier = m;
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}
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double get_aspect_ratio_multiplier() const {
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return _aspect_ratio_multiplier;
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}
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double getNear_m () const { return _ground_level_nearplane_m; }
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void setNear_m (double near_m) {
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_ground_level_nearplane_m = near_m;
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}
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void set_fov( double fov_deg ) {
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_fov_deg = fov_deg;
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}
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//////////////////////////////////////////////////////////////////
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// private data //
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//////////////////////////////////////////////////////////////////
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@ -27,8 +27,6 @@
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#include "viewmgr.hxx"
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#include <string.h> // strcmp
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#include <simgear/compiler.h>
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#include <simgear/scene/util/OsgMath.hxx>
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@ -160,10 +158,11 @@ void
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FGViewMgr::update (double dt)
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{
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flightgear::View* currentView = get_current_view();
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if (!currentView) return;
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if (!currentView) {
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return;
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}
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// Set up view location and orientation
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currentView->updateData();
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// these properties aren't tied - manually propogate them to the
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