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Fix a propObj -> node conversion bug.

Thanks to Bertrand Coconnier for spotting this.
This commit is contained in:
James Turner 2013-11-18 08:40:34 +00:00
parent 2d145e072e
commit 2455d86d8b

View file

@ -174,7 +174,7 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt)
_lastClockFreeze = _clockFreeze->getBoolValue();
}
bool wait_for_scenery = !_sceneryLoaded;
bool wait_for_scenery = !_sceneryLoaded->getBoolValue();
if (!wait_for_scenery) {
throttleUpdateRate();
}