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Remove / reduce level on some debug output

This commit is contained in:
James Turner 2015-06-07 17:49:42 +02:00
parent 6e3a935abb
commit bbff8dcbb6
4 changed files with 4 additions and 6 deletions

View file

@ -70,7 +70,6 @@ FDMShell::FDMShell() :
FDMShell::~FDMShell()
{
SG_LOG(SG_GENERAL, SG_INFO, "destorying FDM shell");
}
void FDMShell::init()

View file

@ -292,7 +292,7 @@ bool navDBInit(const SGPath& path)
bool loadCarrierNav(const SGPath& path)
{
SG_LOG( SG_NAVAID, SG_INFO, "opening file: " << path.str() );
SG_LOG( SG_NAVAID, SG_DEBUG, "opening file: " << path.str() );
sg_gzifstream incarrier( path.str() );
if ( !incarrier.is_open() ) {
@ -311,7 +311,7 @@ bool loadCarrierNav(const SGPath& path)
bool loadTacan(const SGPath& path, FGTACANList *channellist)
{
SG_LOG( SG_NAVAID, SG_INFO, "opening file: " << path.str() );
SG_LOG( SG_NAVAID, SG_DEBUG, "opening file: " << path.str() );
sg_gzifstream inchannel( path.str() );
if ( !inchannel.is_open() ) {

View file

@ -284,7 +284,6 @@ private:
FGScenery::FGScenery() :
_listener(NULL)
{
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
// keep reference to pager singleton, so it cannot be destroyed while FGScenery lives
_pager = FGScenery::getPagerSingleton();
}

View file

@ -396,8 +396,8 @@ osg::Node* fgCreateSplashNode() {
}
// Initialize the splash screen
void fgSplashInit () {
SG_LOG( SG_VIEW, SG_INFO, "Initializing splash screen" );
void fgSplashInit ()
{
globals->get_renderer()->splashinit();
}