1
0
Fork 0

viewmgr: stash properties for better performance

This commit is contained in:
ThorstenB 2012-11-18 13:17:07 +01:00
parent 01617861ce
commit d761da248f
2 changed files with 55 additions and 42 deletions

View file

@ -61,11 +61,20 @@ FGViewMgr::init ()
inited = true;
// stash properties
current_x_offs = fgGetNode("/sim/current-view/x-offset-m", true);
current_y_offs = fgGetNode("/sim/current-view/y-offset-m", true);
current_z_offs = fgGetNode("/sim/current-view/z-offset-m", true);
target_x_offs = fgGetNode("/sim/current-view/target-x-offset-m", true);
target_y_offs = fgGetNode("/sim/current-view/target-y-offset-m", true);
target_z_offs = fgGetNode("/sim/current-view/target-z-offset-m", true);
double aspect_ratio_multiplier
= fgGetDouble("/sim/current-view/aspect-ratio-multiplier");
for (unsigned int i = 0; i < config_list.size(); i++) {
SGPropertyNode *n = config_list[i];
SGPropertyNode *config = n->getChild("config", 0, true);
// find out if this is an internal view (e.g. in cockpit, low near plane)
bool internal = n->getBoolValue("internal", false);
@ -75,37 +84,37 @@ FGViewMgr::init ()
// model-from-type as well.
// find out if this is a model we are looking from...
bool from_model = n->getBoolValue("config/from-model");
int from_model_index = n->getIntValue("config/from-model-idx");
bool from_model = config->getBoolValue("from-model");
int from_model_index = config->getIntValue("from-model-idx");
double x_offset_m = n->getDoubleValue("config/x-offset-m");
double y_offset_m = n->getDoubleValue("config/y-offset-m");
double z_offset_m = n->getDoubleValue("config/z-offset-m");
double x_offset_m = config->getDoubleValue("x-offset-m");
double y_offset_m = config->getDoubleValue("y-offset-m");
double z_offset_m = config->getDoubleValue("z-offset-m");
double heading_offset_deg = n->getDoubleValue("config/heading-offset-deg");
n->setDoubleValue("config/heading-offset-deg", heading_offset_deg);
double pitch_offset_deg = n->getDoubleValue("config/pitch-offset-deg");
n->setDoubleValue("config/pitch-offset-deg", pitch_offset_deg);
double roll_offset_deg = n->getDoubleValue("config/roll-offset-deg");
n->setDoubleValue("config/roll-offset-deg", roll_offset_deg);
double heading_offset_deg = config->getDoubleValue("heading-offset-deg");
config->setDoubleValue("heading-offset-deg", heading_offset_deg);
double pitch_offset_deg = config->getDoubleValue("pitch-offset-deg");
config->setDoubleValue("pitch-offset-deg", pitch_offset_deg);
double roll_offset_deg = config->getDoubleValue("roll-offset-deg");
config->setDoubleValue("roll-offset-deg", roll_offset_deg);
double fov_deg = n->getDoubleValue("config/default-field-of-view-deg");
double near_m = n->getDoubleValue("config/ground-level-nearplane-m");
double fov_deg = config->getDoubleValue("default-field-of-view-deg");
double near_m = config->getDoubleValue("ground-level-nearplane-m");
// supporting two types "lookat" = 1 and "lookfrom" = 0
const char *type = n->getStringValue("type");
if (!strcmp(type, "lookat")) {
bool at_model = n->getBoolValue("config/at-model");
int at_model_index = n->getIntValue("config/at-model-idx");
bool at_model = config->getBoolValue("at-model");
int at_model_index = config->getIntValue("at-model-idx");
double damp_roll = n->getDoubleValue("config/at-model-roll-damping");
double damp_pitch = n->getDoubleValue("config/at-model-pitch-damping");
double damp_heading = n->getDoubleValue("config/at-model-heading-damping");
double damp_roll = config->getDoubleValue("at-model-roll-damping");
double damp_pitch = config->getDoubleValue("at-model-pitch-damping");
double damp_heading = config->getDoubleValue("at-model-heading-damping");
double target_x_offset_m = n->getDoubleValue("config/target-x-offset-m");
double target_y_offset_m = n->getDoubleValue("config/target-y-offset-m");
double target_z_offset_m = n->getDoubleValue("config/target-z-offset-m");
double target_x_offset_m = config->getDoubleValue("target-x-offset-m");
double target_y_offset_m = config->getDoubleValue("target-y-offset-m");
double target_z_offset_m = config->getDoubleValue("target-z-offset-m");
add_view(new FGViewer ( FG_LOOKAT, from_model, from_model_index,
at_model, at_model_index,
