Remove / reduce level on some debug output
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parent
6e3a935abb
commit
bbff8dcbb6
4 changed files with 4 additions and 6 deletions
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@ -70,7 +70,6 @@ FDMShell::FDMShell() :
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FDMShell::~FDMShell()
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{
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SG_LOG(SG_GENERAL, SG_INFO, "destorying FDM shell");
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}
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void FDMShell::init()
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@ -292,7 +292,7 @@ bool navDBInit(const SGPath& path)
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bool loadCarrierNav(const SGPath& path)
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{
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SG_LOG( SG_NAVAID, SG_INFO, "opening file: " << path.str() );
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SG_LOG( SG_NAVAID, SG_DEBUG, "opening file: " << path.str() );
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sg_gzifstream incarrier( path.str() );
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if ( !incarrier.is_open() ) {
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@ -311,7 +311,7 @@ bool loadCarrierNav(const SGPath& path)
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bool loadTacan(const SGPath& path, FGTACANList *channellist)
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{
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SG_LOG( SG_NAVAID, SG_INFO, "opening file: " << path.str() );
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SG_LOG( SG_NAVAID, SG_DEBUG, "opening file: " << path.str() );
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sg_gzifstream inchannel( path.str() );
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if ( !inchannel.is_open() ) {
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@ -284,7 +284,6 @@ private:
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FGScenery::FGScenery() :
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_listener(NULL)
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{
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
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// keep reference to pager singleton, so it cannot be destroyed while FGScenery lives
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_pager = FGScenery::getPagerSingleton();
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}
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@ -396,8 +396,8 @@ osg::Node* fgCreateSplashNode() {
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}
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// Initialize the splash screen
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void fgSplashInit () {
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SG_LOG( SG_VIEW, SG_INFO, "Initializing splash screen" );
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void fgSplashInit ()
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{
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globals->get_renderer()->splashinit();
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}
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