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canvas::Window: make shadow part of decoration canvas

This commit is contained in:
Thomas Geymayer 2013-06-07 21:48:17 +02:00
parent 326ee0c5cf
commit 1c24acf41e
2 changed files with 78 additions and 69 deletions

View file

@ -29,11 +29,13 @@
namespace canvas
{
namespace sc = simgear::canvas;
//----------------------------------------------------------------------------
Window::Window(SGPropertyNode* node):
PropertyBasedElement(node),
_attributes_dirty(0),
_image(simgear::canvas::CanvasPtr(), node),
_image(sc::CanvasPtr(), node),
_resizable(false),
_capture_events(true),
_resize_top(node, "resize-top"),
@ -59,52 +61,13 @@ namespace canvas
//----------------------------------------------------------------------------
void Window::update(double delta_time_sec)
{
_image.update(delta_time_sec);
if( _attributes_dirty & SHADOW )
if( _attributes_dirty & DECORATION )
{
float radius = get<float>("shadow-radius"),
inset = get<float>("shadow-inset"),
slice_width = radius + inset;
if( slice_width <= 1 || _canvas_content.expired() )
{
if( _image_shadow )
{
getGroup()->removeChild(_image_shadow->getMatrixTransform());
_image_shadow.reset();
}
}
else
{
if( !_image_shadow )
{
_image_shadow.reset(new simgear::canvas::Image(
_canvas_content,
_node->getChild("image-shadow", 0, true)
));
_image_shadow->set<std::string>("file", "gui/images/shadow.png");
_image_shadow->set<float>("slice", 7);
_image_shadow->set<std::string>("fill", "#000000");
getGroup()->insertChild(0, _image_shadow->getMatrixTransform());
}
simgear::canvas::CanvasPtr canvas = _canvas_decoration
? _canvas_decoration
: _canvas_content.lock();
_image_shadow->set<float>("slice-width", slice_width);
_image_shadow->set<int>("x", -radius);
_image_shadow->set<int>("y", -radius);
_image_shadow->set<int>("size[0]", canvas->getViewWidth() + 2 * radius);
_image_shadow->set<int>("size[1]", canvas->getViewHeight()+ 2 * radius);
}
_attributes_dirty &= ~SHADOW;
updateDecoration();
_attributes_dirty &= ~DECORATION;
}
if( _image_shadow )
_image_shadow->update(delta_time_sec);
_image.update(delta_time_sec);
}
//----------------------------------------------------------------------------
@ -119,12 +82,14 @@ namespace canvas
doRaise(node);
else if( name == "resize" )
_resizable = node->getBoolValue();
else if( name == "update" )
update(0);
else if( name == "capture-events" )
_capture_events = node->getBoolValue();
else if( name == "decoration-border" )
parseDecorationBorder(node->getStringValue());
else if( boost::starts_with(name, "shadow-") )
_attributes_dirty |= SHADOW;
_attributes_dirty |= DECORATION;
else
handled = false;
}
@ -171,20 +136,20 @@ namespace canvas
}
//----------------------------------------------------------------------------
void Window::setCanvas(simgear::canvas::CanvasPtr canvas)
void Window::setCanvas(sc::CanvasPtr canvas)
{
_canvas_content = canvas;
_image.setSrcCanvas(canvas);
}
//----------------------------------------------------------------------------
simgear::canvas::CanvasWeakPtr Window::getCanvas() const
sc::CanvasWeakPtr Window::getCanvas() const
{
return _image.getSrcCanvas();
}
//----------------------------------------------------------------------------
simgear::canvas::CanvasPtr Window::getCanvasDecoration()
sc::CanvasPtr Window::getCanvasDecoration()
{
return _canvas_decoration;
}
@ -208,7 +173,7 @@ namespace canvas
}
//----------------------------------------------------------------------------
bool Window::handleMouseEvent(const simgear::canvas::MouseEventPtr& event)
bool Window::handleMouseEvent(const sc::MouseEventPtr& event)
{
return _image.handleEvent(event);
}
@ -261,23 +226,34 @@ namespace canvas
}
//----------------------------------------------------------------------------
void Window::parseDecorationBorder( const std::string& str )
void Window::parseDecorationBorder(const std::string& str)
{
_decoration_border = simgear::CSSBorder::parse(str);
if( _decoration_border.isNone() )