@ -280,17 +289,18 @@ FGViewMgr::update (double dt)
if (!currentView) return;
SGPropertyNode *n = config_list[current];
SGPropertyNode *config = n->getChild("config", 0, true);
double lon_deg, lat_deg, alt_ft, roll_deg, pitch_deg, heading_deg;
// Set up view location and orientation
if (!n->getBoolValue("config/from-model")) {
lon_deg = fgGetDouble(n->getStringValue("config/eye-lon-deg-path"));
lat_deg = fgGetDouble(n->getStringValue("config/eye-lat-deg-path"));
alt_ft = fgGetDouble(n->getStringValue("config/eye-alt-ft-path"));
roll_deg = fgGetDouble(n->getStringValue("config/eye-roll-deg-path"));
pitch_deg = fgGetDouble(n->getStringValue("config/eye-pitch-deg-path"));
heading_deg = fgGetDouble(n->getStringValue("config/eye-heading-deg-path"));
if (!config->getBoolValue("from-model")) {
lon_deg = fgGetDouble(config->getStringValue("eye-lon-deg-path"));
lat_deg = fgGetDouble(config->getStringValue("eye-lat-deg-path"));
alt_ft = fgGetDouble(config->getStringValue("eye-alt-ft-path"));
roll_deg = fgGetDouble(config->getStringValue("eye-roll-deg-path"));
pitch_deg = fgGetDouble(config->getStringValue("eye-pitch-deg-path"));
heading_deg = fgGetDouble(config->getStringValue("eye-heading-deg-path"));
currentView->setPosition(lon_deg, lat_deg, alt_ft);
currentView->setOrientation(roll_deg, pitch_deg, heading_deg);
@ -301,13 +311,13 @@ FGViewMgr::update (double dt)
// if lookat (type 1) then get target data...
if (currentView->getType() == FG_LOOKAT) {
if (!n->getBoolValue("config/from-model")) {
lon_deg = fgGetDouble(n->getStringValue("config/target-lon-deg-path"));
lat_deg = fgGetDouble(n->getStringValue("config/target-lat-deg-path"));
alt_ft = fgGetDouble(n->getStringValue("config/target-alt-ft-path"));
roll_deg = fgGetDouble(n->getStringValue("config/target-roll-deg-path"));
pitch_deg = fgGetDouble(n->getStringValue("config/target-pitch-deg-path"));
heading_deg = fgGetDouble(n->getStringValue("config/target-heading-deg-path"));
if (!config->getBoolValue("from-model")) {
lon_deg = fgGetDouble(config->getStringValue("target-lon-deg-path"));
lat_deg = fgGetDouble(config->getStringValue("target-lat-deg-path"));
alt_ft = fgGetDouble(config->getStringValue("target-alt-ft-path"));
roll_deg = fgGetDouble(config->getStringValue("target-roll-deg-path"));
pitch_deg = fgGetDouble(config->getStringValue("target-pitch-deg-path"));
heading_deg = fgGetDouble(config->getStringValue("target-heading-deg-path"));
currentView->setTargetPosition(lon_deg, lat_deg, alt_ft);
currentView->setTargetOrientation(roll_deg, pitch_deg, heading_deg);
@ -316,13 +326,13 @@ FGViewMgr::update (double dt)
}
}
setViewXOffset_m(fgGetDouble("/sim/current-view/x-offset-m"));
setViewYOffset_m(fgGetDouble("/sim/current-view/y-offset-m"));
setViewZOffset_m(fgGetDouble("/sim/current-view/z-offset-m"));
setViewXOffset_m(current_x_offs->getDoubleValue());
setViewYOffset_m(current_y_offs->getDoubleValue());
setViewZOffset_m(current_z_offs->getDoubleValue());
setViewTargetXOffset_m(fgGetDouble("/sim/current-view/target-x-offset-m"));
setViewTargetYOffset_m(fgGetDouble("/sim/current-view/target-y-offset-m"));
setViewTargetZOffset_m(fgGetDouble("/sim/current-view/target-z-offset-m"));
setViewTargetXOffset_m(target_x_offs->getDoubleValue());
setViewTargetYOffset_m(target_y_offs->getDoubleValue());
setViewTargetZOffset_m(target_z_offs->getDoubleValue());
current_view_orientation = currentView->getViewOrientation();
current_view_or_offset = currentView->getViewOrientationOffset();
@ -332,7 +342,7 @@ FGViewMgr::update (double dt)
currentView->update(dt);
abs_viewer_position = currentView->getViewPosition();
// expose the raw (OpenGL) orientation to the proeprty tree,
// expose the raw (OpenGL) orientation to the property tree,
// for the sound-manager
for (int i=0; i<4; ++i) {
_tiedProperties.getRoot()->getChild("raw-orientation", i, true)->setDoubleValue(current_view_orientation[i]);

View file

@ -148,6 +148,9 @@ private:
int current;
SGQuatd current_view_orientation, current_view_or_offset;
SGPropertyNode_ptr current_x_offs, current_y_offs, current_z_offs;
SGPropertyNode_ptr target_x_offs, target_y_offs, target_z_offs;
};
// This takes the conventional aviation XYZ body system