Bugfix: avoid sky colour errors when vis < 1000m
(needs the accompanying Simgear change in SGSky)
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2 changed files with 0 additions and 9 deletions
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@ -222,14 +222,6 @@ FGEnvironmentMgr::bind ()
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&SGSky::get_3dCloudUseImpostors,
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&SGSky::set_3dCloudUseImpostors);
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_tiedProperties.Tie("minimum-sky-visibility", _sky,
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&SGSky::get_minimum_sky_visibility,
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&SGSky::set_minimum_sky_visibility);
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// _tiedProperties.Tie("lightning-enable", &sgEnviro,
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// &SGEnviro::get_lightning_enable_state,
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// &SGEnviro::set_lightning_enable_state);
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}
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void
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@ -610,7 +610,6 @@ FGRenderer::init( void )
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if (!_classicalRenderer) {
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eventHandler->setChangeStatsCameraRenderOrder( true );
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_sky->set_minimum_sky_visibility( 0.0 ); // A black sky appears for below that
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}
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}
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