_attributes_dirty |= DECORATION;
}
//----------------------------------------------------------------------------
void Window::updateDecoration()
{
int shadow_radius = get<float>("shadow-radius") + 0.5;
if( shadow_radius < 2 )
shadow_radius = 0;
if( _decoration_border.isNone() && !shadow_radius )
{
simgear::canvas::CanvasPtr canvas_content = _canvas_content.lock();
sc::CanvasPtr canvas_content = _canvas_content.lock();
_image.setSrcCanvas(canvas_content);
_image.set<int>("size[0]", canvas_content->getViewWidth());
_image.set<int>("size[1]", canvas_content->getViewHeight());
_image_content.reset();
_image_shadow.reset();
_canvas_decoration->destroy();
_canvas_decoration.reset();
return;
}
simgear::canvas::CanvasPtr content = _canvas_content.lock();
sc::CanvasPtr content = _canvas_content.lock();
if( !_canvas_decoration )
{
CanvasMgr* mgr =
@ -290,37 +266,69 @@ namespace canvas
}
_canvas_decoration = mgr->createCanvas("window-decoration");
_canvas_decoration->getProps()->setStringValue("background", "rgba(0,0,0,0)");
_canvas_decoration->getProps()
->setStringValue("background", "rgba(0,0,0,0)");
_image.setSrcCanvas(_canvas_decoration);
// Decoration should be drawn first...
_canvas_decoration->createGroup("decoration");
// ...to allow drawing the actual content on top of the decoration
_image_content =
boost::dynamic_pointer_cast<simgear::canvas::Image>(
_canvas_decoration->getRootGroup()->createChild("image", "content")
);
_image_content = _canvas_decoration->getRootGroup()
->createChild<sc::Image>("content");
_image_content->setSrcCanvas(content);
// Draw content on top of decoration
_image_content->set<int>("z-index", 1);
}
sc::GroupPtr group_decoration =
_canvas_decoration->getOrCreateGroup("decoration");
group_decoration->set<int>("tf/t[0]", shadow_radius);
group_decoration->set<int>("tf/t[1]", shadow_radius);
// TODO do we need clipping or shall we trust the decorator not to draw over
// the shadow?
simgear::CSSBorder::Offsets const border =
_decoration_border.getAbsOffsets(content->getViewport());
int outer_width = border.l + content->getViewWidth() + border.r,
outer_height = border.t + content->getViewHeight() + border.b;
int shad2 = 2 * shadow_radius,
outer_width = border.l + content->getViewWidth() + border.r + shad2,
outer_height = border.t + content->getViewHeight() + border.b + shad2;
_canvas_decoration->setSizeX( outer_width );
_canvas_decoration->setSizeY( outer_height );
_canvas_decoration->setViewWidth( outer_width );
_canvas_decoration->setViewHeight( outer_height );
_image.set<int>("size[0]", outer_width);
_image.set<int>("size[1]", outer_height);
_image.set<int>("size[0]", outer_width - shad2);
_image.set<int>("size[1]", outer_height - shad2);
_image.set<int>("outset", shadow_radius);
assert(_image_content);
_image_content->set<int>("x", border.l);
_image_content->set<int>("y", border.t);
_image_content->set<int>("x", shadow_radius + border.l);
_image_content->set<int>("y", shadow_radius + border.t);
if( !shadow_radius )
{
if( _image_shadow )
{
_image_shadow->destroy();
_image_shadow.reset();
}
return;
}
int shadow_inset = std::max<int>(get<float>("shadow-inset") + 0.5, 0),
slice_width = shadow_radius + shadow_inset;
_image_shadow = _canvas_decoration->getRootGroup()
->getOrCreateChild<sc::Image>("shadow");
_image_shadow->set<std::string>("file", "gui/images/shadow.png");
_image_shadow->set<float>("slice", 7);
_image_shadow->set<std::string>("fill", "#000000");
_image_shadow->set<float>("slice-width", slice_width);
_image_shadow->set<int>("size[0]", outer_width);
_image_shadow->set<int>("size[1]", outer_height);
// Draw shadow below decoration
_image_shadow->set<int>("z-index", -1);
}
} // namespace canvas

View file

@ -77,7 +77,7 @@ namespace canvas
enum Attributes
{
SHADOW = 1
DECORATION = 1
};
uint32_t _attributes_dirty;
@ -101,6 +101,7 @@ namespace canvas
simgear::CSSBorder _decoration_border;
void parseDecorationBorder(const std::string& str);
void updateDecoration();
};
} // namespace canvas