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More explicit check for cursor feedback.

This commit is contained in:
James Turner 2013-03-05 08:40:17 +00:00
parent f2c267f5d7
commit 50c70035b3

View file

@ -179,7 +179,7 @@ public:
}
} // of have valid pick
if (priority < SGPickCallback::PriorityScenery) {
if (priority == SGPickCallback::PriorityPanel) {
FGMouseCursor::instance()->setCursor(FGMouseCursor::CURSOR_HAND);
} else {
// restore normal cursor