1
0
Fork 0

Fix runway path appearance.

This commit is contained in:
James Turner 2014-12-21 09:21:31 +03:00
parent 91992f6cf1
commit aa3333cd31

View file

@ -742,25 +742,33 @@ void RoutePath::commonInit()
SGGeodVec RoutePath::pathForIndex(int index) const
{
const WayptData& w(d->waypoints[index]);
const std::string& ty(w.wpt->type());
SGGeodVec r;
if (index == 0) {
return SGGeodVec(); // no path for first waypoint
// common case where we do want to show something for first waypoint
if (ty == "runway") {
FGRunway* rwy = static_cast<RunwayWaypt*>(w.wpt.get())->runway();
r.push_back(rwy->geod());
r.push_back(rwy->end());
}
return r;
}
if (d->waypoints[index].skipped) {
return SGGeodVec();
}
const WayptData& w(d->waypoints[index]);
const std::string& ty(w.wpt->type());
if (ty == "vectors") {
return SGGeodVec(); // empty
// ideally we'd show a stippled line to connect the route?
return SGGeodVec();
}
if (ty== "hold") {
return pathForHold((Hold*) d->waypoints[index].wpt.get());
}
SGGeodVec r;
const WayptData& prev(d->previousValidWaypoint(index));
prev.turnExitPath(r);