Fix a propObj -> node conversion bug.
Thanks to Bertrand Coconnier for spotting this.
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1 changed files with 1 additions and 1 deletions
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@ -174,7 +174,7 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt)
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_lastClockFreeze = _clockFreeze->getBoolValue();
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}
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bool wait_for_scenery = !_sceneryLoaded;
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bool wait_for_scenery = !_sceneryLoaded->getBoolValue();
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if (!wait_for_scenery) {
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throttleUpdateRate();
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}
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